[3246] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: ... |
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[3365] | 16 | |
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| 17 | \todo Null-Parent => center of the coord system - singleton |
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| 18 | \todo Smooth-Parent: delay, speed |
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| 19 | \todo destroy the stuff again, delete... |
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[3246] | 20 | */ |
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| 21 | |
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| 22 | |
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| 23 | #include "p_node.h" |
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| 24 | |
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| 25 | |
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| 26 | using namespace std; |
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| 27 | |
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| 28 | |
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| 29 | /** |
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| 30 | \brief standard constructor |
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| 31 | |
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| 32 | \todo this constructor is not jet implemented - do it |
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| 33 | */ |
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[3365] | 34 | PNode::PNode () |
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| 35 | { |
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| 36 | this->children = new tList<PNode>(); |
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| 37 | this->bRelCoorChanged = true; |
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| 38 | this->bAbsCoorChanged = false; |
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| 39 | this->bRelDirChanged = true; |
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| 40 | this->bAbsDirChanged = false; |
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| 41 | this->parent = NULL; |
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| 42 | } |
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[3246] | 43 | |
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| 44 | |
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| 45 | /** |
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[3365] | 46 | \brief constructor with coodinates |
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| 47 | */ |
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| 48 | PNode::PNode (Vector* absCoordinate, PNode* parent ) |
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| 49 | { |
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| 50 | this->absCoordinate = *absCoordinate; |
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| 51 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); |
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| 52 | |
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| 53 | this->children = new tList<PNode>(); |
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| 54 | this->bRelCoorChanged = true; |
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| 55 | this->bAbsCoorChanged = false; |
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| 56 | this->bRelDirChanged = true; |
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| 57 | this->bAbsDirChanged = false; |
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| 58 | this->parent = parent; |
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| 59 | |
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| 60 | parent->addChild (this); |
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| 61 | } |
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| 62 | |
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| 63 | |
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| 64 | /** |
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[3246] | 65 | \brief standard deconstructor |
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| 66 | |
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| 67 | \todo this deconstructor is not jet implemented - do it |
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| 68 | */ |
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[3365] | 69 | PNode::~PNode () |
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| 70 | { |
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| 71 | /* |
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| 72 | delete &this->children; |
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| 73 | delete &this->relCoordinate; |
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| 74 | delete &this->absCoordinate; |
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| 75 | delete &this->relDirection; |
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| 76 | delete &this->absDirection; |
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| 77 | */ |
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| 78 | this->parent = NULL; |
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| 79 | /* there is currently a problem with cleaning up - fix*/ |
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| 80 | } |
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[3246] | 81 | |
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[3365] | 82 | |
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| 83 | /** |
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| 84 | \brief deletes the hole pnode tree |
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| 85 | |
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| 86 | cleans up all pnodes |
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| 87 | */ |
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| 88 | void PNode::destroy () |
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| 89 | { |
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| 90 | PNode* pn = this->children->enumerate(); |
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| 91 | while( pn != NULL) |
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| 92 | { |
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| 93 | pn->destroy (); |
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| 94 | pn = this->children->nextElement(); |
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| 95 | } |
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| 96 | this->children->destroy (); |
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| 97 | } |
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| 98 | |
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| 99 | |
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| 100 | /** |
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| 101 | \brief get relative coordinates |
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| 102 | \returns relative coordinates to its parent |
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| 103 | */ |
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| 104 | Vector PNode::getRelCoor () |
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| 105 | { |
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| 106 | Vector r = this->relCoordinate; /* return a copy, so it can't be modified */ |
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| 107 | return r; |
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| 108 | } |
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| 109 | |
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| 110 | |
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| 111 | /** |
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| 112 | \brief set relative coordinates |
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| 113 | \param relative coordinates to its parent |
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| 114 | |
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| 115 | it is very importand, that you use this function, if you want to update the |
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| 116 | relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 117 | has changed and won't update the children Nodes. |
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| 118 | */ |
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| 119 | void PNode::setRelCoor (Vector* relCoord) |
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| 120 | { |
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| 121 | this->bRelCoorChanged = true; |
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| 122 | this->relCoordinate = *relCoord; |
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| 123 | } |
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| 124 | |
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| 125 | |
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| 126 | /** |
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| 127 | \brief get absolute coordinates |
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| 128 | \returns absolute coordinates from (0,0,0) |
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| 129 | */ |
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| 130 | Vector PNode::getAbsCoor () |
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| 131 | { |
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| 132 | return this->absCoordinate; |
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| 133 | } |
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| 134 | |
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| 135 | |
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| 136 | /** |
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| 137 | \brief get relative coordinates |
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| 138 | \returns relative coordinates to its parent |
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| 139 | |
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| 140 | it is very importand, that you use this function, if you want to update the |
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| 141 | absCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 142 | has changed and won't update the children Nodes. |
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| 143 | */ |
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| 144 | void PNode::setAbsCoor (Vector* absCoord) |
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| 145 | { |
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| 146 | this->bAbsCoorChanged = true; |
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| 147 | this->absCoordinate = *absCoord; |
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| 148 | } |
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| 149 | |
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| 150 | |
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| 151 | /** |
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| 152 | \brief shift coordinate (abs and rel) |
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| 153 | \param shift vector |
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| 154 | |
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| 155 | this function shifts the current coordinates about the vector shift. this is |
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| 156 | usefull because from some place else you can: |
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| 157 | PNode* someNode = ...; |
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| 158 | Vector objectMovement = calculateShift(); |
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| 159 | someNode->shiftCoor(objectMovement); |
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| 160 | |
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| 161 | elsewhere you would have to: |
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| 162 | PNode* someNode = ...; |
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| 163 | Vector objectMovement = calculateShift(); |
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| 164 | Vector currentCoor = someNode->getRelCoor(); |
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| 165 | Vector newCoor = currentCoor + objectMovement; |
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| 166 | someNode->setRelCoor(newCoor); |
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| 167 | |
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| 168 | yea right... shorter... |
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| 169 | |
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| 170 | */ |
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| 171 | void PNode::shiftCoor (Vector* shift) |
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| 172 | { |
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| 173 | if( this->bAbsCoorChanged) |
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| 174 | { |
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| 175 | this->absCoordinate = this->absCoordinate + *shift; |
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| 176 | } |
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| 177 | else |
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| 178 | { |
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| 179 | this->relCoordinate = this->relCoordinate + *shift; |
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| 180 | this->bRelCoorChanged = true; |
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| 181 | } |
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| 182 | } |
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| 183 | |
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| 184 | |
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| 185 | |
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| 186 | /** |
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| 187 | \brief get relative direction |
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| 188 | \returns relative direction to its parent |
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| 189 | */ |
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| 190 | Quaternion PNode::getRelDir () |
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| 191 | { |
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| 192 | return this->relDirection; |
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| 193 | } |
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| 194 | |
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| 195 | |
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| 196 | /** |
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| 197 | \brief set relative direction |
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| 198 | \param relative direction to its parent |
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| 199 | |
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| 200 | it is very importand, that you use this function, if you want to update the |
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| 201 | relDirection. If you don't use this, the PNode won't recognize, that something |
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| 202 | has changed and won't update the children Nodes. |
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| 203 | */ |
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| 204 | void PNode::setRelDir (Quaternion* relDir) |
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| 205 | { |
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| 206 | this->bRelCoorChanged = true; |
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| 207 | this->relDirection = *relDir; |
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| 208 | } |
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| 209 | |
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| 210 | |
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| 211 | /** |
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| 212 | \brief gets the absolute direction (0,0,1) |
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| 213 | \returns absolute coordinates |
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| 214 | */ |
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| 215 | Quaternion PNode::getAbsDir () |
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| 216 | {} |
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| 217 | |
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| 218 | |
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| 219 | /** |
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| 220 | \brief sets the absolute direction (0,0,1) |
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| 221 | \param absolute coordinates |
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| 222 | |
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| 223 | it is very importand, that you use this function, if you want to update the |
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| 224 | absDirection. If you don't use this, the PNode won't recognize, that something |
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| 225 | has changed and won't update the children Nodes. |
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| 226 | */ |
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| 227 | void PNode::setAbsDir (Quaternion* absDir) |
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[3370] | 228 | { |
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| 229 | this->bAbsDirChanged = true; |
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| 230 | this->absDirection = *absDir; |
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| 231 | } |
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[3365] | 232 | |
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| 233 | |
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| 234 | /** |
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| 235 | \brief shift coordinate (abs and rel) |
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| 236 | \param shift vector |
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| 237 | |
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| 238 | this function shifts the current coordinates about the vector shift. this is |
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| 239 | usefull because from some place else you can: |
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| 240 | PNode* someNode = ...; |
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| 241 | Quaternion objectMovement = calculateShift(); |
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| 242 | someNode->shiftCoor(objectMovement); |
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| 243 | |
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| 244 | elsewhere you would have to: |
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| 245 | PNode* someNode = ...; |
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| 246 | Quaternion objectMovement = calculateShift(); |
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| 247 | Quaternion currentCoor = someNode->getRelCoor(); |
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| 248 | Quaternion newCoor = currentCoor + objectMovement; |
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| 249 | someNode->setRelCoor(newCoor); |
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| 250 | |
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| 251 | yea right... shorter... |
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| 252 | |
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| 253 | */ |
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| 254 | void PNode::shiftDir (Quaternion* shift) |
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| 255 | {} |
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| 256 | |
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| 257 | |
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| 258 | |
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| 259 | /** |
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| 260 | \brief adds a child and makes this node to a parent |
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| 261 | \param child reference |
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| 262 | |
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| 263 | use this to add a child to this node. |
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| 264 | */ |
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| 265 | void PNode::addChild (PNode* pNode) |
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| 266 | { |
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| 267 | this->addChild(pNode, DEFAULT_MODE); |
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| 268 | } |
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| 269 | |
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| 270 | |
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| 271 | /** |
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| 272 | \brief adds a child and makes this node to a parent |
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| 273 | \param child reference |
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| 274 | \param on which changes the child should also change ist state |
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| 275 | |
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| 276 | use this to add a child to this node. |
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| 277 | */ |
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| 278 | void PNode::addChild (PNode* pNode, parentingMode mode) |
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| 279 | { |
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| 280 | pNode->mode = mode; |
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| 281 | pNode->parent = this; |
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| 282 | this->children->add (pNode); |
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| 283 | } |
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| 284 | |
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| 285 | |
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| 286 | /** |
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| 287 | /brief removes a child from the node |
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| 288 | */ |
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| 289 | void PNode::removeChild (PNode* pNode) |
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| 290 | { |
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| 291 | this->children->remove (pNode); |
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| 292 | } |
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| 293 | |
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| 294 | |
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| 295 | /** |
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| 296 | \brief sets the parent of this PNode |
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| 297 | */ |
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| 298 | void PNode::setParent (PNode* parent) |
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| 299 | { |
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| 300 | this->parent = parent; |
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| 301 | } |
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| 302 | |
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| 303 | /** |
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| 304 | \brief set the mode of this parent manualy |
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| 305 | */ |
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| 306 | void PNode::setMode (parentingMode mode) |
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| 307 | { |
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| 308 | this->mode = mode; |
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| 309 | } |
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| 310 | |
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| 311 | /** |
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| 312 | \brief has to be called, if the parent coordinate has changed |
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| 313 | |
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| 314 | normaly this will be done by the parent itself automaticaly. If you call this, you |
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| 315 | will force an update of the coordinated of the node. |
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| 316 | */ |
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| 317 | void PNode::parentCoorChanged () |
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| 318 | { |
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| 319 | this->bRelCoorChanged = true; |
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| 320 | } |
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| 321 | |
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| 322 | |
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| 323 | /** |
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| 324 | \brief has to be called, if the parent direction has changed |
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| 325 | |
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| 326 | normaly this will be done by the parent itself automaticaly. If you call this, you |
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| 327 | will force an update of the direction of the node. |
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| 328 | */ |
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| 329 | void PNode::parentDirChanged () |
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| 330 | { |
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| 331 | this->bRelDirChanged = true; |
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| 332 | } |
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| 333 | |
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| 334 | |
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| 335 | /** |
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| 336 | \brief updates the absCoordinate/absDirection |
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| 337 | |
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| 338 | this is used to go through the parent-tree to update all the absolute coordinates |
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| 339 | and directions. this update should be done by the engine, so you don't have to |
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| 340 | worry, normaly... |
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| 341 | */ |
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| 342 | void PNode::update (float timeStamp) |
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| 343 | { |
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| 344 | printf ("PNode::update - %s - (%f, %f, %f)\n", this->objectName, this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
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| 345 | |
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| 346 | if( this->mode == MOVEMENT || this->mode == ALL) |
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| 347 | { |
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| 348 | if( this->bAbsCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 349 | { |
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| 350 | printf("PNode::update () - this->bAbsCoorChanged = true\n"); |
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| 351 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 352 | this->relCoordinate = this->absCoordinate - parent->getAbsCoor (); |
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| 353 | } |
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| 354 | else if( this->bRelCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 355 | { |
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| 356 | /*this is bad style... must be deleted later - just for testing*/ |
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| 357 | if( this->parent == NULL) |
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| 358 | { |
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| 359 | this->absCoordinate = this->relCoordinate; |
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| 360 | } |
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| 361 | else |
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| 362 | this->absCoordinate = parent->getAbsCoor () + this->relCoordinate; /* update the current absCoordinate */ |
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| 363 | } |
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| 364 | } |
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| 365 | |
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| 366 | if( this->mode == ROTATION && this->mode == ALL) |
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| 367 | { |
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| 368 | if( this->bAbsDirChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 369 | { |
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| 370 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 371 | this->relDirection = this->absDirection - parent->getAbsDir (); |
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| 372 | } |
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| 373 | else if( this->bRelDirChanged /*&& this->timeStamp != DataTank::timeStamp*/) |
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| 374 | { |
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| 375 | /* update the current absDirection - remember * means rotation around sth.*/ |
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| 376 | this->absDirection = parent->getAbsDir () * this->relDirection; |
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| 377 | } |
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| 378 | } |
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| 379 | // } |
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| 380 | PNode* pn = this->children->enumerate(); |
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| 381 | while( pn != NULL) |
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| 382 | { |
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| 383 | /* if this node has changed, make sure, that all children are updated also */ |
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| 384 | if( this->bRelCoorChanged || this->bAbsCoorChanged) |
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| 385 | pn->parentCoorChanged (); |
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| 386 | if( this->bRelDirChanged || this->bAbsDirChanged) |
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| 387 | pn->parentDirChanged (); |
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| 388 | pn->update(timeStamp); |
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| 389 | pn = this->children->nextElement(); |
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| 390 | } |
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| 391 | |
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| 392 | this->timeStamp = timeStamp; |
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| 393 | this->bRelCoorChanged = false; |
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| 394 | this->bAbsCoorChanged = false; |
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| 395 | this->bRelDirChanged = false; |
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| 396 | this->bAbsDirChanged = false; |
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| 397 | } |
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| 398 | |
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| 399 | |
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| 400 | /* |
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| 401 | \brief tick |
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| 402 | */ |
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| 403 | void PNode::processTick (float dt) |
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| 404 | { |
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| 405 | this->tick (dt); |
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| 406 | PNode* pn = this->children->enumerate(); |
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| 407 | while( pn != NULL) |
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| 408 | { |
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| 409 | pn->processTick (dt); |
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| 410 | pn = this->children->nextElement(); |
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| 411 | } |
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| 412 | } |
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| 413 | |
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| 414 | |
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| 415 | void PNode::tick (float dt) |
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| 416 | {} |
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| 417 | |
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| 418 | |
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| 419 | void PNode::debug() |
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| 420 | { |
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| 421 | printf("PNode::debug() - absCoord: (%f, %f, %f)\n", |
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| 422 | this->absCoordinate.x, |
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| 423 | this->absCoordinate.y, |
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| 424 | this->absCoordinate.z); |
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| 425 | } |
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| 426 | |
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| 427 | |
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| 428 | /* |
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| 429 | \brief set the name of the node |
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| 430 | |
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| 431 | for debug purposes realy usefull, not used to work properly |
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| 432 | */ |
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| 433 | void PNode::setName (char* newName) |
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| 434 | { |
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| 435 | this->objectName = newName; |
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| 436 | } |
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| 437 | |
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| 438 | |
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| 439 | /* |
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| 440 | \brief gets the name of the node |
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| 441 | */ |
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| 442 | char* PNode::getName () |
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| 443 | { |
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| 444 | return this->objectName; |
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| 445 | } |
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