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source: orxonox.OLD/orxonox/trunk/src/simple_animation.h @ 3746

Last change on this file since 3746 was 3744, checked in by patrick, 20 years ago

orxonox/trunk: SimpleAnimation works again :)

File size: 2.9 KB
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1/*!
2    \file simple_animation.h
3    \brief A class to interpolate the movement of an object following descrete points in room and time
4    \todo implement it
5
6    This class has been done to animate some movement, works best for short
7    distances.
8*/
9
10#ifndef _SIMPLE_ANIMATION_H
11#define _SIMPLE_ANIMATION_H
12
13#include "base_object.h"
14#include "list.h"
15
16
17class Vector;
18class Quaternion;
19class WorldEntity;
20class PNode;
21
22typedef enum movementMode{LINEAR=0, EXP, NEG_EXP, SIN, COS, QUADRATIC};
23typedef enum animationMode{SINGLE=0, LOOP};
24#define DEFAULT_ANIMATION_MODE LINEAR
25
26
27//! KeyFrame Struct
28/**
29   This represents one point with direction of the animation
30*/
31typedef struct KeyFrame {
32  Vector* position;
33  Quaternion* direction;
34  WorldEntity* object;
35  float time;
36  movementMode mode;
37};
38
39//! Animation Struct
40/**
41   This represents an animation for a object
42*/
43typedef struct Animation {
44  WorldEntity* object;
45  KeyFrame* currentFrame;
46  KeyFrame* lastFrame;
47  Vector* lastPosition;
48  Vector* tmpVect;
49  tList<KeyFrame>* frames;
50  animationMode animMode;
51  movementMode movMode;
52  bool bRunning;
53  float deltaT;
54  float localTime;
55};
56
57//! Animation Class
58/**
59   Helps you making some small animation
60*/
61class SimpleAnimation : public BaseObject {
62 
63 public:
64  static SimpleAnimation* getInstance();
65
66  void animatorBegin();
67  void animatorEnd();
68  void selectObject(WorldEntity* entity);
69  void addKeyFrame(Vector* point, Quaternion* direction, float time);
70  void addKeyFrame(Vector* point, Quaternion* direction, float time, movementMode mode);
71  void addKeyFrame(KeyFrame* frame);
72  void reset();
73
74
75  void start();
76  void stop();
77  void restart();
78  void pause();
79  void resume();
80
81  void tick(float time);
82
83 private:
84  SimpleAnimation();
85  virtual ~SimpleAnimation();
86
87  static SimpleAnimation* singletonRef;
88  bool bDescriptive;               //<! is true, when AnimatorBegin() was executed but no AnimatorEnd() yet: in describtive mode: pass commands
89  bool bRunning;                   //<! is set, when the animation is running
90  tList<KeyFrame>* frames;         //<! where keyframes are stored in
91  tList<Animation>* animators;      //<! a list of animation's
92  KeyFrame* currentFrame;          //<! the frame that is been played now
93  KeyFrame* lastFrame;
94  Vector* lastPosition;
95  movementMode mode;               //<! this is an enum of the mode, how the speed is distributed
96  float localTime;
97  PNode* parent;
98 
99  Vector* tmpVect;                 //<! this is the temporary vector save place -
100  WorldEntity* workingObject;      //<! this is a pointer to the current working object that has been selected via selectObject()
101  Animation* workingAnimator;       //<! the animator with which you are currently working
102  float deltaT;                    //<! this is a time constant for the movement
103
104  Animation* getAnimationFromWorldEntity(WorldEntity* entity);
105
106};
107
108#endif /* _SIMPLE_ANIMATION_H */
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