[3573] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: ... |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_animation.h" |
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| 20 | #include "stdincl.h" |
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| 21 | #include "p_node.h" |
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[3720] | 22 | #include "vector.h" |
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[3573] | 23 | |
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| 24 | using namespace std; |
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| 25 | |
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| 26 | /** |
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| 27 | \brief standard constructor |
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| 28 | \param the point of the object |
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| 29 | \param and the orientation of it |
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| 30 | \param at this time |
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| 31 | */ |
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| 32 | KeyFrame::KeyFrame(Vector* point, Quaternion* orientation, float time) |
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| 33 | { |
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| 34 | this->setRelCoor(point); |
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| 35 | this->setRelDir(orientation); |
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| 36 | this->time = time; |
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| 37 | } |
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| 38 | |
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| 39 | |
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| 40 | /** |
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| 41 | \brief standard constructor |
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| 42 | \param the point of the object |
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| 43 | \param and the orientation of it |
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| 44 | \param at this time |
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| 45 | \param function of the velocity of the movement |
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| 46 | */ |
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| 47 | KeyFrame::KeyFrame(Vector* point, Quaternion* orientation, float time, movementMode mode) |
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| 48 | { |
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| 49 | this->setRelCoor(point); |
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| 50 | this->setRelDir(orientation); |
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| 51 | this->time = time; |
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| 52 | this->mode = mode; |
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| 53 | } |
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| 54 | |
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| 55 | |
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| 56 | /** |
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| 57 | \brief standard deconstructor |
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| 58 | */ |
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| 59 | KeyFrame::~KeyFrame() |
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| 60 | { |
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| 61 | } |
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| 62 | |
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| 63 | |
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| 64 | /** |
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| 65 | \brief sets the important properties of a Keyframe |
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| 66 | \param the point of the object |
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| 67 | \param and the orientation of it |
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| 68 | \param at this time |
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| 69 | */ |
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| 70 | void KeyFrame::set(Vector* point, Quaternion* orientation, float time) |
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| 71 | { |
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| 72 | this->setRelCoor(point); |
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| 73 | this->setRelDir(orientation); |
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| 74 | this->time = time; |
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| 75 | } |
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| 76 | |
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| 77 | |
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| 78 | /** |
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| 79 | \brief sets the important properties of a Keyframe |
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| 80 | \param the point of the object |
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| 81 | \param and the orientation of it |
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| 82 | \param at this time |
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| 83 | \param function of the velocity of the movement |
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| 84 | */ |
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| 85 | void KeyFrame::set(Vector* point, Quaternion* orientation, float time, movementMode mode) |
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| 86 | { |
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| 87 | this->setRelCoor(point); |
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| 88 | this->setRelDir(orientation); |
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| 89 | this->time = time; |
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| 90 | this->mode = mode; |
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| 91 | } |
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| 92 | |
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| 93 | |
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| 94 | |
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| 95 | /** |
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| 96 | \brief standard constructor |
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| 97 | */ |
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| 98 | SimpleAnimation::SimpleAnimation (PNode* parent) |
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| 99 | { |
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| 100 | this->setClassName ("SimpleAnimation"); |
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| 101 | this->frames = new tList<KeyFrame>(); |
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| 102 | this->localTime = 0; |
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[3719] | 103 | this->bRunning = false; |
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[3573] | 104 | this->parent = parent; |
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[3719] | 105 | this->currentFrame = NULL; |
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| 106 | this->lastFrame = NULL; |
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[3720] | 107 | |
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| 108 | this->tmpVect = new Vector(); |
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[3573] | 109 | } |
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| 110 | |
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| 111 | |
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| 112 | /** |
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| 113 | \brief standard deconstructor |
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| 114 | |
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| 115 | */ |
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| 116 | SimpleAnimation::~SimpleAnimation () |
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| 117 | { |
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[3661] | 118 | tIterator<KeyFrame>* iterator = this->frames->getIterator(); |
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| 119 | KeyFrame* frame = iterator->nextElement(); |
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[3573] | 120 | while( frame != NULL) |
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| 121 | { |
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| 122 | delete frame; |
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[3661] | 123 | frame = iterator->nextElement(); |
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[3573] | 124 | } |
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[3661] | 125 | delete iterator; |
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[3573] | 126 | delete this->frames; |
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| 127 | } |
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| 128 | |
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| 129 | |
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| 130 | |
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| 131 | /** |
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| 132 | \brief adds a keyframe with properties |
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| 133 | \param the point of the object |
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| 134 | \param and the orientation of it |
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| 135 | \param at this time |
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| 136 | */ |
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| 137 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* orientation, float time) |
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| 138 | { |
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| 139 | KeyFrame* frame = new KeyFrame(point, orientation, time); |
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| 140 | this->frames->add(frame); |
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| 141 | } |
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| 142 | |
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| 143 | |
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| 144 | /** |
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| 145 | \brief adds a keyframe with properties |
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| 146 | \param the point of the object |
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| 147 | \param and the orientation of it |
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| 148 | \param at this time |
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| 149 | \param function of the velocity of the movement |
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| 150 | */ |
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| 151 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* orientation, float time, movementMode mode) |
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| 152 | { |
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| 153 | KeyFrame* frame = new KeyFrame(point, orientation, time, mode); |
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| 154 | this->frames->add(frame); |
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| 155 | } |
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| 156 | |
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| 157 | /** |
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| 158 | \brief adds a already defined keyframe |
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| 159 | \param the keyframe to add |
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| 160 | */ |
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| 161 | void SimpleAnimation::addKeyFrame(KeyFrame* frame) |
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| 162 | { |
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[3717] | 163 | if( frame != NULL) |
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| 164 | this->frames->add(frame); |
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[3573] | 165 | } |
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| 166 | |
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| 167 | |
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| 168 | /** |
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| 169 | \brief clear the list of keyframes, deleting all keyframes included |
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| 170 | */ |
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| 171 | void SimpleAnimation::reset() |
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| 172 | { |
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[3661] | 173 | tIterator<KeyFrame>* iterator = this->frames->getIterator(); |
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| 174 | KeyFrame* frame = iterator->nextElement(); |
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[3573] | 175 | while( frame != NULL) |
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| 176 | { |
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| 177 | delete frame; |
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[3661] | 178 | frame = iterator->nextElement(); |
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[3573] | 179 | } |
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[3661] | 180 | delete iterator; |
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[3573] | 181 | delete this->frames; |
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| 182 | |
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| 183 | this->frames = new tList<KeyFrame>(); |
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| 184 | this->localTime = 0; |
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[3719] | 185 | this->bRunning = false; |
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[3573] | 186 | |
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[3719] | 187 | this->currentFrame = NULL; |
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| 188 | this->lastFrame = NULL; |
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[3573] | 189 | } |
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| 190 | |
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| 191 | /** |
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| 192 | \brief starts the animation, therefore listens to tick signals |
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| 193 | */ |
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| 194 | void SimpleAnimation::start() |
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[3719] | 195 | { |
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| 196 | if( this->bRunning) |
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| 197 | { |
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| 198 | PRINTF(2)("SimpleAnimatin is already running. You are trying to start it again.\n"); |
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| 199 | return; |
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| 200 | } |
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| 201 | |
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| 202 | this->localTime = 0; |
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| 203 | this->lastFrame = this->frames->firstElement(); |
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| 204 | this->currentFrame = this->frames->nextElement(this->currentFrame); |
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| 205 | this->bRunning = true; |
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| 206 | } |
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[3573] | 207 | |
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| 208 | |
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| 209 | /** |
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| 210 | \brief stops the animation, immune to tick signals |
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| 211 | */ |
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| 212 | void SimpleAnimation::stop() |
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[3719] | 213 | { |
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| 214 | this->bRunning = false; |
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| 215 | } |
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[3573] | 216 | |
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| 217 | /** |
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| 218 | \brief stops and then starts the animation from begining |
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| 219 | */ |
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| 220 | void SimpleAnimation::restart() |
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| 221 | { |
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| 222 | this->localTime = 0; |
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[3719] | 223 | this->lastFrame = this->frames->firstElement(); |
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| 224 | this->currentFrame = this->frames->nextElement(this->currentFrame); |
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| 225 | this->bRunning = true; |
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[3573] | 226 | } |
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| 227 | |
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| 228 | /** |
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| 229 | \brief pauses the animation until resumed |
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| 230 | */ |
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| 231 | void SimpleAnimation::pause() |
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| 232 | { |
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[3719] | 233 | this->bRunning = false; |
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[3573] | 234 | } |
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| 235 | |
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| 236 | /** |
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| 237 | \brief resumes a pause, if not paused, no effect |
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| 238 | */ |
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| 239 | void SimpleAnimation::resume() |
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| 240 | { |
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[3719] | 241 | this->bRunning = true; |
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[3573] | 242 | } |
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| 243 | |
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| 244 | |
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| 245 | /** |
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| 246 | \brief heart beat, next animation step |
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| 247 | */ |
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| 248 | void SimpleAnimation::tick(float time) |
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| 249 | { |
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[3719] | 250 | if( !this->bRunning) |
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| 251 | return; |
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| 252 | |
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| 253 | this->localTime += time; |
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| 254 | /* first get the current frame via time-stamps */ |
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| 255 | while( this->localTime > this->currentFrame->time) |
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[3573] | 256 | { |
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[3719] | 257 | printf("SimpleAnimation::tick(...) - changing Frame"); |
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[3720] | 258 | this->lastFrame = this->currentFrame; |
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[3719] | 259 | this->currentFrame = this->frames->nextElement(this->currentFrame); |
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| 260 | this->localTime -= this->currentFrame->time; |
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| 261 | } |
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| 262 | |
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| 263 | |
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| 264 | /* now animate it */ |
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| 265 | switch( this->mode) |
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| 266 | { |
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| 267 | case LINEAR: |
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[3720] | 268 | |
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| 269 | *this->tmpVect = this->currentFrame->getAbsCoor() - this->lastFrame->getAbsCoor(); |
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| 270 | *this->tmpVect = *this->tmpVect * this->localTime / this->currentFrame->time; |
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| 271 | //this->setAbsCoordinate(this->tmpVect); |
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[3719] | 272 | break; |
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| 273 | case EXP: |
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| 274 | |
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| 275 | break; |
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| 276 | case NEG_EXP: |
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[3720] | 277 | *this->tmpVect = this->currentFrame->getAbsCoor() - this->lastFrame->getAbsCoor(); |
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| 278 | *this->tmpVect = *this->tmpVect * (1 - exp(- this->localTime / this->currentFrame->time)); |
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[3719] | 279 | break; |
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| 280 | case SIN: |
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[3720] | 281 | *this->tmpVect = this->currentFrame->getAbsCoor() - this->lastFrame->getAbsCoor(); |
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| 282 | *this->tmpVect = *this->tmpVect * (1 - cos(- this->localTime / this->currentFrame->time)); |
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[3719] | 283 | break; |
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| 284 | case COS: |
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| 285 | |
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| 286 | break; |
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| 287 | case QUADRATIC: |
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[3720] | 288 | *this->tmpVect = this->currentFrame->getAbsCoor() - this->lastFrame->getAbsCoor(); |
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| 289 | *this->tmpVect = *this->tmpVect * 1/3 * ldexpf(this->localTime, 3); |
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[3719] | 290 | break; |
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| 291 | default: |
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| 292 | break; |
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[3573] | 293 | } |
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| 294 | } |
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