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source: orxonox.OLD/orxonox/trunk/src/story_entities/world.h @ 5045

Last change on this file since 5045 was 5039, checked in by bensch, 19 years ago

orxonox/trunk: useless stuff :)

File size: 3.5 KB
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1/*!
2 * @file world.h
3  *  Holds and manages all game data
4*/
5
6#ifndef _WORLD_H
7#define _WORLD_H
8
9#include "stdincl.h"
10#include "comincl.h"
11#include "story_entity.h"
12#include "p_node.h"
13
14class World;
15class WorldEntity;
16class Camera;
17class Player;
18class PNode;
19class GLMenuImageScreen;
20class Terrain;
21class GarbageCollector;
22class Text;
23class TiXmlElement;
24class PilotNode;
25
26class OggPlayer;
27
28//! The game world
29/**
30   this class initializes everything that should be displayed inside of the current level.
31   it is the main driving factor during gameplay.
32*/
33class World : public StoryEntity {
34
35 public:
36  World (const char* name);
37  World (int worldID);
38  World (const TiXmlElement* root = NULL);
39  virtual ~World ();
40
41  void loadParams(const TiXmlElement* root);
42
43  double getGameTime();
44
45  /* classes from story-entity */
46  virtual ErrorMessage preLoad();
47  virtual ErrorMessage load ();
48  virtual ErrorMessage init ();
49  virtual ErrorMessage start ();
50  virtual ErrorMessage stop ();
51  virtual ErrorMessage pause ();
52  virtual ErrorMessage resume ();
53  virtual ErrorMessage destroy ();
54
55  void loadDebugWorld(int worldID);
56
57  virtual void displayLoadScreen();
58  virtual void releaseLoadScreen();
59
60  /* command node functions */
61  bool command (Command* cmd);
62
63  tList<WorldEntity>* getEntities();
64
65  /* interface to world */
66  void spawn (WorldEntity* entity);
67  void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
68  void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir);
69
70  const char* getPath();
71  void setPath( const char* name);
72
73  inline Camera* getLocalCamera() {return this->localCamera;}
74
75 private:
76  void constuctorInit(const char* name, int worldID);
77
78  Uint32 lastFrame;                   //!< last time of frame
79  Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
80  Uint32 dt;                          //!< time needed to calculate this frame (in milliSeconds)
81  float dtS;                          //!< The time needed for caluculations in seconds
82  double gameTime;                    //!< this is where the game time is saved
83  bool bQuitOrxonox;                  //!< quit this application
84  bool bQuitCurrentGame;              //!< quit only the current game and return to menu
85  bool bPause;                        //!< pause mode
86
87  GLMenuImageScreen* glmis;           //!< The Level-Loader Display
88
89  int debugWorldNr;                   //!< The Debug Nr. needed, if something goes wrong
90  char* path;                         //!< The file from which this world is loaded
91
92
93  OggPlayer* music;
94
95  // IMPORTANT WORLD-ENTITIES
96  Camera* localCamera;                //!< The current Camera
97  WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
98  Terrain* terrain;                   //!< The Terrain of the World.
99
100  GLuint objectList;                  //!< temporary: @todo this will be ereased soon
101  tList<WorldEntity>* entities;       //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
102  Player* localPlayer;                //!< The Player, you fly through the level.
103  PilotNode* pilotNode;               //!< THe pilot node to fly with the mouse
104
105  /* function for main-loop */
106  void mainLoop ();
107  void synchronize ();
108  void handleInput ();
109  void tick ();
110  void update ();
111  void collide ();
112  void draw ();
113  void display ();
114  void debug ();
115
116};
117
118#endif /* _WORLD_H */
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