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source: orxonox.OLD/orxonox/trunk/src/lib/physics/physics_engine.h @ 4602

Last change on this file since 4602 was 4558, checked in by bensch, 19 years ago

orxonox/trunk: PhysicsEngine looks better (it speeds up things… but i do not exactly know if it works

File size: 1.4 KB
Line 
1/*!
2    \file physics_engine.h
3    \brief Definition of the PhysicsEngine-singleton Class
4
5*/
6
7#ifndef _PHYSICS_ENGINE_H
8#define _PHYSICS_ENGINE_H
9
10#include "base_object.h"
11
12#include "physics_connection.h"
13#include "physics_interface.h"
14#include "field.h"
15
16// Forward Declaration
17template<class T> class tList;
18
19
20//! A class, that brings things into motion through Physics.
21class PhysicsEngine : public BaseObject {
22
23 public:
24  virtual ~PhysicsEngine(void);
25  /** \returns a Pointer to the only object of this Class */
26  inline static PhysicsEngine* getInstance(void) { if (!singletonRef) singletonRef = new PhysicsEngine();  return singletonRef; };
27
28  void addPhysicsInterface(PhysicsInterface* physicsInterface);
29  void removePhysicsInterface(PhysicsInterface* physicsInterface);
30
31  void addField(Field* field);
32  void removeField(Field* field);
33
34  void addConnection(PhysicsConnection* connection);
35  void removeConnection(PhysicsConnection* connection);
36
37  void tick(float dt);
38
39  void debug(void) const;
40
41 private:
42  PhysicsEngine(void);
43
44 private:
45  static PhysicsEngine*         singletonRef;         //!< the singleton reference of the PhysicsEngine
46
47  tList<PhysicsInterface>*      interfaces;           //!< a list of physically based objects
48  tList<Field>*                 fields;               //!< a list of physicsl fields.
49  tList<PhysicsConnection>*     connections;          //!< a list of physical connections
50};
51
52
53
54#endif /* _PHYSICS_ENGINE_H */
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