1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: Christian Meyer |
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16 | */ |
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17 | |
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18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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19 | |
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20 | #include "world.h" |
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21 | |
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22 | #include "orxonox.h" |
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23 | |
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24 | #include "state.h" |
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25 | |
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26 | #include "p_node.h" |
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27 | #include "null_parent.h" |
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28 | #include "helper_parent.h" |
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29 | #include "pilot_node.h" |
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30 | #include "track_node.h" |
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31 | #include "world_entity.h" |
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32 | #include "player.h" |
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33 | #include "camera.h" |
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34 | #include "environment.h" |
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35 | #include "skysphere.h" |
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36 | #include "skybox.h" |
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37 | #include "satellite.h" |
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38 | #include "test_entity.h" |
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39 | #include "terrain.h" |
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40 | #include "light.h" |
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41 | #include "text_engine.h" |
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42 | |
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43 | #include "track_manager.h" |
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44 | #include "garbage_collector.h" |
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45 | #include "object_manager.h" |
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46 | #include "animation_player.h" |
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47 | #include "particle_engine.h" |
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48 | #include "graphics_engine.h" |
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49 | #include "physics_engine.h" |
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50 | #include "fields.h" |
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51 | |
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52 | #include "md2Model.h" |
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53 | |
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54 | #include "glmenu_imagescreen.h" |
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55 | #include "list.h" |
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56 | #include "game_loader.h" |
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57 | |
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58 | #include "animation3d.h" |
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59 | |
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60 | #include "substring.h" |
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61 | |
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62 | #include "factory.h" |
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63 | |
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64 | #include "projectile.h" |
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65 | #include "event_handler.h" |
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66 | |
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67 | #include "sound_engine.h" |
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68 | |
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69 | using namespace std; |
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70 | |
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71 | WorldInterface* WorldInterface::singletonRef = 0; |
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72 | |
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73 | |
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74 | /** |
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75 | \brief private constructor because of singleton |
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76 | */ |
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77 | WorldInterface::WorldInterface() |
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78 | { |
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79 | this->worldIsInitialized = false; |
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80 | this->worldReference = NULL; |
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81 | } |
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82 | |
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83 | /** |
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84 | \brief public deconstructor |
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85 | */ |
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86 | WorldInterface::~WorldInterface() |
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87 | { |
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88 | this->singletonRef = NULL; |
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89 | this->worldIsInitialized = false; |
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90 | this->worldReference = NULL; |
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91 | } |
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92 | |
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93 | /** |
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94 | \brief gets the singleton instance |
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95 | \returns singleton instance |
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96 | */ |
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97 | WorldInterface* WorldInterface::getInstance() |
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98 | { |
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99 | if( singletonRef == NULL) |
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100 | singletonRef = new WorldInterface(); |
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101 | return singletonRef; |
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102 | } |
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103 | |
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104 | |
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105 | /** |
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106 | \brief initializes the interface |
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107 | \param reference to the world |
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108 | |
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109 | if the worldinterface is not initilizes, there wont be any |
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110 | useable interface |
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111 | */ |
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112 | void WorldInterface::init(World* world) |
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113 | { |
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114 | this->worldReference = world; |
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115 | if( world != NULL) |
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116 | { |
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117 | this->worldIsInitialized = true; |
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118 | PRINTF(3)("WorldInterface up and running\n"); |
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119 | } |
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120 | } |
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121 | |
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122 | |
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123 | /** |
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124 | \brief gets the entity list from the world |
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125 | \return entity list |
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126 | */ |
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127 | tList<WorldEntity>* WorldInterface::getEntityList() |
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128 | { |
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129 | if( this->worldIsInitialized) |
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130 | return this->worldReference->getEntities(); |
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131 | PRINT(1)("Someone tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); |
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132 | return NULL; |
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133 | } |
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134 | |
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135 | CREATE_FACTORY(World); |
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136 | |
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137 | World::World(const TiXmlElement* root) |
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138 | { |
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139 | this->constuctorInit("", -1); |
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140 | this->path = NULL; |
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141 | |
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142 | this->loadParams(root); |
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143 | } |
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144 | |
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145 | /** |
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146 | \brief create a new World |
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147 | |
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148 | This creates a new empty world! |
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149 | */ |
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150 | World::World (char* name) |
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151 | { |
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152 | this->path = NULL; |
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153 | this->constuctorInit(name, -1); |
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154 | //NullParent* np = NullParent::getInstance(); |
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155 | } |
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156 | |
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157 | /** |
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158 | \brief creates a new World... |
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159 | \param worldID with this ID |
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160 | */ |
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161 | World::World (int worldID) |
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162 | { |
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163 | this->path = NULL; |
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164 | this->constuctorInit(NULL, worldID); |
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165 | } |
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166 | |
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167 | /** |
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168 | \brief remove the World from memory |
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169 | |
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170 | delete everything explicitly, that isn't contained in the parenting tree! |
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171 | things contained in the tree are deleted automaticaly |
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172 | */ |
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173 | World::~World () |
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174 | { |
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175 | PRINTF(3)("World::~World() - deleting current world\n"); |
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176 | |
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177 | this->eventHandler->unsubscribe(this->localPlayer); |
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178 | |
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179 | delete WorldInterface::getInstance(); |
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180 | delete this->nullParent; |
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181 | delete this->entities; |
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182 | delete this->lightMan; |
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183 | delete this->trackManager; |
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184 | delete this->particleEngine; |
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185 | TextEngine::getInstance()->flush(); |
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186 | SoundEngine::getInstance()->flushAllBuffers(); |
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187 | |
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188 | delete AnimationPlayer::getInstance(); // this should be at the end of the unloading sequence. |
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189 | delete PhysicsEngine::getInstance(); |
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190 | //delete garbagecollecor |
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191 | //delete animator |
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192 | |
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193 | LoadClassDescription::printAll(); |
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194 | |
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195 | ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); |
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196 | } |
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197 | |
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198 | /** |
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199 | \brief initializes the world. |
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200 | |
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201 | set all stuff here that is world generic and does not use to much memory |
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202 | because the real init() function StoryEntity::init() will be called |
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203 | shortly before start of the game. |
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204 | since all worlds are initiated/referenced before they will be started. |
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205 | NO LEVEL LOADING HERE - NEVER! |
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206 | */ |
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207 | void World::constuctorInit(char* name, int worldID) |
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208 | { |
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209 | this->setClassID(CL_WORLD, "World"); |
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210 | |
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211 | //this->worldName = name; |
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212 | //this->worldName = new char[strlen(name)+1]; |
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213 | //strcpy(this->worldName, name); |
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214 | this->debugWorldNr = worldID; |
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215 | this->entities = new tList<WorldEntity>(); |
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216 | } |
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217 | |
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218 | void World::loadParams(const TiXmlElement* root) |
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219 | { |
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220 | const char *string; |
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221 | char *name; |
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222 | int id; |
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223 | |
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224 | PRINTF0("Creating a World\n"); |
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225 | |
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226 | LoadParam<World>(root, "identifier", this, &World::setStoryID) |
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227 | .describe("Sets the StoryID of this world"); |
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228 | LoadParam<World>(root, "nextid", this, &World::setNextStoryID) |
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229 | .describe("Sets the ID of the next world"); |
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230 | LoadParam<World>(root, "path", this, &World::setPath) |
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231 | .describe("The Filename of this World (relative from the data-dir)"); |
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232 | |
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233 | |
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234 | /* |
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235 | // identifier |
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236 | string = grabParameter( root, "identifier"); |
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237 | if( string == NULL || sscanf(string, "%d", &id) != 1) |
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238 | { |
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239 | PRINTF0("World is missing a proper 'identifier'\n"); |
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240 | this->setStoryID( -1); |
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241 | } |
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242 | else setStoryID( id); |
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243 | |
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244 | // next id |
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245 | string = grabParameter( root, "nextid"); |
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246 | if( string == NULL || sscanf(string, "%d", &id) != 1) |
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247 | { |
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248 | PRINTF0("World is missing a proper 'nextid'\n"); |
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249 | this->setStoryID( -1); |
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250 | } |
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251 | else setNextStoryID( id); |
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252 | |
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253 | |
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254 | // path |
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255 | string = grabParameter( root, "path"); |
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256 | if( string == NULL) |
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257 | { |
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258 | PRINTF0("World is missing a proper 'path'\n"); |
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259 | this->setPath( NULL); |
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260 | } |
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261 | else |
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262 | { |
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263 | name = new char[strlen(string + 2)]; |
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264 | strcpy( name, string); |
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265 | this->setPath( name); |
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266 | } |
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267 | */ |
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268 | } |
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269 | |
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270 | |
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271 | /** |
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272 | \brief this is executed before load |
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273 | |
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274 | since the load function sometimes needs data, that has been init before |
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275 | the load and after the proceeding storyentity has finished |
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276 | */ |
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277 | ErrorMessage World::preLoad() |
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278 | { |
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279 | /* init the world interface */ |
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280 | WorldInterface* wi = WorldInterface::getInstance(); |
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281 | wi->init(this); |
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282 | this->garbageCollector = GarbageCollector::getInstance(); |
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283 | |
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284 | this->eventHandler = EventHandler::getInstance(); |
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285 | |
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286 | this->particleEngine = ParticleEngine::getInstance(); |
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287 | this->trackManager = TrackManager::getInstance(); |
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288 | this->lightMan = LightManager::getInstance(); |
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289 | this->nullParent = NullParent::getInstance (); |
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290 | this->nullParent->setName ("NullParent"); |
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291 | |
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292 | AnimationPlayer::getInstance(); // initializes the animationPlayer |
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293 | PhysicsEngine::getInstance(); |
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294 | |
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295 | this->localCamera = new Camera(); |
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296 | this->localCamera->setName ("Camera"); |
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297 | |
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298 | State::getInstance()->setCamera(this->localCamera, this->localCamera->getTarget()); |
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299 | |
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300 | GraphicsEngine::getInstance()->displayFPS(true); |
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301 | } |
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302 | |
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303 | |
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304 | /** |
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305 | \brief loads the World by initializing all resources, and set their default values. |
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306 | */ |
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307 | ErrorMessage World::load() |
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308 | { |
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309 | PRINTF(3)("> Loading world: '%s'\n", getPath()); |
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310 | TiXmlElement* element; |
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311 | GameLoader* loader = GameLoader::getInstance(); |
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312 | |
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313 | if( getPath() == NULL) |
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314 | { |
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315 | PRINTF(1)("World has no path specified for loading"); |
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316 | this->loadDebugWorld(this->getStoryID()); |
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317 | return (ErrorMessage){213,"Path not specified","World::load()"}; |
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318 | } |
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319 | |
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320 | TiXmlDocument* XMLDoc = new TiXmlDocument( path); |
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321 | // load the campaign document |
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322 | if( !XMLDoc->LoadFile()) |
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323 | { |
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324 | // report an error |
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325 | PRINTF(1)("loading XML File: %s @ %d:%d\n", XMLDoc->ErrorDesc(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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326 | delete XMLDoc; |
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327 | return (ErrorMessage){213,"XML File parsing error","World::load()"}; |
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328 | } |
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329 | |
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330 | // check basic validity |
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331 | TiXmlElement* root = XMLDoc->RootElement(); |
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332 | assert( root != NULL); |
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333 | |
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334 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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335 | { |
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336 | // report an error |
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337 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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338 | delete XMLDoc; |
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339 | return (ErrorMessage){213,"Path not a WorldDataFile","World::load()"}; |
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340 | } |
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341 | |
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342 | // load the parameters |
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343 | // name |
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344 | char* temp; |
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345 | const char* string = grabParameter( root, "name"); |
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346 | if( string == NULL) |
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347 | { |
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348 | PRINTF(2)("World is missing a proper 'name'\n"); |
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349 | string = "Unknown"; |
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350 | temp = new char[strlen(string + 2)]; |
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351 | strcpy( temp, string); |
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352 | this->worldName = temp; |
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353 | } |
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354 | else |
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355 | { |
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356 | temp = new char[strlen(string + 2)]; |
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357 | strcpy( temp, string); |
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358 | this->worldName = temp; |
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359 | } |
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360 | //////////////// |
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361 | // LOADSCREEN // |
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362 | //////////////// |
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363 | element = root->FirstChildElement("LoadScreen"); |
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364 | if (element == NULL) |
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365 | { |
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366 | PRINTF(2)("no LoadScreen specified, loading default\n"); |
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367 | |
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368 | glmis->setBackgroundImage("pictures/load_screen.jpg"); |
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369 | this->glmis->setMaximum(8); |
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370 | this->glmis->draw(); |
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371 | } |
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372 | else |
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373 | { |
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374 | this->glmis->loadParams(element); |
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375 | this->glmis->draw(); |
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376 | } |
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377 | this->glmis->draw(); |
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378 | // find WorldEntities |
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379 | element = root->FirstChildElement("WorldEntities"); |
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380 | |
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381 | if( element == NULL) |
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382 | { |
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383 | PRINTF(1)("World is missing 'WorldEntities'\n"); |
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384 | } |
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385 | else |
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386 | { |
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387 | element = element->FirstChildElement(); |
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388 | // load Players/Objects/Whatever |
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389 | PRINTF(4)("Loading WorldEntities\n"); |
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390 | while( element != NULL) |
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391 | { |
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392 | WorldEntity* created = dynamic_cast<WorldEntity*>( loader->fabricate( element)); |
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393 | if( created != NULL) this->spawn( created); |
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394 | // if we load a 'Player' we use it as localPlayer |
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395 | //todo do this more elegant |
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396 | if( element->Value() != NULL && !strcmp( element->Value(), "Player")) localPlayer = (Player*) created; |
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397 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) sky = (SkyBox*) created; |
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398 | element = element->NextSiblingElement(); |
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399 | glmis->step(); //! \todo temporary |
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400 | } |
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401 | PRINTF(4)("Done loading WorldEntities\n"); |
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402 | } |
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403 | |
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404 | // find Track |
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405 | element = root->FirstChildElement( "Track"); |
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406 | if( element == NULL) |
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407 | { |
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408 | PRINTF(0)("World is missing a 'Track'\n"); |
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409 | } |
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410 | else |
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411 | { |
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412 | //load track |
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413 | PRINTF(4)("Loading Track\n"); |
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414 | |
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415 | trackManager->loadParams( element); |
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416 | trackManager->finalize(); |
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417 | } |
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418 | |
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419 | // free the XML data |
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420 | |
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421 | delete XMLDoc; |
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422 | /* GENERIC LOADING PROCESS FINISHED */ |
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423 | |
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424 | // bind input |
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425 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_UP); |
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426 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_DOWN); |
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427 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_LEFT); |
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428 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_RIGHT); |
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429 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
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430 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
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431 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
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432 | |
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433 | // bind camera |
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434 | //this->localCamera->bind (localPlayer); |
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435 | this->localPlayer->addChild (this->localCamera); |
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436 | |
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437 | |
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438 | lightMan->setAmbientColor(.1,.1,.1); |
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439 | lightMan->addLight(); |
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440 | // lightMan->setAttenuation(1.0, .01, 0.0); |
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441 | // lightMan->setDiffuseColor(1,1,1); |
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442 | // lightMan->addLight(1); |
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443 | // lightMan->setPosition(20, 10, -20); |
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444 | // lightMan->setDiffuseColor(0,0,0); |
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445 | //lightMan->debug(); |
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446 | lightMan->setPosition(-5.0, 10.0, -40.0); |
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447 | |
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448 | // trackManager->setBindSlave(env); |
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449 | PNode* tn = trackManager->getTrackNode(); |
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450 | tn->addChild(this->localPlayer); |
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451 | |
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452 | //localCamera->setParent(TrackNode::getInstance()); |
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453 | tn->addChild(this->localCamera); |
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454 | localCamera->lookAt(tn); |
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455 | localCamera->setParentMode(PNODE_MOVEMENT); |
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456 | this->localPlayer->setParentMode(PNODE_ALL); |
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457 | Vector* cameraOffset = new Vector (0, 5, -10); |
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458 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
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459 | |
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460 | this->sky->setParent(this->localCamera); |
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461 | |
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462 | // initialize debug coord system |
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463 | objectList = glGenLists(1); |
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464 | glNewList (objectList, GL_COMPILE); |
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465 | |
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466 | //trackManager->drawGraph(.01); |
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467 | //trackManager->debug(2); |
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468 | glEndList(); |
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469 | |
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470 | terrain = new Terrain("worlds/newGround.obj"); |
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471 | terrain->setRelCoor(Vector(0,-10,0)); |
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472 | this->spawn(terrain); |
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473 | |
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474 | SoundEngine::getInstance()->setListener(this->localCamera); |
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475 | |
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476 | |
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477 | // Creating a Test Particle System |
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478 | ParticleSystem* system = new ParticleSystem(100000, PARTICLE_SPRITE); |
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479 | system->setLifeSpan(.5); |
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480 | system->setConserve(.8); |
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481 | system->setRadius(0.0, 1.0, .8); |
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482 | system->setRadius(.2, 3, 2.0); |
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483 | system->setRadius(1.0, 0.0, .0); |
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484 | system->setMass (0.0, 1.0); |
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485 | |
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486 | system->setColor(0, .5,0,0,1); |
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487 | system->setColor(.5, 1,1,0,.01); |
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488 | system->setColor(1.0, 0,0,0,0); |
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489 | |
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490 | |
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491 | // Creating a Test Particle Emitter |
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492 | ParticleEmitter* emitter = new ParticleEmitter(Vector(-1, 0, 0), M_PI_4, 400, .5); |
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493 | emitter->setType(EMITTER_DOT); |
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494 | emitter->setSize(20); |
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495 | emitter->setParent(this->localPlayer); |
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496 | emitter->setRelCoor(Vector(-3,0,0)); |
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497 | |
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498 | Field* gravity = new Gravity(); |
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499 | gravity->setMagnitude(10.0); |
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500 | // gravity->setParent(this->localCamera->getTarget()); |
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501 | |
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502 | // Add the Flow from the Emitter into the System |
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503 | particleEngine->addConnection(emitter, system); |
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504 | |
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505 | new PhysicsConnection(system, gravity); |
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506 | // new PhysicsConnection(this->localPlayer, gravity); |
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507 | |
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508 | |
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509 | TestEntity* testEntity = new TestEntity(); |
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510 | testEntity->setRelCoor(Vector(570, 10, -15)); |
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511 | testEntity->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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512 | this->spawn(testEntity); |
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513 | |
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514 | TestEntity* testEntity2 = new TestEntity(); |
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515 | testEntity2->setAnim(RUN); |
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516 | testEntity2->setRelCoor(Vector(570, 30, 15)); |
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517 | testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0))); |
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518 | this->spawn(testEntity2); |
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519 | |
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520 | |
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521 | new PhysicsConnection(testEntity, gravity); |
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522 | } |
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523 | |
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524 | |
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525 | |
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526 | /** |
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527 | \brief loads the debug world: only for experimental stuff |
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528 | */ |
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529 | void World::loadDebugWorld(int worldID) |
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530 | { |
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531 | /*monitor progress*/ |
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532 | this->glmis->step(); |
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533 | // stuff beyond this point remains to be loaded properly |
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534 | |
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535 | // initializing the TrackManager |
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536 | this->trackManager = TrackManager::getInstance(); |
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537 | //trackManager->addPointV(Vector(0,0,0)); |
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538 | trackManager->addPointV(Vector(150, -35, 5)); |
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539 | trackManager->addPointV(Vector(200,-35, 5)); |
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540 | trackManager->addPointV(Vector(250, -35, 5)); |
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541 | trackManager->addPointV(Vector(320,-33,-.55)); |
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542 | trackManager->setDuration(1); |
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543 | trackManager->setSavePoint(); |
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544 | |
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545 | trackManager->addPointV(Vector(410, 0, 0)); |
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546 | trackManager->addPointV(Vector(510, 20, -10)); |
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547 | trackManager->addPointV(Vector(550, 20, -10)); |
---|
548 | trackManager->addPointV(Vector(570, 20, -10)); |
---|
549 | trackManager->setDuration(2); |
---|
550 | |
---|
551 | trackManager->forkS("testFork1,testFork2"); |
---|
552 | trackManager->workOnS("testFork1"); |
---|
553 | trackManager->addPointV(Vector(640, 25, -30)); |
---|
554 | trackManager->addPointV(Vector(700, 40, -120)); |
---|
555 | trackManager->addPointV(Vector(800, 50, -150)); |
---|
556 | trackManager->addPointV(Vector(900, 60, -100)); |
---|
557 | trackManager->addPointV(Vector(900, 60, -70)); |
---|
558 | trackManager->addPointV(Vector(990, 65, -15)); |
---|
559 | trackManager->addPointV(Vector(1050, 65, -10)); |
---|
560 | trackManager->addPointV(Vector(1100, 65, -20)); |
---|
561 | trackManager->setDuration(4); |
---|
562 | |
---|
563 | trackManager->workOnS("testFork2"); |
---|
564 | trackManager->addPointV(Vector(640, 25, 20)); |
---|
565 | trackManager->addPointV(Vector(670, 50, 120)); |
---|
566 | trackManager->addPointV(Vector(700, 70, 80)); |
---|
567 | trackManager->addPointV(Vector(800, 70, 65)); |
---|
568 | trackManager->addPointV(Vector(850, 65, 65)); |
---|
569 | trackManager->addPointV(Vector(920, 35, 40)); |
---|
570 | trackManager->addPointV(Vector(945, 40, 40)); |
---|
571 | trackManager->addPointV(Vector(970, 24, 40)); |
---|
572 | trackManager->addPointV(Vector(1000, 40, -7)); |
---|
573 | |
---|
574 | trackManager->setDuration(4); |
---|
575 | |
---|
576 | |
---|
577 | trackManager->joinS("testFork1,testFork2"); |
---|
578 | |
---|
579 | trackManager->addPointV(Vector(1200, 60, -50)); |
---|
580 | trackManager->addPointV(Vector(1300, 50, -50)); |
---|
581 | trackManager->addPointV(Vector(1400, 40, -50)); |
---|
582 | trackManager->addPointV(Vector(1500, 40, -60)); |
---|
583 | trackManager->addPointV(Vector(1600, 35, -55)); |
---|
584 | trackManager->addPointV(Vector(1700, 45, -40)); |
---|
585 | trackManager->addPointV(Vector(1750, 60, -40)); |
---|
586 | trackManager->addPointV(Vector(1770, 80, -40)); |
---|
587 | trackManager->addPointV(Vector(1800, 100, -40)); |
---|
588 | trackManager->setDuration(10); |
---|
589 | |
---|
590 | trackManager->finalize(); |
---|
591 | |
---|
592 | |
---|
593 | // LIGHT initialisation |
---|
594 | lightMan->setAmbientColor(.1,.1,.1); |
---|
595 | lightMan->addLight(); |
---|
596 | lightMan->debug(); |
---|
597 | |
---|
598 | switch(this->debugWorldNr) |
---|
599 | { |
---|
600 | /* |
---|
601 | this loads the hard-coded debug world. this only for simplicity and will be |
---|
602 | removed by a reald world-loader, which interprets a world-file. |
---|
603 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
---|
604 | make whatever you want... |
---|
605 | */ |
---|
606 | case DEBUG_WORLD_0: |
---|
607 | { |
---|
608 | lightMan->setPosition(-5.0, 10.0, -40.0); |
---|
609 | |
---|
610 | |
---|
611 | this->localPlayer = new Player (); |
---|
612 | this->localPlayer->setName ("player"); |
---|
613 | this->spawn (this->localPlayer); |
---|
614 | this->localPlayer->setRelCoor(Vector(5,0,0)); |
---|
615 | /*monitor progress*/ |
---|
616 | this->glmis->step(); |
---|
617 | |
---|
618 | |
---|
619 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_FIRE1); |
---|
620 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_NEXT_WEAPON); |
---|
621 | this->eventHandler->subscribe(this->localPlayer, ES_GAME, KeyMapper::PEV_PREVIOUS_WEAPON); |
---|
622 | |
---|
623 | /* |
---|
624 | Field* testField = new Gravity(); |
---|
625 | testField->setMagnitude(10); |
---|
626 | new PhysicsConnection(this->localPlayer, testField); |
---|
627 | */ |
---|
628 | |
---|
629 | // bind camera |
---|
630 | this->localCamera = new Camera(); |
---|
631 | this->localCamera->setName ("camera"); |
---|
632 | /*monitor progress*/ |
---|
633 | this->glmis->step(); |
---|
634 | |
---|
635 | |
---|
636 | // Create SkySphere |
---|
637 | this->sky = new Skysphere("pictures/sky-replace.jpg"); |
---|
638 | this->sky->setName("SkySphere"); |
---|
639 | this->spawn(this->sky); |
---|
640 | this->localCamera->addChild(this->sky); |
---|
641 | this->sky->setParentMode(PNODE_MOVEMENT); |
---|
642 | /*monitor progress*/ |
---|
643 | this->glmis->step(); |
---|
644 | |
---|
645 | |
---|
646 | terrain = new Terrain("worlds/newGround.obj"); |
---|
647 | terrain->setRelCoor(Vector(0,-10,0)); |
---|
648 | this->spawn(terrain); |
---|
649 | /*monitor progress*/ |
---|
650 | this->glmis->step(); |
---|
651 | |
---|
652 | this->pilotNode = new PilotNode(); |
---|
653 | this->spawn(this->pilotNode); |
---|
654 | this->pilotNode->setAbsCoor(Vector(150, -35, 5)); |
---|
655 | this->pilotNode->addChild(this->localPlayer); |
---|
656 | this->pilotNode->addChild(this->localCamera); |
---|
657 | this->localCamera->lookAt(this->localPlayer); |
---|
658 | |
---|
659 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_UP); |
---|
660 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_DOWN); |
---|
661 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_LEFT); |
---|
662 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, KeyMapper::PEV_RIGHT); |
---|
663 | this->eventHandler->subscribe(this->pilotNode, ES_GAME, EV_MOUSE_MOTION); |
---|
664 | |
---|
665 | // bind input |
---|
666 | Orxonox *orx = Orxonox::getInstance (); |
---|
667 | //orx->getLocalInput()->bind (this->pilotNode); |
---|
668 | |
---|
669 | /* |
---|
670 | PNode* tn = trackManager->getTrackNode(); |
---|
671 | tn->addChild(this->localPlayer); |
---|
672 | this->localCamera->lookAt(tn); |
---|
673 | |
---|
674 | tn->addChild(this->localCamera); |
---|
675 | this->localPlayer->setParentMode(PNODE_ALL); |
---|
676 | trackManager->condition(2, LEFTRIGHT, this->localPlayer); |
---|
677 | */ |
---|
678 | this->glmis->step(); |
---|
679 | break; |
---|
680 | } |
---|
681 | case DEBUG_WORLD_1: |
---|
682 | { |
---|
683 | |
---|
684 | break; |
---|
685 | } |
---|
686 | case DEBUG_WORLD_2: |
---|
687 | { |
---|
688 | |
---|
689 | break; |
---|
690 | } |
---|
691 | default: |
---|
692 | break; |
---|
693 | } |
---|
694 | } |
---|
695 | |
---|
696 | |
---|
697 | |
---|
698 | /** |
---|
699 | \brief initializes a new World shortly before start |
---|
700 | |
---|
701 | this is the function, that will be loaded shortly before the world is |
---|
702 | started |
---|
703 | */ |
---|
704 | ErrorMessage World::init() |
---|
705 | { |
---|
706 | this->bPause = false; |
---|
707 | this->pilotNode = NULL; |
---|
708 | } |
---|
709 | |
---|
710 | |
---|
711 | /** |
---|
712 | \brief starts the World |
---|
713 | */ |
---|
714 | ErrorMessage World::start() |
---|
715 | { |
---|
716 | PRINTF(3)("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
---|
717 | this->bQuitOrxonox = false; |
---|
718 | this->bQuitCurrentGame = false; |
---|
719 | this->mainLoop(); |
---|
720 | } |
---|
721 | |
---|
722 | /** |
---|
723 | \brief stops the world. |
---|
724 | |
---|
725 | This happens, when the player decides to end the Level. |
---|
726 | */ |
---|
727 | ErrorMessage World::stop() |
---|
728 | { |
---|
729 | PRINTF(3)("World::stop() - got stop signal\n"); |
---|
730 | this->bQuitCurrentGame = true; |
---|
731 | } |
---|
732 | |
---|
733 | /** |
---|
734 | \brief pauses the Game |
---|
735 | */ |
---|
736 | ErrorMessage World::pause() |
---|
737 | { |
---|
738 | this->isPaused = true; |
---|
739 | } |
---|
740 | |
---|
741 | /** |
---|
742 | \brief ends the pause Phase |
---|
743 | */ |
---|
744 | ErrorMessage World::resume() |
---|
745 | { |
---|
746 | this->isPaused = false; |
---|
747 | } |
---|
748 | |
---|
749 | /** |
---|
750 | \brief destroys the World |
---|
751 | */ |
---|
752 | ErrorMessage World::destroy() |
---|
753 | { |
---|
754 | |
---|
755 | } |
---|
756 | |
---|
757 | /** |
---|
758 | \brief shows the loading screen |
---|
759 | */ |
---|
760 | void World::displayLoadScreen () |
---|
761 | { |
---|
762 | PRINTF(3)("World::displayLoadScreen - start\n"); |
---|
763 | |
---|
764 | //GLMenuImageScreen* |
---|
765 | this->glmis = new GLMenuImageScreen(); |
---|
766 | this->glmis->init(); |
---|
767 | this->glmis->setMaximum(8); |
---|
768 | // this->glmis->draw(); |
---|
769 | |
---|
770 | PRINTF(3)("World::displayLoadScreen - end\n"); |
---|
771 | } |
---|
772 | |
---|
773 | /** |
---|
774 | \brief removes the loadscreen, and changes over to the game |
---|
775 | |
---|
776 | \todo take out the delay |
---|
777 | */ |
---|
778 | void World::releaseLoadScreen () |
---|
779 | { |
---|
780 | PRINTF(3)("World::releaseLoadScreen - start\n"); |
---|
781 | this->glmis->setValue(this->glmis->getMaximum()); |
---|
782 | PRINTF(3)("World::releaseLoadScreen - end\n"); |
---|
783 | delete this->glmis; |
---|
784 | } |
---|
785 | |
---|
786 | |
---|
787 | /** |
---|
788 | \brief gets the list of entities from the world |
---|
789 | \returns entity list |
---|
790 | */ |
---|
791 | tList<WorldEntity>* World::getEntities() |
---|
792 | { |
---|
793 | return this->entities; |
---|
794 | } |
---|
795 | |
---|
796 | |
---|
797 | /** |
---|
798 | \brief this returns the current game time |
---|
799 | \returns elapsed game time |
---|
800 | */ |
---|
801 | double World::getGameTime() |
---|
802 | { |
---|
803 | return this->gameTime; |
---|
804 | } |
---|
805 | |
---|
806 | |
---|
807 | /** |
---|
808 | \brief checks for collisions |
---|
809 | |
---|
810 | This method runs through all WorldEntities known to the world and checks for collisions |
---|
811 | between them. In case of collisions the collide() method of the corresponding entities |
---|
812 | is called. |
---|
813 | */ |
---|
814 | void World::collide () |
---|
815 | { |
---|
816 | /* |
---|
817 | List *a, *b; |
---|
818 | WorldEntity *aobj, *bobj; |
---|
819 | |
---|
820 | a = entities; |
---|
821 | |
---|
822 | while( a != NULL) |
---|
823 | { |
---|
824 | aobj = a->nextElement(); |
---|
825 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
---|
826 | { |
---|
827 | b = a->nextElement(); |
---|
828 | while( b != NULL ) |
---|
829 | { |
---|
830 | bobj = b->nextElement(); |
---|
831 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
---|
832 | { |
---|
833 | unsigned long ahitflg, bhitflg; |
---|
834 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
---|
835 | &ahitflg, &bobj->place, bobj->collisioncluster, |
---|
836 | &bhitflg) ); |
---|
837 | { |
---|
838 | aobj->collide (bobj, ahitflg, bhitflg); |
---|
839 | bobj->collide (aobj, bhitflg, ahitflg); |
---|
840 | } |
---|
841 | } |
---|
842 | b = b->nextElement(); |
---|
843 | } |
---|
844 | } |
---|
845 | a = a->enumerate(); |
---|
846 | } |
---|
847 | */ |
---|
848 | } |
---|
849 | |
---|
850 | /** |
---|
851 | \brief runs through all entities calling their draw() methods |
---|
852 | */ |
---|
853 | void World::draw () |
---|
854 | { |
---|
855 | /* draw entities */ |
---|
856 | WorldEntity* entity; |
---|
857 | glLoadIdentity(); |
---|
858 | |
---|
859 | //entity = this->entities->enumerate(); |
---|
860 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
861 | entity = iterator->nextElement(); |
---|
862 | while( entity != NULL ) |
---|
863 | { |
---|
864 | if( entity->bDraw ) entity->draw(); |
---|
865 | //entity = this->entities->nextElement(); |
---|
866 | entity = iterator->nextElement(); |
---|
867 | } |
---|
868 | delete iterator; |
---|
869 | |
---|
870 | glCallList (objectList); |
---|
871 | |
---|
872 | particleEngine->draw(); //!< \todo should be dts like in the Trunk; |
---|
873 | |
---|
874 | TextEngine::getInstance()->draw(); |
---|
875 | lightMan->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes // |
---|
876 | } |
---|
877 | |
---|
878 | |
---|
879 | /** |
---|
880 | \brief function to put your own debug stuff into it. it can display informations about |
---|
881 | the current class/procedure |
---|
882 | */ |
---|
883 | void World::debug() |
---|
884 | { |
---|
885 | PRINTF(2)("debug() - starting debug\n"); |
---|
886 | PNode* p1 = NullParent::getInstance (); |
---|
887 | PNode* p2 = new PNode (Vector(2, 2, 2), p1); |
---|
888 | PNode* p3 = new PNode (Vector(4, 4, 4), p1); |
---|
889 | PNode* p4 = new PNode (Vector(6, 6, 6), p2); |
---|
890 | |
---|
891 | p1->debug (); |
---|
892 | p2->debug (); |
---|
893 | p3->debug (); |
---|
894 | p4->debug (); |
---|
895 | |
---|
896 | p1->shiftCoor (Vector(-1, -1, -1)); |
---|
897 | |
---|
898 | printf("World::debug() - shift\n"); |
---|
899 | p1->debug (); |
---|
900 | p2->debug (); |
---|
901 | p3->debug (); |
---|
902 | p4->debug (); |
---|
903 | |
---|
904 | p1->update (0); |
---|
905 | |
---|
906 | printf ("World::debug() - update\n"); |
---|
907 | p1->debug (); |
---|
908 | p2->debug (); |
---|
909 | p3->debug (); |
---|
910 | p4->debug (); |
---|
911 | |
---|
912 | p2->shiftCoor (Vector(-1, -1, -1)); |
---|
913 | p1->update (0); |
---|
914 | |
---|
915 | p1->debug (); |
---|
916 | p2->debug (); |
---|
917 | p3->debug (); |
---|
918 | p4->debug (); |
---|
919 | |
---|
920 | p2->setAbsCoor (Vector(1,2,3)); |
---|
921 | |
---|
922 | |
---|
923 | p1->update (0); |
---|
924 | |
---|
925 | p1->debug (); |
---|
926 | p2->debug (); |
---|
927 | p3->debug (); |
---|
928 | p4->debug (); |
---|
929 | |
---|
930 | delete p1; |
---|
931 | |
---|
932 | |
---|
933 | /* |
---|
934 | WorldEntity* entity; |
---|
935 | printf("counting all entities\n"); |
---|
936 | printf("World::debug() - enumerate()\n"); |
---|
937 | entity = entities->enumerate(); |
---|
938 | while( entity != NULL ) |
---|
939 | { |
---|
940 | if( entity->bDraw ) printf("got an entity\n"); |
---|
941 | entity = entities->nextElement(); |
---|
942 | } |
---|
943 | */ |
---|
944 | } |
---|
945 | |
---|
946 | |
---|
947 | /** |
---|
948 | \brief main loop of the world: executing all world relevant function |
---|
949 | |
---|
950 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
951 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
952 | collisions drawing everything to the screen. |
---|
953 | */ |
---|
954 | void World::mainLoop() |
---|
955 | { |
---|
956 | this->lastFrame = SDL_GetTicks (); |
---|
957 | PRINTF(3)("World::mainLoop() - Entering main loop\n"); |
---|
958 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
959 | { |
---|
960 | PRINTF(3)("World::mainloop() - number of entities: %i\n", this->entities->getSize()); |
---|
961 | // Network |
---|
962 | this->synchronize (); |
---|
963 | // Process input |
---|
964 | this->handleInput (); |
---|
965 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
966 | break; |
---|
967 | // Process time |
---|
968 | this->tick (); |
---|
969 | // Update the state |
---|
970 | this->update (); |
---|
971 | // Process collision |
---|
972 | this->collide (); |
---|
973 | // Draw |
---|
974 | this->display (); |
---|
975 | |
---|
976 | // for( int i = 0; i < 5000000; i++) {} |
---|
977 | /* \todo this is to slow down the program for openGl Software emulator computers, reimplement*/ |
---|
978 | } |
---|
979 | PRINTF(3)("World::mainLoop() - Exiting the main loop\n"); |
---|
980 | } |
---|
981 | |
---|
982 | |
---|
983 | /** |
---|
984 | \brief synchronize local data with remote data |
---|
985 | */ |
---|
986 | void World::synchronize () |
---|
987 | { |
---|
988 | // Get remote input |
---|
989 | // Update synchronizables |
---|
990 | } |
---|
991 | |
---|
992 | |
---|
993 | /** |
---|
994 | \brief run all input processing |
---|
995 | |
---|
996 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
997 | sdl and has its own event-passing-queue. |
---|
998 | */ |
---|
999 | void World::handleInput () |
---|
1000 | { |
---|
1001 | // localinput |
---|
1002 | //CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
1003 | //cn->process(); |
---|
1004 | |
---|
1005 | EventHandler::getInstance()->process(); |
---|
1006 | |
---|
1007 | // remoteinput |
---|
1008 | } |
---|
1009 | |
---|
1010 | |
---|
1011 | /** |
---|
1012 | \brief advance the timeline |
---|
1013 | |
---|
1014 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
1015 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
1016 | a heart-beat. |
---|
1017 | */ |
---|
1018 | void World::tick () |
---|
1019 | { |
---|
1020 | Uint32 currentFrame = SDL_GetTicks(); |
---|
1021 | if(!this->bPause) |
---|
1022 | { |
---|
1023 | this->dt = currentFrame - this->lastFrame; |
---|
1024 | |
---|
1025 | if( this->dt > 0) |
---|
1026 | { |
---|
1027 | float fps = 1000/dt; |
---|
1028 | |
---|
1029 | // temporary, only for showing how fast the text-engine is |
---|
1030 | char tmpChar[20]; |
---|
1031 | sprintf(tmpChar, "fps: %4.0f", fps); |
---|
1032 | } |
---|
1033 | else |
---|
1034 | { |
---|
1035 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
1036 | nothing. |
---|
1037 | */ |
---|
1038 | PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); |
---|
1039 | SDL_Delay(10); |
---|
1040 | this->dt = 10; |
---|
1041 | } |
---|
1042 | //this->timeSlice (dt); |
---|
1043 | |
---|
1044 | /* function to let all entities tick (iterate through list) */ |
---|
1045 | this->dtS = (float)this->dt / 1000.0; |
---|
1046 | this->gameTime += this->dtS; |
---|
1047 | //entity = entities->enumerate(); |
---|
1048 | tIterator<WorldEntity>* iterator = this->entities->getIterator(); |
---|
1049 | WorldEntity* entity = iterator->nextElement(); |
---|
1050 | while( entity != NULL) |
---|
1051 | { |
---|
1052 | entity->tick (this->dtS); |
---|
1053 | entity = iterator->nextElement(); |
---|
1054 | } |
---|
1055 | delete iterator; |
---|
1056 | |
---|
1057 | /* update tick the rest */ |
---|
1058 | this->trackManager->tick(this->dt); |
---|
1059 | this->localCamera->tick(this->dt); |
---|
1060 | AnimationPlayer::getInstance()->tick(this->dtS); |
---|
1061 | PhysicsEngine::getInstance()->tick(this->dtS); |
---|
1062 | |
---|
1063 | |
---|
1064 | particleEngine->tick(this->dtS); |
---|
1065 | this->garbageCollector->tick(this->dtS); |
---|
1066 | |
---|
1067 | /* actualy the Graphics Engine should tick the world not the other way around... |
---|
1068 | but since we like the things not too complicated we got it this way around |
---|
1069 | until there is need or time to do it the other way around. |
---|
1070 | \todo: GraphicsEngine ticks world: separation of processes and data... |
---|
1071 | */ |
---|
1072 | GraphicsEngine::getInstance()->tick(this->dtS); |
---|
1073 | } |
---|
1074 | this->lastFrame = currentFrame; |
---|
1075 | } |
---|
1076 | |
---|
1077 | |
---|
1078 | /** |
---|
1079 | \brief this function gives the world a consistant state |
---|
1080 | |
---|
1081 | after ticking (updating the world state) this will give a constistant |
---|
1082 | state to the whole system. |
---|
1083 | */ |
---|
1084 | void World::update() |
---|
1085 | { |
---|
1086 | this->garbageCollector->update(); |
---|
1087 | this->nullParent->update (this->dtS); |
---|
1088 | |
---|
1089 | SoundEngine::getInstance()->update(); |
---|
1090 | } |
---|
1091 | |
---|
1092 | |
---|
1093 | /** |
---|
1094 | \brief render the current frame |
---|
1095 | |
---|
1096 | clear all buffers and draw the world |
---|
1097 | */ |
---|
1098 | void World::display () |
---|
1099 | { |
---|
1100 | // clear buffer |
---|
1101 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
1102 | // set camera |
---|
1103 | this->localCamera->apply (); |
---|
1104 | // draw world |
---|
1105 | this->draw(); |
---|
1106 | // draw HUD |
---|
1107 | /* \todo draw HUD */ |
---|
1108 | // flip buffers |
---|
1109 | SDL_GL_SwapBuffers(); |
---|
1110 | //SDL_Surface* screen = Orxonox::getInstance()->getScreen (); |
---|
1111 | //SDL_Flip (screen); |
---|
1112 | } |
---|
1113 | |
---|
1114 | |
---|
1115 | /** |
---|
1116 | \brief add and spawn a new entity to this world |
---|
1117 | \param entity to be added |
---|
1118 | */ |
---|
1119 | void World::spawn(WorldEntity* entity) |
---|
1120 | { |
---|
1121 | this->entities->add (entity); |
---|
1122 | entity->postSpawn (); |
---|
1123 | } |
---|
1124 | |
---|
1125 | |
---|
1126 | /** |
---|
1127 | \brief add and spawn a new entity to this world |
---|
1128 | \param entity to be added |
---|
1129 | \param absCoor At what coordinates to add this entity. |
---|
1130 | \param absDir In which direction should it look. |
---|
1131 | */ |
---|
1132 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
1133 | { |
---|
1134 | this->entities->add (entity); |
---|
1135 | |
---|
1136 | entity->setAbsCoor (*absCoor); |
---|
1137 | entity->setAbsDir (*absDir); |
---|
1138 | |
---|
1139 | entity->postSpawn (); |
---|
1140 | } |
---|
1141 | |
---|
1142 | |
---|
1143 | /** |
---|
1144 | \brief add and spawn a new entity to this world |
---|
1145 | \param entity to be added |
---|
1146 | \param entity to be added to (PNode) |
---|
1147 | \param At what relative coordinates to add this entity. |
---|
1148 | \param In which relative direction should it look. |
---|
1149 | */ |
---|
1150 | void World::spawn(WorldEntity* entity, PNode* parentNode, |
---|
1151 | Vector* relCoor, Quaternion* relDir, |
---|
1152 | int parentingMode) |
---|
1153 | { |
---|
1154 | this->nullParent = NullParent::getInstance(); |
---|
1155 | if( parentNode != NULL) |
---|
1156 | { |
---|
1157 | parentNode->addChild (entity); |
---|
1158 | |
---|
1159 | entity->setRelCoor (*relCoor); |
---|
1160 | entity->setRelDir (*relDir); |
---|
1161 | entity->setParentMode(parentingMode); |
---|
1162 | |
---|
1163 | this->entities->add (entity); |
---|
1164 | |
---|
1165 | entity->postSpawn (); |
---|
1166 | } |
---|
1167 | } |
---|
1168 | |
---|
1169 | |
---|
1170 | |
---|
1171 | /** |
---|
1172 | \brief commands that the world must catch |
---|
1173 | \returns false if not used by the world |
---|
1174 | */ |
---|
1175 | bool World::command(Command* cmd) |
---|
1176 | { |
---|
1177 | if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW0)) this->localCamera->setViewMode(VIEW_NORMAL); |
---|
1178 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW1)) this->localCamera->setViewMode(VIEW_BEHIND); |
---|
1179 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW2)) this->localCamera->setViewMode(VIEW_FRONT); |
---|
1180 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW3)) this->localCamera->setViewMode(VIEW_LEFT); |
---|
1181 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW4)) this->localCamera->setViewMode(VIEW_RIGHT); |
---|
1182 | else if( !strcmp( cmd->cmd, CONFIG_NAME_VIEW5)) this->localCamera->setViewMode(VIEW_TOP); |
---|
1183 | return false; |
---|
1184 | } |
---|
1185 | |
---|
1186 | void World::setPath( const char* name) |
---|
1187 | { |
---|
1188 | if (this->path) |
---|
1189 | delete this->path; |
---|
1190 | if (ResourceManager::isFile(name)) |
---|
1191 | { |
---|
1192 | this->path = new char[strlen(name)+1]; |
---|
1193 | strcpy(this->path, name); |
---|
1194 | } |
---|
1195 | else |
---|
1196 | { |
---|
1197 | this->path = new char[strlen(ResourceManager::getInstance()->getDataDir()) + strlen(name) +1]; |
---|
1198 | sprintf(this->path, "%s%s", ResourceManager::getInstance()->getDataDir(), name); |
---|
1199 | } |
---|
1200 | } |
---|
1201 | |
---|
1202 | const char* World::getPath( void) |
---|
1203 | { |
---|
1204 | return path; |
---|
1205 | } |
---|