| 1 | /*! |
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| 2 | \file world.h |
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| 3 | \brief Holds and manages all game data |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _WORLD_H |
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| 7 | #define _WORLD_H |
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| 8 | |
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| 9 | #include "stdincl.h" |
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| 10 | #include "comincl.h" |
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| 11 | #include "story_entity.h" |
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| 12 | #include "p_node.h" |
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| 13 | |
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| 14 | |
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| 15 | class World; |
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| 16 | class WorldEntity; |
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| 17 | class TrackManager; |
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| 18 | class Camera; |
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| 19 | class PNode; |
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| 20 | class GLMenuImageScreen; |
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| 21 | class Skysphere; |
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| 22 | class SkyBox; |
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| 23 | class LightManager; |
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| 24 | class Terrain; |
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| 25 | class GarbageCollector; |
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| 26 | class SimpleAnimation; |
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| 27 | template<class T> class tAnim; |
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| 28 | class Text; |
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| 29 | |
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| 30 | //! The game world Interface |
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| 31 | /** |
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| 32 | this is a singleton interface, that enables world_entities to access the |
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| 33 | world. for those objects, there is no easier way than over this interface! |
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| 34 | */ |
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| 35 | class WorldInterface : BaseObject { |
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| 36 | |
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| 37 | public: |
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| 38 | ~WorldInterface(); |
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| 39 | static WorldInterface* getInstance(); |
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| 40 | void init(World* world); |
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| 41 | tList<WorldEntity>* getEntityList(); |
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| 42 | |
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| 43 | private: |
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| 44 | WorldInterface(); |
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| 45 | static WorldInterface* singletonRef; //!< singleton reference to this object |
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| 46 | bool worldIsInitialized; //!< true if the world has been initialized |
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| 47 | World* worldReference; //!< this is a reference to the running world |
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| 48 | |
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| 49 | }; |
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| 50 | |
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| 51 | //! The game world |
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| 52 | /** |
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| 53 | this class initializes everything that should be displayed inside of the current level. |
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| 54 | it is the main driving factor during gameplay. |
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| 55 | */ |
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| 56 | class World : public StoryEntity { |
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| 57 | |
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| 58 | public: |
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| 59 | World (char* name); |
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| 60 | World (int worldID); |
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| 61 | virtual ~World (); |
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| 62 | |
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| 63 | double getGameTime(); |
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| 64 | |
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| 65 | /* classes from story-entity */ |
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| 66 | virtual ErrorMessage preLoad(); |
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| 67 | virtual ErrorMessage load (); |
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| 68 | virtual ErrorMessage init (); |
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| 69 | virtual ErrorMessage start (); |
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| 70 | virtual ErrorMessage stop (); |
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| 71 | virtual ErrorMessage pause (); |
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| 72 | virtual ErrorMessage resume (); |
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| 73 | virtual ErrorMessage destroy (); |
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| 74 | |
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| 75 | virtual void displayLoadScreen(); |
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| 76 | virtual void releaseLoadScreen(); |
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| 77 | |
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| 78 | /* command node functions */ |
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| 79 | bool command (Command* cmd); |
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| 80 | |
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| 81 | tList<WorldEntity>* getEntities(); |
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| 82 | |
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| 83 | /* interface to world */ |
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| 84 | void spawn (WorldEntity* entity); |
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| 85 | void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir); |
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| 86 | void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir, |
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| 87 | int parentingMode); |
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| 88 | |
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| 89 | |
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| 90 | private: |
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| 91 | void init(char* name, int worldID); |
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| 92 | |
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| 93 | Uint32 lastFrame; //!< last time of frame |
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| 94 | Uint32 dt; //!< time needed to calculate this frame |
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| 95 | double gameTime; //!< this is where the game time is saved |
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| 96 | bool bQuitOrxonox; //!< quit this application |
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| 97 | bool bQuitCurrentGame; //!< quit only the current game and return to menu |
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| 98 | bool bPause; //!< pause mode |
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| 99 | |
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| 100 | GLMenuImageScreen* glmis; //!< The Level-Loader Display |
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| 101 | |
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| 102 | tAnim<Text>* testAnim; |
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| 103 | Text* testText; //!< A text to Test the TextEngine; |
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| 104 | |
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| 105 | char* worldName; //!< The name of this World |
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| 106 | int debugWorldNr; //!< The Debug Nr. needed, if something goes wrong |
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| 107 | |
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| 108 | PNode* nullParent; //!< The zero-point, that everything has as its parent. |
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| 109 | TrackManager* trackManager; //!< The reference of the TrackManager that handles the course through the Level. |
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| 110 | Camera* localCamera; //!< The current Camera |
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| 111 | Skysphere* skySphere; //!< The Environmental Heaven of orxonox \todo insert this to environment insted |
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| 112 | SkyBox* skyBox; |
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| 113 | LightManager* lightMan; //!< The Lights of the Level |
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| 114 | Terrain* terrain; //!< The Terrain of the World. |
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| 115 | |
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| 116 | GLuint objectList; //!< temporary: \todo this will be ereased soon |
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| 117 | tList<WorldEntity>* entities; //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them. |
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| 118 | WorldEntity* localPlayer; //!< The Player, you fly through the level. |
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| 119 | |
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| 120 | GarbageCollector* garbageCollector; //!< reference to the garbage collector |
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| 121 | |
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| 122 | SimpleAnimation* simpleAnimation; //!< reference to the SimpleAnimation object |
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| 123 | |
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| 124 | /* function for main-loop */ |
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| 125 | void mainLoop (); |
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| 126 | void synchronize (); |
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| 127 | void handleInput (); |
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| 128 | void tick (); |
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| 129 | void update (); |
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| 130 | void collide (); |
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| 131 | void draw (); |
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| 132 | void display (); |
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| 133 | void debug (); |
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| 134 | |
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| 135 | }; |
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| 136 | |
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| 137 | #endif /* _WORLD_H */ |
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