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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: ... |
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16 | */ |
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17 | |
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18 | |
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19 | #include "simple_animation.h" |
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20 | #include "stdincl.h" |
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21 | #include "p_node.h" |
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22 | |
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23 | using namespace std; |
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24 | |
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25 | /** |
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26 | \brief standard constructor |
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27 | \param the point of the object |
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28 | \param and the orientation of it |
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29 | \param at this time |
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30 | */ |
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31 | KeyFrame::KeyFrame(Vector* point, Quaternion* orientation, float time) |
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32 | { |
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33 | this->setRelCoor(point); |
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34 | this->setRelDir(orientation); |
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35 | this->time = time; |
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36 | } |
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37 | |
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38 | |
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39 | /** |
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40 | \brief standard constructor |
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41 | \param the point of the object |
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42 | \param and the orientation of it |
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43 | \param at this time |
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44 | \param function of the velocity of the movement |
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45 | */ |
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46 | KeyFrame::KeyFrame(Vector* point, Quaternion* orientation, float time, movementMode mode) |
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47 | { |
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48 | this->setRelCoor(point); |
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49 | this->setRelDir(orientation); |
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50 | this->time = time; |
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51 | this->mode = mode; |
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52 | } |
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53 | |
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54 | |
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55 | /** |
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56 | \brief standard deconstructor |
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57 | */ |
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58 | KeyFrame::~KeyFrame() |
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59 | { |
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60 | } |
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61 | |
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62 | |
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63 | /** |
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64 | \brief sets the important properties of a Keyframe |
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65 | \param the point of the object |
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66 | \param and the orientation of it |
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67 | \param at this time |
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68 | */ |
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69 | void KeyFrame::set(Vector* point, Quaternion* orientation, float time) |
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70 | { |
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71 | this->setRelCoor(point); |
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72 | this->setRelDir(orientation); |
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73 | this->time = time; |
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74 | } |
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75 | |
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76 | |
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77 | /** |
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78 | \brief sets the important properties of a Keyframe |
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79 | \param the point of the object |
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80 | \param and the orientation of it |
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81 | \param at this time |
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82 | \param function of the velocity of the movement |
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83 | */ |
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84 | void KeyFrame::set(Vector* point, Quaternion* orientation, float time, movementMode mode) |
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85 | { |
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86 | this->setRelCoor(point); |
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87 | this->setRelDir(orientation); |
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88 | this->time = time; |
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89 | this->mode = mode; |
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90 | } |
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91 | |
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92 | |
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93 | |
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94 | /** |
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95 | \brief standard constructor |
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96 | */ |
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97 | SimpleAnimation::SimpleAnimation (PNode* parent) |
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98 | { |
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99 | this->setClassName ("SimpleAnimation"); |
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100 | this->frames = new tList<KeyFrame>(); |
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101 | this->localTime = 0; |
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102 | this->bPause = false; |
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103 | this->parent = parent; |
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104 | } |
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105 | |
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106 | |
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107 | /** |
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108 | \brief standard deconstructor |
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109 | |
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110 | */ |
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111 | SimpleAnimation::~SimpleAnimation () |
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112 | { |
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113 | tIterator<KeyFrame>* iterator = this->frames->getIterator(); |
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114 | KeyFrame* frame = iterator->nextElement(); |
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115 | while( frame != NULL) |
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116 | { |
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117 | delete frame; |
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118 | frame = iterator->nextElement(); |
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119 | } |
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120 | delete iterator; |
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121 | delete this->frames; |
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122 | } |
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123 | |
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124 | |
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125 | |
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126 | /** |
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127 | \brief adds a keyframe with properties |
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128 | \param the point of the object |
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129 | \param and the orientation of it |
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130 | \param at this time |
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131 | */ |
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132 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* orientation, float time) |
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133 | { |
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134 | KeyFrame* frame = new KeyFrame(point, orientation, time); |
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135 | this->frames->add(frame); |
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136 | } |
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137 | |
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138 | |
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139 | /** |
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140 | \brief adds a keyframe with properties |
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141 | \param the point of the object |
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142 | \param and the orientation of it |
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143 | \param at this time |
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144 | \param function of the velocity of the movement |
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145 | */ |
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146 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* orientation, float time, movementMode mode) |
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147 | { |
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148 | KeyFrame* frame = new KeyFrame(point, orientation, time, mode); |
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149 | this->frames->add(frame); |
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150 | } |
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151 | |
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152 | /** |
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153 | \brief adds a already defined keyframe |
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154 | \param the keyframe to add |
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155 | */ |
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156 | void SimpleAnimation::addKeyFrame(KeyFrame* frame) |
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157 | { |
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158 | if( frame != NULL) |
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159 | this->frames->add(frame); |
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160 | } |
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161 | |
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162 | |
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163 | /** |
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164 | \brief clear the list of keyframes, deleting all keyframes included |
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165 | */ |
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166 | void SimpleAnimation::reset() |
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167 | { |
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168 | tIterator<KeyFrame>* iterator = this->frames->getIterator(); |
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169 | KeyFrame* frame = iterator->nextElement(); |
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170 | while( frame != NULL) |
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171 | { |
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172 | delete frame; |
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173 | frame = iterator->nextElement(); |
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174 | } |
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175 | delete iterator; |
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176 | delete this->frames; |
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177 | |
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178 | this->frames = new tList<KeyFrame>(); |
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179 | this->localTime = 0; |
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180 | this->bPause = false; |
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181 | |
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182 | } |
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183 | |
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184 | /** |
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185 | \brief starts the animation, therefore listens to tick signals |
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186 | */ |
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187 | void SimpleAnimation::start() |
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188 | {} |
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189 | |
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190 | |
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191 | /** |
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192 | \brief stops the animation, immune to tick signals |
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193 | */ |
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194 | void SimpleAnimation::stop() |
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195 | {} |
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196 | |
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197 | /** |
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198 | \brief stops and then starts the animation from begining |
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199 | */ |
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200 | void SimpleAnimation::restart() |
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201 | { |
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202 | this->localTime = 0; |
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203 | this->bPause = false; |
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204 | } |
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205 | |
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206 | /** |
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207 | \brief pauses the animation until resumed |
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208 | */ |
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209 | void SimpleAnimation::pause() |
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210 | { |
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211 | this->bPause = true; |
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212 | } |
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213 | |
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214 | /** |
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215 | \brief resumes a pause, if not paused, no effect |
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216 | */ |
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217 | void SimpleAnimation::resume() |
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218 | { |
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219 | this->bPause = false; |
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220 | } |
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221 | |
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222 | |
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223 | /** |
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224 | \brief heart beat, next animation step |
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225 | */ |
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226 | void SimpleAnimation::tick(float time) |
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227 | { |
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228 | if(!this->bPause) |
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229 | { |
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230 | switch( this->mode) |
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231 | { |
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232 | case LINEAR: |
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233 | |
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234 | break; |
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235 | case EXP: |
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236 | |
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237 | break; |
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238 | case NEG_EXP: |
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239 | |
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240 | break; |
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241 | case SIN: |
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242 | |
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243 | break; |
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244 | case COS: |
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245 | |
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246 | break; |
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247 | case QUADRATIC: |
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248 | |
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249 | break; |
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250 | default: |
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251 | break; |
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252 | } |
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253 | } |
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254 | } |
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