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source: orxonox.OLD/orxonox/trunk/src/lib/sound/sound_engine.h @ 4911

Last change on this file since 4911 was 4885, checked in by bensch, 19 years ago

orxonox/trunk: merged the weaponSystem back to the trunk, because it seems safe
merged with command:
svn merge -r 4847:HEAD branches/weaponSystem/ trunk/
conflict in file src/world-entities/weapons/weapon.h resolved in favor of the weaponSystem

File size: 3.2 KB
Line 
1/*!
2    \file sound_engine.h
3  *  Definition of the SoundEngine singleton Class
4*/
5
6#ifndef _SOUND_ENGINE_H
7#define _SOUND_ENGINE_H
8
9#include "base_object.h"
10#include "alincl.h"
11
12
13#define SOUND_DOPPLER_FACTOR       0.001          //!< A factor for the audible doppler effect
14#define SOUND_DOPPLER_VELOCITY     5000000        //!< A factor for the TravelSpeed of sound
15
16// FORWARD DEFINITION
17class PNode;
18template<class T> class tList;
19
20
21//! A class that represents a datastructure to play Sounds.
22class SoundBuffer : public BaseObject
23{
24 public:
25  SoundBuffer(const char* fileName);
26  ~SoundBuffer();
27
28  /** @returns the ID of the buffer used in this SoundBuffer */
29  inline ALuint getID() const { return this->bufferID; }
30
31 private:
32  ALuint        bufferID;             //!< The address of the Buffer.
33
34  ALsizei       size;                 //!< The size of the Buffer.
35  ALboolean     loop;                 //!< loop information.
36};
37
38//! A class that represents a SoundSource
39class SoundSource : public BaseObject
40{
41 public:
42  SoundSource(const PNode* sourceNode = NULL, const SoundBuffer* buffer = NULL);
43  ~SoundSource();
44
45  // user interaction
46  void play();
47  void play(const SoundBuffer* buffer);
48  void stop();
49  void pause();
50  void rewind();
51
52  // development functions
53  /** @returns The ID of this Source */
54  inline ALuint getID() const { return this->sourceID; }
55  /** @returns the SoundBuffer of this Source */
56  inline const SoundBuffer* getBuffer() const { return this->buffer; }
57  /** @returns the SourceNode of this Source */
58  inline const PNode* getNode() const { return this->sourceNode;}
59
60  void setRolloffFactor(ALfloat rolloffFactor);
61
62 private:
63  ALuint                 sourceID;              //!< The ID of the Source
64  const SoundBuffer*     buffer;                //!< The buffer to play in this source.
65  const PNode*           sourceNode;            //!< The SourceNode represente the position/velocity... of this source.
66};
67
68
69
70//! A class that handles audio via the openAudioLibrary
71class SoundEngine : public BaseObject {
72
73 public:
74  virtual ~SoundEngine();
75  /** @returns a Pointer to the only object of this Class */
76  inline static SoundEngine* getInstance() { if (!singletonRef) singletonRef = new SoundEngine();  return singletonRef; };
77
78  SoundSource* createSource(const char* fileName, PNode* sourceNode = NULL);
79
80  void setListener(PNode* listener);
81  void setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity);
82
83
84  void addBuffer(SoundBuffer* buffer);
85  void removeBuffer(SoundBuffer* buffer);
86  void addSource(SoundSource* source);
87  void removeSource(SoundSource* source);
88
89  void update();
90
91  // administrative
92  void flushUnusedBuffers();
93  void flushAllBuffers();
94  void flushAllSources();
95  bool initAudio();
96
97  // error handling:
98  static void PrintALErrorString(ALenum err);
99  //  static void PrintALCErrorString(ALenum err);
100
101
102 private:
103  SoundEngine();
104  static SoundEngine*      singletonRef;             //!< Reference to this class
105
106
107  PNode*                   listener;                 //!< The listener of the Scene
108  tList<SoundBuffer>*      bufferList;               //!< A list of buffers
109  tList<SoundSource>*      sourceList;               //!< A list for all the sources in the scene.
110
111};
112
113#endif /* _SOUND_ENGINE_H */
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