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source: orxonox.OLD/orxonox/trunk/src/story_entities/world.h @ 5067

Last change on this file since 5067 was 5039, checked in by bensch, 19 years ago

orxonox/trunk: useless stuff :)

File size: 3.5 KB
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[4558]1/*!
[5039]2 * @file world.h
[4836]3  *  Holds and manages all game data
[4558]4*/
[1853]5
[3224]6#ifndef _WORLD_H
7#define _WORLD_H
[1853]8
[2190]9#include "stdincl.h"
[3608]10#include "comincl.h"
[2636]11#include "story_entity.h"
[3521]12#include "p_node.h"
[2190]13
[3620]14class World;
15class WorldEntity;
[3634]16class Camera;
[4396]17class Player;
[3634]18class PNode;
19class GLMenuImageScreen;
20class Terrain;
[3646]21class GarbageCollector;
[3790]22class Text;
[4261]23class TiXmlElement;
[4326]24class PilotNode;
[3790]25
[4961]26class OggPlayer;
[3620]27
[3449]28//! The game world
29/**
30   this class initializes everything that should be displayed inside of the current level.
31   it is the main driving factor during gameplay.
32*/
[2636]33class World : public StoryEntity {
[1853]34
35 public:
[4978]36  World (const char* name);
[2636]37  World (int worldID);
[4261]38  World (const TiXmlElement* root = NULL);
[3221]39  virtual ~World ();
[3459]40
[4261]41  void loadParams(const TiXmlElement* root);
42
[3646]43  double getGameTime();
[3459]44
45  /* classes from story-entity */
[3629]46  virtual ErrorMessage preLoad();
[3459]47  virtual ErrorMessage load ();
[3225]48  virtual ErrorMessage init ();
49  virtual ErrorMessage start ();
50  virtual ErrorMessage stop ();
51  virtual ErrorMessage pause ();
52  virtual ErrorMessage resume ();
[3459]53  virtual ErrorMessage destroy ();
[1917]54
[4010]55  void loadDebugWorld(int worldID);
56
[3459]57  virtual void displayLoadScreen();
58  virtual void releaseLoadScreen();
[4558]59
[3461]60  /* command node functions */
[3225]61  bool command (Command* cmd);
[3459]62
[3620]63  tList<WorldEntity>* getEntities();
64
[3461]65  /* interface to world */
[3225]66  void spawn (WorldEntity* entity);
[3365]67  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
[4765]68  void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir);
[2644]69
[4010]70  const char* getPath();
71  void setPath( const char* name);
[3461]72
[4746]73  inline Camera* getLocalCamera() {return this->localCamera;}
[4338]74
[3461]75 private:
[4978]76  void constuctorInit(const char* name, int worldID);
[3526]77
[3727]78  Uint32 lastFrame;                   //!< last time of frame
[4558]79  Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
[4822]80  Uint32 dt;                          //!< time needed to calculate this frame (in milliSeconds)
[4145]81  float dtS;                          //!< The time needed for caluculations in seconds
[3727]82  double gameTime;                    //!< this is where the game time is saved
83  bool bQuitOrxonox;                  //!< quit this application
84  bool bQuitCurrentGame;              //!< quit only the current game and return to menu
85  bool bPause;                        //!< pause mode
[1855]86
[3727]87  GLMenuImageScreen* glmis;           //!< The Level-Loader Display
[3365]88
[3727]89  int debugWorldNr;                   //!< The Debug Nr. needed, if something goes wrong
[4010]90  char* path;                         //!< The file from which this world is loaded
[3462]91
[4822]92
[4961]93  OggPlayer* music;
[4977]94
[4822]95  // IMPORTANT WORLD-ENTITIES
[3727]96  Camera* localCamera;                //!< The current Camera
[4836]97  WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
[3727]98  Terrain* terrain;                   //!< The Terrain of the World.
[2636]99
[4836]100  GLuint objectList;                  //!< temporary: @todo this will be ereased soon
[3727]101  tList<WorldEntity>* entities;       //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
[4396]102  Player* localPlayer;                //!< The Player, you fly through the level.
[4326]103  PilotNode* pilotNode;               //!< THe pilot node to fly with the mouse
[3646]104
[3462]105  /* function for main-loop */
[3225]106  void mainLoop ();
107  void synchronize ();
[3226]108  void handleInput ();
[3551]109  void tick ();
110  void update ();
[3459]111  void collide ();
[3461]112  void draw ();
[3225]113  void display ();
114  void debug ();
[3365]115
[2190]116};
[1883]117
[3224]118#endif /* _WORLD_H */
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