[3573] | 1 | |
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[3851] | 2 | /* |
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[3573] | 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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[3851] | 14 | co-programmer: Benjamin Grauer |
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| 15 | |
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| 16 | 2005-04-17: Benjamin Grauer |
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| 17 | Rewritte all functions, so it will fit into the Animation-class |
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[3573] | 18 | */ |
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| 19 | |
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| 20 | |
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| 21 | #include "simple_animation.h" |
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| 22 | |
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| 23 | |
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[3727] | 24 | SimpleAnimation* SimpleAnimation::singletonRef = 0; |
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[3573] | 25 | /** |
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[3727] | 26 | \brief gets the singleton instance |
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| 27 | \returns singleton instance |
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| 28 | */ |
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| 29 | SimpleAnimation* SimpleAnimation::getInstance() |
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| 30 | { |
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| 31 | if( singletonRef == NULL) |
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| 32 | singletonRef = new SimpleAnimation(); |
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| 33 | return singletonRef; |
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| 34 | } |
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| 35 | |
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| 36 | /** |
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[3573] | 37 | \brief standard constructor |
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| 38 | */ |
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[3727] | 39 | SimpleAnimation::SimpleAnimation () |
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[3573] | 40 | { |
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| 41 | this->setClassName ("SimpleAnimation"); |
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[3848] | 42 | this->frames = new tList<KeyFrame3D>(); |
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[3847] | 43 | this->animators = new tList<Animation3D>(); |
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[3573] | 44 | this->localTime = 0; |
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[3719] | 45 | this->bRunning = false; |
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| 46 | this->currentFrame = NULL; |
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| 47 | this->lastFrame = NULL; |
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[3720] | 48 | |
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| 49 | this->tmpVect = new Vector(); |
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[3729] | 50 | this->lastPosition = new Vector(); |
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[3733] | 51 | this->deltaT = 0.2; |
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[3573] | 52 | } |
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| 53 | |
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| 54 | |
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| 55 | /** |
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| 56 | \brief standard deconstructor |
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| 57 | |
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| 58 | */ |
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| 59 | SimpleAnimation::~SimpleAnimation () |
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| 60 | { |
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[3848] | 61 | tIterator<KeyFrame3D>* iterator = this->frames->getIterator(); |
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| 62 | KeyFrame3D* frame = iterator->nextElement(); |
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[3573] | 63 | while( frame != NULL) |
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| 64 | { |
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| 65 | delete frame; |
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[3661] | 66 | frame = iterator->nextElement(); |
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[3573] | 67 | } |
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[3661] | 68 | delete iterator; |
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[3573] | 69 | delete this->frames; |
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[3752] | 70 | singletonRef = NULL; |
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[3573] | 71 | } |
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| 72 | |
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| 73 | |
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[3727] | 74 | /** |
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| 75 | \brief this determines the start of an Animator Describtion |
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[3573] | 76 | |
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[3727] | 77 | this can then be followed by different commands like addKeyFrame(..) etc. and |
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| 78 | will be closed with AnimatiorEnd() |
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| 79 | */ |
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[3729] | 80 | void SimpleAnimation::animatorBegin() |
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[3727] | 81 | { |
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| 82 | this->bDescriptive = true; |
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| 83 | } |
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| 84 | |
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| 85 | |
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[3573] | 86 | /** |
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[3727] | 87 | \brief this determines the end of an Animator Describtion |
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| 88 | |
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| 89 | this can then be followed by different commands like addKeyFrame(..) etc. and |
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| 90 | will be closed with AnimatiorEnd() |
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| 91 | */ |
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[3729] | 92 | void SimpleAnimation::animatorEnd() |
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[3727] | 93 | { |
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| 94 | this->workingObject = NULL; |
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[3743] | 95 | this->workingAnimator = NULL; |
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[3727] | 96 | this->bDescriptive = false; |
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| 97 | } |
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| 98 | |
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| 99 | |
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[3739] | 100 | /* |
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| 101 | Vector* lastPosition; |
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| 102 | Vector* tmpVect; |
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[3848] | 103 | tList<KeyFrame3D>* frames; |
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[3739] | 104 | animationMode animMode; |
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| 105 | movementMode movMode; |
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| 106 | bool bRunning; |
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| 107 | float deltaT; |
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| 108 | */ |
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| 109 | |
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[3727] | 110 | /** |
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| 111 | \brief select an object to work on by using this function |
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| 112 | \param object wo work on |
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| 113 | */ |
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[3851] | 114 | void SimpleAnimation::selectObject(PNode* entity) |
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[3727] | 115 | { |
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[3851] | 116 | Animation3D* anim = getAnimationFromPNode(entity); |
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[3739] | 117 | if( anim == NULL) |
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| 118 | { |
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[3847] | 119 | anim = new Animation3D; |
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[3739] | 120 | anim->object = entity; |
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| 121 | anim->lastPosition = new Vector(); |
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| 122 | anim->tmpVect = new Vector(); |
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[3848] | 123 | anim->frames = new tList<KeyFrame3D>(); |
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[3752] | 124 | anim->animMode = LOOP; |
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[3755] | 125 | anim->bRunning = false; |
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[3739] | 126 | deltaT = 0.0; |
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| 127 | this->animators->add(anim); |
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| 128 | } |
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| 129 | this->workingAnimator = anim; |
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[3727] | 130 | } |
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| 131 | |
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| 132 | |
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| 133 | |
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| 134 | /** |
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[3573] | 135 | \brief adds a keyframe with properties |
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| 136 | \param the point of the object |
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[3729] | 137 | \param and the direction of it |
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[3573] | 138 | \param at this time |
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| 139 | */ |
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[3729] | 140 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time) |
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[3573] | 141 | { |
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[3743] | 142 | if( !this->bDescriptive || this->workingAnimator == NULL) |
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[3727] | 143 | { |
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| 144 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
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| 145 | return; |
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| 146 | } |
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[3848] | 147 | KeyFrame3D* frame = new KeyFrame3D; |
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[3726] | 148 | frame->position = point; |
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[3729] | 149 | frame->direction = direction; |
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[3726] | 150 | frame->time = time; |
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| 151 | frame->mode = DEFAULT_ANIMATION_MODE; |
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[3743] | 152 | frame->object = this->workingAnimator->object; |
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| 153 | this->workingAnimator->frames->add(frame); |
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[3573] | 154 | } |
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| 155 | |
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| 156 | |
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| 157 | /** |
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| 158 | \brief adds a keyframe with properties |
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| 159 | \param the point of the object |
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[3729] | 160 | \param and the direction of it |
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[3573] | 161 | \param at this time |
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| 162 | \param function of the velocity of the movement |
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| 163 | */ |
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[3729] | 164 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time, movementMode mode) |
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[3573] | 165 | { |
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[3743] | 166 | if( !this->bDescriptive || this->workingAnimator == NULL) |
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[3727] | 167 | { |
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| 168 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
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| 169 | return; |
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| 170 | } |
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[3848] | 171 | KeyFrame3D* frame = new KeyFrame3D; |
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[3726] | 172 | frame->position = point; |
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[3729] | 173 | frame->direction = direction; |
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[3726] | 174 | frame->time = time; |
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| 175 | frame->mode = mode; |
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[3743] | 176 | frame->object = this->workingAnimator->object; |
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| 177 | this->workingAnimator->frames->add(frame); |
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[3573] | 178 | } |
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| 179 | |
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| 180 | /** |
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| 181 | \brief adds a already defined keyframe |
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| 182 | \param the keyframe to add |
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| 183 | */ |
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[3848] | 184 | void SimpleAnimation::addKeyFrame(KeyFrame3D* frame) |
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[3573] | 185 | { |
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[3743] | 186 | if( !this->bDescriptive || this->workingAnimator == NULL) |
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[3727] | 187 | { |
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| 188 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
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| 189 | return; |
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| 190 | } |
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[3743] | 191 | frame->object = this->workingAnimator->object; |
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| 192 | this->workingAnimator->frames->add(frame); |
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[3573] | 193 | } |
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| 194 | |
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| 195 | |
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[3752] | 196 | void SimpleAnimation::setAnimationMode(animationMode mode) |
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| 197 | { |
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| 198 | if( !this->bDescriptive || this->workingAnimator == NULL) |
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| 199 | { |
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| 200 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
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| 201 | return; |
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| 202 | } |
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| 203 | this->workingAnimator->animMode = mode; |
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| 204 | } |
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| 205 | |
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[3573] | 206 | /** |
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| 207 | \brief clear the list of keyframes, deleting all keyframes included |
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| 208 | */ |
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| 209 | void SimpleAnimation::reset() |
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| 210 | { |
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[3743] | 211 | /* |
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[3848] | 212 | tIterator<KeyFrame3D>* iterator = this->frames->getIterator(); |
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| 213 | KeyFrame3D* frame = iterator->nextElement(); |
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[3573] | 214 | while( frame != NULL) |
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| 215 | { |
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| 216 | delete frame; |
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[3661] | 217 | frame = iterator->nextElement(); |
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[3573] | 218 | } |
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[3661] | 219 | delete iterator; |
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[3573] | 220 | delete this->frames; |
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| 221 | |
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[3848] | 222 | this->frames = new tList<KeyFrame3D>(); |
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[3573] | 223 | this->localTime = 0; |
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[3719] | 224 | this->bRunning = false; |
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[3573] | 225 | |
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[3719] | 226 | this->currentFrame = NULL; |
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| 227 | this->lastFrame = NULL; |
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[3743] | 228 | */ |
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[3573] | 229 | } |
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| 230 | |
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| 231 | /** |
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| 232 | \brief starts the animation, therefore listens to tick signals |
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| 233 | */ |
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| 234 | void SimpleAnimation::start() |
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[3719] | 235 | { |
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| 236 | if( this->bRunning) |
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| 237 | { |
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| 238 | PRINTF(2)("SimpleAnimatin is already running. You are trying to start it again.\n"); |
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| 239 | return; |
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| 240 | } |
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| 241 | |
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[3744] | 242 | if( this->workingAnimator == NULL) |
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| 243 | { |
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| 244 | PRINTF(1)("You have no target selected to start: either do this with start(target) or by prev selecting it\n"); |
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| 245 | return; |
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| 246 | } |
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| 247 | this->workingAnimator->localTime = 0.0; |
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| 248 | this->workingAnimator->bRunning = true; |
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| 249 | this->workingAnimator->currentFrame = this->workingAnimator->frames->firstElement(); |
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| 250 | this->workingAnimator->lastFrame = this->workingAnimator->frames->nextElement(this->workingAnimator->currentFrame); |
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[3743] | 251 | |
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| 252 | /* |
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| 253 | tIterator<Animation>* iterator = this->animators->getIterator(); |
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| 254 | Animation* anim = iterator->nextElement(); |
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| 255 | while( anim != NULL) |
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| 256 | { |
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| 257 | printf("SimpleAnimation::start() - initializing an animaion\n"); |
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| 258 | anim->currentFrame = anim->frames->firstElement(); |
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| 259 | anim->lastFrame = anim->frames->nextElement(anim->currentFrame); |
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| 260 | anim = iterator->nextElement(); |
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| 261 | } |
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| 262 | */ |
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[3719] | 263 | } |
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[3573] | 264 | |
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| 265 | |
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| 266 | /** |
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| 267 | \brief stops the animation, immune to tick signals |
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| 268 | */ |
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| 269 | void SimpleAnimation::stop() |
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[3719] | 270 | { |
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| 271 | this->bRunning = false; |
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| 272 | } |
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[3573] | 273 | |
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| 274 | /** |
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| 275 | \brief stops and then starts the animation from begining |
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| 276 | */ |
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| 277 | void SimpleAnimation::restart() |
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| 278 | { |
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| 279 | this->localTime = 0; |
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[3743] | 280 | //this->lastFrame = this->frames->firstElement(); |
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| 281 | //this->currentFrame = this->frames->nextElement(this->currentFrame); |
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[3719] | 282 | this->bRunning = true; |
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[3573] | 283 | } |
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| 284 | |
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| 285 | /** |
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| 286 | \brief pauses the animation until resumed |
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| 287 | */ |
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| 288 | void SimpleAnimation::pause() |
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| 289 | { |
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[3719] | 290 | this->bRunning = false; |
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[3573] | 291 | } |
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| 292 | |
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| 293 | /** |
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| 294 | \brief resumes a pause, if not paused, no effect |
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| 295 | */ |
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| 296 | void SimpleAnimation::resume() |
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| 297 | { |
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[3719] | 298 | this->bRunning = true; |
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[3573] | 299 | } |
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| 300 | |
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| 301 | |
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| 302 | /** |
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| 303 | \brief heart beat, next animation step |
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| 304 | */ |
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| 305 | void SimpleAnimation::tick(float time) |
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| 306 | { |
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[3847] | 307 | tIterator<Animation3D>* iterator = this->animators->getIterator(); |
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| 308 | Animation3D* anim = iterator->nextElement(); |
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[3738] | 309 | while( anim != NULL) |
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[3573] | 310 | { |
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[3738] | 311 | if( anim->bRunning) |
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[3743] | 312 | { |
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[3744] | 313 | anim->localTime += time; |
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[3738] | 314 | /* first get the current frame via time-stamps */ |
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[3744] | 315 | while( anim->localTime > anim->currentFrame->time) |
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[3738] | 316 | { |
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[3755] | 317 | PRINTF(4)("SimpleAnimation::tick(...) - changing Frame\n"); |
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[3738] | 318 | |
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[3744] | 319 | anim->localTime -= anim->currentFrame->time; |
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[3738] | 320 | //this->currentFrame->object->setRelCoor(*this->currentFrame->position); |
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| 321 | *anim->lastPosition = *anim->currentFrame->position; |
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| 322 | |
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| 323 | anim->lastFrame = anim->currentFrame; |
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| 324 | anim->currentFrame = anim->frames->nextElement(anim->currentFrame); |
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[3752] | 325 | if( anim->currentFrame == anim->frames->firstElement() && anim->animMode == SINGLE) |
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| 326 | { |
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| 327 | anim->bRunning = false; |
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| 328 | return; |
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| 329 | } |
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[3738] | 330 | anim->movMode = anim->currentFrame->mode; |
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| 331 | if( anim->movMode == NEG_EXP) |
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| 332 | { |
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| 333 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
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| 334 | anim->deltaT = 1/anim->currentFrame->time * logf(1.0 + 600.0/anim->tmpVect->len()); |
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| 335 | } |
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| 336 | } |
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| 337 | |
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| 338 | /* now animate it */ |
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| 339 | switch( anim->movMode) |
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| 340 | { |
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| 341 | case LINEAR: |
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| 342 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
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[3744] | 343 | *anim->tmpVect = *anim->tmpVect * anim->localTime / anim->currentFrame->time; |
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[3738] | 344 | anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); |
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| 345 | *anim->lastPosition = *anim->tmpVect; |
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| 346 | break; |
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| 347 | case EXP: |
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| 348 | |
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| 349 | break; |
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| 350 | case NEG_EXP: |
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| 351 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
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[3832] | 352 | *anim->tmpVect = *anim->tmpVect * (1 - expf(- anim->localTime * anim->deltaT)); |
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[3738] | 353 | anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); |
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| 354 | *anim->lastPosition = *anim->tmpVect; |
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| 355 | break; |
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| 356 | case SIN: |
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| 357 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
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[3744] | 358 | *anim->tmpVect = *anim->tmpVect * 0.5*(1 - cos(M_PI * anim->localTime / anim->currentFrame->time)); |
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[3738] | 359 | anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); |
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| 360 | *anim->lastPosition = *anim->tmpVect; |
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| 361 | break; |
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| 362 | case COS: |
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| 363 | |
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| 364 | break; |
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| 365 | case QUADRATIC: |
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| 366 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
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[3744] | 367 | *anim->tmpVect = *anim->tmpVect * 1/3 * ldexpf(anim->localTime, 3); |
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[3738] | 368 | break; |
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| 369 | default: |
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| 370 | break; |
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| 371 | } |
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[3733] | 372 | } |
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[3738] | 373 | anim = iterator->nextElement(); |
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[3719] | 374 | } |
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[3738] | 375 | delete anim; |
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[3573] | 376 | } |
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[3739] | 377 | |
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| 378 | |
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| 379 | |
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[3851] | 380 | Animation3D* SimpleAnimation::getAnimationFromPNode(PNode* entity) |
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[3739] | 381 | { |
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[3847] | 382 | tIterator<Animation3D>* iterator = this->animators->getIterator(); |
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| 383 | Animation3D* anim = iterator->nextElement(); |
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[3739] | 384 | while( anim != NULL) |
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| 385 | { |
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| 386 | if( anim->object == entity) |
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| 387 | return anim; |
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| 388 | anim = iterator->nextElement(); |
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| 389 | } |
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| 390 | delete iterator; |
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| 391 | return NULL; |
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| 392 | } |
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