Last change
on this file since 4717 was
4558,
checked in by bensch, 19 years ago
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orxonox/trunk: PhysicsEngine looks better (it speeds up things… but i do not exactly know if it works
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File size:
1.4 KB
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1 | /*! |
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2 | \file physics_engine.h |
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3 | \brief Definition of the PhysicsEngine-singleton Class |
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4 | |
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5 | */ |
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6 | |
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7 | #ifndef _PHYSICS_ENGINE_H |
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8 | #define _PHYSICS_ENGINE_H |
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9 | |
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10 | #include "base_object.h" |
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11 | |
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12 | #include "physics_connection.h" |
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13 | #include "physics_interface.h" |
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14 | #include "field.h" |
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15 | |
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16 | // Forward Declaration |
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17 | template<class T> class tList; |
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18 | |
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19 | |
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20 | //! A class, that brings things into motion through Physics. |
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21 | class PhysicsEngine : public BaseObject { |
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22 | |
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23 | public: |
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24 | virtual ~PhysicsEngine(void); |
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25 | /** \returns a Pointer to the only object of this Class */ |
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26 | inline static PhysicsEngine* getInstance(void) { if (!singletonRef) singletonRef = new PhysicsEngine(); return singletonRef; }; |
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27 | |
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28 | void addPhysicsInterface(PhysicsInterface* physicsInterface); |
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29 | void removePhysicsInterface(PhysicsInterface* physicsInterface); |
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30 | |
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31 | void addField(Field* field); |
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32 | void removeField(Field* field); |
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33 | |
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34 | void addConnection(PhysicsConnection* connection); |
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35 | void removeConnection(PhysicsConnection* connection); |
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36 | |
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37 | void tick(float dt); |
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38 | |
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39 | void debug(void) const; |
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40 | |
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41 | private: |
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42 | PhysicsEngine(void); |
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43 | |
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44 | private: |
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45 | static PhysicsEngine* singletonRef; //!< the singleton reference of the PhysicsEngine |
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46 | |
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47 | tList<PhysicsInterface>* interfaces; //!< a list of physically based objects |
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48 | tList<Field>* fields; //!< a list of physicsl fields. |
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49 | tList<PhysicsConnection>* connections; //!< a list of physical connections |
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50 | }; |
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51 | |
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52 | |
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53 | |
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54 | #endif /* _PHYSICS_ENGINE_H */ |
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