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source: orxonox.OLD/orxonox/trunk/src/proto/proto_singleton.cc @ 5037

Last change on this file since 5037 was 4839, checked in by bensch, 19 years ago

orxonox/trunk: render2D-class definition

File size: 1.4 KB
RevLine 
[4744]1/*
[3655]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: ...
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "proto_singleton.h"
19
20using namespace std;
21
22
23/**
[4838]24 * standard constructor
25 */
[4744]26ProtoSingleton::ProtoSingleton ()
[3655]27{
[4744]28   this->setClassID(CL_PROTO_ID, "ProtoSingleton");
[4839]29   this->setName("ProtoSingleton");
[3655]30
[4320]31   /* If you make a new class, what is most probably the case when you write this file
32      don't forget to:
33       1. Add the new file new_class.cc to the ./src/Makefile.am
[4744]34       2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS
[4320]35
36      Advanced Topics:
37      - if you want to let your object be managed via the ObjectManager make sure to read
38        the object_manager.h header comments. You will use this most certanly only if you
[4744]39        make many objects of your class, like a weapon bullet.
[4320]40   */
[3655]41}
42
43/**
[4838]44 *  the singleton reference to this class
45 */
[3655]46ProtoSingleton* ProtoSingleton::singletonRef = NULL;
47
48/**
[4838]49   @brief standard deconstructor
50 */
[4744]51ProtoSingleton::~ProtoSingleton ()
[3655]52{
53  ProtoSingleton::singletonRef = NULL;
54}
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