1 | |
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2 | /* |
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3 | orxonox - the future of 3D-vertical-scrollers |
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4 | |
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5 | Copyright (C) 2004 orx |
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6 | |
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7 | This program is free software; you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation; either version 2, or (at your option) |
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10 | any later version. |
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11 | |
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12 | ### File Specific: |
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13 | main-programmer: David Gruetter |
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14 | co-programmer: Benjamin Grauer |
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15 | |
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16 | Created by Dave: this file is actually quite similar to player.cc and so is |
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17 | skybox.h similar to player.h |
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18 | With that said, things should be clear:) |
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19 | |
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20 | Edited by Bensch: more constructors, changeability, comments... |
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21 | |
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22 | */ |
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23 | |
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24 | #include "importer/material.h" |
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25 | #include "skysphere.h" |
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26 | #include "stdincl.h" |
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27 | #include "vector.h" |
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28 | #include "world_entity.h" |
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29 | |
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30 | |
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31 | using namespace std; |
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32 | |
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33 | /** |
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34 | \brief Standart Constructor |
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35 | */ |
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36 | Skysphere::Skysphere() |
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37 | { |
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38 | initialize("../data/pictures/sky-replace.jpg"); |
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39 | } |
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40 | |
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41 | /** |
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42 | \brief Constructs a SkySphere and takes fileName as a map. |
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43 | \param fileName the file to take as input for the skysphere |
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44 | */ |
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45 | Skysphere::Skysphere(char* fileName) |
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46 | { |
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47 | initialize(fileName); |
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48 | } |
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49 | |
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50 | /** |
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51 | \brief default destructor |
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52 | */ |
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53 | Skysphere::~Skysphere() |
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54 | { |
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55 | PRINTF(3)("Deleting the SkySphere\n"); |
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56 | delete skyMaterial; |
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57 | free(sphereObj); |
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58 | } |
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59 | |
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60 | /** |
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61 | \brief initializes the Skysphere. |
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62 | \param fileName the file to take as input for the skysphere |
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63 | */ |
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64 | void Skysphere::initialize(char* fileName) |
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65 | { |
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66 | PRINTF(1)("initializing the Skysphere with Material %s.\n", fileName); |
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67 | this->sphereObj = gluNewQuadric(); |
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68 | gluQuadricTexture(this->sphereObj, GL_TRUE); |
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69 | this->setRadius(250.0); |
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70 | |
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71 | this->skyMaterial = new Material("Sky"); |
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72 | this->setTexture(fileName); |
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73 | this->skyMaterial->setIllum(3); |
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74 | this->skyMaterial->setAmbient(1.0, 1.0, 1.0); |
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75 | } |
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76 | |
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77 | /** |
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78 | \brief sets the Radius of the Sphere. |
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79 | \param radius The Radius of The Sphere |
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80 | */ |
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81 | void Skysphere::setRadius(float radius) |
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82 | { |
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83 | this->sphereRadius = radius; |
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84 | } |
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85 | |
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86 | /** |
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87 | \brief Defines which texture should be loaded onto the skysphere. |
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88 | \param fileName The filename of the Texture |
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89 | */ |
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90 | void Skysphere::setTexture(char* fileName) |
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91 | { |
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92 | this->skyMaterial->setDiffuseMap(fileName); |
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93 | } |
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94 | |
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95 | /** |
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96 | \brief updates the position of the Skysphere |
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97 | \param x the x-coordinate of the Center of the Sphere |
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98 | \param y the y-coordinate of the Center of the Sphere |
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99 | \param z the z-coordinate of the Center of the Sphere |
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100 | |
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101 | This is normally done in the update-phase of world, so the Skysphere is always centered at the Camera. |
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102 | */ |
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103 | void Skysphere::updatePosition(Vector sphereCenter) |
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104 | { |
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105 | this->sphereCenter = sphereCenter; |
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106 | } |
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107 | |
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108 | /** |
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109 | \brief draws the Skysphere |
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110 | |
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111 | This part is normally precessed in the "Painting Phase". |
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112 | */ |
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113 | |
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114 | void Skysphere::draw() |
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115 | { |
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116 | glEnable(GL_TEXTURE_2D); |
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117 | skyMaterial->select(); |
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118 | glPushMatrix(); |
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119 | glTranslatef(this->sphereCenter.x,this->sphereCenter.y,this->sphereCenter.z); |
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120 | |
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121 | glRotatef(-30, 1, 0, 0); |
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122 | glRotatef(95.0f, 0.0f, 0.0f, 1.0f); |
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123 | glRotatef(-250.0f, 0.0, 1.0f, 0.0f); |
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124 | |
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125 | gluSphere(sphereObj, sphereRadius, 20, 20); |
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126 | glPopMatrix(); |
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127 | glDisable(GL_TEXTURE_2D); |
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128 | |
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129 | } |
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