[3411] | 1 | |
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[3416] | 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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| 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: David Gruetter |
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[3421] | 14 | co-programmer: Benjamin Grauer |
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[3416] | 15 | |
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[3421] | 16 | Created by Dave: this file is actually quite similar to player.cc and so is |
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[3411] | 17 | skybox.h similar to player.h |
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| 18 | With that said, things should be clear:) |
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| 19 | |
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[3421] | 20 | Edited by Bensch: more constructors, changeability, comments... |
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[3411] | 21 | |
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| 22 | */ |
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| 23 | |
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| 24 | #include "importer/material.h" |
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| 25 | #include "skysphere.h" |
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| 26 | #include "stdincl.h" |
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| 27 | #include "vector.h" |
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| 28 | #include "world_entity.h" |
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| 29 | |
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| 30 | |
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| 31 | using namespace std; |
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| 32 | |
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[3416] | 33 | /** |
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| 34 | \brief Standart Constructor |
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| 35 | */ |
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[3411] | 36 | Skysphere::Skysphere() |
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| 37 | { |
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[3419] | 38 | initialize("../data/pictures/sky-replace.jpg"); |
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| 39 | } |
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[3411] | 40 | |
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[3419] | 41 | /** |
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| 42 | \brief Constructs a SkySphere and takes fileName as a map. |
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| 43 | \param fileName the file to take as input for the skysphere |
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| 44 | */ |
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| 45 | Skysphere::Skysphere(char* fileName) |
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| 46 | { |
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| 47 | initialize(fileName); |
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[3411] | 48 | } |
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| 49 | |
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[3416] | 50 | /** |
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| 51 | \brief default destructor |
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| 52 | */ |
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[3411] | 53 | Skysphere::~Skysphere() |
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| 54 | { |
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[3429] | 55 | PRINTF(3)("Deleting the SkySphere\n"); |
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[3420] | 56 | delete skyMaterial; |
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[3419] | 57 | free(sphereObj); |
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| 58 | } |
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[3411] | 59 | |
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[3419] | 60 | /** |
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| 61 | \brief initializes the Skysphere. |
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| 62 | \param fileName the file to take as input for the skysphere |
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| 63 | */ |
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| 64 | void Skysphere::initialize(char* fileName) |
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| 65 | { |
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[3429] | 66 | PRINTF(1)("initializing the Skysphere with Material %s.\n", fileName); |
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[3420] | 67 | this->sphereObj = gluNewQuadric(); |
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| 68 | gluQuadricTexture(this->sphereObj, GL_TRUE); |
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| 69 | this->setRadius(250.0); |
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| 70 | |
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| 71 | this->skyMaterial = new Material("Sky"); |
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| 72 | this->setTexture(fileName); |
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| 73 | this->skyMaterial->setIllum(3); |
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[3422] | 74 | this->skyMaterial->setAmbient(1.0, 1.0, 1.0); |
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[3411] | 75 | } |
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| 76 | |
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[3416] | 77 | /** |
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[3420] | 78 | \brief sets the Radius of the Sphere. |
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| 79 | \param radius The Radius of The Sphere |
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| 80 | */ |
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| 81 | void Skysphere::setRadius(float radius) |
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| 82 | { |
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| 83 | this->sphereRadius = radius; |
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| 84 | } |
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| 85 | |
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| 86 | /** |
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| 87 | \brief Defines which texture should be loaded onto the skysphere. |
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| 88 | \param fileName The filename of the Texture |
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| 89 | */ |
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| 90 | void Skysphere::setTexture(char* fileName) |
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| 91 | { |
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| 92 | this->skyMaterial->setDiffuseMap(fileName); |
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| 93 | } |
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| 94 | |
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| 95 | /** |
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[3416] | 96 | \brief updates the position of the Skysphere |
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[3450] | 97 | \param sphereCenter The coordinate of the Center of the Sphere |
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[3419] | 98 | |
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[3416] | 99 | This is normally done in the update-phase of world, so the Skysphere is always centered at the Camera. |
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| 100 | */ |
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[3419] | 101 | void Skysphere::updatePosition(Vector sphereCenter) |
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[3411] | 102 | { |
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[3419] | 103 | this->sphereCenter = sphereCenter; |
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[3411] | 104 | } |
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| 105 | |
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[3416] | 106 | /** |
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| 107 | \brief draws the Skysphere |
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[3419] | 108 | |
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[3416] | 109 | This part is normally precessed in the "Painting Phase". |
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| 110 | */ |
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[3419] | 111 | |
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[3411] | 112 | void Skysphere::draw() |
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| 113 | { |
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[3422] | 114 | glEnable(GL_TEXTURE_2D); |
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[3420] | 115 | skyMaterial->select(); |
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[3419] | 116 | glPushMatrix(); |
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| 117 | glTranslatef(this->sphereCenter.x,this->sphereCenter.y,this->sphereCenter.z); |
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| 118 | |
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[3420] | 119 | glRotatef(-30, 1, 0, 0); |
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| 120 | glRotatef(95.0f, 0.0f, 0.0f, 1.0f); |
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| 121 | glRotatef(-250.0f, 0.0, 1.0f, 0.0f); |
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[3419] | 122 | |
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[3420] | 123 | gluSphere(sphereObj, sphereRadius, 20, 20); |
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[3419] | 124 | glPopMatrix(); |
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[3422] | 125 | glDisable(GL_TEXTURE_2D); |
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| 126 | |
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[3411] | 127 | } |
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