1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Benjamin Grauer |
---|
13 | co-programmer: ... |
---|
14 | */ |
---|
15 | |
---|
16 | int verbose = 0; |
---|
17 | |
---|
18 | #include "object.h" |
---|
19 | |
---|
20 | /** |
---|
21 | \brief Creates a 3D-Object, but does not load any 3D-models |
---|
22 | pretty useless |
---|
23 | */ |
---|
24 | Object::Object () |
---|
25 | { |
---|
26 | |
---|
27 | initialize(); |
---|
28 | |
---|
29 | BoxObject(); |
---|
30 | |
---|
31 | finalize(); |
---|
32 | } |
---|
33 | |
---|
34 | /** |
---|
35 | \brief Crates a 3D-Object and loads in a File |
---|
36 | \param fileName file to parse and load (must be a .obj file) |
---|
37 | */ |
---|
38 | Object::Object(char* fileName) |
---|
39 | { |
---|
40 | initialize(); |
---|
41 | |
---|
42 | importFile (fileName); |
---|
43 | |
---|
44 | finalize(); |
---|
45 | } |
---|
46 | |
---|
47 | /** |
---|
48 | \brief Crates a 3D-Object, loads in a File and scales it. |
---|
49 | \param fileName file to parse and load (must be a .obj file) |
---|
50 | \param scaling The factor that the object will be scaled with. |
---|
51 | */ |
---|
52 | |
---|
53 | Object::Object(char* fileName, float scaling) |
---|
54 | { |
---|
55 | initialize(); |
---|
56 | scaleFactor = scaling; |
---|
57 | |
---|
58 | importFile (fileName); |
---|
59 | |
---|
60 | finalize(); |
---|
61 | } |
---|
62 | |
---|
63 | /** |
---|
64 | \brief deletes an Object |
---|
65 | */ |
---|
66 | Object::~Object() |
---|
67 | { |
---|
68 | if (verbose >= 2) |
---|
69 | printf ("Deleting display List.\n"); |
---|
70 | Group* walker = firstGroup; |
---|
71 | while (walker != NULL) |
---|
72 | { |
---|
73 | glDeleteLists (walker->listNumber, 1); |
---|
74 | Group* lastWalker = walker; |
---|
75 | walker = walker->nextGroup; |
---|
76 | delete lastWalker; |
---|
77 | } |
---|
78 | } |
---|
79 | |
---|
80 | /** |
---|
81 | \brief initializes the Object |
---|
82 | This Function initializes all the needed arrays, Lists and clientStates |
---|
83 | */ |
---|
84 | bool Object::initialize (void) |
---|
85 | { |
---|
86 | if (verbose >=3) |
---|
87 | printf("new 3D-Object is being created\n"); |
---|
88 | |
---|
89 | // setting the start group; |
---|
90 | firstGroup = new Group; |
---|
91 | currentGroup = firstGroup; |
---|
92 | groupCount = 0; |
---|
93 | |
---|
94 | initGroup (currentGroup); |
---|
95 | mtlFileName = ""; |
---|
96 | scaleFactor = 1; |
---|
97 | material = new Material(); |
---|
98 | |
---|
99 | glEnableClientState (GL_VERTEX_ARRAY); |
---|
100 | // glEnableClientState (GL_NORMAL_ARRAY); |
---|
101 | // glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
---|
102 | |
---|
103 | |
---|
104 | return true; |
---|
105 | } |
---|
106 | |
---|
107 | /** |
---|
108 | \brief Imports a obj file and handles the the relative location |
---|
109 | \param fileName The file to import |
---|
110 | */ |
---|
111 | bool Object::importFile (char* fileName) |
---|
112 | { |
---|
113 | if (verbose >=3) |
---|
114 | printf("preparing to read in file: %s\n", fileName); |
---|
115 | objFileName = fileName; |
---|
116 | this->readFromObjFile (objFileName); |
---|
117 | return true; |
---|
118 | } |
---|
119 | |
---|
120 | /** |
---|
121 | \brief finalizes an Object. |
---|
122 | This funcion is needed, to close the glList and all the other lists. |
---|
123 | */ |
---|
124 | bool Object::finalize(void) |
---|
125 | { |
---|
126 | // if (verbose >=3) |
---|
127 | printf("finalizing the 3D-Object\n"); |
---|
128 | finalizeGroup (currentGroup); |
---|
129 | if (material != NULL) |
---|
130 | delete material; |
---|
131 | return true; |
---|
132 | } |
---|
133 | |
---|
134 | /** |
---|
135 | \brief Draws the Objects of all Groups. |
---|
136 | It does this by just calling the Lists that must have been created earlier. |
---|
137 | */ |
---|
138 | void Object::draw (void) |
---|
139 | { |
---|
140 | if (verbose >=2) |
---|
141 | printf("drawing the 3D-Objects\n"); |
---|
142 | Group* walker = firstGroup; |
---|
143 | while (walker != NULL) |
---|
144 | { |
---|
145 | if (verbose >= 3) |
---|
146 | printf ("Drawing object %s\n", walker->name); |
---|
147 | glCallList (walker->listNumber); |
---|
148 | walker = walker->nextGroup; |
---|
149 | } |
---|
150 | } |
---|
151 | |
---|
152 | /** |
---|
153 | \brief Draws the Object number groupNumber |
---|
154 | It does this by just calling the List that must have been created earlier. |
---|
155 | \param groupNumber The number of the group that will be displayed. |
---|
156 | */ |
---|
157 | void Object::draw (int groupNumber) |
---|
158 | { |
---|
159 | if (groupNumber >= groupCount) |
---|
160 | { |
---|
161 | if (verbose>=2) |
---|
162 | printf ("You requested object number %i, but this File only contains of %i Objects.\n", groupNumber-1, groupCount); |
---|
163 | return; |
---|
164 | } |
---|
165 | if (verbose >=2) |
---|
166 | printf("drawing the requested 3D-Objects if found.\n"); |
---|
167 | Group* walker = firstGroup; |
---|
168 | int counter = 0; |
---|
169 | while (walker != NULL) |
---|
170 | { |
---|
171 | if (counter == groupNumber) |
---|
172 | { |
---|
173 | if (verbose >= 2) |
---|
174 | printf ("Drawing object number %s named %s\n", counter, walker->name); |
---|
175 | glCallList (walker->listNumber); |
---|
176 | return; |
---|
177 | } |
---|
178 | ++counter; |
---|
179 | walker = walker->nextGroup; |
---|
180 | } |
---|
181 | if (verbose >= 2) |
---|
182 | printf("Object number %i in %s not Found.\n", groupNumber, objFileName); |
---|
183 | return; |
---|
184 | |
---|
185 | } |
---|
186 | |
---|
187 | /** |
---|
188 | \brief Draws the Object with a specific groupname |
---|
189 | It does this by just calling the List that must have been created earlier. |
---|
190 | \param groupName The name of the group that will be displayed. |
---|
191 | */ |
---|
192 | void Object::draw (char* groupName) |
---|
193 | { |
---|
194 | if (verbose >=2) |
---|
195 | printf("drawing the requested 3D-Objects if found.\n"); |
---|
196 | Group* walker = firstGroup; |
---|
197 | while (walker != NULL) |
---|
198 | { |
---|
199 | if (!strcmp(walker->name, groupName)) |
---|
200 | { |
---|
201 | if (verbose >= 2) |
---|
202 | printf ("Drawing object %s\n", walker->name); |
---|
203 | glCallList (walker->listNumber); |
---|
204 | return; |
---|
205 | } |
---|
206 | walker = walker->nextGroup; |
---|
207 | } |
---|
208 | if (verbose >= 2) |
---|
209 | printf("Object Named %s in %s not Found.\n", groupName, objFileName); |
---|
210 | return; |
---|
211 | } |
---|
212 | |
---|
213 | /** |
---|
214 | \returns Count of the Objects in this File |
---|
215 | */ |
---|
216 | int Object::getGroupCount (void) |
---|
217 | { |
---|
218 | return groupCount; |
---|
219 | } |
---|
220 | |
---|
221 | /** |
---|
222 | \brief initializes a new Group object |
---|
223 | */ |
---|
224 | bool Object::initGroup(Group* group) |
---|
225 | { |
---|
226 | if (verbose >= 2) |
---|
227 | printf("Adding new Group\n"); |
---|
228 | group->faceMode = -1; |
---|
229 | group->name = ""; |
---|
230 | if ((group->listNumber = glGenLists(1)) == 0 ) |
---|
231 | { |
---|
232 | printf ("list could not be created for this Object\n"); |
---|
233 | return false; |
---|
234 | } |
---|
235 | |
---|
236 | if (groupCount == 0) |
---|
237 | { |
---|
238 | group->firstVertex = 0; |
---|
239 | group->firstNormal = 0; |
---|
240 | group->firstNormal = 0; |
---|
241 | } |
---|
242 | else |
---|
243 | { |
---|
244 | group->firstVertex = currentGroup->firstVertex + currentGroup->vertices->getCount()/3; |
---|
245 | group->firstNormal = currentGroup->firstNormal + currentGroup->normals->getCount()/3; |
---|
246 | group->firstVertexTexture = currentGroup->firstVertexTexture + currentGroup->vTexture->getCount()/2; |
---|
247 | } |
---|
248 | |
---|
249 | group->vertices = new Array(); |
---|
250 | group->normals = new Array(); |
---|
251 | group->vTexture = new Array(); |
---|
252 | |
---|
253 | glNewList (group->listNumber, GL_COMPILE); |
---|
254 | } |
---|
255 | |
---|
256 | /** |
---|
257 | \brief finalizes a Group. |
---|
258 | */ |
---|
259 | bool Object::finalizeGroup(Group* group) |
---|
260 | { |
---|
261 | glEnd(); |
---|
262 | glEndList(); |
---|
263 | |
---|
264 | delete group->vertices; |
---|
265 | delete group->normals; |
---|
266 | delete group->vTexture; |
---|
267 | } |
---|
268 | /** |
---|
269 | \brief Reads in the .obj File and sets all the Values. |
---|
270 | This function does read the file, parses it for the occurence of things like vertices, faces and so on, and executes the specific tasks |
---|
271 | \param fileName the File that will be parsed (.obj-file) |
---|
272 | */ |
---|
273 | bool Object::readFromObjFile (char* fileName) |
---|
274 | { |
---|
275 | OBJ_FILE = new ifstream(fileName); |
---|
276 | if (!OBJ_FILE->is_open()) |
---|
277 | { |
---|
278 | if (verbose >=1) |
---|
279 | printf ("unable to open .OBJ file: %s\n Loading Box Object instead.\n", fileName); |
---|
280 | BoxObject(); |
---|
281 | return false; |
---|
282 | } |
---|
283 | objFileName = fileName; |
---|
284 | char Buffer[500]; |
---|
285 | while(!OBJ_FILE->eof()) |
---|
286 | { |
---|
287 | OBJ_FILE->getline(Buffer, 500); |
---|
288 | if (verbose >=4) |
---|
289 | printf ("Read input line: %s\n",Buffer); |
---|
290 | |
---|
291 | |
---|
292 | // case vertice |
---|
293 | if (!strncmp(Buffer, "v ", 2)) |
---|
294 | { |
---|
295 | readVertex(Buffer+2); |
---|
296 | } |
---|
297 | |
---|
298 | // case face |
---|
299 | else if (!strncmp(Buffer, "f ", 2)) |
---|
300 | { |
---|
301 | readFace (Buffer+2); |
---|
302 | } |
---|
303 | |
---|
304 | else if (!strncmp(Buffer, "mtllib", 6)) |
---|
305 | { |
---|
306 | readMtlLib (Buffer+7); |
---|
307 | } |
---|
308 | |
---|
309 | else if (!strncmp(Buffer, "usemtl", 6)) |
---|
310 | { |
---|
311 | readUseMtl (Buffer+7); |
---|
312 | } |
---|
313 | |
---|
314 | // case VertexNormal |
---|
315 | else if (!strncmp(Buffer, "vn ", 2)) |
---|
316 | { |
---|
317 | readVertexNormal(Buffer+3); |
---|
318 | } |
---|
319 | |
---|
320 | // case VertexTextureCoordinate |
---|
321 | else if (!strncmp(Buffer, "vt ", 2)) |
---|
322 | { |
---|
323 | readVertexTexture(Buffer+3); |
---|
324 | } |
---|
325 | // case group |
---|
326 | else if (!strncmp(Buffer, "g", 1)) |
---|
327 | { |
---|
328 | readGroup (Buffer+2); |
---|
329 | } |
---|
330 | } |
---|
331 | OBJ_FILE->close(); |
---|
332 | |
---|
333 | } |
---|
334 | |
---|
335 | /** |
---|
336 | \brief parses a vertex-String |
---|
337 | If a vertex line is found this function will inject it into the vertex-Array |
---|
338 | \param vertexString The String that will be parsed. |
---|
339 | */ |
---|
340 | bool Object::readVertex (char* vertexString) |
---|
341 | { |
---|
342 | readingVertices = true; |
---|
343 | char subbuffer1[20]; |
---|
344 | char subbuffer2[20]; |
---|
345 | char subbuffer3[20]; |
---|
346 | sscanf (vertexString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); |
---|
347 | if (verbose >= 3) |
---|
348 | printf ("reading in a vertex: %s %s %s\n", subbuffer1, subbuffer2, subbuffer3); |
---|
349 | currentGroup->vertices->addEntry(atof(subbuffer1)*scaleFactor, atof(subbuffer2)*scaleFactor, atof(subbuffer3)*scaleFactor); |
---|
350 | return true; |
---|
351 | } |
---|
352 | |
---|
353 | /** |
---|
354 | \brief parses a face-string |
---|
355 | If a face line is found this function will add it to the glList. |
---|
356 | The function makes a difference between QUADS and TRIANGLES, and will if changed re-open, set and re-close the gl-processe. |
---|
357 | \param faceString The String that will be parsed. |
---|
358 | */ |
---|
359 | bool Object::readFace (char* faceString) |
---|
360 | { |
---|
361 | // finalize the Arrays; |
---|
362 | if (readingVertices == true) |
---|
363 | { |
---|
364 | currentGroup->vertices->finalizeArray(); |
---|
365 | glVertexPointer(3, GL_FLOAT, 0, currentGroup->vertices->getArray()); |
---|
366 | currentGroup->normals->finalizeArray(); |
---|
367 | glNormalPointer(GL_FLOAT, 0, currentGroup->normals->getArray()); |
---|
368 | currentGroup->vTexture->finalizeArray(); |
---|
369 | } |
---|
370 | |
---|
371 | readingVertices = false; |
---|
372 | char subbuffer1[20]; |
---|
373 | char subbuffer2[20]; |
---|
374 | char subbuffer3[20]; |
---|
375 | char subbuffer4[20] =""; |
---|
376 | sscanf (faceString, "%s %s %s %s", subbuffer1, subbuffer2, subbuffer3, subbuffer4); |
---|
377 | if (!strcmp(subbuffer4, "")) |
---|
378 | { |
---|
379 | if (currentGroup->faceMode != 3) |
---|
380 | { |
---|
381 | if (currentGroup->faceMode != -1) |
---|
382 | glEnd(); |
---|
383 | glBegin(GL_TRIANGLES); |
---|
384 | } |
---|
385 | |
---|
386 | currentGroup->faceMode = 3; |
---|
387 | if (verbose >=3) |
---|
388 | printf ("found triag: %s, %s, %s\n", subbuffer1, subbuffer2, subbuffer3); |
---|
389 | addGLElement(subbuffer1); |
---|
390 | addGLElement(subbuffer2); |
---|
391 | addGLElement(subbuffer3); |
---|
392 | return true; |
---|
393 | } |
---|
394 | else |
---|
395 | { |
---|
396 | if (currentGroup->faceMode != 4) |
---|
397 | { |
---|
398 | if (currentGroup->faceMode != -1) |
---|
399 | glEnd(); |
---|
400 | glBegin(GL_QUADS); |
---|
401 | } |
---|
402 | currentGroup->faceMode = 4; |
---|
403 | if (verbose >=3 ) |
---|
404 | printf ("found quad: %s, %s, %s, %s\n", subbuffer1, subbuffer2, subbuffer3, subbuffer4); |
---|
405 | addGLElement(subbuffer1); |
---|
406 | addGLElement(subbuffer2); |
---|
407 | addGLElement(subbuffer3); |
---|
408 | addGLElement(subbuffer4); |
---|
409 | return true; |
---|
410 | } |
---|
411 | } |
---|
412 | |
---|
413 | /** |
---|
414 | \brief Adds a Face-element (one vertex of a face) with all its information. |
---|
415 | It does this by searching: |
---|
416 | 1. The Vertex itself |
---|
417 | 2. The VertexNormale |
---|
418 | 3. The VertexTextureCoordinate |
---|
419 | merging this information, the face will be drawn. |
---|
420 | |
---|
421 | */ |
---|
422 | bool Object::addGLElement (char* elementString) |
---|
423 | { |
---|
424 | if (verbose >=3) |
---|
425 | printf ("importing grafical Element.... including to openGL\n"); |
---|
426 | char* vertex = elementString; |
---|
427 | |
---|
428 | char* texture; |
---|
429 | texture = strstr (vertex, "/"); |
---|
430 | texture[0] = '\0'; |
---|
431 | texture ++; |
---|
432 | glTexCoord2fv(currentGroup->vTexture->getArray()+(atoi(texture)-1 - currentGroup->firstVertexTexture)*2); |
---|
433 | |
---|
434 | char* normal; |
---|
435 | if ((normal = strstr (texture, "/")) !=NULL) |
---|
436 | { |
---|
437 | normal[0] = '\0'; |
---|
438 | normal ++; |
---|
439 | //glArrayElement(atoi(vertex)-1); |
---|
440 | glNormal3fv(currentGroup->normals->getArray() +(atoi(normal)-1 - currentGroup->firstNormal)*3); |
---|
441 | } |
---|
442 | glVertex3fv(currentGroup->vertices->getArray() +(atoi(vertex)-1 - currentGroup->firstVertex)*3); |
---|
443 | |
---|
444 | } |
---|
445 | |
---|
446 | /** |
---|
447 | \brief parses a vertexNormal-String |
---|
448 | If a vertexNormal line is found this function will inject it into the vertexNormal-Array |
---|
449 | \param normalString The String that will be parsed. |
---|
450 | */ |
---|
451 | bool Object::readVertexNormal (char* normalString) |
---|
452 | { |
---|
453 | readingVertices = true; |
---|
454 | char subbuffer1[20]; |
---|
455 | char subbuffer2[20]; |
---|
456 | char subbuffer3[20]; |
---|
457 | sscanf (normalString, "%s %s %s", subbuffer1, subbuffer2, subbuffer3); |
---|
458 | if (verbose >=3 ) |
---|
459 | printf("found vertex-Normal %s, %s, %s\n", subbuffer1,subbuffer2,subbuffer3); |
---|
460 | currentGroup->normals->addEntry(atof(subbuffer1), atof(subbuffer2), atof(subbuffer3)); |
---|
461 | return true; |
---|
462 | } |
---|
463 | |
---|
464 | /** |
---|
465 | \brief parses a vertexTextureCoordinate-String |
---|
466 | If a vertexTextureCoordinate line is found this function will inject it into the vertexTexture-Array |
---|
467 | \param vTextureString The String that will be parsed. |
---|
468 | */ |
---|
469 | bool Object::readVertexTexture (char* vTextureString) |
---|
470 | { |
---|
471 | readingVertices = true; |
---|
472 | char subbuffer1[20]; |
---|
473 | char subbuffer2[20]; |
---|
474 | sscanf (vTextureString, "%s %s", subbuffer1, subbuffer2); |
---|
475 | if (verbose >=3 ) |
---|
476 | printf("found vertex-Texture %s, %s\n", subbuffer1,subbuffer2); |
---|
477 | currentGroup->vTexture->addEntry(atof(subbuffer1)); |
---|
478 | currentGroup->vTexture->addEntry(atof(subbuffer2)); |
---|
479 | return true; |
---|
480 | } |
---|
481 | |
---|
482 | /** |
---|
483 | \brief parses a group String |
---|
484 | This function initializes a new Group. |
---|
485 | With it you should be able to import .obj-files with more than one Objects inside. |
---|
486 | \param groupString the new Group to create |
---|
487 | */ |
---|
488 | bool Object::readGroup (char* groupString) |
---|
489 | { |
---|
490 | // printf ("test\n"); |
---|
491 | if (!strcmp(groupString, "default")) |
---|
492 | { |
---|
493 | if (groupCount != 0) |
---|
494 | { |
---|
495 | Group* newGroup = new Group; |
---|
496 | finalizeGroup(currentGroup); |
---|
497 | currentGroup->nextGroup = newGroup; |
---|
498 | initGroup(newGroup); |
---|
499 | currentGroup = newGroup; // must be after init see initGroup for more info |
---|
500 | } |
---|
501 | ++groupCount; |
---|
502 | } |
---|
503 | else |
---|
504 | { |
---|
505 | |
---|
506 | currentGroup->name = new char [strlen(groupString)]; |
---|
507 | strcpy(currentGroup->name, groupString); |
---|
508 | } |
---|
509 | } |
---|
510 | |
---|
511 | /** |
---|
512 | \brief Function to read in a mtl File. |
---|
513 | this Function parses all Lines of an mtl File |
---|
514 | \param mtlFile The .mtl file to read |
---|
515 | */ |
---|
516 | bool Object::readMtlLib (char* mtlFile) |
---|
517 | { |
---|
518 | MTL_FILE = new ifstream (mtlFile); |
---|
519 | if (!MTL_FILE->is_open()) |
---|
520 | { |
---|
521 | if (verbose >= 1) |
---|
522 | printf ("unable to open file: %s\n", mtlFile); |
---|
523 | return false; |
---|
524 | } |
---|
525 | mtlFileName = mtlFile; |
---|
526 | if (verbose >=2) |
---|
527 | printf ("Opening mtlFile: %s\n", mtlFileName); |
---|
528 | char Buffer[500]; |
---|
529 | Material* tmpMat = material; |
---|
530 | while(!MTL_FILE->eof()) |
---|
531 | { |
---|
532 | MTL_FILE->getline(Buffer, 500); |
---|
533 | if (verbose >= 4) |
---|
534 | printf("found line in mtlFile: %s\n", Buffer); |
---|
535 | |
---|
536 | |
---|
537 | // create new Material |
---|
538 | if (!strncmp(Buffer, "newmtl ", 2)) |
---|
539 | { |
---|
540 | tmpMat = tmpMat->addMaterial(Buffer+7); |
---|
541 | // printf ("%s, %p\n", tmpMat->getName(), tmpMat); |
---|
542 | } |
---|
543 | // setting a illumMode |
---|
544 | else if (!strncmp(Buffer, "illum", 5)) |
---|
545 | { |
---|
546 | tmpMat->setIllum(Buffer+6); |
---|
547 | |
---|
548 | } |
---|
549 | // setting Diffuse Color |
---|
550 | else if (!strncmp(Buffer, "Kd", 2)) |
---|
551 | { |
---|
552 | tmpMat->setDiffuse(Buffer+3); |
---|
553 | } |
---|
554 | // setting Ambient Color |
---|
555 | else if (!strncmp(Buffer, "Ka", 2)) |
---|
556 | { |
---|
557 | tmpMat->setAmbient(Buffer+3); |
---|
558 | } |
---|
559 | // setting Specular Color |
---|
560 | else if (!strncmp(Buffer, "Ks", 2)) |
---|
561 | { |
---|
562 | tmpMat->setSpecular(Buffer+3); |
---|
563 | } |
---|
564 | // setting The Specular Shininess |
---|
565 | else if (!strncmp(Buffer, "Ns", 2)) |
---|
566 | { |
---|
567 | tmpMat->setShininess(Buffer+3); |
---|
568 | } |
---|
569 | // setting up transparency |
---|
570 | else if (!strncmp(Buffer, "d", 1)) |
---|
571 | { |
---|
572 | tmpMat->setTransparency(Buffer+2); |
---|
573 | } |
---|
574 | else if (!strncpy(Buffer, "Tf", 2)) |
---|
575 | { |
---|
576 | tmpMat->setTransparency(Buffer+3); |
---|
577 | } |
---|
578 | |
---|
579 | } |
---|
580 | return true; |
---|
581 | } |
---|
582 | |
---|
583 | /** |
---|
584 | \brief Function that selects a material, if changed in the obj file. |
---|
585 | \param matString the Material that will be set. |
---|
586 | */ |
---|
587 | |
---|
588 | bool Object::readUseMtl (char* matString) |
---|
589 | { |
---|
590 | if (!strcmp (mtlFileName, "")) |
---|
591 | { |
---|
592 | if (verbose >= 1) |
---|
593 | printf ("Not using new defined material, because no mtlFile found yet\n"); |
---|
594 | return false; |
---|
595 | } |
---|
596 | |
---|
597 | if (currentGroup->faceMode != -1) |
---|
598 | glEnd(); |
---|
599 | currentGroup->faceMode = 0; |
---|
600 | if (verbose >= 2) |
---|
601 | printf ("using material %s for coming Faces.\n", matString); |
---|
602 | material->search(matString)->select(); |
---|
603 | } |
---|
604 | |
---|
605 | /** |
---|
606 | \brief Includes a default object |
---|
607 | This will inject a Cube, because this is the most basic object. |
---|
608 | */ |
---|
609 | void Object::BoxObject(void) |
---|
610 | { |
---|
611 | readVertex ("-0.500000 -0.500000 0.500000"); |
---|
612 | readVertex ("0.500000 -0.500000 0.500000"); |
---|
613 | readVertex ("-0.500000 0.500000 0.500000"); |
---|
614 | readVertex ("0.500000 0.500000 0.500000"); |
---|
615 | readVertex ("-0.500000 0.500000 -0.500000"); |
---|
616 | readVertex ("0.500000 0.500000 -0.500000"); |
---|
617 | readVertex ("-0.500000 -0.500000 -0.500000"); |
---|
618 | readVertex ("0.500000 -0.500000 -0.500000"); |
---|
619 | readVertexTexture ("0.000000 0.000000"); |
---|
620 | readVertexTexture ("1.000000 0.000000"); |
---|
621 | readVertexTexture ("0.000000 1.000000"); |
---|
622 | readVertexTexture ("1.000000 1.000000"); |
---|
623 | readVertexTexture ("0.000000 2.000000"); |
---|
624 | readVertexTexture ("1.000000 2.000000"); |
---|
625 | readVertexTexture ("0.000000 3.000000"); |
---|
626 | readVertexTexture ("1.000000 3.000000"); |
---|
627 | readVertexTexture ("0.000000 4.000000"); |
---|
628 | readVertexTexture ("1.000000 4.000000"); |
---|
629 | readVertexTexture ("2.000000 0.000000"); |
---|
630 | readVertexTexture ("2.000000 1.000000"); |
---|
631 | readVertexTexture ("-1.000000 0.000000"); |
---|
632 | readVertexTexture ("-1.000000 1.000000"); |
---|
633 | |
---|
634 | readVertexNormal ("0.000000 0.000000 1.000000"); |
---|
635 | readVertexNormal ("0.000000 0.000000 1.000000"); |
---|
636 | readVertexNormal ("0.000000 0.000000 1.000000"); |
---|
637 | readVertexNormal ("0.000000 0.000000 1.000000"); |
---|
638 | readVertexNormal ("0.000000 1.000000 0.000000"); |
---|
639 | readVertexNormal ("0.000000 1.000000 0.000000"); |
---|
640 | readVertexNormal ("0.000000 1.000000 0.000000"); |
---|
641 | readVertexNormal ("0.000000 1.000000 0.000000"); |
---|
642 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
---|
643 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
---|
644 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
---|
645 | readVertexNormal ("0.000000 0.000000 -1.000000"); |
---|
646 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
---|
647 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
---|
648 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
---|
649 | readVertexNormal ("0.000000 -1.000000 0.000000"); |
---|
650 | readVertexNormal ("1.000000 0.000000 0.000000"); |
---|
651 | readVertexNormal ("1.000000 0.000000 0.000000"); |
---|
652 | readVertexNormal ("1.000000 0.000000 0.000000"); |
---|
653 | readVertexNormal ("1.000000 0.000000 0.000000"); |
---|
654 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
---|
655 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
---|
656 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
---|
657 | readVertexNormal ("-1.000000 0.000000 0.000000"); |
---|
658 | |
---|
659 | readFace ("1/1/1 2/2/2 4/4/3 3/3/4"); |
---|
660 | readFace ("3/3/5 4/4/6 6/6/7 5/5/8"); |
---|
661 | readFace ("5/5/9 6/6/10 8/8/11 7/7/12"); |
---|
662 | readFace ("7/7/13 8/8/14 2/10/15 1/9/16"); |
---|
663 | readFace ("2/2/17 8/11/18 6/12/19 4/4/20"); |
---|
664 | readFace ("7/13/21 1/1/22 3/3/23 5/14/24"); |
---|
665 | } |
---|