[2816] | 1 | |
---|
| 2 | |
---|
| 3 | /* |
---|
| 4 | orxonox - the future of 3D-vertical-scrollers |
---|
| 5 | |
---|
| 6 | Copyright (C) 2004 orx |
---|
| 7 | |
---|
| 8 | This program is free software; you can redistribute it and/or modify |
---|
| 9 | it under the terms of the GNU General Public License as published by |
---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 11 | any later version. |
---|
| 12 | |
---|
| 13 | ### File Specific: |
---|
| 14 | main-programmer: Patrick Boenzli |
---|
| 15 | co-programmer: ... |
---|
| 16 | */ |
---|
| 17 | |
---|
| 18 | |
---|
| 19 | #include "list.h" |
---|
[2818] | 20 | #include "world_entity.h" |
---|
[2816] | 21 | |
---|
| 22 | using namespace std; |
---|
| 23 | |
---|
| 24 | |
---|
| 25 | |
---|
| 26 | List::List () |
---|
| 27 | { |
---|
| 28 | this->first = NULL; |
---|
| 29 | this->last = NULL; |
---|
| 30 | this->size = 0; |
---|
| 31 | } |
---|
| 32 | |
---|
| 33 | List::~List () |
---|
| 34 | {} |
---|
| 35 | |
---|
| 36 | |
---|
| 37 | void List::add(WorldEntity* entity) |
---|
| 38 | { |
---|
| 39 | printf("List::add() \n"); |
---|
| 40 | listElement* el = new listElement; |
---|
| 41 | el->prev = this->last; |
---|
| 42 | el->curr = entity; |
---|
| 43 | el->next = NULL; |
---|
| 44 | |
---|
| 45 | this->last = el; |
---|
| 46 | |
---|
| 47 | if(this->size == 0) this->first = el; |
---|
| 48 | else el->prev->next = el; |
---|
| 49 | this->size++; |
---|
| 50 | } |
---|
| 51 | |
---|
| 52 | |
---|
| 53 | void List::remove(WorldEntity* entity) |
---|
| 54 | { |
---|
| 55 | this->currentEl = this->first; |
---|
| 56 | listElement* te; |
---|
| 57 | while( this->currentEl != NULL) |
---|
| 58 | { |
---|
| 59 | if( this->currentEl->curr == entity) |
---|
| 60 | { |
---|
| 61 | printf("List::remove() - object found\n"); |
---|
| 62 | |
---|
| 63 | if( this->currentEl->prev == NULL ) this->first = this->currentEl->next; |
---|
| 64 | else this->currentEl->prev->next = this->currentEl->next; |
---|
| 65 | |
---|
| 66 | if( this->currentEl->next == NULL) this->last = this->currentEl->prev; |
---|
| 67 | else this->currentEl->next->prev = this->currentEl->prev; |
---|
| 68 | |
---|
| 69 | te = this->currentEl->next; |
---|
| 70 | delete this->currentEl; |
---|
| 71 | this->currentEl = te; |
---|
| 72 | return; |
---|
| 73 | } |
---|
| 74 | this->currentEl = this->currentEl->next; |
---|
| 75 | } |
---|
| 76 | } |
---|
| 77 | |
---|
| 78 | |
---|
[3194] | 79 | void List::destroy() |
---|
[2816] | 80 | { |
---|
| 81 | printf("List::clear() - clearing all world objects, releasing mem\n"); |
---|
| 82 | this->currentEl = this->first; |
---|
| 83 | while(this->currentEl != NULL) |
---|
| 84 | { |
---|
| 85 | listElement* le = this->currentEl->next; |
---|
| 86 | delete this->currentEl->curr; |
---|
| 87 | delete this->currentEl; |
---|
| 88 | this->currentEl = le; |
---|
| 89 | } |
---|
| 90 | this->first = NULL; |
---|
| 91 | this->last = NULL; |
---|
| 92 | this->size = 0; |
---|
| 93 | } |
---|
| 94 | |
---|
| 95 | |
---|
| 96 | WorldEntity* List::firstElement() |
---|
| 97 | { |
---|
| 98 | return this->first->curr; |
---|
| 99 | } |
---|
| 100 | |
---|
| 101 | |
---|
| 102 | bool List::isEmpty() |
---|
| 103 | { |
---|
| 104 | return (this->size==0)?true:false; |
---|
| 105 | } |
---|
| 106 | |
---|
| 107 | |
---|
| 108 | int List::getSize() |
---|
| 109 | { |
---|
| 110 | return this->size; |
---|
| 111 | } |
---|
| 112 | |
---|
| 113 | |
---|
| 114 | WorldEntity* List::enumerate() |
---|
| 115 | { |
---|
| 116 | if(this->size == 0) return NULL; |
---|
| 117 | this->currentEl = this->first; |
---|
| 118 | return this->currentEl->curr; |
---|
| 119 | } |
---|
| 120 | |
---|
| 121 | |
---|
| 122 | WorldEntity* List::nextElement() |
---|
| 123 | { |
---|
| 124 | if(this->size == 0) return NULL; |
---|
| 125 | this->currentEl = this->currentEl->next; |
---|
| 126 | if(this->currentEl == NULL) return NULL; |
---|
| 127 | return this->currentEl->curr; |
---|
| 128 | } |
---|
| 129 | |
---|
| 130 | |
---|
| 131 | WorldEntity* List::toArray() |
---|
| 132 | {} |
---|
| 133 | |
---|
| 134 | |
---|
| 135 | void List::debug() |
---|
| 136 | { |
---|
| 137 | int counter = 1; |
---|
| 138 | this->currentEl = this->first; |
---|
| 139 | printf("List:debug() =====================\n"); |
---|
| 140 | while(this->currentEl != NULL) |
---|
| 141 | { |
---|
| 142 | printf("element: nr %d/%d\n", counter, size); |
---|
| 143 | this->currentEl = this->currentEl->next; |
---|
| 144 | counter++; |
---|
| 145 | } |
---|
| 146 | printf("List:debug()END =====================\n"); |
---|
| 147 | } |
---|