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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: ... |
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16 | */ |
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17 | |
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18 | |
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19 | #include "simple_animation.h" |
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20 | #include "stdincl.h" |
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21 | #include "vector.h" |
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22 | #include "world_entity.h" |
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23 | |
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24 | using namespace std; |
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25 | |
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26 | |
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27 | |
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28 | SimpleAnimation* SimpleAnimation::singletonRef = 0; |
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29 | /** |
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30 | \brief gets the singleton instance |
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31 | \returns singleton instance |
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32 | */ |
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33 | SimpleAnimation* SimpleAnimation::getInstance() |
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34 | { |
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35 | if( singletonRef == NULL) |
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36 | singletonRef = new SimpleAnimation(); |
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37 | return singletonRef; |
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38 | } |
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39 | |
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40 | /** |
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41 | \brief standard constructor |
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42 | */ |
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43 | SimpleAnimation::SimpleAnimation () |
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44 | { |
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45 | this->setClassName ("SimpleAnimation"); |
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46 | this->frames = new tList<KeyFrame>(); |
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47 | this->localTime = 0; |
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48 | this->bRunning = false; |
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49 | this->currentFrame = NULL; |
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50 | this->lastFrame = NULL; |
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51 | |
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52 | this->tmpVect = new Vector(); |
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53 | this->lastPosition = new Vector(); |
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54 | } |
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55 | |
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56 | |
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57 | /** |
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58 | \brief standard deconstructor |
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59 | |
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60 | */ |
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61 | SimpleAnimation::~SimpleAnimation () |
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62 | { |
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63 | tIterator<KeyFrame>* iterator = this->frames->getIterator(); |
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64 | KeyFrame* frame = iterator->nextElement(); |
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65 | while( frame != NULL) |
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66 | { |
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67 | delete frame; |
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68 | frame = iterator->nextElement(); |
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69 | } |
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70 | delete iterator; |
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71 | delete this->frames; |
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72 | } |
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73 | |
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74 | |
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75 | /** |
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76 | \brief this determines the start of an Animator Describtion |
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77 | |
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78 | this can then be followed by different commands like addKeyFrame(..) etc. and |
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79 | will be closed with AnimatiorEnd() |
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80 | */ |
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81 | void SimpleAnimation::animatorBegin() |
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82 | { |
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83 | this->bDescriptive = true; |
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84 | } |
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85 | |
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86 | |
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87 | /** |
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88 | \brief this determines the end of an Animator Describtion |
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89 | |
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90 | this can then be followed by different commands like addKeyFrame(..) etc. and |
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91 | will be closed with AnimatiorEnd() |
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92 | */ |
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93 | void SimpleAnimation::animatorEnd() |
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94 | { |
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95 | this->workingObject = NULL; |
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96 | this->bDescriptive = false; |
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97 | } |
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98 | |
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99 | |
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100 | /** |
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101 | \brief select an object to work on by using this function |
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102 | \param object wo work on |
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103 | */ |
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104 | void SimpleAnimation::selectObject(WorldEntity* entity) |
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105 | { |
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106 | this->workingObject = entity; |
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107 | } |
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108 | |
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109 | |
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110 | |
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111 | /** |
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112 | \brief adds a keyframe with properties |
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113 | \param the point of the object |
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114 | \param and the direction of it |
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115 | \param at this time |
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116 | */ |
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117 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time) |
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118 | { |
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119 | if( !this->bDescriptive) |
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120 | { |
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121 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
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122 | return; |
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123 | } |
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124 | KeyFrame* frame = new KeyFrame; |
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125 | frame->position = point; |
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126 | frame->direction = direction; |
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127 | frame->time = time; |
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128 | frame->mode = DEFAULT_ANIMATION_MODE; |
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129 | frame->object = this->workingObject; |
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130 | this->frames->add(frame); |
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131 | } |
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132 | |
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133 | |
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134 | /** |
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135 | \brief adds a keyframe with properties |
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136 | \param the point of the object |
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137 | \param and the direction of it |
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138 | \param at this time |
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139 | \param function of the velocity of the movement |
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140 | */ |
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141 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time, movementMode mode) |
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142 | { |
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143 | if( !this->bDescriptive) |
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144 | { |
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145 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
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146 | return; |
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147 | } |
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148 | KeyFrame* frame = new KeyFrame; |
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149 | frame->position = point; |
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150 | frame->direction = direction; |
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151 | frame->time = time; |
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152 | frame->mode = mode; |
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153 | frame->object = this->workingObject; |
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154 | this->frames->add(frame); |
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155 | } |
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156 | |
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157 | /** |
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158 | \brief adds a already defined keyframe |
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159 | \param the keyframe to add |
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160 | */ |
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161 | void SimpleAnimation::addKeyFrame(KeyFrame* frame) |
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162 | { |
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163 | if( !this->bDescriptive) |
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164 | { |
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165 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
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166 | return; |
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167 | } |
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168 | frame->object = this->workingObject; |
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169 | this->frames->add(frame); |
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170 | } |
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171 | |
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172 | |
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173 | /** |
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174 | \brief clear the list of keyframes, deleting all keyframes included |
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175 | */ |
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176 | void SimpleAnimation::reset() |
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177 | { |
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178 | tIterator<KeyFrame>* iterator = this->frames->getIterator(); |
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179 | KeyFrame* frame = iterator->nextElement(); |
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180 | while( frame != NULL) |
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181 | { |
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182 | delete frame; |
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183 | frame = iterator->nextElement(); |
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184 | } |
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185 | delete iterator; |
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186 | delete this->frames; |
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187 | |
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188 | this->frames = new tList<KeyFrame>(); |
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189 | this->localTime = 0; |
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190 | this->bRunning = false; |
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191 | |
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192 | this->currentFrame = NULL; |
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193 | this->lastFrame = NULL; |
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194 | } |
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195 | |
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196 | /** |
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197 | \brief starts the animation, therefore listens to tick signals |
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198 | */ |
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199 | void SimpleAnimation::start() |
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200 | { |
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201 | if( this->bRunning) |
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202 | { |
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203 | PRINTF(2)("SimpleAnimatin is already running. You are trying to start it again.\n"); |
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204 | return; |
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205 | } |
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206 | |
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207 | this->localTime = 0; |
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208 | this->lastFrame = this->frames->firstElement(); |
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209 | this->currentFrame = this->frames->nextElement(this->currentFrame); |
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210 | this->bRunning = true; |
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211 | } |
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212 | |
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213 | |
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214 | /** |
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215 | \brief stops the animation, immune to tick signals |
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216 | */ |
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217 | void SimpleAnimation::stop() |
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218 | { |
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219 | this->bRunning = false; |
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220 | } |
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221 | |
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222 | /** |
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223 | \brief stops and then starts the animation from begining |
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224 | */ |
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225 | void SimpleAnimation::restart() |
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226 | { |
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227 | this->localTime = 0; |
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228 | this->lastFrame = this->frames->firstElement(); |
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229 | this->currentFrame = this->frames->nextElement(this->currentFrame); |
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230 | this->bRunning = true; |
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231 | } |
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232 | |
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233 | /** |
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234 | \brief pauses the animation until resumed |
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235 | */ |
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236 | void SimpleAnimation::pause() |
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237 | { |
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238 | this->bRunning = false; |
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239 | } |
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240 | |
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241 | /** |
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242 | \brief resumes a pause, if not paused, no effect |
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243 | */ |
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244 | void SimpleAnimation::resume() |
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245 | { |
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246 | this->bRunning = true; |
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247 | } |
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248 | |
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249 | |
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250 | /** |
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251 | \brief heart beat, next animation step |
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252 | */ |
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253 | void SimpleAnimation::tick(float time) |
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254 | { |
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255 | if( !this->bRunning) |
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256 | return; |
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257 | |
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258 | this->localTime += time; |
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259 | /* first get the current frame via time-stamps */ |
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260 | while( this->localTime > this->currentFrame->time) |
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261 | { |
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262 | printf("SimpleAnimation::tick(...) - changing Frame\n"); |
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263 | this->localTime -= this->currentFrame->time; |
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264 | |
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265 | this->lastPosition = this->currentFrame->position; |
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266 | this->lastFrame = this->currentFrame; |
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267 | this->currentFrame = this->frames->nextElement(this->currentFrame); |
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268 | } |
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269 | |
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270 | |
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271 | /* now animate it */ |
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272 | switch( this->mode) |
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273 | { |
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274 | case LINEAR: |
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275 | |
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276 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
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277 | *this->tmpVect = *this->tmpVect * this->localTime / this->currentFrame->time; |
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278 | this->currentFrame->object->shiftCoor(*this->tmpVect - *this->lastPosition); |
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279 | *this->lastPosition = *this->tmpVect; |
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280 | break; |
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281 | case EXP: |
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282 | |
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283 | break; |
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284 | case NEG_EXP: |
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285 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
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286 | *this->tmpVect = *this->tmpVect * (1 - exp(- this->localTime / this->currentFrame->time)); |
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287 | break; |
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288 | case SIN: |
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289 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
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290 | *this->tmpVect = *this->tmpVect * (1 - cos(- this->localTime / this->currentFrame->time)); |
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291 | break; |
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292 | case COS: |
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293 | |
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294 | break; |
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295 | case QUADRATIC: |
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296 | *this->tmpVect = *this->currentFrame->position - *this->lastFrame->position; |
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297 | *this->tmpVect = *this->tmpVect * 1/3 * ldexpf(this->localTime, 3); |
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298 | break; |
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299 | default: |
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300 | break; |
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301 | } |
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302 | } |
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