1 | |
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2 | /* |
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3 | orxonox - the future of 3D-vertical-scrollers |
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4 | |
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5 | Copyright (C) 2004 orx |
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6 | |
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7 | This program is free software; you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation; either version 2, or (at your option) |
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10 | any later version. |
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11 | |
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12 | ### File Specific: |
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13 | main-programmer: Patrick Boenzli |
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14 | co-programmer: Christian Meyer |
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15 | */ |
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16 | |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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18 | |
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19 | #include "world.h" |
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20 | |
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21 | #include "orxonox.h" |
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22 | |
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23 | #include "p_node.h" |
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24 | #include "null_parent.h" |
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25 | #include "helper_parent.h" |
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26 | #include "track_node.h" |
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27 | #include "world_entity.h" |
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28 | #include "player.h" |
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29 | #include "camera.h" |
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30 | #include "environment.h" |
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31 | #include "skysphere.h" |
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32 | #include "satellite.h" |
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33 | #include "terrain.h" |
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34 | #include "light.h" |
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35 | |
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36 | #include "track_manager.h" |
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37 | #include "garbage_collector.h" |
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38 | #include "simple_animation.h" |
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39 | |
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40 | #include "command_node.h" |
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41 | #include "glmenu_imagescreen.h" |
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42 | #include "fontset.h" |
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43 | #include "list.h" |
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44 | |
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45 | |
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46 | |
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47 | using namespace std; |
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48 | |
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49 | |
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50 | WorldInterface* WorldInterface::singletonRef = 0; |
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51 | |
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52 | |
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53 | /** |
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54 | \brief private constructor because of singleton |
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55 | */ |
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56 | WorldInterface::WorldInterface() |
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57 | { |
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58 | this->worldIsInitialized = false; |
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59 | this->worldReference = NULL; |
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60 | } |
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61 | |
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62 | /** |
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63 | \brief public deconstructor |
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64 | */ |
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65 | WorldInterface::~WorldInterface() |
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66 | { |
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67 | this->singletonRef = NULL; |
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68 | this->worldIsInitialized = false; |
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69 | this->worldReference = NULL; |
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70 | } |
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71 | |
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72 | /** |
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73 | \brief gets the singleton instance |
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74 | \returns singleton instance |
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75 | */ |
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76 | WorldInterface* WorldInterface::getInstance() |
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77 | { |
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78 | if( singletonRef == NULL) |
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79 | singletonRef = new WorldInterface(); |
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80 | return singletonRef; |
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81 | } |
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82 | |
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83 | |
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84 | /** |
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85 | \brief initializes the interface |
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86 | \param reference to the world |
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87 | |
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88 | if the worldinterface is not initilizes, there wont be any |
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89 | useable interface |
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90 | */ |
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91 | void WorldInterface::init(World* world) |
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92 | { |
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93 | this->worldReference = world; |
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94 | if( world != NULL) |
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95 | { |
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96 | this->worldIsInitialized = true; |
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97 | PRINTF(3)("WorldInterface up and running\n"); |
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98 | } |
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99 | } |
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100 | |
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101 | |
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102 | /** |
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103 | \brief gets the entity list from the world |
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104 | \return entity list |
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105 | */ |
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106 | tList<WorldEntity>* WorldInterface::getEntityList() |
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107 | { |
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108 | if( this->worldIsInitialized) |
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109 | return this->worldReference->getEntities(); |
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110 | PRINT(1)("Someone tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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111 | return NULL; |
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112 | } |
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113 | |
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114 | |
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115 | |
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116 | /** |
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117 | \brief create a new World |
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118 | |
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119 | This creates a new empty world! |
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120 | */ |
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121 | World::World (char* name) |
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122 | { |
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123 | this->init(name, -1); |
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124 | //NullParent* np = NullParent::getInstance(); |
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125 | } |
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126 | |
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127 | /** |
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128 | \brief creates a new World... |
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129 | \param worldID with this ID |
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130 | */ |
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131 | World::World (int worldID) |
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132 | { |
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133 | this->init(NULL, worldID); |
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134 | } |
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135 | |
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136 | /** |
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137 | \brief remove the World from memory |
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138 | |
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139 | delete everything explicitly, that isn't contained in the parenting tree! |
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140 | things contained in the tree are deleted automaticaly |
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141 | */ |
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142 | World::~World () |
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143 | { |
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144 | PRINTF(3)("World::~World() - deleting current world\n"); |
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145 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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146 | cn->unbind(this->localPlayer); |
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147 | cn->reset(); |
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148 | |
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149 | ResourceManager::getInstance()->debug(); |
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150 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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151 | ResourceManager::getInstance()->debug(); |
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152 | |
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153 | delete WorldInterface::getInstance(); |
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154 | |
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155 | delete this->nullParent; |
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156 | delete this->entities; |
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157 | delete this->lightMan; |
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158 | delete this->trackManager; |
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159 | |
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160 | delete this->simpleAnimation; |
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161 | //delete garbagecollecor |
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162 | //delete animator |
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163 | } |
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164 | |
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165 | /** |
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166 | \brief initializes the world. |
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167 | |
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168 | set all stuff here that is world generic and does not use to much memory |
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169 | because the real init() function StoryEntity::init() will be called |
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170 | shortly before start of the game. |
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171 | since all worlds are initiated/referenced before they will be started. |
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172 | NO LEVEL LOADING HERE - NEVER! |
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173 | */ |
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174 | void World::init(char* name, int worldID) |
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175 | { |
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176 | this->setClassName ("World"); |
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177 | |
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178 | this->worldName = name; |
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179 | this->debugWorldNr = worldID; |
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180 | this->entities = new tList<WorldEntity>(); |
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181 | } |
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182 | |
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183 | |
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184 | /** |
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185 | \brief this is executed before load |
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186 | |
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187 | since the load function sometimes needs data, that has been init before |
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188 | the load and after the proceeding storyentity has finished |
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189 | */ |
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190 | ErrorMessage World::preLoad() |
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191 | { |
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192 | /* init the world interface */ |
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193 | WorldInterface* wi = WorldInterface::getInstance(); |
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194 | wi->init(this); |
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195 | this->garbageCollector = GarbageCollector::getInstance(); |
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196 | this->simpleAnimation = SimpleAnimation::getInstance(); |
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197 | } |
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198 | |
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199 | |
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200 | /** |
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201 | \brief loads the World by initializing all resources, and set their default values. |
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202 | */ |
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203 | ErrorMessage World::load() |
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204 | { |
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205 | // BezierCurve* tmpCurve = new BezierCurve(); |
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206 | if(this->debugWorldNr != -1) |
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207 | { |
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208 | // initializing Font |
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209 | testFont = new FontSet(); |
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210 | testFont->buildFont("../data/pictures/font.tga"); |
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211 | this->glmis->step(); |
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212 | |
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213 | // initializing the TrackManager |
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214 | trackManager = TrackManager::getInstance(); |
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215 | //trackManager->addPoint(Vector(0,0,0)); |
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216 | trackManager->addPoint(Vector(150, -35, 5)); |
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217 | trackManager->addPoint(Vector(200,-35, 5)); |
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218 | trackManager->addPoint(Vector(250, -35, 5)); |
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219 | trackManager->addPoint(Vector(320,-33,-.55)); |
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220 | trackManager->setDuration(2); |
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221 | trackManager->setSavePoint(); |
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222 | |
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223 | trackManager->addPoint(Vector(410, 0, 0)); |
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224 | trackManager->addPoint(Vector(510, 20, -10)); |
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225 | trackManager->addPoint(Vector(550, 20, -10)); |
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226 | trackManager->addPoint(Vector(570, 20, -10)); |
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227 | trackManager->setDuration(5); |
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228 | |
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229 | int fork11, fork12; |
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230 | trackManager->fork(2, &fork11, &fork12); |
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231 | trackManager->workOn(fork11); |
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232 | trackManager->addPoint(Vector(640, 25, -30)); |
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233 | trackManager->addPoint(Vector(700, 40, -120)); |
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234 | trackManager->addPoint(Vector(800, 50, -150)); |
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235 | trackManager->addPoint(Vector(900, 60, -100)); |
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236 | trackManager->addPoint(Vector(900, 60, -70)); |
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237 | trackManager->addPoint(Vector(990, 65, -15)); |
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238 | trackManager->addPoint(Vector(1050, 65, -10)); |
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239 | trackManager->addPoint(Vector(1100, 65, -20)); |
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240 | trackManager->setDuration(10); |
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241 | |
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242 | trackManager->workOn(fork12); |
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243 | trackManager->addPoint(Vector(640, 25, 20)); |
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244 | trackManager->addPoint(Vector(670, 50, 120)); |
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245 | trackManager->addPoint(Vector(700, 70, 80)); |
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246 | trackManager->addPoint(Vector(800, 70, 65)); |
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247 | trackManager->addPoint(Vector(850, 65, 65)); |
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248 | trackManager->addPoint(Vector(920, 35, 40)); |
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249 | trackManager->addPoint(Vector(945, 40, 40)); |
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250 | trackManager->addPoint(Vector(970, 24, 40)); |
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251 | trackManager->addPoint(Vector(1000, 40, -7)); |
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252 | trackManager->setDuration(10); |
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253 | |
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254 | |
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255 | trackManager->join(2, fork11, fork12); |
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256 | |
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257 | trackManager->workOn(5); |
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258 | trackManager->addPoint(Vector(1200, 60, -50)); |
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259 | trackManager->addPoint(Vector(1300, 50, -50)); |
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260 | trackManager->addPoint(Vector(1400, 40, -50)); |
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261 | trackManager->addPoint(Vector(1500, 40, -60)); |
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262 | trackManager->addPoint(Vector(1600, 35, -55)); |
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263 | trackManager->addPoint(Vector(1700, 45, -40)); |
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264 | trackManager->addPoint(Vector(1750, 60, -40)); |
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265 | trackManager->addPoint(Vector(1770, 80, -40)); |
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266 | trackManager->addPoint(Vector(1800, 100, -40)); |
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267 | trackManager->setDuration(10); |
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268 | |
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269 | trackManager->finalize(); |
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270 | |
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271 | |
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272 | /*monitor progress*/ |
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273 | this->glmis->step(); |
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274 | |
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275 | // LIGHT initialisation |
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276 | lightMan = LightManager::getInstance(); |
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277 | lightMan->setAmbientColor(.1,.1,.1); |
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278 | lightMan->addLight(); |
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279 | // lightMan->setAttenuation(1.0, .01, 0.0); |
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280 | // lightMan->setDiffuseColor(1,1,1); |
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281 | // lightMan->addLight(1); |
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282 | // lightMan->setPosition(20, 10, -20); |
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283 | // lightMan->setDiffuseColor(0,0,0); |
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284 | lightMan->debug(); |
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285 | |
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286 | switch(this->debugWorldNr) |
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287 | { |
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288 | /* |
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289 | this loads the hard-coded debug world. this only for simplicity and will be |
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290 | removed by a reald world-loader, which interprets a world-file. |
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291 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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292 | make whatever you want... |
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293 | */ |
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294 | case DEBUG_WORLD_0: |
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295 | { |
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296 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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297 | this->nullParent = NullParent::getInstance (); |
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298 | this->nullParent->setName ("NullParent"); |
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299 | |
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300 | // !\todo old track-system has to be removed |
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301 | |
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302 | //create helper for player |
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303 | //HelperParent* hp = new HelperParent (); |
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304 | /* the player has to be added to this helper */ |
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305 | |
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306 | // create a player |
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307 | this->localPlayer = new Player (); |
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308 | this->localPlayer->setName ("player"); |
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309 | this->spawn (this->localPlayer); |
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310 | /*monitor progress*/ |
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311 | //this->glmis->step(); |
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312 | this->glmis->step(); |
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313 | |
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314 | // bind input |
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315 | Orxonox *orx = Orxonox::getInstance (); |
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316 | orx->getLocalInput()->bind (this->localPlayer); |
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317 | |
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318 | // bind camera |
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319 | this->localCamera = new Camera(); |
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320 | this->localCamera->setName ("camera"); |
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321 | this->localCamera->lookAt(this->localPlayer); |
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322 | this->localCamera->setParent(this->localPlayer); |
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323 | |
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324 | /*monitor progress*/ |
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325 | this->glmis->step(); |
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326 | |
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327 | // Create SkySphere |
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328 | this->skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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329 | this->skySphere->setName("SkySphere"); |
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330 | this->localCamera->addChild(this->skySphere); |
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331 | this->skySphere->setMode(PNODE_MOVEMENT); |
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332 | |
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333 | /*monitor progress*/ |
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334 | this->glmis->step(); |
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335 | |
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336 | |
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337 | WorldEntity* env = new Environment(); |
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338 | env->setName ("env"); |
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339 | this->spawn(env); |
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340 | |
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341 | |
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342 | /* |
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343 | Vector* es = new Vector (10, 5, 0); |
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344 | Quaternion* qs = new Quaternion (); |
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345 | WorldEntity* pr = new Primitive(P_CYLINDER); |
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346 | pr->setName("primitive"); |
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347 | this->spawn(pr, this->localPlayer, es, qs, PNODE_MOVEMENT); |
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348 | */ |
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349 | |
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350 | /*monitor progress*/ |
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351 | this->glmis->step(); |
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352 | |
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353 | // trackManager->setBindSlave(env); |
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354 | PNode* tn = trackManager->getTrackNode(); |
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355 | tn->addChild(this->localPlayer); |
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356 | |
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357 | //localCamera->setParent(TrackNode::getInstance()); |
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358 | tn->addChild(this->localCamera); |
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359 | // localCamera->lookAt(tn); |
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360 | this->localPlayer->setMode(PNODE_ALL); |
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361 | //Vector* cameraOffset = new Vector (0, 5, -10); |
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362 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
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363 | this->glmis->step(); |
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364 | |
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365 | break; |
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366 | } |
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367 | case DEBUG_WORLD_1: |
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368 | { |
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369 | lightMan->setPosition(.0, .0, .0); |
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370 | lightMan->setAttenuation(1.0, .01, 0.0); |
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371 | lightMan->setSpecularColor(1,0,0); |
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372 | this->nullParent = NullParent::getInstance (); |
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373 | this->nullParent->setName ("NullParent"); |
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374 | |
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375 | // create a player |
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376 | WorldEntity* myPlayer = new Player(); |
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377 | myPlayer->setName ("player"); |
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378 | this->spawn(myPlayer); |
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379 | this->localPlayer = myPlayer; |
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380 | |
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381 | // bind input |
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382 | Orxonox *orx = Orxonox::getInstance(); |
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383 | orx->getLocalInput()->bind (myPlayer); |
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384 | |
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385 | // bind camera |
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386 | this->localCamera = new Camera (); |
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387 | this->localCamera->setName ("camera"); |
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388 | this->localCamera->lookAt(LightManager::getInstance()->getLight(0)); |
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389 | this->localCamera->setParent(this->localPlayer); |
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390 | |
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391 | // Create SkySphere |
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392 | skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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393 | this->localPlayer->addChild(this->skySphere); |
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394 | |
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395 | Vector* es = new Vector (20, 0, 0); |
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396 | Quaternion* qs = new Quaternion (); |
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397 | |
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398 | lightMan->getLight(0)->setParent(trackManager->getTrackNode()); |
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399 | break; |
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400 | } |
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401 | case DEBUG_WORLD_2: |
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402 | { |
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403 | lightMan->setAmbientColor(.1,.1,.1); |
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404 | lightMan->addLight(); |
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405 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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406 | this->nullParent = NullParent::getInstance (); |
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407 | this->nullParent->setName ("NullParent"); |
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408 | |
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409 | // !\todo old track-system has to be removed |
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410 | |
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411 | //create helper for player |
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412 | //HelperParent* hp = new HelperParent (); |
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413 | /* the player has to be added to this helper */ |
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414 | |
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415 | // create a player |
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416 | this->localPlayer = new Player (); |
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417 | this->localPlayer->setName ("player"); |
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418 | this->spawn (this->localPlayer); |
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419 | /*monitor progress*/ |
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420 | //this->glmis->step(); |
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421 | this->glmis->step(); |
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422 | |
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423 | // bind input |
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424 | Orxonox *orx = Orxonox::getInstance (); |
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425 | orx->getLocalInput()->bind (this->localPlayer); |
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426 | |
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427 | // bind camera |
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428 | this->localCamera = new Camera(); |
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429 | this->localCamera->setName ("camera"); |
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430 | this->localCamera->lookAt(this->localPlayer); |
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431 | this->localCamera->setParent(this->localPlayer); |
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432 | |
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433 | /*monitor progress*/ |
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434 | this->glmis->step(); |
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435 | |
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436 | // Create SkySphere |
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437 | this->skySphere = new Skysphere("../data/pictures/sky-replace.jpg"); |
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438 | this->skySphere->setName("SkySphere"); |
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439 | this->localCamera->addChild(this->skySphere); |
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440 | this->skySphere->setMode(PNODE_MOVEMENT); |
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441 | |
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442 | /*monitor progress*/ |
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443 | this->glmis->step(); |
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444 | |
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445 | |
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446 | WorldEntity* baseNode = new Satellite(Vector(1,0,1), 1.2); |
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447 | this->localPlayer->addChild(baseNode); |
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448 | baseNode->setRelCoor(new Vector(10.0, 2.0, 1.0)); |
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449 | this->spawn(baseNode); |
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450 | |
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451 | WorldEntity* secondNode = new Satellite(Vector(0,0,1), 2.0); |
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452 | baseNode->addChild(secondNode); |
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453 | secondNode->setRelCoor(new Vector(0.0, 0.0, 3.0)); |
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454 | this->spawn(secondNode); |
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455 | |
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456 | |
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457 | WorldEntity* thirdNode = new Satellite(Vector(0,0,1), 1.0); |
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458 | secondNode->addChild(thirdNode); |
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459 | thirdNode->setRelCoor(new Vector(2.0, 0.0, 0.0)); |
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460 | this->spawn(thirdNode); |
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461 | |
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462 | |
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463 | |
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464 | |
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465 | |
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466 | WorldEntity* b = new Environment(); |
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467 | this->localPlayer->addChild(b); |
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468 | b->setRelCoor(new Vector(10.0, 1.0, 1.0)); |
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469 | this->spawn(b); |
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470 | |
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471 | |
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472 | WorldEntity* c = new Environment(); |
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473 | this->localPlayer->addChild(c); |
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474 | c->setRelCoor(new Vector(10.0, 2.0, -1.0)); |
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475 | this->spawn(c); |
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476 | |
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477 | |
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478 | KeyFrame* f1 = new KeyFrame; |
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479 | f1->position = new Vector(-1.1, 0.0, 2.6); |
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480 | f1->direction = new Quaternion(); |
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481 | f1->time = 1.0; |
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482 | f1->mode = NEG_EXP; |
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483 | |
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484 | |
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485 | KeyFrame* f2 = new KeyFrame; |
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486 | f2->position = new Vector(-2.1, 0.0, 2.6); |
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487 | f2->direction = new Quaternion(); |
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488 | f2->time = 0.1; |
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489 | f2->mode = NEG_EXP; |
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490 | |
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491 | KeyFrame* f3 = new KeyFrame; |
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492 | f3->position = new Vector(10.0, 2.0, -1.0); |
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493 | f3->direction = new Quaternion(); |
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494 | f3->time = 0.2; |
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495 | f3->mode = NEG_EXP; |
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496 | |
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497 | KeyFrame* f4 = new KeyFrame; |
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498 | f4->position = new Vector(10.0, 5.0, -1.0); |
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499 | f4->direction = new Quaternion(); |
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500 | f4->time = 1.0; |
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501 | f4->mode = NEG_EXP; |
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502 | |
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503 | |
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504 | |
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505 | this->simpleAnimation->animatorBegin(); |
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506 | this->simpleAnimation->selectObject(b); |
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507 | this->simpleAnimation->setAnimationMode(SINGLE); |
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508 | this->simpleAnimation->addKeyFrame(f1); |
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509 | this->simpleAnimation->addKeyFrame(f2); |
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510 | this->simpleAnimation->start(); |
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511 | this->simpleAnimation->selectObject(c); |
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512 | this->simpleAnimation->addKeyFrame(f3); |
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513 | this->simpleAnimation->addKeyFrame(f4); |
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514 | this->simpleAnimation->start(); |
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515 | this->simpleAnimation->animatorEnd(); |
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516 | |
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517 | |
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518 | /* |
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519 | Vector* es = new Vector (10, 5, 0); |
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520 | Quaternion* qs = new Quaternion (); |
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521 | WorldEntity* pr = new Primitive(P_CYLINDER); |
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522 | pr->setName("primitive"); |
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523 | this->spawn(pr, this->localPlayer, es, qs, PNODE_MOVEMENT); |
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524 | */ |
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525 | |
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526 | /*monitor progress*/ |
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527 | this->glmis->step(); |
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528 | |
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529 | // trackManager->setBindSlave(env); |
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530 | PNode* tn = trackManager->getTrackNode(); |
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531 | tn->addChild(this->localPlayer); |
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532 | |
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533 | //localCamera->setParent(TrackNode::getInstance()); |
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534 | tn->addChild(this->localCamera); |
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535 | // localCamera->lookAt(tn); |
---|
536 | this->localPlayer->setMode(PNODE_ALL); |
---|
537 | //Vector* cameraOffset = new Vector (0, 5, -10); |
---|
538 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
---|
539 | this->glmis->step(); |
---|
540 | |
---|
541 | break; |
---|
542 | } |
---|
543 | default: |
---|
544 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
---|
545 | } |
---|
546 | } |
---|
547 | else if(this->worldName != NULL) |
---|
548 | { |
---|
549 | |
---|
550 | } |
---|
551 | |
---|
552 | // initialize debug coord system |
---|
553 | objectList = glGenLists(1); |
---|
554 | glNewList (objectList, GL_COMPILE); |
---|
555 | |
---|
556 | trackManager->drawGraph(.01); |
---|
557 | trackManager->debug(2); |
---|
558 | glEndList(); |
---|
559 | |
---|
560 | terrain = new Terrain("../data/worlds/newGround.obj"); |
---|
561 | terrain->setRelCoor(new Vector(0,-10,0)); |
---|
562 | this->spawn(terrain); |
---|
563 | |
---|
564 | } |
---|
565 | |
---|
566 | |
---|
567 | /** |
---|
568 | \brief initializes a new World shortly before start |
---|
569 | |
---|
570 | this is the function, that will be loaded shortly before the world is |
---|
571 | started |
---|
572 | */ |
---|
573 | ErrorMessage World::init() |
---|
574 | { |
---|
575 | this->bPause = false; |
---|
576 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
577 | cn->addToWorld(this); |
---|
578 | cn->enable(true); |
---|
579 | } |
---|
580 | |
---|
581 | |
---|
582 | /** |
---|
583 | \brief starts the World |
---|
584 | */ |
---|
585 | ErrorMessage World::start() |
---|
586 | { |
---|
587 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
588 | this->bQuitOrxonox = false; |
---|
589 | this->bQuitCurrentGame = false; |
---|
590 | this->mainLoop(); |
---|
591 | } |
---|
592 | |
---|
593 | /** |
---|
594 | \brief stops the world. |
---|
595 | |
---|
596 | This happens, when the player decides to end the Level. |
---|
597 | */ |
---|
598 | ErrorMessage World::stop() |
---|
599 | { |
---|
600 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
601 | this->bQuitCurrentGame = true; |
---|
602 | } |
---|
603 | |
---|
604 | /** |
---|
605 | \brief pauses the Game |
---|
606 | */ |
---|
607 | ErrorMessage World::pause() |
---|
608 | { |
---|
609 | this->isPaused = true; |
---|
610 | } |
---|
611 | |
---|
612 | /** |
---|
613 | \brief ends the pause Phase |
---|
614 | */ |
---|
615 | ErrorMessage World::resume() |
---|
616 | { |
---|
617 | this->isPaused = false; |
---|
618 | } |
---|
619 | |
---|
620 | /** |
---|
621 | \brief destroys the World |
---|
622 | */ |
---|
623 | ErrorMessage World::destroy() |
---|
624 | { |
---|
625 | |
---|
626 | } |
---|
627 | |
---|
628 | /** |
---|
629 | \brief shows the loading screen |
---|
630 | */ |
---|
631 | void World::displayLoadScreen () |
---|
632 | { |
---|
633 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
634 | |
---|
635 | //GLMenuImageScreen* |
---|
636 | this->glmis = GLMenuImageScreen::getInstance(); |
---|
637 | this->glmis->init(); |
---|
638 | this->glmis->setMaximum(8); |
---|
639 | this->glmis->draw(); |
---|
640 | |
---|
641 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
642 | } |
---|
643 | |
---|
644 | /** |
---|
645 | \brief removes the loadscreen, and changes over to the game |
---|
646 | |
---|
647 | \todo take out the delay |
---|
648 | */ |
---|
649 | void World::releaseLoadScreen () |
---|
650 | { |
---|
651 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
652 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
653 | //SDL_Delay(500); |
---|
654 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
655 | } |
---|
656 | |
---|
657 | |
---|
658 | /** |
---|
659 | \brief gets the list of entities from the world |
---|
660 | \returns entity list |
---|
661 | */ |
---|
662 | tList<WorldEntity>* World::getEntities() |
---|
663 | { |
---|
664 | return this->entities; |
---|
665 | } |
---|
666 | |
---|
667 | |
---|
668 | /** |
---|
669 | \brief this returns the current game time |
---|
670 | \returns elapsed game time |
---|
671 | */ |
---|
672 | double World::getGameTime() |
---|
673 | { |
---|
674 | return this->gameTime; |
---|
675 | } |
---|
676 | |
---|
677 | |
---|
678 | /** |
---|
679 | \brief checks for collisions |
---|
680 | |
---|
681 | This method runs through all WorldEntities known to the world and checks for collisions |
---|
682 | between them. In case of collisions the collide() method of the corresponding entities |
---|
683 | is called. |
---|
684 | */ |
---|
685 | void World::collide () |
---|
686 | { |
---|
687 | /* |
---|
688 | List *a, *b; |
---|
689 | WorldEntity *aobj, *bobj; |
---|
690 | |
---|
691 | a = entities; |
---|
692 | |
---|
693 | while( a != NULL) |
---|
694 | { |
---|
695 | aobj = a->nextElement(); |
---|
696 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
---|
697 | { |
---|
698 | b = a->nextElement(); |
---|
699 | while( b != NULL ) |
---|
700 | { |
---|
701 | bobj = b->nextElement(); |
---|
702 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
---|
703 | { |
---|
704 | unsigned long ahitflg, bhitflg; |
---|
705 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
---|
706 | &ahitflg, &bobj->place, bobj->collisioncluster, |
---|
707 | &bhitflg) ); |
---|
708 | { |
---|
709 | aobj->collide (bobj, ahitflg, bhitflg); |
---|
710 | bobj->collide (aobj, bhitflg, ahitflg); |
---|
711 | } |
---|
712 | } |
---|
713 | b = b->nextElement(); |
---|
714 | } |
---|
715 | } |
---|
716 | a = a->enumerate(); |
---|
717 | } |
---|
718 | */ |
---|
719 | } |
---|
720 | |
---|
721 | /** |
---|
722 | \brief runs through all entities calling their draw() methods |
---|
723 | */ |
---|
724 | void World::draw () |
---|
725 | { |
---|
726 | /* draw entities */ |
---|
727 | WorldEntity* entity; |
---|
728 | glLoadIdentity(); |
---|
729 | |
---|
730 | //entity = this->entities->enumerate(); |
---|
731 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
732 | entity = iterator->nextElement(); |
---|
733 | while( entity != NULL ) |
---|
734 | { |
---|
735 | if( entity->bDraw ) entity->draw(); |
---|
736 | //entity = this->entities->nextElement(); |
---|
737 | entity = iterator->nextElement(); |
---|
738 | } |
---|
739 | delete iterator; |
---|
740 | |
---|
741 | glCallList (objectList); |
---|
742 | //! \todo skysphere is a WorldEntity and should be inside of the world-entity-list. |
---|
743 | skySphere->draw(); |
---|
744 | |
---|
745 | testFont->printText(0, 0, 1, "orxonox_" PACKAGE_VERSION); |
---|
746 | |
---|
747 | lightMan->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes // |
---|
748 | } |
---|
749 | |
---|
750 | |
---|
751 | /** |
---|
752 | \brief function to put your own debug stuff into it. it can display informations about |
---|
753 | the current class/procedure |
---|
754 | */ |
---|
755 | void World::debug() |
---|
756 | { |
---|
757 | PRINTF(2)("debug() - starting debug\n"); |
---|
758 | PNode* p1 = NullParent::getInstance (); |
---|
759 | PNode* p2 = new PNode (new Vector(2, 2, 2), p1); |
---|
760 | PNode* p3 = new PNode (new Vector(4, 4, 4), p1); |
---|
761 | PNode* p4 = new PNode (new Vector(6, 6, 6), p2); |
---|
762 | |
---|
763 | p1->debug (); |
---|
764 | p2->debug (); |
---|
765 | p3->debug (); |
---|
766 | p4->debug (); |
---|
767 | |
---|
768 | p1->shiftCoor (new Vector(-1, -1, -1)); |
---|
769 | |
---|
770 | printf("World::debug() - shift\n"); |
---|
771 | p1->debug (); |
---|
772 | p2->debug (); |
---|
773 | p3->debug (); |
---|
774 | p4->debug (); |
---|
775 | |
---|
776 | p1->update (0); |
---|
777 | |
---|
778 | printf ("World::debug() - update\n"); |
---|
779 | p1->debug (); |
---|
780 | p2->debug (); |
---|
781 | p3->debug (); |
---|
782 | p4->debug (); |
---|
783 | |
---|
784 | p2->shiftCoor (new Vector(-1, -1, -1)); |
---|
785 | p1->update (0); |
---|
786 | |
---|
787 | p1->debug (); |
---|
788 | p2->debug (); |
---|
789 | p3->debug (); |
---|
790 | p4->debug (); |
---|
791 | |
---|
792 | p2->setAbsCoor (new Vector(1,2,3)); |
---|
793 | |
---|
794 | |
---|
795 | p1->update (0); |
---|
796 | |
---|
797 | p1->debug (); |
---|
798 | p2->debug (); |
---|
799 | p3->debug (); |
---|
800 | p4->debug (); |
---|
801 | |
---|
802 | delete p1; |
---|
803 | |
---|
804 | |
---|
805 | /* |
---|
806 | WorldEntity* entity; |
---|
807 | printf("counting all entities\n"); |
---|
808 | printf("World::debug() - enumerate()\n"); |
---|
809 | entity = entities->enumerate(); |
---|
810 | while( entity != NULL ) |
---|
811 | { |
---|
812 | if( entity->bDraw ) printf("got an entity\n"); |
---|
813 | entity = entities->nextElement(); |
---|
814 | } |
---|
815 | */ |
---|
816 | } |
---|
817 | |
---|
818 | |
---|
819 | /** |
---|
820 | \brief main loop of the world: executing all world relevant function |
---|
821 | |
---|
822 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
823 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
824 | collisions drawing everything to the screen. |
---|
825 | */ |
---|
826 | void World::mainLoop() |
---|
827 | { |
---|
828 | this->lastFrame = SDL_GetTicks (); |
---|
829 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
830 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
831 | { |
---|
832 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
833 | // Network |
---|
834 | this->synchronize (); |
---|
835 | // Process input |
---|
836 | this->handleInput (); |
---|
837 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
838 | break; |
---|
839 | // Process time |
---|
840 | this->tick (); |
---|
841 | // Update the state |
---|
842 | this->update (); |
---|
843 | // Process collision |
---|
844 | this->collide (); |
---|
845 | // Draw |
---|
846 | this->display (); |
---|
847 | |
---|
848 | // for( int i = 0; i < 5000000; i++) {} |
---|
849 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
---|
850 | } |
---|
851 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
852 | } |
---|
853 | |
---|
854 | |
---|
855 | /** |
---|
856 | \brief synchronize local data with remote data |
---|
857 | */ |
---|
858 | void World::synchronize () |
---|
859 | { |
---|
860 | // Get remote input |
---|
861 | // Update synchronizables |
---|
862 | } |
---|
863 | |
---|
864 | |
---|
865 | /** |
---|
866 | \brief run all input processing |
---|
867 | |
---|
868 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
869 | sdl and has its own event-passing-queue. |
---|
870 | */ |
---|
871 | void World::handleInput () |
---|
872 | { |
---|
873 | // localinput |
---|
874 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
875 | cn->process(); |
---|
876 | // remoteinput |
---|
877 | } |
---|
878 | |
---|
879 | |
---|
880 | /** |
---|
881 | \brief advance the timeline |
---|
882 | |
---|
883 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
884 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
885 | a heart-beat. |
---|
886 | */ |
---|
887 | void World::tick () |
---|
888 | { |
---|
889 | Uint32 currentFrame = SDL_GetTicks(); |
---|
890 | if(!this->bPause) |
---|
891 | { |
---|
892 | this->dt = currentFrame - this->lastFrame; |
---|
893 | |
---|
894 | if( this->dt > 0) |
---|
895 | { |
---|
896 | float fps = 1000/dt; |
---|
897 | PRINTF(3)("fps = %f\n", fps); |
---|
898 | } |
---|
899 | else |
---|
900 | { |
---|
901 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
902 | nothing. |
---|
903 | */ |
---|
904 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
---|
905 | SDL_Delay(10); |
---|
906 | this->dt = 10; |
---|
907 | } |
---|
908 | //this->timeSlice (dt); |
---|
909 | |
---|
910 | /* function to let all entities tick (iterate through list) */ |
---|
911 | float seconds = this->dt / 1000.0; |
---|
912 | this->gameTime += seconds; |
---|
913 | //entity = entities->enumerate(); |
---|
914 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
915 | WorldEntity* entity = iterator->nextElement(); |
---|
916 | while( entity != NULL) |
---|
917 | { |
---|
918 | entity->tick (seconds); |
---|
919 | entity = iterator->nextElement(); |
---|
920 | } |
---|
921 | delete iterator; |
---|
922 | //skySphere->updatePosition(localCamera->absCoordinate); |
---|
923 | |
---|
924 | /* update tick the rest */ |
---|
925 | this->trackManager->tick(this->dt); |
---|
926 | this->localCamera->tick(this->dt); |
---|
927 | this->garbageCollector->tick(seconds); |
---|
928 | this->simpleAnimation->tick(seconds); |
---|
929 | } |
---|
930 | this->lastFrame = currentFrame; |
---|
931 | } |
---|
932 | |
---|
933 | |
---|
934 | /** |
---|
935 | \brief this function gives the world a consistant state |
---|
936 | |
---|
937 | after ticking (updating the world state) this will give a constistant |
---|
938 | state to the whole system. |
---|
939 | */ |
---|
940 | void World::update() |
---|
941 | { |
---|
942 | this->garbageCollector->update(); |
---|
943 | this->nullParent->update (dt); |
---|
944 | } |
---|
945 | |
---|
946 | |
---|
947 | /** |
---|
948 | \brief render the current frame |
---|
949 | |
---|
950 | clear all buffers and draw the world |
---|
951 | */ |
---|
952 | void World::display () |
---|
953 | { |
---|
954 | // clear buffer |
---|
955 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
956 | // set camera |
---|
957 | this->localCamera->apply (); |
---|
958 | // draw world |
---|
959 | this->draw(); |
---|
960 | // draw HUD |
---|
961 | /* \todo draw HUD */ |
---|
962 | // flip buffers |
---|
963 | SDL_GL_SwapBuffers(); |
---|
964 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
965 | //SDL_Flip (screen); |
---|
966 | } |
---|
967 | |
---|
968 | |
---|
969 | /** |
---|
970 | \brief add and spawn a new entity to this world |
---|
971 | \param entity to be added |
---|
972 | */ |
---|
973 | void World::spawn(WorldEntity* entity) |
---|
974 | { |
---|
975 | this->entities->add (entity); |
---|
976 | entity->postSpawn (); |
---|
977 | } |
---|
978 | |
---|
979 | |
---|
980 | /** |
---|
981 | \brief add and spawn a new entity to this world |
---|
982 | \param entity to be added |
---|
983 | \param absCoor At what coordinates to add this entity. |
---|
984 | \param absDir In which direction should it look. |
---|
985 | */ |
---|
986 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
987 | { |
---|
988 | this->entities->add (entity); |
---|
989 | |
---|
990 | entity->setAbsCoor (absCoor); |
---|
991 | entity->setAbsDir (absDir); |
---|
992 | |
---|
993 | entity->postSpawn (); |
---|
994 | } |
---|
995 | |
---|
996 | |
---|
997 | /** |
---|
998 | \brief add and spawn a new entity to this world |
---|
999 | \param entity to be added |
---|
1000 | \param entity to be added to (PNode) |
---|
1001 | \param At what relative coordinates to add this entity. |
---|
1002 | \param In which relative direction should it look. |
---|
1003 | */ |
---|
1004 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
1005 | Vector* relCoor, Quaternion* relDir, |
---|
1006 | int parentingMode) |
---|
1007 | { |
---|
1008 | this->nullParent = NullParent::getInstance(); |
---|
1009 | if( parentNode != NULL) |
---|
1010 | { |
---|
1011 | parentNode->addChild (entity); |
---|
1012 | |
---|
1013 | entity->setRelCoor (relCoor); |
---|
1014 | entity->setRelDir (relDir); |
---|
1015 | entity->setMode(parentingMode); |
---|
1016 | |
---|
1017 | this->entities->add (entity); |
---|
1018 | |
---|
1019 | entity->postSpawn (); |
---|
1020 | } |
---|
1021 | } |
---|
1022 | |
---|
1023 | |
---|
1024 | |
---|
1025 | /** |
---|
1026 | \brief commands that the world must catch |
---|
1027 | \returns false if not used by the world |
---|
1028 | */ |
---|
1029 | bool World::command(Command* cmd) |
---|
1030 | { |
---|
1031 | if( !strcmp( cmd->cmd, "view0")) this->localCamera->setViewMode(VIEW_NORMAL); |
---|
1032 | else if( !strcmp( cmd->cmd, "view1")) this->localCamera->setViewMode(VIEW_BEHIND); |
---|
1033 | else if( !strcmp( cmd->cmd, "view2")) this->localCamera->setViewMode(VIEW_FRONT); |
---|
1034 | else if( !strcmp( cmd->cmd, "view3")) this->localCamera->setViewMode(VIEW_LEFT); |
---|
1035 | else if( !strcmp( cmd->cmd, "view4")) this->localCamera->setViewMode(VIEW_RIGHT); |
---|
1036 | else if( !strcmp( cmd->cmd, "view5")) this->localCamera->setViewMode(VIEW_TOP); |
---|
1037 | |
---|
1038 | return false; |
---|
1039 | } |
---|
1040 | |
---|