[1853] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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[1872] | 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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[1853] | 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "player.h" |
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[1858] | 20 | #include <iostream> |
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[1920] | 21 | #include <stdlib.h> |
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[1853] | 22 | |
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[1896] | 23 | |
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[1856] | 24 | using namespace std; |
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[1853] | 25 | |
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| 26 | |
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[1872] | 27 | Player::Player () { |
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[1899] | 28 | // cout << "Player::Player" << endl; |
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[1872] | 29 | xCor = yCor = zCor = 0; |
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[1896] | 30 | shootLaser = new ShootLaser; |
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[1920] | 31 | shootRocket = new ShootRocket; |
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[1872] | 32 | } |
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[1853] | 33 | |
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[1896] | 34 | Player::~Player () |
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| 35 | { |
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| 36 | //delete shootLaser; |
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| 37 | } |
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[1853] | 38 | |
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| 39 | |
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[1879] | 40 | void Player::setPosition( float x, float y, float z) |
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[1858] | 41 | { |
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| 42 | xCor = x; yCor = y; zCor = z; |
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| 43 | } |
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| 44 | |
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[1896] | 45 | |
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| 46 | void Player::getPosition(float* x, float* y, float* z) |
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[1872] | 47 | { |
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| 48 | *x = xCor; *y = yCor; *z = zCor; |
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| 49 | } |
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[1858] | 50 | |
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[1900] | 51 | |
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| 52 | void Player::setCollisionRadius(float radius) |
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| 53 | { |
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| 54 | collisionRadius = radius; |
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| 55 | } |
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| 56 | |
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| 57 | |
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[1879] | 58 | void Player::goX(float x) |
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[1872] | 59 | { |
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[1896] | 60 | //cout << "Player::goX" << endl; |
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[1872] | 61 | xCor += x; |
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| 62 | } |
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| 63 | |
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| 64 | |
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[1879] | 65 | void Player::goY(float y) |
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[1872] | 66 | { |
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| 67 | yCor += y; |
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| 68 | } |
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| 69 | |
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[1879] | 70 | void Player::goZ(float z) |
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[1872] | 71 | { |
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| 72 | zCor += z; |
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| 73 | } |
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| 74 | |
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[1896] | 75 | void Player::shoot(int n) |
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| 76 | { |
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[1957] | 77 | // if (shootLaser->inhibitor++ <= 100) |
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[1941] | 78 | shootLaser->addShoot(xCor, yCor, zCor); |
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[1957] | 79 | // else if (shootLaser->inhibitor++ <= 200) |
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[1941] | 80 | shootLaser->addShootExt(xCor, yCor, zCor, .1, .4, .0); |
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[1957] | 81 | // else if (shootLaser->inhibitor++ <= 300) |
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[1941] | 82 | shootLaser->addShootExt(xCor, yCor, zCor, -0.1, .4, .0); |
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[1957] | 83 | // else |
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[1941] | 84 | shootLaser->inhibitor =0; |
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| 85 | |
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[1957] | 86 | // if (shootRocket->inhibitor++ >=80) |
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[1941] | 87 | { |
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| 88 | shootRocket->addBackParable(xCor, yCor, zCor); |
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| 89 | shootRocket->addSideAcc(xCor, yCor, zCor, RIGHT); |
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| 90 | shootRocket->addSideAcc(xCor, yCor, zCor, LEFT); |
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| 91 | shootRocket->addRotater(xCor, yCor, zCor); |
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[1957] | 92 | // if (shootRocket->inhibitor >=90) |
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| 93 | // shootRocket->inhibitor =0; |
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[1941] | 94 | } |
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[1896] | 95 | //cout << "Player::shoot" << endl; |
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[1872] | 96 | } |
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| 97 | |
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| 98 | |
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| 99 | //void Player::addIO(InputOutput *io) {} |
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| 100 | |
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| 101 | |
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[1858] | 102 | void Player::drawPlayer(void) |
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| 103 | { |
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[1879] | 104 | glPushMatrix(); |
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[1896] | 105 | glTranslatef(xCor, yCor, 3.0); |
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[1879] | 106 | glScalef(1.0, 3.0, 1.0); |
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| 107 | glutWireCube(1.0); |
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| 108 | glPopMatrix(); |
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[1896] | 109 | /* draw all the shoots additionaly */ |
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| 110 | shootLaser->drawShoot(); |
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[1920] | 111 | shootRocket->drawShoot(); |
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[1896] | 112 | //cout << "Player::drawPlayer" << endl; |
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| 113 | } |
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