1 | /*! |
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2 | \file light.h |
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3 | \brief Handles Lights. |
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4 | |
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5 | A Light is one of the more important things in a 3D-environment, |
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6 | without it one sees nothing :) |
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7 | It is here for diffuse-, specular- and Bump-Mappings. |
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8 | */ |
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9 | |
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10 | #ifndef _LIGHT_H |
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11 | #define _LIGHT_H |
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12 | |
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13 | #include "world_entity.h" |
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14 | #include "glincl.h" |
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15 | |
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16 | //! The maximum number of Lights this OpenGL-implementation supports |
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17 | #define NUMBEROFLIGHTS GL_MAX_LIGHTS |
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18 | |
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19 | // FORWARD DEFINITIONS // |
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20 | class Vector; |
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21 | |
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22 | //! A struct that holds information about a Light |
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23 | class Light : public WorldEntity |
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24 | { |
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25 | public: |
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26 | Light(int lightNumber); |
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27 | ~Light(void); |
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28 | |
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29 | void setPosition(Vector position); |
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30 | void setPosition(GLfloat x, GLfloat y, GLfloat z); |
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31 | void setDiffuseColor(GLfloat r, GLfloat g, GLfloat b); |
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32 | void setSpecularColor(GLfloat r, GLfloat g, GLfloat b); |
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33 | void setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation); |
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34 | void setSpotDirection(Vector direction); |
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35 | void setSpotCutoff(GLfloat cutoff); |
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36 | |
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37 | virtual void draw(); |
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38 | |
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39 | // attributes |
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40 | |
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41 | int lightNumber; //!< The number of this Light. |
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42 | GLfloat lightPosition[4]; //!< The Position of this Light. |
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43 | GLfloat diffuseColor[4]; //!< The Diffuse Color this Light emmits. |
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44 | GLfloat specularColor[4]; //!< The specular Color of this Light. |
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45 | float constantAttenuation; //!< The Factor of the the Constant Attenuation. |
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46 | float linearAttenuation; //!< The Factor of the the Linear Attenuation. |
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47 | float quadraticAttenuation; //!< The Factor of the the Quadratic Attenuation. |
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48 | GLfloat spotDirection[4]; //!< The direction of the Spot Light. |
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49 | GLfloat spotCutoff; //!< The cutoff Angle of the Light Source |
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50 | |
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51 | void debug(void); |
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52 | }; |
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53 | |
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54 | //! A class that handles Lights |
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55 | /** |
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56 | A Light is a source that emits light rays (photons) |
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57 | */ |
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58 | class LightManager : public BaseObject |
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59 | { |
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60 | private: |
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61 | LightManager(void); |
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62 | void initLight(int LightNumber); |
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63 | |
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64 | static LightManager* singletonRef; //!< This is the LightHandlers Reference. |
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65 | GLfloat ambientColor[4]; //!< The ambient Color of the scene. |
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66 | |
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67 | Light** lights; //!< An array of Lenght NUMBEROFLIGHTS, that holds pointers to all LightValues. |
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68 | Light* currentLight; //!< The current Light, we are working with. |
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69 | |
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70 | public: |
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71 | static LightManager* getInstance(); |
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72 | virtual ~LightManager(void); |
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73 | |
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74 | // set Attributes |
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75 | int addLight(void); |
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76 | int addLight(int lightNumber); |
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77 | void editLightNumber(int lightNumber); |
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78 | void deleteLight(void); |
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79 | void deleteLight(int lightNumber); |
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80 | |
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81 | void setAmbientColor(GLfloat r, GLfloat g, GLfloat b); |
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82 | |
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83 | //set Attributes |
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84 | void setPosition(Vector position); |
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85 | void setPosition(GLfloat x, GLfloat y, GLfloat z); |
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86 | void setDiffuseColor(GLfloat r, GLfloat g, GLfloat b); |
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87 | void setSpecularColor(GLfloat r, GLfloat g, GLfloat b); |
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88 | void setAttenuation(float constantAttenuation, float linearAttenuation, float quadraticAttenuation); |
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89 | void setSpotDirection(Vector direction); |
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90 | void setSpotCutoff(GLfloat cutoff); |
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91 | |
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92 | // get Attributes |
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93 | Vector getPosition(void); |
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94 | /** |
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95 | \returns the Position of Light |
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96 | \param lightNumber lightnumber |
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97 | */ |
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98 | inline Vector getPosition(int lightNumber) |
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99 | { |
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100 | if (!this->lights[lightNumber]) |
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101 | return Vector(.0,.0,.0); |
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102 | return Vector(this->lights[lightNumber]->lightPosition[0], |
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103 | this->lights[lightNumber]->lightPosition[1], |
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104 | this->lights[lightNumber]->lightPosition[2]); |
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105 | } |
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106 | |
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107 | void debug(void); |
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108 | }; |
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109 | |
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110 | #endif /* _LIGHT_H */ |
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