| 1 | /*! |
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| 2 | \file world.h |
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| 3 | \brief Holds and manages all game data |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _WORLD_H |
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| 7 | #define _WORLD_H |
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| 8 | |
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| 9 | #include "stdincl.h" |
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| 10 | #include "story_entity.h" |
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| 11 | #include "p_node.h" |
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| 12 | |
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| 13 | class TrackManager; |
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| 14 | class WorldEntity; |
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| 15 | class Camera; |
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| 16 | class PNode; |
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| 17 | class GLMenuImageScreen; |
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| 18 | class Skysphere; |
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| 19 | class Light; |
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| 20 | class FontSet; |
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| 21 | class Terrain; |
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| 22 | |
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| 23 | |
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| 24 | //! The game world |
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| 25 | /** |
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| 26 | this class initializes everything that should be displayed inside of the current level. |
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| 27 | it is the main driving factor during gameplay. |
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| 28 | */ |
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| 29 | class World : public StoryEntity { |
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| 30 | |
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| 31 | public: |
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| 32 | World (char* name); |
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| 33 | World (int worldID); |
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| 34 | virtual ~World (); |
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| 35 | |
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| 36 | |
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| 37 | /* classes from story-entity */ |
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| 38 | virtual ErrorMessage load (); |
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| 39 | virtual ErrorMessage init (); |
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| 40 | virtual ErrorMessage start (); |
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| 41 | virtual ErrorMessage stop (); |
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| 42 | virtual ErrorMessage pause (); |
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| 43 | virtual ErrorMessage resume (); |
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| 44 | virtual ErrorMessage destroy (); |
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| 45 | |
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| 46 | virtual void displayLoadScreen(); |
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| 47 | virtual void releaseLoadScreen(); |
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| 48 | |
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| 49 | /* command node functions */ |
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| 50 | bool command (Command* cmd); |
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| 51 | |
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| 52 | /* interface to world */ |
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| 53 | void spawn (WorldEntity* entity); |
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| 54 | void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir); |
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| 55 | void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir, |
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| 56 | int parentingMode); |
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| 57 | |
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| 58 | |
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| 59 | private: |
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| 60 | void init(char* name, int worldID); |
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| 61 | |
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| 62 | Uint32 lastFrame; //!< last time of frame |
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| 63 | bool bQuitOrxonox; //!< quit this application |
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| 64 | bool bQuitCurrentGame; //!< quit only the current game and return to menu |
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| 65 | bool bPause; //!< pause mode |
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| 66 | |
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| 67 | FontSet* testFont; //!< A test Font. \todo fix this, so it is for real. |
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| 68 | GLMenuImageScreen* glmis; //!< The Level-Loader Display |
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| 69 | |
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| 70 | char* worldName; //!< The name of this World |
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| 71 | int debugWorldNr; //!< The Debug Nr. needed, if something goes wrong |
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| 72 | |
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| 73 | PNode* nullParent; //!< The zero-point, that everything has as its parent. |
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| 74 | TrackManager* trackManager; //!< The reference of the TrackManager that handles the course through the Level. |
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| 75 | Camera* localCamera; //!< The current Camera |
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| 76 | Skysphere* skySphere; //!< The Environmental Heaven of orxonox \todo insert this to environment insted |
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| 77 | Light* light; //!< The Lights of the Level |
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| 78 | Terrain* terrain; //!< The Terrain of the World. |
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| 79 | |
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| 80 | GLuint objectList; //!< temporary: \todo this will be ereased soon |
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| 81 | tList<WorldEntity>* entities;//!< A template List of all entities. Every moving thing should be included here, and world automatically updates them. |
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| 82 | WorldEntity* localPlayer; //!< The Player, you fly through the level. |
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| 83 | |
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| 84 | /* function for main-loop */ |
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| 85 | void mainLoop (); |
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| 86 | void synchronize (); |
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| 87 | void handleInput (); |
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| 88 | void tick (); |
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| 89 | void update (); |
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| 90 | void collide (); |
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| 91 | void draw (); |
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| 92 | void display (); |
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| 93 | void debug (); |
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| 94 | |
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| 95 | }; |
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| 96 | |
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| 97 | #endif /* _WORLD_H */ |
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