Last change
on this file since 2756 was
2730,
checked in by bensch, 20 years ago
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orxonox/trunk: implemented a glList for player:
this is for testing purposes only, and will be set correctly, as soon as the Phyisics engine is up and running.
3 things have been done:
- added GLuint objectList to the player class.
- moved the mesh-definition of the player-object to the Player::Player, and packed into a list which resides to objectList.
- glCallList added into Player::Draw()
Patrick: i hope you don't mind this slight change in the trunk
|
File size:
885 bytes
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Line | |
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1 | /*! |
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2 | \file player.h |
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3 | \brief Implements a basic controllable WorldEntity |
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4 | */ |
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5 | |
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6 | #ifndef PLAYER_H |
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7 | #define PLAYER_H |
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8 | |
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9 | #include "world_entity.h" |
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10 | |
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11 | //! Basic controllable WorldEntity |
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12 | class Player : public WorldEntity |
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13 | { |
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14 | friend class World; |
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15 | |
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16 | public: |
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17 | Player (bool isFree = false); |
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18 | ~Player (); |
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19 | |
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20 | virtual void post_spawn (); |
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21 | virtual void tick (float time); |
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22 | virtual void hit (WorldEntity* weapon, Vector loc); |
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23 | virtual void destroy (); |
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24 | virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags); |
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25 | virtual void command (Command* cmd); |
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26 | |
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27 | virtual void draw (); |
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28 | virtual void get_lookat (Location* locbuf); |
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29 | |
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30 | virtual void left_world (); |
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31 | |
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32 | private: |
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33 | bool bUp, bDown, bLeft, bRight, bAscend, bDescend; |
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34 | bool bFire; |
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35 | Vector velocity; |
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36 | float travel_speed; |
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37 | float acceleration; |
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38 | GLuint objectList; |
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39 | |
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40 | void move (float time); |
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41 | |
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42 | }; |
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43 | |
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44 | #endif |
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