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source: orxonox.OLD/orxonox/trunk/src/orxonox.cc @ 3547

Last change on this file since 3547 was 3546, checked in by patrick, 20 years ago

orxonox/trunk: fixed a bug in the update phase, added real debug output bensch style

File size: 7.5 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   This program is distributed in the hope that it will be useful,
12   but WITHOUT ANY WARRANTY; without even the implied warranty of
13   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14   GNU General Public License for more details.
15
16   You should have received a copy of the GNU General Public License
17   along with this program; if not, write to the Free Software Foundation,
18   Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 
19
20
21   ### File Specific:
22   main-programmer: Patrick Boenzli
23   co-programmer: Christian Meyer
24*/
25
26#include "orxonox.h"
27#include "world.h"
28#include "camera.h"
29#include "data_tank.h"
30#include "command_node.h"
31#include "game_loader.h"
32#include <string.h>
33int verbose = 2;
34
35using namespace std;
36
37/**
38   \brief create a new Orxonox
39*/
40Orxonox::Orxonox ()
41{
42  pause = false;
43}
44
45/**
46   \brief remove Orxonox from memory
47*/
48Orxonox::~Orxonox () 
49{
50  Orxonox::singletonRef = NULL;
51  if( world != NULL) delete world;
52  if( localinput != NULL) delete world;
53  if( localcamera != NULL) delete localcamera;
54  if( resources != NULL) delete resources;
55}
56
57/** \brief this is a singleton class to prevent duplicates */
58Orxonox* Orxonox::singletonRef = 0;
59
60/**
61   \returns reference or new Object of Orxonox if not existent.
62*/
63Orxonox* Orxonox::getInstance (void)
64{
65  if (singletonRef == NULL)
66    singletonRef = new Orxonox();
67  return singletonRef;
68}
69
70/**
71   \brief this finds the config file
72   
73   Since the config file varies from user to user and since one may want to specify different config files
74   for certain occasions or platforms this function finds the right config file for every occasion and stores
75   it's path and name into configfilename
76*/
77void Orxonox::getConfigFile (int argc, char** argv)
78{
79  strcpy (configfilename, "orxonox.conf");
80}
81
82/**
83   \brief initialize Orxonox with command line
84*/
85int Orxonox::init (int argc, char** argv)
86{
87  // parse command line
88  // config file
89 
90  getConfigFile (argc, argv);
91  SDL_Init (SDL_INIT_TIMER);
92  // initialize everything
93  if( initVideo() == -1) return -1;
94  if( initSound() == -1) return -1;
95  printf("> Initializing input\n");
96  if( initInput() == -1) return -1;
97  printf("> Initializing networking\n");
98  if( initNetworking () == -1) return -1;
99  printf("> Initializing resources\n");
100  if( initResources () == -1) return -1;
101  //printf("> Initializing world\n");
102  //if( init_world () == -1) return -1; PB: world will be initialized when started
103 
104  return 0;
105}
106
107/**
108   \brief initializes SDL and OpenGL
109*/
110int Orxonox::initVideo() 
111{
112  printf("> Initializing video\n");
113  if (SDL_Init(SDL_INIT_VIDEO) == -1)
114    {
115      printf ("could not initialize SDL Video\n");
116      return -1;
117    }
118  // Set video mode
119  // TO DO: parse arguments for settings
120  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
121  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
122  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
123  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
124 
125
126  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );   
127  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);   
128  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0); 
129  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
130  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
131  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
132  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
133
134
135
136  int bpp = 16;
137  int width = 640;
138  int height = 480;
139  //Uint32 flags = SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER; /* \todo: SDL_OPENGL doen't permit to load images*/
140  //Uint32 flags = SDL_HWSURFACE | SDL_GL_DOUBLEBUFFER;
141
142  Uint32 videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE;
143
144  /* query SDL for information about our video hardware */
145  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
146 
147  if( videoInfo == NULL)
148    {
149      printf ("Orxonox::initVideo() - Failed getting Video Info :%s\n", SDL_GetError()); 
150      SDL_Quit ();
151    }
152  if( videoInfo->hw_available)
153    videoFlags |= SDL_HWSURFACE;
154  else 
155    videoFlags |= SDL_SWSURFACE;
156  /*
157  if(VideoInfo -> blit_hw)                           
158    VideoFlags |= SDL_HWACCEL;
159  */
160 
161  if((this->screen = SDL_SetVideoMode (width, height, bpp, videoFlags)) == NULL)
162  {
163    printf("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", width, height, bpp, videoFlags, SDL_GetError());
164    SDL_Quit();
165    return -1;
166  }
167 
168  // Set window labeling
169  SDL_WM_SetCaption ("Orxonox " PACKAGE_VERSION, "Orxonox " PACKAGE_VERSION);
170 
171  // TO DO: Create a cool icon and use it here
172  // SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); 
173
174  return 0;
175}
176
177
178/**
179   \brief initializes the sound engine
180*/
181int Orxonox::initSound() 
182{
183  printf("> Initializing sound\n");
184  // SDL_Init(SDL_INIT_AUDIO);
185  printf("Not yet implemented\n");
186  return 0;
187}
188
189
190/**
191   \brief initializes input functions
192*/
193int Orxonox::initInput() 
194{
195  // create localinput
196  localinput = new CommandNode( configfilename);
197 
198  return 0;
199}
200
201
202/**
203   \brief initializes network system
204*/
205int Orxonox::initNetworking() 
206{
207  printf("Not yet implemented\n");
208  return 0;
209}
210
211
212/**
213   \brief initializes and loads resource files
214*/
215int Orxonox::initResources() 
216{
217  printf("Not yet implemented\n");
218  return 0;
219}
220
221
222/**
223   \brief initializes the world
224*/
225int Orxonox::initWorld() 
226{
227  //world = new World();
228 
229  // TO DO: replace this with a menu/intro
230  //world->load_debug_level();
231 
232  return 0;
233}
234
235
236/**
237   \brief starts the orxonox game or menu
238
239   here is the central orxonox state manager. There are currently two states
240   - menu
241   - game-play
242   both states manage their states themselfs again.
243*/
244void Orxonox::start()
245{
246 
247  this->gameLoader = GameLoader::getInstance();
248  this->gameLoader->loadDebugCampaign(DEBUG_CAMPAIGN_0);
249  this->gameLoader->init();
250  this->gameLoader->start();
251}
252
253
254/**
255   \brief exits Orxonox
256*/
257void Orxonox::quitGame() 
258{
259  bQuitOrxonox = true;
260}
261
262
263
264/**
265   \brief handles sprecial events from localinput
266   \param event: an event not handled by the CommandNode
267*/
268void Orxonox::eventHandler(SDL_Event* event)
269{
270  // Handle special events such as reshape, quit, focus changes
271}
272 
273
274/**
275   \brief handle keyboard commands that are not meant for WorldEntities
276   \param cmd: the command to handle
277   \return true if the command was handled by the system or false if it may be passed to the WorldEntities
278*/
279bool Orxonox::systemCommand(Command* cmd)
280{
281  /*
282  if( !strcmp( cmd->cmd, "quit"))
283    {
284      if( !cmd->bUp) this->gameLoader->stop();
285      return true;
286    }
287  return false;
288  */
289  return false;
290}
291
292
293/**
294   \brief retrieve a pointer to the local Camera
295   \return a pointer to localcamera
296*/
297Camera* Orxonox::getCamera()
298{
299  return localcamera;
300}
301
302
303/**
304   \brief retrieve a pointer to the local CommandNode
305   \return a pointer to localinput
306*/
307CommandNode* Orxonox::getLocalInput()
308{
309  return localinput;
310}
311
312
313/**
314   \brief retrieve a pointer to the local World
315   \return a pointer to world
316*/
317World* Orxonox::getWorld()
318{
319  return world;
320}
321
322/**
323   \return The reference of the SDL-screen of orxonox
324*/
325SDL_Surface* Orxonox::getScreen ()
326{
327  return this->screen;
328}
329
330/**
331   \brief main function
332
333   here the journey begins
334*/
335int main(int argc, char** argv) 
336{ 
337  printf(">>> Starting Orxonox <<<\n");
338  Orxonox *orx = Orxonox::getInstance();
339 
340  if((*orx).init(argc, argv) == -1)
341    {
342      printf("! Orxonox initialization failed\n");
343      return -1;
344    }
345 
346  orx->start();
347 
348  //delete orx;
349 
350  return 0;
351}
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