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source: orxonox.OLD/orxonox/trunk/src/story_entities/world.h @ 4033

Last change on this file since 4033 was 4015, checked in by bensch, 19 years ago

orxonox/trunk: cleanup of world (moved some stuff into the preload sequence. still there is a lot to do there

File size: 4.1 KB
RevLine 
[2190]1/*!
2    \file world.h
3    \brief Holds and manages all game data
4*/ 
[1853]5
[3224]6#ifndef _WORLD_H
7#define _WORLD_H
[1853]8
[2190]9#include "stdincl.h"
[3608]10#include "comincl.h"
[2636]11#include "story_entity.h"
[3521]12#include "p_node.h"
[4010]13#include "xmlparser/tinyxml.h"
[2190]14
[3620]15class World;
16class WorldEntity;
[3634]17class TrackManager;
18class Camera;
19class PNode;
20class GLMenuImageScreen;
21class LightManager;
22class Terrain;
[3646]23class GarbageCollector;
[3790]24class Text;
25
[3620]26//! The game world Interface
27/**
28   this is a singleton interface, that enables world_entities to access the
29   world. for those objects, there is no easier way than over this interface!
30*/
31class WorldInterface : BaseObject {
32
33 public:
34  ~WorldInterface();
35  static WorldInterface* getInstance();
36  void init(World* world);
37  tList<WorldEntity>* getEntityList();
38
39 private:
40  WorldInterface();
41  static WorldInterface* singletonRef;    //!< singleton reference to this object
42  bool worldIsInitialized;                //!< true if the world has been initialized
43  World* worldReference;                  //!< this is a reference to the running world
44
45};
46
[3449]47//! The game world
48/**
49   this class initializes everything that should be displayed inside of the current level.
50   it is the main driving factor during gameplay.
51*/
[2636]52class World : public StoryEntity {
[1853]53
54 public:
[2636]55  World (char* name);
56  World (int worldID);
[4010]57  World (TiXmlElement* root);
[3221]58  virtual ~World ();
[3459]59
[3646]60  double getGameTime();
[3459]61
62  /* classes from story-entity */
[3629]63  virtual ErrorMessage preLoad();
[3459]64  virtual ErrorMessage load ();
[3225]65  virtual ErrorMessage init ();
66  virtual ErrorMessage start ();
67  virtual ErrorMessage stop ();
68  virtual ErrorMessage pause ();
69  virtual ErrorMessage resume ();
[3459]70  virtual ErrorMessage destroy ();
[1917]71
[4010]72  void loadDebugWorld(int worldID);
73
[3459]74  virtual void displayLoadScreen();
75  virtual void releaseLoadScreen();
[3461]76 
77  /* command node functions */
[3225]78  bool command (Command* cmd);
[3459]79
[3620]80  tList<WorldEntity>* getEntities();
81
[3461]82  /* interface to world */
[3225]83  void spawn (WorldEntity* entity);
[3365]84  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
[3521]85  void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir, 
[3565]86             int parentingMode);
[2644]87
[4010]88  const char* getPath();
89  void setPath( const char* name);
[3461]90
91 private:
[4010]92  void constuctorInit(char* name, int worldID);
[3526]93
[3727]94  Uint32 lastFrame;                   //!< last time of frame
95  Uint32 dt;                          //!< time needed to calculate this frame
96  double gameTime;                    //!< this is where the game time is saved
97  bool bQuitOrxonox;                  //!< quit this application
98  bool bQuitCurrentGame;              //!< quit only the current game and return to menu
99  bool bPause;                        //!< pause mode
[1855]100
[3727]101  GLMenuImageScreen* glmis;           //!< The Level-Loader Display
[3365]102
[3727]103  char* worldName;                    //!< The name of this World
104  int debugWorldNr;                   //!< The Debug Nr. needed, if something goes wrong
[4010]105  char* path;                         //!< The file from which this world is loaded
[3462]106
[3727]107  PNode* nullParent;                  //!< The zero-point, that everything has as its parent.
108  TrackManager* trackManager;         //!< The reference of the TrackManager that handles the course through the Level.
109  Camera* localCamera;                //!< The current Camera
[4015]110  WorldEntity* sky;                   //!< The Environmental Heaven of orxonox \todo insert this to environment insted
[3727]111  LightManager* lightMan;             //!< The Lights of the Level
112  Terrain* terrain;                   //!< The Terrain of the World.
[2636]113
[3727]114  GLuint objectList;                  //!< temporary: \todo this will be ereased soon
115  tList<WorldEntity>* entities;       //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
116  WorldEntity* localPlayer;           //!< The Player, you fly through the level.
[3646]117
118  GarbageCollector* garbageCollector; //!< reference to the garbage  collector
[3727]119
[3462]120  /* function for main-loop */
[3225]121  void mainLoop ();
122  void synchronize ();
[3226]123  void handleInput ();
[3551]124  void tick ();
125  void update ();
[3459]126  void collide ();
[3461]127  void draw ();
[3225]128  void display ();
129  void debug ();
[3365]130
[2190]131};
[1883]132
[3224]133#endif /* _WORLD_H */
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