[2636] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | |
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| 18 | |
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| 19 | #include "campaign.h" |
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[3629] | 20 | |
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[4010] | 21 | #include "game_loader.h" |
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[3629] | 22 | #include "story_entity.h" |
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| 23 | |
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[2636] | 24 | #include "world.h" |
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| 25 | #include "camera.h" |
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[3629] | 26 | |
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[3608] | 27 | #include "list.h" |
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[2636] | 28 | |
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[4261] | 29 | #include "load_param.h" |
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| 30 | |
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[2636] | 31 | using namespace std; |
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| 32 | |
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| 33 | |
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| 34 | Campaign::Campaign () |
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| 35 | { |
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[3608] | 36 | this->entities = new tList<StoryEntity>(); |
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[2636] | 37 | this->isInit = false; |
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| 38 | } |
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[4261] | 39 | |
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[4010] | 40 | Campaign::Campaign ( TiXmlElement* root) |
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| 41 | { |
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| 42 | TiXmlElement* element; |
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| 43 | const char* string; |
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| 44 | int id; |
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| 45 | |
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[4114] | 46 | PRINTF(3)("Loading Campaign...\n"); |
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[4010] | 47 | |
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| 48 | assert( root != NULL); |
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| 49 | GameLoader* loader = GameLoader::getInstance(); |
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| 50 | |
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| 51 | this->entities = new tList<StoryEntity>(); |
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| 52 | this->isInit = false; |
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| 53 | |
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| 54 | // grab all the necessary parameters |
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| 55 | string = grabParameter( root, "identifier"); |
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| 56 | if( string == NULL || sscanf(string, "%d", &id) != 1) |
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| 57 | { |
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[4114] | 58 | PRINTF(2)("Campaign is missing a proper 'identifier'\n"); |
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[4010] | 59 | this->setStoryID( -1); |
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| 60 | } |
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| 61 | else this->setStoryID( id); |
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| 62 | |
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| 63 | // find WorldList |
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| 64 | element = root->FirstChildElement( "WorldList"); |
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| 65 | if( element == NULL) |
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| 66 | { |
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[4114] | 67 | PRINTF(2)("Campaign is missing a proper 'WorldList'\n"); |
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[4010] | 68 | } |
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| 69 | else |
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| 70 | element = element->FirstChildElement(); |
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| 71 | |
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| 72 | // load Worlds/Subcampaigns/Whatever |
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| 73 | StoryEntity* lastCreated = NULL; |
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| 74 | while( element != NULL) |
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| 75 | { |
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| 76 | printf("Campaign: Constructor: adding a world\n"); |
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| 77 | StoryEntity* created = (StoryEntity*) loader->fabricate( element); |
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| 78 | /* |
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| 79 | if( lastCreated != NULL) |
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| 80 | created->setNextStoryID( lastCreated->getStoryID()); |
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| 81 | else |
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| 82 | created->setNextStoryID( WORLD_ID_GAMEEND); |
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| 83 | */ |
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| 84 | if( created != NULL) |
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| 85 | { |
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| 86 | this->addEntity( created); |
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| 87 | lastCreated = created; |
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| 88 | } |
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| 89 | element = element->NextSiblingElement(); |
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| 90 | } |
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| 91 | //if( lastCreated != NULL) |
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| 92 | //lastCreated->setStoryID( WORLD_ID_GAMEEND); |
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| 93 | } |
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[2636] | 94 | |
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| 95 | Campaign::~Campaign () {} |
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| 96 | |
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| 97 | |
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[3222] | 98 | ErrorMessage Campaign::init() |
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[2636] | 99 | { |
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| 100 | this->isInit = true; |
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| 101 | } |
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| 102 | |
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| 103 | |
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[3222] | 104 | ErrorMessage Campaign::start() |
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[2636] | 105 | { |
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| 106 | this->start(0); |
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| 107 | } |
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| 108 | |
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[3459] | 109 | |
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[3222] | 110 | ErrorMessage Campaign::start(int storyID = 0) |
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[2636] | 111 | { |
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[3222] | 112 | ErrorMessage errorCode; |
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[3221] | 113 | if( !this->isInit) return errorCode; |
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| 114 | if( storyID == WORLD_ID_GAMEEND) return errorCode; |
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[2636] | 115 | this->running = true; |
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| 116 | StoryEntity* se = this->getStoryEntity(storyID); |
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[3220] | 117 | this->currentEntity = se; |
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[3221] | 118 | while( se != NULL && this->running) |
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[2636] | 119 | { |
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[4324] | 120 | PRINTF(0)("Starting new StoryEntity Nr:%i\n", se->getStoryID()); |
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[3220] | 121 | se->displayLoadScreen(); |
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[3629] | 122 | se->preLoad(); |
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[2636] | 123 | se->load(); |
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| 124 | se->init(); |
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[3220] | 125 | se->releaseLoadScreen(); |
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[2636] | 126 | se->start(); |
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[3221] | 127 | se->destroy(); |
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| 128 | |
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[3220] | 129 | delete se; |
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| 130 | |
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[2636] | 131 | int nextWorldID = se->getNextStoryID(); |
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[3220] | 132 | //printf("Campaing::start() - got nextWorldID = %i\n", nextWorldID); |
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[2636] | 133 | se = this->getStoryEntity(nextWorldID); |
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[3220] | 134 | this->currentEntity = se; |
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| 135 | if( ( nextWorldID == WORLD_ID_GAMEEND) ||( se == NULL) ) |
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| 136 | { |
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[4324] | 137 | PRINTF(0)("Quitting campaing story loop\n"); |
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[3220] | 138 | if(se != NULL) |
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| 139 | delete se; |
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| 140 | return errorCode; |
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| 141 | } |
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| 142 | |
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[2636] | 143 | } |
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| 144 | } |
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| 145 | |
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| 146 | |
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[3222] | 147 | ErrorMessage Campaign::pause() |
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[2636] | 148 | { |
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| 149 | if(this->currentEntity != NULL) |
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| 150 | this->isPaused = true; |
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| 151 | } |
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| 152 | |
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| 153 | |
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[3222] | 154 | ErrorMessage Campaign::resume() |
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[2636] | 155 | { |
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| 156 | if(this->currentEntity != NULL) |
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| 157 | this->isPaused = false; |
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| 158 | } |
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| 159 | |
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| 160 | |
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[3459] | 161 | ErrorMessage Campaign::stop() |
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[3220] | 162 | { |
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[3459] | 163 | this->running = false; |
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| 164 | if(this->currentEntity != NULL) |
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| 165 | { |
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| 166 | this->currentEntity->stop(); |
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| 167 | //delete this->currentEntity; |
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| 168 | //this->currentEntity = NULL; |
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| 169 | } |
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| 170 | } |
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| 171 | |
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| 172 | |
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| 173 | ErrorMessage Campaign::destroy() |
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| 174 | { |
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[3220] | 175 | if(this->currentEntity != NULL) |
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| 176 | { |
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| 177 | this->currentEntity->destroy(); |
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| 178 | delete this->currentEntity; |
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| 179 | this->currentEntity = NULL; |
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| 180 | } |
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| 181 | } |
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| 182 | |
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[3459] | 183 | |
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| 184 | /** |
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| 185 | \brief adds an game stroy entity to the campaign |
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| 186 | |
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| 187 | \param se: The entity |
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| 188 | \param storyID: The number that identifies the entity in the campaign. Each ID only used once in a Campaign |
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| 189 | |
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| 190 | An entity can be a world (playable), a cinematic, a shop, sounds, whatever you |
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| 191 | want to queue up in the campaign. |
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| 192 | */ |
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| 193 | void Campaign::addEntity(StoryEntity* se, int storyID) |
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| 194 | { |
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| 195 | se->setStoryID(storyID); |
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| 196 | this->addEntity(se); |
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| 197 | } |
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| 198 | |
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| 199 | void Campaign::addEntity(StoryEntity* se) |
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| 200 | { |
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| 201 | this->entities->add(se); |
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| 202 | } |
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| 203 | |
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| 204 | |
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| 205 | void Campaign::removeEntity(int storyID) |
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| 206 | { |
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| 207 | this->removeEntity(this->getStoryEntity(storyID)); |
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| 208 | |
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| 209 | } |
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| 210 | |
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| 211 | |
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| 212 | void Campaign::removeEntity(StoryEntity* se) |
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| 213 | { |
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| 214 | this->entities->remove(se); |
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| 215 | } |
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| 216 | |
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| 217 | |
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[3225] | 218 | /* |
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| 219 | \brief this changes to the next level |
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| 220 | */ |
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[2636] | 221 | void Campaign::nextLevel() |
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| 222 | { |
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[3220] | 223 | printf("Campaign:nextLevel()\n"); |
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| 224 | //int nextID = this->currentEntity->getNextStoryID(); |
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| 225 | //this->stop(); |
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| 226 | //this->start(nextID); |
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| 227 | this->currentEntity->stop(); |
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[2636] | 228 | } |
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| 229 | |
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[3225] | 230 | /* |
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| 231 | \brief change to the previous level - not implemented |
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| 232 | |
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| 233 | this propably useless |
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| 234 | */ |
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[2636] | 235 | void Campaign::previousLevel() |
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| 236 | {} |
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| 237 | |
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| 238 | |
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[3225] | 239 | /* |
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| 240 | \brief lookup a entity with a given id |
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| 241 | \param story id to be lookuped |
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| 242 | \returns the entity found or NULL if search ended without match |
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| 243 | */ |
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[3220] | 244 | StoryEntity* Campaign::getStoryEntity(int storyID) |
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[2636] | 245 | { |
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[3220] | 246 | //printf("Campaing::getStoryEntity(%i) - getting next Entity\n", storyID); |
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| 247 | if( storyID == WORLD_ID_GAMEEND) |
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| 248 | return NULL; |
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[3608] | 249 | |
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| 250 | /* |
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| 251 | tList<StoryEntity>* l; |
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[3220] | 252 | StoryEntity* entity = NULL; |
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[3231] | 253 | l = this->entities->getNext(); |
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[2636] | 254 | while( l != NULL) |
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| 255 | { |
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[3231] | 256 | entity = l->getObject(); |
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| 257 | l = l->getNext(); |
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[3608] | 258 | |
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[3220] | 259 | int id = entity->getStoryID(); |
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| 260 | //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); |
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| 261 | if(id == storyID) |
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| 262 | { |
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| 263 | //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n"); |
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| 264 | return entity; |
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| 265 | } |
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[3608] | 266 | |
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[2636] | 267 | } |
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[3608] | 268 | */ |
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| 269 | |
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| 270 | |
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[3832] | 271 | tIterator<StoryEntity>* iterator = this->entities->getIterator(); |
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| 272 | StoryEntity* entity = iterator->nextElement(); |
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[3608] | 273 | while( entity != NULL) |
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| 274 | { |
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| 275 | int id = entity->getStoryID(); |
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| 276 | //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); |
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| 277 | if(id == storyID) |
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| 278 | { |
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| 279 | //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n"); |
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| 280 | return entity; |
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| 281 | } |
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[3832] | 282 | entity = iterator->nextElement(); |
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[3608] | 283 | } |
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[3832] | 284 | delete iterator; |
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[3608] | 285 | |
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| 286 | |
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[2636] | 287 | return NULL; |
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| 288 | } |
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