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source: orxonox.OLD/orxonox/trunk/src/skysphere.cc @ 3446

Last change on this file since 3446 was 3429, checked in by bensch, 20 years ago

orxonox/trunk: skysphere now produces no more segfault while level changes

File size: 3.0 KB
Line 
1
2/*
3   orxonox - the future of 3D-vertical-scrollers
4
5   Copyright (C) 2004 orx
6
7   This program is free software; you can redistribute it and/or modify
8   it under the terms of the GNU General Public License as published by
9   the Free Software Foundation; either version 2, or (at your option)
10   any later version.
11
12   ### File Specific:
13   main-programmer: David Gruetter
14   co-programmer: Benjamin Grauer
15
16    Created by Dave: this file is actually quite similar to player.cc and so is
17    skybox.h similar to player.h
18    With that said, things should be clear:)
19
20    Edited by Bensch: more constructors, changeability, comments...
21
22*/
23
24#include "importer/material.h"
25#include "skysphere.h"
26#include "stdincl.h"
27#include "vector.h"
28#include "world_entity.h"
29
30
31using namespace std;
32
33/**
34   \brief Standart Constructor
35*/
36Skysphere::Skysphere()
37{ 
38  initialize("../data/pictures/sky-replace.jpg");
39}
40
41/**
42   \brief Constructs a SkySphere and takes fileName as a map.
43   \param fileName the file to take as input for the skysphere
44*/
45Skysphere::Skysphere(char* fileName)
46{
47  initialize(fileName);
48}
49
50/**
51   \brief default destructor
52*/
53Skysphere::~Skysphere()
54{
55  PRINTF(3)("Deleting the SkySphere\n");
56  delete skyMaterial;
57  free(sphereObj);
58}
59
60/**
61   \brief initializes the Skysphere.
62   \param fileName the file to take as input for the skysphere
63*/
64void Skysphere::initialize(char* fileName)
65{
66  PRINTF(1)("initializing the Skysphere with Material %s.\n", fileName);
67  this->sphereObj = gluNewQuadric();
68  gluQuadricTexture(this->sphereObj, GL_TRUE);
69  this->setRadius(250.0);
70
71  this->skyMaterial = new Material("Sky");
72  this->setTexture(fileName);
73  this->skyMaterial->setIllum(3);
74  this->skyMaterial->setAmbient(1.0, 1.0, 1.0);
75}
76
77/**
78   \brief sets the Radius of the Sphere.
79   \param radius The Radius of The Sphere
80*/
81void Skysphere::setRadius(float radius)
82{
83  this->sphereRadius = radius;
84}
85
86/**
87   \brief Defines which texture should be loaded onto the skysphere.
88   \param fileName The filename of the Texture
89*/
90void Skysphere::setTexture(char* fileName)
91{
92  this->skyMaterial->setDiffuseMap(fileName);
93}
94
95/**
96   \brief updates the position of the Skysphere
97   \param x the x-coordinate of the Center of the Sphere
98   \param y the y-coordinate of the Center of the Sphere
99   \param z the z-coordinate of the Center of the Sphere
100   
101   This is normally done in the update-phase of world, so the Skysphere is always centered at the Camera.
102*/
103void Skysphere::updatePosition(Vector sphereCenter)
104{
105  this->sphereCenter = sphereCenter;
106}
107
108/**
109   \brief draws the Skysphere
110   
111   This part is normally precessed in the "Painting Phase".
112*/
113
114void Skysphere::draw()
115{
116  glEnable(GL_TEXTURE_2D);
117  skyMaterial->select();
118  glPushMatrix();
119  glTranslatef(this->sphereCenter.x,this->sphereCenter.y,this->sphereCenter.z);
120 
121  glRotatef(-30, 1, 0, 0);
122  glRotatef(95.0f, 0.0f, 0.0f, 1.0f);
123  glRotatef(-250.0f, 0.0, 1.0f, 0.0f);
124 
125  gluSphere(sphereObj, sphereRadius, 20, 20);
126  glPopMatrix();
127  glDisable(GL_TEXTURE_2D);
128
129}
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