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source: orxonox.OLD/orxonox/trunk/src/player.h @ 3455

Last change on this file since 3455 was 3450, checked in by bensch, 20 years ago

orxonox/trunk: doxygen-tags: player.cc/h p_node.cc/h base_entity.h skysphere.cc/h

File size: 1.3 KB
RevLine 
[2190]1/*!
2    \file player.h
3    \brief Implements a basic controllable WorldEntity
4*/
[1853]5
[3224]6#ifndef _PLAYER_H
7#define _PLAYER_H
[1853]8
[2036]9#include "world_entity.h"
[1853]10
[3396]11class OBJModel;
[3365]12
[2190]13//! Basic controllable WorldEntity
[2036]14class Player : public WorldEntity
15{
[2551]16  friend class World;
17 
[1853]18 public:
[3226]19  Player(bool isFree = false);
20  ~Player();
[2551]21 
[3236]22  virtual void postSpawn();
[3226]23  virtual void tick(float time);
24  virtual void hit(WorldEntity* weapon, Vector loc);
25  virtual void destroy();
26  virtual void collide(WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags);
27  virtual void command(Command* cmd);
[1900]28 
[3226]29  virtual void draw();
[3365]30  // virtual void getLookat(Location* locbuf);
[2551]31 
[3226]32  virtual void leftWorld();
[2551]33 
[1856]34 private:
[3450]35  bool bUp;              //!< up button pressed.
36  bool bDown;            //!< down button pressed.
37  bool bLeft;            //!< left button pressed.
38  bool bRight;           //!< right button pressed.
39  bool bAscend;          //!< ascend button pressed.
40  bool bDescend;         //!< descend button presses.
41  bool bFire;            //!< fire button pressed.
42
43  Vector velocity;       //!< the velocity of the player.
44  float travelSpeed;     //!< the current speed of the player (to make soft movement)
45  float acceleration;    //!< the acceleration of the player.
[2551]46 
[3226]47  void move(float time);
[2551]48 
[1853]49};
50
[3224]51#endif /* _PLAYER_H */
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