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source: orxonox.OLD/orxonox/trunk/src/material.cc @ 2823

Last change on this file since 2823 was 2811, checked in by bensch, 20 years ago

orxonox/trunk: merged the ObjectImporter to trunk: merged with
svn merge branches/importer/src/ trunk/src/ -r 2794:HEAD

File size: 3.5 KB
Line 
1#include "material.h"
2
3Material::Material()
4{
5  init();
6 
7  setName ("");
8}
9
10Material::Material (char* mtlName)
11{
12  init();
13 
14  setName (mtlName);
15}
16
17Material* Material::addMaterial(char* mtlName)
18{
19  if (verbose >=2)
20    printf ("adding Material %s\n", mtlName);
21  Material* newMat = new Material(mtlName);
22  Material* tmpMat = this;
23  while (tmpMat->nextMat != NULL)
24    {
25      tmpMat = tmpMat->nextMat;
26    }
27      tmpMat->nextMat = newMat;
28      return newMat;
29 
30}
31
32void Material::init(void)
33{
34  if (verbose >= 3)
35    printf ("initializing new Material\n");
36  nextMat = NULL;
37
38  setIllum(1);
39  setDiffuse(0,0,0);
40  setAmbient(0,0,0);
41  setSpecular(0,0,0);
42  setTransparency(0.0);
43}
44
45
46void Material::setName (char* mtlName)
47{
48  if (verbose >= 3)
49    printf("setting Material Name to %s", mtlName);
50  strcpy(name, mtlName);
51  //  printf ("adding new Material: %s, %p\n", this->getName(), this);
52
53}
54char* Material::getName (void)
55{
56  return name;
57}
58
59
60void Material::setIllum (int illum)
61{
62  if (verbose >= 3)
63    printf("setting illumModel of Material %s to %i", name, illum);
64  illumModel = illum;
65  //  printf ("setting illumModel to: %i\n", illumModel);
66}
67void Material::setIllum (char* illum)
68{
69  setIllum (atoi(illum));
70}
71
72void Material::setDiffuse (float r, float g, float b)
73{
74  if (verbose >= 3)
75    printf ("setting Diffuse Color of Material %s to r=%f g=%f b=%f\n", name, r, g, b);
76  diffuse[0] = r;
77  diffuse[1] = g;
78  diffuse[2] = b; 
79  diffuse[3] = 1.0;
80
81}
82void Material::setDiffuse (char* rgb)
83{
84  char r[20],g[20],b[20];
85  sscanf (rgb, "%s %s %s", r, g, b);
86  setDiffuse (atof(r), atof(g), atof(b));
87}
88
89void Material::setAmbient (float r, float g, float b)
90{
91  if (verbose >=3)
92    printf ("setting Ambient Color of Material %s to r=%f g=%f b=%f\n", name, r, g, b);
93  ambient[0] = r;
94  ambient[1] = g;
95  ambient[2] = b;
96  ambient[3] = 1.0;
97}
98void Material::setAmbient (char* rgb)
99{
100  char r[20],g[20],b[20];
101  sscanf (rgb, "%s %s %s", r, g, b);
102  setAmbient (atof(r), atof(g), atof(b));
103}
104
105void Material::setSpecular (float r, float g, float b)
106{
107  if (verbose >= 3)
108    printf ("setting Specular Color of Material %s to r=%f g=%f b=%f\n", name, r, g, b);
109  specular[0] = r;
110  specular[1] = g;
111  specular[2] = b;
112  specular[3] = 1.0;
113 }
114void Material::setSpecular (char* rgb)
115{
116  char r[20],g[20],b[20];
117  sscanf (rgb, "%s %s %s", r, g, b);
118  setSpecular (atof(r), atof(g), atof(b));
119}
120
121
122void Material::setTransparency (float trans)
123{
124  if (verbose >= 3)
125    printf ("setting Transparency of Material %s to %f\n", name, trans);
126  transparency = trans;
127}
128void Material::setTransparency (char* trans)
129{
130  char tr[20];
131  sscanf (trans, "%s", tr);
132  setTransparency (atof(tr));
133}
134
135
136Material* Material::search (char* mtlName)
137{
138  if (verbose >=3)
139    printf ("Searching for material %s", mtlName);
140  Material* searcher = this;
141  while (searcher != NULL)
142    {
143      if (verbose >= 3)
144        printf (".");
145      if (!strcmp (searcher->getName(), mtlName))
146        {
147          if (verbose >= 3)
148            printf ("found.\n");
149          return searcher;
150        }
151      searcher = searcher->nextMat;
152    }
153  return NULL;
154}
155
156bool Material::select (void)
157{
158  // setting diffuse color
159  //  glColor3f (diffuse[0], diffuse[1], diffuse[2]);
160  glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);
161
162  // setting ambient color
163  glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);
164
165  // setting up Sprecular
166  glMaterialfv(GL_FRONT, GL_SPECULAR, specular);
167 
168  // setting illumination Model
169  if (illumModel == 1)
170    glShadeModel(GL_FLAT);
171  else if (illumModel >= 2)
172    glShadeModel(GL_SMOOTH);
173}
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