1 | |
---|
2 | |
---|
3 | |
---|
4 | /* |
---|
5 | orxonox - the future of 3D-vertical-scrollers |
---|
6 | |
---|
7 | Copyright (C) 2004 orx |
---|
8 | |
---|
9 | This program is free software; you can redistribute it and/or modify |
---|
10 | it under the terms of the GNU General Public License as published by |
---|
11 | the Free Software Foundation; either version 2, or (at your option) |
---|
12 | any later version. |
---|
13 | |
---|
14 | ### File Specific: |
---|
15 | main-programmer: Patrick Boenzli |
---|
16 | co-programmer: ... |
---|
17 | */ |
---|
18 | |
---|
19 | |
---|
20 | #include "simple_animation.h" |
---|
21 | #include "stdincl.h" |
---|
22 | #include "vector.h" |
---|
23 | #include "world_entity.h" |
---|
24 | |
---|
25 | using namespace std; |
---|
26 | |
---|
27 | |
---|
28 | |
---|
29 | SimpleAnimation* SimpleAnimation::singletonRef = 0; |
---|
30 | /** |
---|
31 | \brief gets the singleton instance |
---|
32 | \returns singleton instance |
---|
33 | */ |
---|
34 | SimpleAnimation* SimpleAnimation::getInstance() |
---|
35 | { |
---|
36 | if( singletonRef == NULL) |
---|
37 | singletonRef = new SimpleAnimation(); |
---|
38 | return singletonRef; |
---|
39 | } |
---|
40 | |
---|
41 | /** |
---|
42 | \brief standard constructor |
---|
43 | */ |
---|
44 | SimpleAnimation::SimpleAnimation () |
---|
45 | { |
---|
46 | this->setClassName ("SimpleAnimation"); |
---|
47 | this->frames = new tList<KeyFrame>(); |
---|
48 | this->animators = new tList<Animation>(); |
---|
49 | this->localTime = 0; |
---|
50 | this->bRunning = false; |
---|
51 | this->currentFrame = NULL; |
---|
52 | this->lastFrame = NULL; |
---|
53 | |
---|
54 | this->tmpVect = new Vector(); |
---|
55 | this->lastPosition = new Vector(); |
---|
56 | this->deltaT = 0.2; |
---|
57 | } |
---|
58 | |
---|
59 | |
---|
60 | /** |
---|
61 | \brief standard deconstructor |
---|
62 | |
---|
63 | */ |
---|
64 | SimpleAnimation::~SimpleAnimation () |
---|
65 | { |
---|
66 | tIterator<KeyFrame>* iterator = this->frames->getIterator(); |
---|
67 | KeyFrame* frame = iterator->nextElement(); |
---|
68 | while( frame != NULL) |
---|
69 | { |
---|
70 | delete frame; |
---|
71 | frame = iterator->nextElement(); |
---|
72 | } |
---|
73 | delete iterator; |
---|
74 | delete this->frames; |
---|
75 | singletonRef = NULL; |
---|
76 | } |
---|
77 | |
---|
78 | |
---|
79 | /** |
---|
80 | \brief this determines the start of an Animator Describtion |
---|
81 | |
---|
82 | this can then be followed by different commands like addKeyFrame(..) etc. and |
---|
83 | will be closed with AnimatiorEnd() |
---|
84 | */ |
---|
85 | void SimpleAnimation::animatorBegin() |
---|
86 | { |
---|
87 | this->bDescriptive = true; |
---|
88 | } |
---|
89 | |
---|
90 | |
---|
91 | /** |
---|
92 | \brief this determines the end of an Animator Describtion |
---|
93 | |
---|
94 | this can then be followed by different commands like addKeyFrame(..) etc. and |
---|
95 | will be closed with AnimatiorEnd() |
---|
96 | */ |
---|
97 | void SimpleAnimation::animatorEnd() |
---|
98 | { |
---|
99 | this->workingObject = NULL; |
---|
100 | this->workingAnimator = NULL; |
---|
101 | this->bDescriptive = false; |
---|
102 | } |
---|
103 | |
---|
104 | |
---|
105 | /* |
---|
106 | Vector* lastPosition; |
---|
107 | Vector* tmpVect; |
---|
108 | tList<KeyFrame>* frames; |
---|
109 | animationMode animMode; |
---|
110 | movementMode movMode; |
---|
111 | bool bRunning; |
---|
112 | float deltaT; |
---|
113 | */ |
---|
114 | |
---|
115 | /** |
---|
116 | \brief select an object to work on by using this function |
---|
117 | \param object wo work on |
---|
118 | */ |
---|
119 | void SimpleAnimation::selectObject(WorldEntity* entity) |
---|
120 | { |
---|
121 | Animation* anim = getAnimationFromWorldEntity(entity); |
---|
122 | if( anim == NULL) |
---|
123 | { |
---|
124 | anim = new Animation; |
---|
125 | anim->object = entity; |
---|
126 | anim->lastPosition = new Vector(); |
---|
127 | anim->tmpVect = new Vector(); |
---|
128 | anim->frames = new tList<KeyFrame>(); |
---|
129 | anim->animMode = LOOP; |
---|
130 | bRunning = false; |
---|
131 | deltaT = 0.0; |
---|
132 | this->animators->add(anim); |
---|
133 | } |
---|
134 | this->workingAnimator = anim; |
---|
135 | } |
---|
136 | |
---|
137 | |
---|
138 | |
---|
139 | /** |
---|
140 | \brief adds a keyframe with properties |
---|
141 | \param the point of the object |
---|
142 | \param and the direction of it |
---|
143 | \param at this time |
---|
144 | */ |
---|
145 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time) |
---|
146 | { |
---|
147 | if( !this->bDescriptive || this->workingAnimator == NULL) |
---|
148 | { |
---|
149 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
---|
150 | return; |
---|
151 | } |
---|
152 | KeyFrame* frame = new KeyFrame; |
---|
153 | frame->position = point; |
---|
154 | frame->direction = direction; |
---|
155 | frame->time = time; |
---|
156 | frame->mode = DEFAULT_ANIMATION_MODE; |
---|
157 | frame->object = this->workingAnimator->object; |
---|
158 | this->workingAnimator->frames->add(frame); |
---|
159 | } |
---|
160 | |
---|
161 | |
---|
162 | /** |
---|
163 | \brief adds a keyframe with properties |
---|
164 | \param the point of the object |
---|
165 | \param and the direction of it |
---|
166 | \param at this time |
---|
167 | \param function of the velocity of the movement |
---|
168 | */ |
---|
169 | void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time, movementMode mode) |
---|
170 | { |
---|
171 | if( !this->bDescriptive || this->workingAnimator == NULL) |
---|
172 | { |
---|
173 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
---|
174 | return; |
---|
175 | } |
---|
176 | KeyFrame* frame = new KeyFrame; |
---|
177 | frame->position = point; |
---|
178 | frame->direction = direction; |
---|
179 | frame->time = time; |
---|
180 | frame->mode = mode; |
---|
181 | frame->object = this->workingAnimator->object; |
---|
182 | this->workingAnimator->frames->add(frame); |
---|
183 | } |
---|
184 | |
---|
185 | /** |
---|
186 | \brief adds a already defined keyframe |
---|
187 | \param the keyframe to add |
---|
188 | */ |
---|
189 | void SimpleAnimation::addKeyFrame(KeyFrame* frame) |
---|
190 | { |
---|
191 | printf("SimpleAnimation::addKeyFrame() - adding frame\n"); |
---|
192 | if( !this->bDescriptive || this->workingAnimator == NULL) |
---|
193 | { |
---|
194 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
---|
195 | return; |
---|
196 | } |
---|
197 | frame->object = this->workingAnimator->object; |
---|
198 | this->workingAnimator->frames->add(frame); |
---|
199 | printf("SimpleAnimation::addKeyFrame() - addition completed\n"); |
---|
200 | } |
---|
201 | |
---|
202 | |
---|
203 | void SimpleAnimation::setAnimationMode(animationMode mode) |
---|
204 | { |
---|
205 | if( !this->bDescriptive || this->workingAnimator == NULL) |
---|
206 | { |
---|
207 | PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); |
---|
208 | return; |
---|
209 | } |
---|
210 | this->workingAnimator->animMode = mode; |
---|
211 | } |
---|
212 | |
---|
213 | /** |
---|
214 | \brief clear the list of keyframes, deleting all keyframes included |
---|
215 | */ |
---|
216 | void SimpleAnimation::reset() |
---|
217 | { |
---|
218 | /* |
---|
219 | tIterator<KeyFrame>* iterator = this->frames->getIterator(); |
---|
220 | KeyFrame* frame = iterator->nextElement(); |
---|
221 | while( frame != NULL) |
---|
222 | { |
---|
223 | delete frame; |
---|
224 | frame = iterator->nextElement(); |
---|
225 | } |
---|
226 | delete iterator; |
---|
227 | delete this->frames; |
---|
228 | |
---|
229 | this->frames = new tList<KeyFrame>(); |
---|
230 | this->localTime = 0; |
---|
231 | this->bRunning = false; |
---|
232 | |
---|
233 | this->currentFrame = NULL; |
---|
234 | this->lastFrame = NULL; |
---|
235 | */ |
---|
236 | } |
---|
237 | |
---|
238 | /** |
---|
239 | \brief starts the animation, therefore listens to tick signals |
---|
240 | */ |
---|
241 | void SimpleAnimation::start() |
---|
242 | { |
---|
243 | if( this->bRunning) |
---|
244 | { |
---|
245 | PRINTF(2)("SimpleAnimatin is already running. You are trying to start it again.\n"); |
---|
246 | return; |
---|
247 | } |
---|
248 | |
---|
249 | if( this->workingAnimator == NULL) |
---|
250 | { |
---|
251 | PRINTF(1)("You have no target selected to start: either do this with start(target) or by prev selecting it\n"); |
---|
252 | return; |
---|
253 | } |
---|
254 | this->workingAnimator->localTime = 0.0; |
---|
255 | this->workingAnimator->bRunning = true; |
---|
256 | this->workingAnimator->currentFrame = this->workingAnimator->frames->firstElement(); |
---|
257 | this->workingAnimator->lastFrame = this->workingAnimator->frames->nextElement(this->workingAnimator->currentFrame); |
---|
258 | |
---|
259 | /* |
---|
260 | tIterator<Animation>* iterator = this->animators->getIterator(); |
---|
261 | Animation* anim = iterator->nextElement(); |
---|
262 | while( anim != NULL) |
---|
263 | { |
---|
264 | printf("SimpleAnimation::start() - initializing an animaion\n"); |
---|
265 | anim->currentFrame = anim->frames->firstElement(); |
---|
266 | anim->lastFrame = anim->frames->nextElement(anim->currentFrame); |
---|
267 | anim = iterator->nextElement(); |
---|
268 | } |
---|
269 | */ |
---|
270 | } |
---|
271 | |
---|
272 | |
---|
273 | /** |
---|
274 | \brief stops the animation, immune to tick signals |
---|
275 | */ |
---|
276 | void SimpleAnimation::stop() |
---|
277 | { |
---|
278 | this->bRunning = false; |
---|
279 | } |
---|
280 | |
---|
281 | /** |
---|
282 | \brief stops and then starts the animation from begining |
---|
283 | */ |
---|
284 | void SimpleAnimation::restart() |
---|
285 | { |
---|
286 | this->localTime = 0; |
---|
287 | //this->lastFrame = this->frames->firstElement(); |
---|
288 | //this->currentFrame = this->frames->nextElement(this->currentFrame); |
---|
289 | this->bRunning = true; |
---|
290 | } |
---|
291 | |
---|
292 | /** |
---|
293 | \brief pauses the animation until resumed |
---|
294 | */ |
---|
295 | void SimpleAnimation::pause() |
---|
296 | { |
---|
297 | this->bRunning = false; |
---|
298 | } |
---|
299 | |
---|
300 | /** |
---|
301 | \brief resumes a pause, if not paused, no effect |
---|
302 | */ |
---|
303 | void SimpleAnimation::resume() |
---|
304 | { |
---|
305 | this->bRunning = true; |
---|
306 | } |
---|
307 | |
---|
308 | |
---|
309 | /** |
---|
310 | \brief heart beat, next animation step |
---|
311 | */ |
---|
312 | void SimpleAnimation::tick(float time) |
---|
313 | { |
---|
314 | tIterator<Animation>* iterator = this->animators->getIterator(); |
---|
315 | Animation* anim = iterator->nextElement(); |
---|
316 | while( anim != NULL) |
---|
317 | { |
---|
318 | if( anim->bRunning) |
---|
319 | { |
---|
320 | anim->localTime += time; |
---|
321 | /* first get the current frame via time-stamps */ |
---|
322 | while( anim->localTime > anim->currentFrame->time) |
---|
323 | { |
---|
324 | printf("SimpleAnimation::tick(...) - changing Frame\n"); |
---|
325 | |
---|
326 | anim->localTime -= anim->currentFrame->time; |
---|
327 | //this->currentFrame->object->setRelCoor(*this->currentFrame->position); |
---|
328 | *anim->lastPosition = *anim->currentFrame->position; |
---|
329 | |
---|
330 | anim->lastFrame = anim->currentFrame; |
---|
331 | anim->currentFrame = anim->frames->nextElement(anim->currentFrame); |
---|
332 | if( anim->currentFrame == anim->frames->firstElement() && anim->animMode == SINGLE) |
---|
333 | { |
---|
334 | anim->bRunning = false; |
---|
335 | return; |
---|
336 | } |
---|
337 | anim->movMode = anim->currentFrame->mode; |
---|
338 | if( anim->movMode == NEG_EXP) |
---|
339 | { |
---|
340 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
---|
341 | anim->deltaT = 1/anim->currentFrame->time * logf(1.0 + 600.0/anim->tmpVect->len()); |
---|
342 | } |
---|
343 | } |
---|
344 | |
---|
345 | /* now animate it */ |
---|
346 | switch( anim->movMode) |
---|
347 | { |
---|
348 | case LINEAR: |
---|
349 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
---|
350 | *anim->tmpVect = *anim->tmpVect * anim->localTime / anim->currentFrame->time; |
---|
351 | anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); |
---|
352 | *anim->lastPosition = *anim->tmpVect; |
---|
353 | break; |
---|
354 | case EXP: |
---|
355 | |
---|
356 | break; |
---|
357 | case NEG_EXP: |
---|
358 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
---|
359 | *anim->tmpVect = *anim->tmpVect * (1 - exp(- anim->localTime * anim->deltaT)); |
---|
360 | anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); |
---|
361 | *anim->lastPosition = *anim->tmpVect; |
---|
362 | break; |
---|
363 | case SIN: |
---|
364 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
---|
365 | *anim->tmpVect = *anim->tmpVect * 0.5*(1 - cos(M_PI * anim->localTime / anim->currentFrame->time)); |
---|
366 | anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); |
---|
367 | *anim->lastPosition = *anim->tmpVect; |
---|
368 | break; |
---|
369 | case COS: |
---|
370 | |
---|
371 | break; |
---|
372 | case QUADRATIC: |
---|
373 | *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; |
---|
374 | *anim->tmpVect = *anim->tmpVect * 1/3 * ldexpf(anim->localTime, 3); |
---|
375 | break; |
---|
376 | default: |
---|
377 | break; |
---|
378 | } |
---|
379 | } |
---|
380 | anim = iterator->nextElement(); |
---|
381 | } |
---|
382 | delete anim; |
---|
383 | } |
---|
384 | |
---|
385 | |
---|
386 | |
---|
387 | Animation* SimpleAnimation::getAnimationFromWorldEntity(WorldEntity* entity) |
---|
388 | { |
---|
389 | tIterator<Animation>* iterator = this->animators->getIterator(); |
---|
390 | Animation* anim = iterator->nextElement(); |
---|
391 | while( anim != NULL) |
---|
392 | { |
---|
393 | if( anim->object == entity) |
---|
394 | return anim; |
---|
395 | anim = iterator->nextElement(); |
---|
396 | } |
---|
397 | delete iterator; |
---|
398 | return NULL; |
---|
399 | } |
---|