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source: orxonox.OLD/orxonox/trunk/src/p_node.h @ 3320

Last change on this file since 3320 was 3246, checked in by patrick, 20 years ago

orxonox/trunk: implemented a first header file for the Parent Node, still in hard-code development

File size: 1.8 KB
Line 
1/*!
2    \file p_node.h
3    \brief Definition of a parenting node
4
5    parenting is how coordinates are handled in orxonox, meaning, that all coordinates
6    are representet relative to another parent node. this nodes build a parenting
7    tree of one-sided references (from up to down referenced).
8    Every node manages itself a list of childrens (of whos it is parent - easy...)
9
10    absCoordinate, absDirection have to be recalculated as soon as there was a change in
11    place or ortientation. this is only the case if
12    o bDirChanged is true (so changed) AND timeStamp != now
13    o bCoorChanged is true (so moved) AND timeStamp != now
14    this conditions make it cheaper to recalculate the tree (reduces redundant work).
15
16    remember: if you have to change the coordinates, because the object (point) did move,
17    don't forget to reset both relCoor and absCoor (offset is the same)
18*/
19
20
21#ifndef _P_NODE_H
22#define _P_NODE_H
23
24#include "stdincl.h"
25
26
27class PNode {
28
29 public:
30  PNode ();
31  ~PNode ();
32
33  Vector getRelCoor ();
34  void setRelCoor (Vector relCoord);
35  Vector getAbsCoor ();
36  void setAbsCoor (Vector absCoord);
37
38  Quaternion getRelDir ();
39  void setRelDir (Quaternion relDir);
40  Quaternion getAbsDir ();
41  void setAbsCoor (Quaternion absDir);
42
43  void addChild (PNode* pNode);
44  void removeChild (PNode* pNode);
45
46 private:
47  long timeStamp; //! this the timeStamp of when the abs{Coordinat, Direction} has been calculated
48  bool bCoorChanged;
49  bool bDirChanged;
50
51  Vector relCoordinate;  //! coordinates relative to the parent
52  Vector absCoordinate; //! absolute coordinates in the world ( from (0,0,0) )
53  Quaternion relDirection; //! direction relative to the parent
54  Quaternion absDirection; //! absolute direvtion in the world ( from (0,0,1) )
55
56  tList<PNode>* children; //! list of the children
57
58};
59
60#endif /* _P_NODE_H */
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