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source: orxonox.OLD/orxonox/trunk/src/lib/physics/physics_interface.cc @ 4378

Last change on this file since 4378 was 4377, checked in by bensch, 20 years ago

orxonox/trunk: ParticleSystem is now a PhysicsInterface

File size: 2.1 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer: Benjamin Grauer
16   
17   bensch: renamed the file
18*/
19
20#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS
21
22#include "physics_interface.h"
23
24#include "field.h"
25#include "p_node.h"
26
27#include "list.h"
28#include "string.h"
29#include "stdincl.h"
30
31using namespace std;
32
33
34/**
35   \brief standard constructor
36*/
37PhysicsInterface::PhysicsInterface () 
38{
39  //   this->setClassName ("PhysicsInterface");
40   this->mass = 0;
41   this->massChildren = 0;
42   this->forceSum = Vector(0, 0, 0);
43}
44
45
46/**
47   \brief standard deconstructor
48
49*/
50PhysicsInterface::~PhysicsInterface () 
51{
52  // delete what has to be deleted here
53}
54
55/**
56   \brief recalculates the total mass of all the children of this node
57
58   (only availiable for PNodes)
59*/
60void PhysicsInterface::recalcMass()
61{
62  PNode* massCalcPNode = dynamic_cast<PNode*>(this);  //! \todo not sure if this will work ....
63  float massSum = 0;
64 
65  tIterator<PNode>* iterator = massCalcPNode->children->getIterator();
66  PNode* pn = iterator->nextElement();
67  while( pn != NULL) 
68    { 
69      // todo: find out if children are PhysicsInterface in an efficient way
70      if (strcmp( pn->getClassName(), "PhysicsInterface")) {
71        massSum += ((PhysicsInterface*)pn)->getTotalMass();
72      }
73      pn = iterator->nextElement();
74    }
75  delete iterator;
76       
77  if (massSum != this->massChildren ) {
78    this->massChildren = massSum;
79    if (strcmp( massCalcPNode->parent->getClassName(), "PhysicsInterface"))
80      ((PhysicsInterface*)massCalcPNode->parent)->recalcMass();
81  } else {
82    this->massChildren = massSum;
83  }
84}
85       
86       
87void PhysicsInterface::applyField(Field* field, float dt)
88{
89  //  this->forceSum += force;
90}
91
92void PhysicsInterface::tickPhys( float dt )
93{
94  Vector acc = this->forceSum / ( this->massChildren + this->mass );
95  // todo: introduce kinematics
96}
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