1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | This program is distributed in the hope that it will be useful, |
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12 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | GNU General Public License for more details. |
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15 | |
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16 | You should have received a copy of the GNU General Public License |
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17 | along with this program; if not, write to the Free Software Foundation, |
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18 | Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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19 | |
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20 | |
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21 | ### File Specific: |
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22 | main-programmer: Patrick Boenzli |
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23 | co-programmer: |
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24 | */ |
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25 | |
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26 | #include <iostream> |
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27 | #include <cstdio> |
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28 | #include <GL/glut.h> |
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29 | |
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30 | #include "environment.h" |
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31 | #include "world.h" |
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32 | #include "input_output.h" |
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33 | #include "data_tank.h" |
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34 | #include "stdincl.h" |
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35 | #include "player.h" |
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36 | #include "npc.h" |
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37 | #include "shoot_laser.h" |
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38 | |
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39 | #include "orxonox.h" |
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40 | |
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41 | using namespace std; |
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42 | |
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43 | |
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44 | Orxonox::Orxonox () |
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45 | { |
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46 | pause = false; |
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47 | } |
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48 | |
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49 | |
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50 | |
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51 | Orxonox::~Orxonox () |
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52 | {} |
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53 | |
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54 | |
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55 | /* this is a singleton class to prevent dublicates */ |
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56 | Orxonox* Orxonox::singleton_ref = 0; |
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57 | World* Orxonox::world = 0; |
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58 | InputOutput* Orxonox::io = 0; |
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59 | Player* Orxonox::localPlayer = 0; |
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60 | bool Orxonox::pause = false; |
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61 | bool Orxonox::inputEnabled = false; |
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62 | bool Orxonox::upWeGo = false; |
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63 | bool Orxonox::downWeGo = false; |
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64 | bool Orxonox::rightWeGo = false; |
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65 | bool Orxonox::leftWeGo = false; |
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66 | bool Orxonox::shoot1 = false; |
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67 | int Orxonox::fps = 0; |
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68 | int Orxonox::alpha = 0; |
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69 | int Orxonox::beta = 0; |
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70 | //int Orxonox::offsetX = 0; |
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71 | //int Orxonox::offsetY = 0; |
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72 | |
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73 | |
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74 | Orxonox* Orxonox::getInstance (void) |
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75 | { |
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76 | if (singleton_ref == NULL) |
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77 | singleton_ref = new Orxonox(); |
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78 | return singleton_ref; |
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79 | } |
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80 | |
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81 | |
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82 | int Orxonox::globalInit (int argc, char** argv) |
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83 | { |
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84 | glutInit(&argc, argv); |
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85 | glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); |
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86 | glEnable(GL_DEPTH_TEST); |
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87 | glutInitWindowSize(500, 500); |
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88 | //glutFullScreen(); |
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89 | glutInitWindowPosition(100, 100); |
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90 | glutCreateWindow("OrxonoX"); |
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91 | glShadeModel(GL_FLAT); |
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92 | /* window event dispatchers */ |
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93 | glutDisplayFunc(display); |
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94 | glutReshapeFunc(reshape); |
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95 | glutKeyboardFunc(keyboard); |
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96 | glutKeyboardUpFunc(upKeyboard); |
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97 | |
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98 | glutTimerFunc(1000, timeSlice, 0); |
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99 | cout << "measuring performance..."; |
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100 | } |
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101 | |
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102 | |
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103 | int Orxonox::menuInit (void) |
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104 | { |
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105 | glClearColor(0.0, 0.0, 0.0, 0.0); |
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106 | } |
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107 | |
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108 | |
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109 | int Orxonox::gameInit (void) |
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110 | { |
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111 | glClearColor(0.0, 0.0, 0.0, 0.0); |
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112 | |
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113 | /* world init, shouldnt be done here later */ |
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114 | world = new World; |
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115 | (*world).initEnvironement(); |
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116 | localPlayer = new Player; |
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117 | localPlayer->setPosition(0.0, -10.0, 3.0); |
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118 | localPlayer->setCollisionRadius(2.0); |
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119 | io = new InputOutput(world, localPlayer); |
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120 | (*world).addPlayer(localPlayer); |
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121 | Environment *env = new Environment; |
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122 | (*world).addEnv(env); |
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123 | NPC* npc = new NPC; |
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124 | npc->setPosition(3.0, 0.0, 3.0); |
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125 | npc->setCollisionRadius(1.0); |
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126 | world->addNPC(npc); |
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127 | |
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128 | NPC* npc2 = new NPC; |
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129 | npc2->setPosition(-2.0, 10.0, 3.0); |
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130 | npc2->setCollisionRadius(1.0); |
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131 | world->addNPC(npc2); |
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132 | |
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133 | glutSpecialFunc(specFunc); |
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134 | glutSpecialUpFunc(releaseKey); |
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135 | |
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136 | glutIdleFunc(continousRedraw); |
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137 | //cout << "Orxonox::gameInit" << endl; |
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138 | } |
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139 | |
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140 | |
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141 | /* this is the time triggered function. heart beat*/ |
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142 | |
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143 | void Orxonox::timeSlice(int value) |
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144 | { |
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145 | cout << "got " << fps << " fps" << endl; |
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146 | /* this is very very unsafe: io could be uninit */ |
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147 | io->setPlayerStep(19.2/fps); /* set player to propper speed */ |
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148 | localPlayer->shootLaser->setShootStep(20.0/fps); /* set shoot speed */ |
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149 | world->setWorldStep(7.0/fps); /* set the speed of the terrain moving away */ |
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150 | fps = 0; |
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151 | inputEnabled = true; |
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152 | glutTimerFunc(1000, timeSlice, 0); |
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153 | } |
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154 | |
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155 | |
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156 | |
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157 | void Orxonox::keyboard(unsigned char key, int x, int y) |
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158 | { |
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159 | switch(key) { |
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160 | |
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161 | /* perspectiv control */ |
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162 | case 'w': |
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163 | beta -= 1; |
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164 | break; |
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165 | case 's': |
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166 | beta += 1; |
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167 | break; |
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168 | case 'a': |
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169 | alpha -= 1; |
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170 | break; |
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171 | case 'd': |
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172 | alpha += 1; |
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173 | break; |
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174 | |
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175 | /* game controls */ |
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176 | case 'p': |
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177 | if (pause) |
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178 | { |
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179 | cout << "unset pause" << endl; |
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180 | glutIdleFunc(continousRedraw); |
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181 | pause = false; |
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182 | } |
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183 | else |
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184 | { |
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185 | cout << "set pause" << endl; |
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186 | glutIdleFunc(NULL); |
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187 | pause = true; |
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188 | } |
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189 | break; |
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190 | case 32: |
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191 | shoot1 = true; |
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192 | break; |
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193 | case 27: |
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194 | case 'q': |
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195 | quitGame(); |
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196 | break; |
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197 | } |
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198 | } |
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199 | |
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200 | |
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201 | void Orxonox::upKeyboard(unsigned char key, int x, int y) |
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202 | { |
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203 | switch(key) { |
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204 | case 32: |
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205 | shoot1 = false; |
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206 | break; |
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207 | } |
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208 | } |
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209 | |
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210 | |
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211 | void Orxonox::quitGame() |
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212 | { |
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213 | //cout << "finished garbage colletion, quitting..." << endl; |
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214 | exit(0); |
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215 | } |
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216 | |
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217 | |
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218 | void Orxonox::releaseKey(int key, int x, int y) |
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219 | { |
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220 | switch(key) { |
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221 | case GLUT_KEY_UP: |
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222 | upWeGo = false; |
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223 | break; |
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224 | case GLUT_KEY_DOWN: |
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225 | downWeGo = false; |
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226 | break; |
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227 | case GLUT_KEY_RIGHT: |
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228 | rightWeGo = false; |
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229 | break; |
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230 | case GLUT_KEY_LEFT: |
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231 | leftWeGo = false; |
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232 | break; |
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233 | } |
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234 | } |
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235 | |
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236 | |
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237 | /** |
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238 | \brief special keys function. called by glut |
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239 | |
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240 | Here are all special key function defined. |
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241 | */ |
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242 | void Orxonox::specFunc(int key, int x, int y) |
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243 | { |
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244 | switch(key) { |
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245 | /* spacecraft controls */ |
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246 | case GLUT_KEY_UP: |
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247 | upWeGo = true; |
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248 | break; |
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249 | case GLUT_KEY_DOWN: |
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250 | downWeGo = true; |
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251 | break; |
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252 | case GLUT_KEY_RIGHT: |
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253 | rightWeGo = true; |
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254 | break; |
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255 | case GLUT_KEY_LEFT: |
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256 | leftWeGo = true; |
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257 | break; |
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258 | } |
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259 | } |
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260 | |
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261 | |
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262 | void Orxonox::display() |
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263 | { |
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264 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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265 | |
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266 | glColor3f(0.0, 0.5, 0.6); |
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267 | glLoadIdentity(); |
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268 | gluLookAt(0.0, -14.0, 15.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); |
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269 | (*world).drawWorld(); |
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270 | |
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271 | glutSwapBuffers(); |
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272 | } |
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273 | |
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274 | |
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275 | void Orxonox::continousRedraw() |
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276 | { |
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277 | /* increment the frames-per-second counter*/ |
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278 | fps++; |
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279 | /* check for collisions */ |
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280 | world->detectCollision(); |
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281 | |
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282 | /* check for input to pass it over */ |
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283 | if ( !pause && inputEnabled && |
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284 | (rightWeGo || leftWeGo || upWeGo || downWeGo || shoot1)) |
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285 | { |
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286 | if (upWeGo) |
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287 | (*io).goUp(); |
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288 | if (downWeGo) |
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289 | (*io).goDown(); |
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290 | if (rightWeGo) |
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291 | (*io).goRight(); |
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292 | if (leftWeGo) |
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293 | (*io).goLeft(); |
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294 | if (shoot1) |
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295 | (*io).shoot(); |
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296 | } |
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297 | /* request repaint */ |
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298 | glutPostRedisplay(); |
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299 | //cout << "Orxonox::continousRedraw" << endl; |
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300 | } |
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301 | |
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302 | |
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303 | void Orxonox::reshape (int w, int h) |
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304 | { |
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305 | glViewport(0, 0, (GLsizei) w, (GLsizei) h); |
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306 | glMatrixMode(GL_PROJECTION); |
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307 | glLoadIdentity(); |
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308 | glFrustum(-1.0, 1.0, -1.0, 1.0, 1.5, 200.0); |
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309 | glMatrixMode(GL_MODELVIEW); |
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310 | glLoadIdentity(); //pb why a second time? |
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311 | } |
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312 | |
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313 | |
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314 | void Orxonox::testTheShit() |
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315 | { |
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316 | //Player* pl = new Player; |
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317 | //(*pl).setPosition(1, 1, 1); |
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318 | //(*world).addPlayer(pl); |
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319 | |
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320 | //NPC* nl = new NPC; |
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321 | //(*world).addNPC(nl); |
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322 | //(*world).addNPC(nl); |
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323 | //(*world).addNPC(nl); |
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324 | //(*world).addNPC(nl); |
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325 | //(*world).addNPC(nl); |
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326 | //(*world).addNPC(nl); |
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327 | //(*world).testThaTest(); |
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328 | } |
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329 | |
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330 | |
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331 | int main (int argc, char** argv) |
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332 | { |
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333 | Orxonox *orx = Orxonox::getInstance(); |
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334 | (*orx).globalInit(argc, argv); |
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335 | //(*orx).menuInit(); pb: directly jump to the game, no menu |
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336 | (*orx).gameInit(); |
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337 | |
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338 | glutMainLoop(); |
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339 | return 0; |
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340 | } |
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