[3245] | 1 | /*! |
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[3436] | 2 | \file light.h |
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| 3 | \brief Handles Lights. |
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[3329] | 4 | |
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[3436] | 5 | A Light is one of the more important things in a 3D-environment, |
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| 6 | without it one sees nothing :) |
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| 7 | It is here for diffuse-, specular- and Bump-Mappings. |
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[3245] | 8 | */ |
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[1853] | 9 | |
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[3436] | 10 | #ifndef _LIGHT_H |
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| 11 | #define _LIGHT_H |
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[1853] | 12 | |
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[3436] | 13 | #include "world_entity.h" |
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| 14 | #include "glincl.h" |
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[1853] | 15 | |
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[3437] | 16 | #define NUMBEROFLIGHTS GL_MAX_LIGHTS |
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| 17 | |
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[3441] | 18 | enum AttenuationType {CONSTANT, LINEAR, QUADRATIC}; |
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| 19 | |
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[3436] | 20 | // FORWARD DEFINITIONS // |
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| 21 | class Vector; |
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[2036] | 22 | |
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[3436] | 23 | //! A class that handles Lights |
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[3329] | 24 | /** |
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[3436] | 25 | A Light is a source that emits light rays (photons) |
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[3329] | 26 | */ |
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[3437] | 27 | class Light : public WorldEntity |
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[3436] | 28 | { |
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[3437] | 29 | private: |
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| 30 | //! A struct that holds information about a Light |
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| 31 | struct LightValue |
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| 32 | { |
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| 33 | int lightNumber; //!< The number of this Light. |
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| 34 | GLfloat lightPosition[4]; //!< The Position of this Light. |
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| 35 | GLfloat lmodelAmbient[4]; //!< The general Ambient Color. |
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| 36 | GLfloat diffuseColor[4]; //!< The Diffuse Color this Light emmits. |
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| 37 | GLfloat specularColor[4]; //!< The specular Color of this Light. |
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[3441] | 38 | AttenuationType attenuationType;//!< The AttenuationType of this Light. |
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| 39 | float attenuationFactor; //!< the Factor the attenuation should have. |
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[3437] | 40 | }; |
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| 41 | |
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| 42 | static Light* singletonRef; //!< This is the LightHandlers Reference. |
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[3440] | 43 | GLfloat ambientColor[4]; //!< The ambient Color of the scene. |
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| 44 | |
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| 45 | |
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[3437] | 46 | Light(void); |
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| 47 | |
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| 48 | void init(int LightNumber); |
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| 49 | LightValue** lights; |
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| 50 | LightValue* currentLight; |
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[3436] | 51 | |
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[1904] | 52 | public: |
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[3437] | 53 | static Light* getInstance(); |
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[3436] | 54 | ~Light(void); |
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[1853] | 55 | |
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[3436] | 56 | // set Attributes |
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[3437] | 57 | int addLight(void); |
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| 58 | int addLight(int lightNumber); |
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| 59 | void editLightNumber(int lightNumber); |
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| 60 | void deleteLight(void); |
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| 61 | void deleteLight(int lightNumber); |
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| 62 | |
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[3436] | 63 | void setPosition(Vector position); |
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[3437] | 64 | void setPosition(GLfloat x, GLfloat y, GLfloat z); |
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[3436] | 65 | void setDiffuseColor(GLfloat r, GLfloat g, GLfloat b); |
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| 66 | void setSpecularColor(GLfloat r, GLfloat g, GLfloat b); |
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[3441] | 67 | void setAttenuation(AttenuationType type, float factor); |
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[3440] | 68 | void setAmbientColor(GLfloat r, GLfloat g, GLfloat b); |
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[3436] | 69 | // get Attributes |
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| 70 | Vector getPosition(void); |
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[3442] | 71 | |
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| 72 | void debug(void); |
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[1853] | 73 | }; |
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| 74 | |
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[3436] | 75 | #endif /* _LIGHT_H */ |
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