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source: orxonox.OLD/orxonox/trunk/src/player.h @ 3443

Last change on this file since 3443 was 3396, checked in by bensch, 20 years ago

orxonox/trunk: splitted obj-loader out of the model-class: this will enable different kinds of Filetypes to be included with the importer.
Althought there is a name-field error, the Model gets loaded and unloaded as good as previously

File size: 906 bytes
RevLine 
[2190]1/*!
2    \file player.h
3    \brief Implements a basic controllable WorldEntity
4*/
[1853]5
[3224]6#ifndef _PLAYER_H
7#define _PLAYER_H
[1853]8
[2036]9#include "world_entity.h"
[1853]10
[3396]11class OBJModel;
[3365]12
[2190]13//! Basic controllable WorldEntity
[2036]14class Player : public WorldEntity
15{
[2551]16  friend class World;
17 
[1853]18 public:
[3226]19  Player(bool isFree = false);
20  ~Player();
[2551]21 
[3236]22  virtual void postSpawn();
[3226]23  virtual void tick(float time);
24  virtual void hit(WorldEntity* weapon, Vector loc);
25  virtual void destroy();
26  virtual void collide(WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags);
27  virtual void command(Command* cmd);
[1900]28 
[3226]29  virtual void draw();
[3365]30  // virtual void getLookat(Location* locbuf);
[2551]31 
[3226]32  virtual void leftWorld();
[2551]33 
[1856]34 private:
[2551]35  bool bUp, bDown, bLeft, bRight, bAscend, bDescend;
36  bool bFire;
37  Vector velocity;
[3227]38  float travelSpeed;
[2551]39  float acceleration;
[2730]40  GLuint objectList;
[2551]41 
[3226]42  void move(float time);
[2551]43 
[1853]44};
45
[3224]46#endif /* _PLAYER_H */
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