1 | |
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2 | /* |
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3 | orxonox - the future of 3D-vertical-scrollers |
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4 | |
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5 | Copyright (C) 2004 orx |
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6 | |
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7 | This program is free software; you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation; either version 2, or (at your option) |
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10 | any later version. |
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11 | |
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12 | ### File Specific: |
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13 | main-programmer: Patrick Boenzli |
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14 | co-programmer: Christian Meyer |
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15 | */ |
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16 | |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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18 | |
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19 | #include "world.h" |
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20 | |
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21 | #include "orxonox.h" |
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22 | |
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23 | #include "p_node.h" |
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24 | #include "null_parent.h" |
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25 | #include "helper_parent.h" |
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26 | #include "track_node.h" |
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27 | #include "world_entity.h" |
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28 | #include "player.h" |
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29 | #include "camera.h" |
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30 | #include "environment.h" |
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31 | #include "primitive.h" |
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32 | #include "skysphere.h" |
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33 | #include "terrain.h" |
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34 | #include "light.h" |
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35 | |
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36 | #include "track_manager.h" |
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37 | #include "garbage_collector.h" |
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38 | |
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39 | #include "command_node.h" |
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40 | #include "glmenu_imagescreen.h" |
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41 | #include "fontset.h" |
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42 | #include "list.h" |
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43 | |
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44 | |
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45 | |
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46 | using namespace std; |
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47 | |
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48 | |
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49 | WorldInterface* WorldInterface::singletonRef = 0; |
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50 | |
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51 | |
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52 | /** |
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53 | \brief private constructor because of singleton |
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54 | */ |
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55 | WorldInterface::WorldInterface() |
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56 | { |
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57 | this->worldIsInitialized = false; |
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58 | this->worldReference = NULL; |
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59 | } |
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60 | |
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61 | /** |
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62 | \brief public deconstructor |
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63 | */ |
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64 | WorldInterface::~WorldInterface() |
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65 | { |
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66 | this->singletonRef = NULL; |
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67 | this->worldIsInitialized = false; |
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68 | this->worldReference = NULL; |
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69 | } |
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70 | |
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71 | /** |
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72 | \brief gets the singleton instance |
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73 | \returns singleton instance |
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74 | */ |
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75 | WorldInterface* WorldInterface::getInstance() |
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76 | { |
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77 | if( singletonRef == NULL) |
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78 | singletonRef = new WorldInterface(); |
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79 | return singletonRef; |
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80 | } |
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81 | |
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82 | |
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83 | /** |
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84 | \brief initializes the interface |
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85 | \param reference to the world |
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86 | |
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87 | if the worldinterface is not initilizes, there wont be any |
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88 | useable interface |
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89 | */ |
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90 | void WorldInterface::init(World* world) |
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91 | { |
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92 | this->worldReference = world; |
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93 | if( world != NULL) |
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94 | { |
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95 | this->worldIsInitialized = true; |
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96 | PRINTF(3)("WorldInterface up and running\n"); |
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97 | } |
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98 | } |
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99 | |
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100 | |
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101 | /** |
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102 | \brief gets the entity list from the world |
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103 | \return entity list |
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104 | */ |
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105 | tList<WorldEntity>* WorldInterface::getEntityList() |
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106 | { |
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107 | if( this->worldIsInitialized) |
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108 | return this->worldReference->getEntities(); |
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109 | PRINT(1)("Someone tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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110 | return NULL; |
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111 | } |
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112 | |
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113 | |
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114 | |
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115 | /** |
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116 | \brief create a new World |
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117 | |
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118 | This creates a new empty world! |
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119 | */ |
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120 | World::World (char* name) |
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121 | { |
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122 | this->init(name, -1); |
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123 | //NullParent* np = NullParent::getInstance(); |
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124 | } |
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125 | |
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126 | /** |
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127 | \brief creates a new World... |
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128 | \param worldID with this ID |
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129 | */ |
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130 | World::World (int worldID) |
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131 | { |
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132 | this->init(NULL, worldID); |
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133 | } |
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134 | |
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135 | /** |
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136 | \brief remove the World from memory |
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137 | |
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138 | delete everything explicitly, that isn't contained in the parenting tree! |
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139 | things contained in the tree are deleted automaticaly |
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140 | */ |
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141 | World::~World () |
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142 | { |
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143 | PRINTF(3)("World::~World() - deleting current world\n"); |
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144 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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145 | cn->unbind(this->localPlayer); |
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146 | cn->reset(); |
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147 | |
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148 | delete WorldInterface::getInstance(); |
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149 | |
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150 | delete this->nullParent; |
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151 | delete this->entities; |
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152 | delete this->lightMan; |
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153 | delete this->trackManager; |
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154 | } |
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155 | |
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156 | /** |
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157 | \brief initializes the world. |
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158 | |
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159 | set all stuff here that is world generic and does not use to much memory |
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160 | because the real init() function StoryEntity::init() will be called |
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161 | shortly before start of the game. |
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162 | since all worlds are initiated/referenced before they will be started. |
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163 | NO LEVEL LOADING HERE - NEVER! |
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164 | */ |
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165 | void World::init(char* name, int worldID) |
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166 | { |
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167 | this->setClassName ("World"); |
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168 | |
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169 | this->worldName = name; |
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170 | this->debugWorldNr = worldID; |
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171 | this->entities = new tList<WorldEntity>(); |
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172 | } |
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173 | |
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174 | |
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175 | /** |
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176 | \brief this is executed before load |
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177 | |
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178 | since the load function sometimes needs data, that has been init before |
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179 | the load and after the proceeding storyentity has finished |
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180 | */ |
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181 | ErrorMessage World::preLoad() |
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182 | { |
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183 | /* init the world interface */ |
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184 | WorldInterface* wi = WorldInterface::getInstance(); |
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185 | wi->init(this); |
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186 | this->garbageCollector = GarbageCollector::getInstance(); |
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187 | } |
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188 | |
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189 | |
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190 | /** |
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191 | \brief loads the World by initializing all resources, and set their default values. |
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192 | */ |
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193 | ErrorMessage World::load() |
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194 | { |
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195 | // BezierCurve* tmpCurve = new BezierCurve(); |
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196 | if(this->debugWorldNr != -1) |
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197 | { |
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198 | // initializing Font |
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199 | testFont = new FontSet(); |
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200 | testFont->buildFont("../data/pictures/font.tga"); |
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201 | |
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202 | // initializing the TrackManager |
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203 | trackManager = TrackManager::getInstance(); |
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204 | trackManager->addPoint(Vector(0,0,0)); |
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205 | trackManager->addPoint(Vector(100, -40, 5)); |
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206 | trackManager->addPoint(Vector(200,-40,-8)); |
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207 | trackManager->addPoint(Vector(250, -35, -2)); |
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208 | trackManager->addPoint(Vector(320,-33,-.55)); |
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209 | trackManager->setDuration(3); |
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210 | trackManager->setSavePoint(); |
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211 | trackManager->addPoint(Vector(410, 0, 0)); |
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212 | trackManager->addPoint(Vector(510, 20, -10)); |
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213 | trackManager->addPoint(Vector(550, 20, -10)); |
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214 | trackManager->addPoint(Vector(570, 20, -10)); |
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215 | trackManager->setDuration(5); |
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216 | |
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217 | int fork11, fork12; |
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218 | trackManager->fork(2, &fork11, &fork12); |
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219 | trackManager->workOn(fork11); |
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220 | trackManager->addPoint(Vector(640, 25, -30)); |
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221 | trackManager->addPoint(Vector(700, 40, -120)); |
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222 | trackManager->addPoint(Vector(800, 50, -150)); |
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223 | trackManager->addPoint(Vector(900, 60, -100)); |
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224 | trackManager->addPoint(Vector(900, 60, -70)); |
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225 | trackManager->addPoint(Vector(990, 65, -15)); |
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226 | trackManager->addPoint(Vector(1050, 65, -10)); |
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227 | trackManager->addPoint(Vector(1100, 65, -20)); |
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228 | trackManager->setDuration(10); |
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229 | |
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230 | trackManager->workOn(fork12); |
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231 | trackManager->addPoint(Vector(640, 25, 20)); |
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232 | trackManager->addPoint(Vector(670, 50, 120)); |
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233 | trackManager->addPoint(Vector(700, 70, 80)); |
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234 | trackManager->addPoint(Vector(800, 70, 65)); |
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235 | trackManager->addPoint(Vector(850, 65, 65)); |
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236 | trackManager->addPoint(Vector(920, 35, 40)); |
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237 | trackManager->addPoint(Vector(945, 40, 40)); |
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238 | trackManager->addPoint(Vector(970, 24, 40)); |
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239 | trackManager->addPoint(Vector(1000, 40, -7)); |
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240 | trackManager->setDuration(10); |
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241 | |
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242 | |
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243 | trackManager->join(2, fork11, fork12); |
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244 | |
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245 | trackManager->workOn(5); |
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246 | trackManager->addPoint(Vector(1200, 60, -50)); |
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247 | trackManager->addPoint(Vector(1300, 50, -50)); |
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248 | trackManager->addPoint(Vector(1400, 40, -50)); |
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249 | trackManager->addPoint(Vector(1500, 40, -60)); |
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250 | trackManager->addPoint(Vector(1600, 35, -55)); |
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251 | trackManager->addPoint(Vector(1700, 45, -40)); |
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252 | trackManager->addPoint(Vector(1750, 60, -40)); |
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253 | trackManager->addPoint(Vector(1770, 80, -40)); |
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254 | trackManager->addPoint(Vector(1800, 100, -40)); |
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255 | trackManager->setDuration(10); |
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256 | |
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257 | trackManager->finalize(); |
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258 | |
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259 | |
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260 | /*monitor progress*/ |
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261 | this->glmis->step(); |
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262 | |
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263 | // LIGHT initialisation |
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264 | lightMan = LightManager::getInstance(); |
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265 | lightMan->setAmbientColor(.1,.1,.1); |
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266 | lightMan->addLight(); |
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267 | // lightMan->setAttenuation(1.0, .01, 0.0); |
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268 | // lightMan->setDiffuseColor(1,1,1); |
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269 | // lightMan->addLight(1); |
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270 | // lightMan->setPosition(20, 10, -20); |
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271 | // lightMan->setDiffuseColor(0,0,0); |
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272 | lightMan->debug(); |
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273 | |
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274 | switch(this->debugWorldNr) |
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275 | { |
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276 | /* |
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277 | this loads the hard-coded debug world. this only for simplicity and will be |
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278 | removed by a reald world-loader, which interprets a world-file. |
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279 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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280 | make whatever you want... |
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281 | */ |
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282 | case DEBUG_WORLD_0: |
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283 | { |
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284 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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285 | this->nullParent = NullParent::getInstance (); |
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286 | this->nullParent->setName ("NullParent"); |
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287 | |
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288 | // !\todo old track-system has to be removed |
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289 | |
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290 | //create helper for player |
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291 | //HelperParent* hp = new HelperParent (); |
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292 | /* the player has to be added to this helper */ |
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293 | |
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294 | // create a player |
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295 | this->localPlayer = new Player (); |
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296 | this->localPlayer->setName ("player"); |
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297 | this->spawn (this->localPlayer); |
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298 | /*monitor progress*/ |
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299 | this->glmis->step(); |
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300 | |
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301 | // bind input |
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302 | Orxonox *orx = Orxonox::getInstance (); |
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303 | orx->getLocalInput()->bind (this->localPlayer); |
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304 | |
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305 | // bind camera |
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306 | this->localCamera = new Camera(); |
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307 | this->localCamera->setName ("camera"); |
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308 | this->localCamera->lookAt(this->localPlayer); |
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309 | this->localCamera->setParent(this->localPlayer); |
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310 | |
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311 | /*monitor progress*/ |
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312 | this->glmis->step(); |
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313 | |
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314 | // Create SkySphere |
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315 | this->skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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316 | this->skySphere->setName("SkySphere"); |
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317 | this->localCamera->addChild(this->skySphere); |
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318 | this->skySphere->setMode(PNODE_MOVEMENT); |
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319 | |
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320 | /*monitor progress*/ |
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321 | this->glmis->step(); |
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322 | |
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323 | |
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324 | WorldEntity* env = new Environment(); |
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325 | env->setName ("env"); |
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326 | this->spawn(env); |
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327 | |
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328 | |
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329 | Vector* es = new Vector (10, 5, 0); |
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330 | Quaternion* qs = new Quaternion (); |
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331 | WorldEntity* pr = new Primitive(P_CYLINDER); |
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332 | pr->setName("primitive"); |
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333 | this->spawn(pr, this->localPlayer, es, qs, PNODE_MOVEMENT); |
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334 | |
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335 | |
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336 | /*monitor progress*/ |
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337 | this->glmis->step(); |
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338 | |
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339 | // trackManager->setBindSlave(env); |
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340 | PNode* tn = trackManager->getTrackNode(); |
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341 | tn->addChild(this->localPlayer); |
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342 | |
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343 | //localCamera->setParent(TrackNode::getInstance()); |
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344 | tn->addChild(this->localCamera); |
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345 | // localCamera->lookAt(tn); |
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346 | this->localPlayer->setMode(PNODE_ALL); |
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347 | //Vector* cameraOffset = new Vector (0, 5, -10); |
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348 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
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349 | |
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350 | break; |
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351 | } |
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352 | case DEBUG_WORLD_1: |
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353 | { |
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354 | lightMan->setPosition(.0, .0, .0); |
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355 | lightMan->setAttenuation(1.0, .01, 0.0); |
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356 | lightMan->setSpecularColor(1,0,0); |
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357 | this->nullParent = NullParent::getInstance (); |
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358 | this->nullParent->setName ("NullParent"); |
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359 | |
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360 | // create a player |
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361 | WorldEntity* myPlayer = new Player(); |
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362 | myPlayer->setName ("player"); |
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363 | this->spawn(myPlayer); |
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364 | this->localPlayer = myPlayer; |
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365 | |
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366 | // bind input |
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367 | Orxonox *orx = Orxonox::getInstance(); |
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368 | orx->getLocalInput()->bind (myPlayer); |
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369 | |
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370 | // bind camera |
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371 | this->localCamera = new Camera (); |
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372 | this->localCamera->setName ("camera"); |
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373 | this->localCamera->lookAt(LightManager::getInstance()->getLight(0)); |
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374 | this->localCamera->setParent(this->localPlayer); |
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375 | |
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376 | // Create SkySphere |
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377 | skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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378 | this->localPlayer->addChild(this->skySphere); |
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379 | |
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380 | Vector* es = new Vector (20, 0, 0); |
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381 | Quaternion* qs = new Quaternion (); |
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382 | WorldEntity* pr = new Primitive(P_SPHERE); |
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383 | pr->setName("primitive"); |
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384 | this->spawn(pr, this->localPlayer, es, qs, PNODE_ROTATE_AND_MOVE); |
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385 | |
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386 | lightMan->getLight(0)->setParent(trackManager->getTrackNode()); |
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387 | break; |
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388 | } |
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389 | default: |
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390 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
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391 | } |
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392 | } |
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393 | else if(this->worldName != NULL) |
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394 | { |
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395 | |
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396 | } |
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397 | |
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398 | // initialize debug coord system |
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399 | objectList = glGenLists(1); |
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400 | glNewList (objectList, GL_COMPILE); |
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401 | |
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402 | trackManager->drawGraph(.01); |
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403 | trackManager->debug(2); |
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404 | glEndList(); |
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405 | |
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406 | terrain = new Terrain("../data/worlds/newGround.obj"); |
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407 | terrain->setRelCoor(new Vector(0,-10,0)); |
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408 | this->spawn(terrain); |
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409 | |
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410 | } |
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411 | |
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412 | |
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413 | /** |
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414 | \brief initializes a new World shortly before start |
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415 | |
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416 | this is the function, that will be loaded shortly before the world is |
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417 | started |
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418 | */ |
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419 | ErrorMessage World::init() |
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420 | { |
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421 | this->bPause = false; |
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422 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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423 | cn->addToWorld(this); |
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424 | cn->enable(true); |
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425 | } |
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426 | |
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427 | |
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428 | /** |
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429 | \brief starts the World |
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430 | */ |
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431 | ErrorMessage World::start() |
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432 | { |
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433 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
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434 | this->bQuitOrxonox = false; |
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435 | this->bQuitCurrentGame = false; |
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436 | this->mainLoop(); |
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437 | } |
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438 | |
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439 | /** |
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440 | \brief stops the world. |
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441 | |
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442 | This happens, when the player decides to end the Level. |
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443 | */ |
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444 | ErrorMessage World::stop() |
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445 | { |
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446 | PRINTF(3)("World::stop() - got stop signal\n"); |
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447 | this->bQuitCurrentGame = true; |
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448 | } |
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449 | |
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450 | /** |
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451 | \brief pauses the Game |
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452 | */ |
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453 | ErrorMessage World::pause() |
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454 | { |
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455 | this->isPaused = true; |
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456 | } |
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457 | |
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458 | /** |
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459 | \brief ends the pause Phase |
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460 | */ |
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461 | ErrorMessage World::resume() |
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462 | { |
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463 | this->isPaused = false; |
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464 | } |
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465 | |
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466 | /** |
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467 | \brief destroys the World |
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468 | */ |
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469 | ErrorMessage World::destroy() |
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470 | { |
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471 | |
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472 | } |
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473 | |
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474 | /** |
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475 | \brief shows the loading screen |
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476 | */ |
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477 | void World::displayLoadScreen () |
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478 | { |
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479 | PRINTF(3)("World::displayLoadScreen - start\n"); |
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480 | |
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481 | //GLMenuImageScreen* |
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482 | this->glmis = GLMenuImageScreen::getInstance(); |
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483 | this->glmis->init(); |
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484 | this->glmis->setMaximum(10); |
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485 | this->glmis->draw(); |
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486 | |
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487 | PRINTF(3)("World::displayLoadScreen - end\n"); |
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488 | } |
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489 | |
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490 | /** |
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491 | \brief removes the loadscreen, and changes over to the game |
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492 | |
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493 | \todo take out the delay |
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494 | */ |
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495 | void World::releaseLoadScreen () |
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496 | { |
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497 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
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498 | this->glmis->setValue(this->glmis->getMaximum()); |
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499 | SDL_Delay(500); |
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500 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
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501 | } |
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502 | |
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503 | |
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504 | /** |
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505 | \brief gets the list of entities from the world |
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506 | \returns entity list |
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507 | */ |
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508 | tList<WorldEntity>* World::getEntities() |
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509 | { |
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510 | return this->entities; |
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511 | } |
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512 | |
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513 | |
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514 | /** |
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515 | \brief this returns the current game time |
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516 | \returns elapsed game time |
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517 | */ |
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518 | double World::getGameTime() |
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519 | { |
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520 | return this->gameTime; |
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521 | } |
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522 | |
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523 | |
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524 | /** |
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525 | \brief checks for collisions |
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526 | |
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527 | This method runs through all WorldEntities known to the world and checks for collisions |
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528 | between them. In case of collisions the collide() method of the corresponding entities |
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529 | is called. |
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530 | */ |
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531 | void World::collide () |
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532 | { |
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533 | /* |
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534 | List *a, *b; |
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535 | WorldEntity *aobj, *bobj; |
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536 | |
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537 | a = entities; |
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538 | |
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539 | while( a != NULL) |
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540 | { |
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541 | aobj = a->nextElement(); |
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542 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
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543 | { |
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544 | b = a->nextElement(); |
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545 | while( b != NULL ) |
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546 | { |
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547 | bobj = b->nextElement(); |
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548 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
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549 | { |
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550 | unsigned long ahitflg, bhitflg; |
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551 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
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552 | &ahitflg, &bobj->place, bobj->collisioncluster, |
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553 | &bhitflg) ); |
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554 | { |
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555 | aobj->collide (bobj, ahitflg, bhitflg); |
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556 | bobj->collide (aobj, bhitflg, ahitflg); |
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557 | } |
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558 | } |
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559 | b = b->nextElement(); |
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560 | } |
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561 | } |
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562 | a = a->enumerate(); |
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563 | } |
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564 | */ |
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565 | } |
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566 | |
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567 | /** |
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568 | \brief runs through all entities calling their draw() methods |
---|
569 | */ |
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570 | void World::draw () |
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571 | { |
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572 | /* draw entities */ |
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573 | WorldEntity* entity; |
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574 | glLoadIdentity(); |
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575 | |
---|
576 | //entity = this->entities->enumerate(); |
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577 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
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578 | entity = iterator->nextElement(); |
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579 | while( entity != NULL ) |
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580 | { |
---|
581 | if( entity->bDraw ) entity->draw(); |
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582 | //entity = this->entities->nextElement(); |
---|
583 | entity = iterator->nextElement(); |
---|
584 | } |
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585 | delete iterator; |
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586 | |
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587 | glCallList (objectList); |
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588 | //! \todo skysphere is a WorldEntity and should be inside of the world-entity-list. |
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589 | skySphere->draw(); |
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590 | |
---|
591 | testFont->printText(0, 0, 1, "orxonox_" PACKAGE_VERSION); |
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592 | |
---|
593 | lightMan->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes // |
---|
594 | } |
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595 | |
---|
596 | |
---|
597 | /** |
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598 | \brief function to put your own debug stuff into it. it can display informations about |
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599 | the current class/procedure |
---|
600 | */ |
---|
601 | void World::debug() |
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602 | { |
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603 | PRINTF(2)("debug() - starting debug\n"); |
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604 | PNode* p1 = NullParent::getInstance (); |
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605 | PNode* p2 = new PNode (new Vector(2, 2, 2), p1); |
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606 | PNode* p3 = new PNode (new Vector(4, 4, 4), p1); |
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607 | PNode* p4 = new PNode (new Vector(6, 6, 6), p2); |
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608 | |
---|
609 | p1->debug (); |
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610 | p2->debug (); |
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611 | p3->debug (); |
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612 | p4->debug (); |
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613 | |
---|
614 | p1->shiftCoor (new Vector(-1, -1, -1)); |
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615 | |
---|
616 | printf("World::debug() - shift\n"); |
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617 | p1->debug (); |
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618 | p2->debug (); |
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619 | p3->debug (); |
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620 | p4->debug (); |
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621 | |
---|
622 | p1->update (0); |
---|
623 | |
---|
624 | printf ("World::debug() - update\n"); |
---|
625 | p1->debug (); |
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626 | p2->debug (); |
---|
627 | p3->debug (); |
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628 | p4->debug (); |
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629 | |
---|
630 | p2->shiftCoor (new Vector(-1, -1, -1)); |
---|
631 | p1->update (0); |
---|
632 | |
---|
633 | p1->debug (); |
---|
634 | p2->debug (); |
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635 | p3->debug (); |
---|
636 | p4->debug (); |
---|
637 | |
---|
638 | p2->setAbsCoor (new Vector(1,2,3)); |
---|
639 | |
---|
640 | |
---|
641 | p1->update (0); |
---|
642 | |
---|
643 | p1->debug (); |
---|
644 | p2->debug (); |
---|
645 | p3->debug (); |
---|
646 | p4->debug (); |
---|
647 | |
---|
648 | delete p1; |
---|
649 | |
---|
650 | |
---|
651 | /* |
---|
652 | WorldEntity* entity; |
---|
653 | printf("counting all entities\n"); |
---|
654 | printf("World::debug() - enumerate()\n"); |
---|
655 | entity = entities->enumerate(); |
---|
656 | while( entity != NULL ) |
---|
657 | { |
---|
658 | if( entity->bDraw ) printf("got an entity\n"); |
---|
659 | entity = entities->nextElement(); |
---|
660 | } |
---|
661 | */ |
---|
662 | } |
---|
663 | |
---|
664 | |
---|
665 | /** |
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666 | \brief main loop of the world: executing all world relevant function |
---|
667 | |
---|
668 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
669 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
670 | collisions drawing everything to the screen. |
---|
671 | */ |
---|
672 | void World::mainLoop() |
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673 | { |
---|
674 | this->lastFrame = SDL_GetTicks (); |
---|
675 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
676 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
677 | { |
---|
678 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
679 | // Network |
---|
680 | this->synchronize (); |
---|
681 | // Process input |
---|
682 | this->handleInput (); |
---|
683 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
684 | break; |
---|
685 | // Process time |
---|
686 | this->tick (); |
---|
687 | // Update the state |
---|
688 | this->update (); |
---|
689 | // Process collision |
---|
690 | this->collide (); |
---|
691 | // Draw |
---|
692 | this->display (); |
---|
693 | |
---|
694 | // for( int i = 0; i < 5000000; i++) {} |
---|
695 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
---|
696 | } |
---|
697 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
698 | } |
---|
699 | |
---|
700 | |
---|
701 | /** |
---|
702 | \brief synchronize local data with remote data |
---|
703 | */ |
---|
704 | void World::synchronize () |
---|
705 | { |
---|
706 | // Get remote input |
---|
707 | // Update synchronizables |
---|
708 | } |
---|
709 | |
---|
710 | |
---|
711 | /** |
---|
712 | \brief run all input processing |
---|
713 | |
---|
714 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
715 | sdl and has its own event-passing-queue. |
---|
716 | */ |
---|
717 | void World::handleInput () |
---|
718 | { |
---|
719 | // localinput |
---|
720 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
721 | cn->process(); |
---|
722 | // remoteinput |
---|
723 | } |
---|
724 | |
---|
725 | |
---|
726 | /** |
---|
727 | \brief advance the timeline |
---|
728 | |
---|
729 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
730 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
731 | a heart-beat. |
---|
732 | */ |
---|
733 | void World::tick () |
---|
734 | { |
---|
735 | Uint32 currentFrame = SDL_GetTicks(); |
---|
736 | if(!this->bPause) |
---|
737 | { |
---|
738 | this->dt = currentFrame - this->lastFrame; |
---|
739 | |
---|
740 | if( this->dt > 0) |
---|
741 | { |
---|
742 | float fps = 1000/dt; |
---|
743 | PRINTF(3)("fps = %f\n", fps); |
---|
744 | } |
---|
745 | else |
---|
746 | { |
---|
747 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
748 | nothing. |
---|
749 | */ |
---|
750 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
---|
751 | SDL_Delay(10); |
---|
752 | this->dt = 10; |
---|
753 | } |
---|
754 | //this->timeSlice (dt); |
---|
755 | |
---|
756 | /* function to let all entities tick (iterate through list) */ |
---|
757 | float seconds = this->dt / 1000.0; |
---|
758 | this->gameTime += seconds; |
---|
759 | //entity = entities->enumerate(); |
---|
760 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
761 | WorldEntity* entity = iterator->nextElement(); |
---|
762 | while( entity != NULL) |
---|
763 | { |
---|
764 | entity->tick (seconds); |
---|
765 | entity = iterator->nextElement(); |
---|
766 | } |
---|
767 | delete iterator; |
---|
768 | //skySphere->updatePosition(localCamera->absCoordinate); |
---|
769 | |
---|
770 | /* update tick the rest */ |
---|
771 | this->trackManager->tick(this->dt); |
---|
772 | this->localCamera->tick(this->dt); |
---|
773 | this->garbageCollector->tick(seconds); |
---|
774 | } |
---|
775 | this->lastFrame = currentFrame; |
---|
776 | } |
---|
777 | |
---|
778 | |
---|
779 | /** |
---|
780 | \brief this function gives the world a consistant state |
---|
781 | |
---|
782 | after ticking (updating the world state) this will give a constistant |
---|
783 | state to the whole system. |
---|
784 | */ |
---|
785 | void World::update() |
---|
786 | { |
---|
787 | this->garbageCollector->update(); |
---|
788 | this->nullParent->update (dt); |
---|
789 | } |
---|
790 | |
---|
791 | |
---|
792 | /** |
---|
793 | \brief render the current frame |
---|
794 | |
---|
795 | clear all buffers and draw the world |
---|
796 | */ |
---|
797 | void World::display () |
---|
798 | { |
---|
799 | // clear buffer |
---|
800 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
801 | // set camera |
---|
802 | this->localCamera->apply (); |
---|
803 | // draw world |
---|
804 | this->draw(); |
---|
805 | // draw HUD |
---|
806 | /* \todo draw HUD */ |
---|
807 | // flip buffers |
---|
808 | SDL_GL_SwapBuffers(); |
---|
809 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
810 | //SDL_Flip (screen); |
---|
811 | } |
---|
812 | |
---|
813 | |
---|
814 | /** |
---|
815 | \brief add and spawn a new entity to this world |
---|
816 | \param entity to be added |
---|
817 | */ |
---|
818 | void World::spawn(WorldEntity* entity) |
---|
819 | { |
---|
820 | this->entities->add (entity); |
---|
821 | entity->postSpawn (); |
---|
822 | } |
---|
823 | |
---|
824 | |
---|
825 | /** |
---|
826 | \brief add and spawn a new entity to this world |
---|
827 | \param entity to be added |
---|
828 | \param absCoor At what coordinates to add this entity. |
---|
829 | \param absDir In which direction should it look. |
---|
830 | */ |
---|
831 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
832 | { |
---|
833 | this->entities->add (entity); |
---|
834 | |
---|
835 | entity->setAbsCoor (absCoor); |
---|
836 | entity->setAbsDir (absDir); |
---|
837 | |
---|
838 | entity->postSpawn (); |
---|
839 | } |
---|
840 | |
---|
841 | |
---|
842 | /** |
---|
843 | \brief add and spawn a new entity to this world |
---|
844 | \param entity to be added |
---|
845 | \param entity to be added to (PNode) |
---|
846 | \param At what relative coordinates to add this entity. |
---|
847 | \param In which relative direction should it look. |
---|
848 | */ |
---|
849 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
850 | Vector* relCoor, Quaternion* relDir, |
---|
851 | int parentingMode) |
---|
852 | { |
---|
853 | this->nullParent = NullParent::getInstance(); |
---|
854 | if( parentNode != NULL) |
---|
855 | { |
---|
856 | parentNode->addChild (entity); |
---|
857 | |
---|
858 | entity->setRelCoor (relCoor); |
---|
859 | entity->setRelDir (relDir); |
---|
860 | entity->setMode(parentingMode); |
---|
861 | |
---|
862 | this->entities->add (entity); |
---|
863 | |
---|
864 | entity->postSpawn (); |
---|
865 | } |
---|
866 | } |
---|
867 | |
---|
868 | |
---|
869 | |
---|
870 | /** |
---|
871 | \brief commands that the world must catch |
---|
872 | \returns false if not used by the world |
---|
873 | */ |
---|
874 | bool World::command(Command* cmd) |
---|
875 | { |
---|
876 | if( !strcmp( cmd->cmd, "view0")) this->localCamera->setViewMode(VIEW_NORMAL); |
---|
877 | else if( !strcmp( cmd->cmd, "view1")) this->localCamera->setViewMode(VIEW_BEHIND); |
---|
878 | else if( !strcmp( cmd->cmd, "view2")) this->localCamera->setViewMode(VIEW_FRONT); |
---|
879 | else if( !strcmp( cmd->cmd, "view3")) this->localCamera->setViewMode(VIEW_LEFT); |
---|
880 | else if( !strcmp( cmd->cmd, "view4")) this->localCamera->setViewMode(VIEW_RIGHT); |
---|
881 | else if( !strcmp( cmd->cmd, "view5")) this->localCamera->setViewMode(VIEW_TOP); |
---|
882 | |
---|
883 | return false; |
---|
884 | } |
---|
885 | |
---|