Last change
on this file since 4904 was
4839,
checked in by bensch, 19 years ago
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orxonox/trunk: render2D-class definition
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File size:
1.4 KB
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1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: ... |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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17 | |
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18 | #include "proto_singleton.h" |
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19 | |
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20 | using namespace std; |
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21 | |
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22 | |
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23 | /** |
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24 | * standard constructor |
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25 | */ |
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26 | ProtoSingleton::ProtoSingleton () |
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27 | { |
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28 | this->setClassID(CL_PROTO_ID, "ProtoSingleton"); |
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29 | this->setName("ProtoSingleton"); |
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30 | |
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31 | /* If you make a new class, what is most probably the case when you write this file |
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32 | don't forget to: |
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33 | 1. Add the new file new_class.cc to the ./src/Makefile.am |
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34 | 2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS |
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35 | |
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36 | Advanced Topics: |
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37 | - if you want to let your object be managed via the ObjectManager make sure to read |
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38 | the object_manager.h header comments. You will use this most certanly only if you |
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39 | make many objects of your class, like a weapon bullet. |
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40 | */ |
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41 | } |
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42 | |
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43 | /** |
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44 | * the singleton reference to this class |
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45 | */ |
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46 | ProtoSingleton* ProtoSingleton::singletonRef = NULL; |
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47 | |
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48 | /** |
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49 | @brief standard deconstructor |
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50 | */ |
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51 | ProtoSingleton::~ProtoSingleton () |
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52 | { |
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53 | ProtoSingleton::singletonRef = NULL; |
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54 | } |
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