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source: orxonox.OLD/orxonox/trunk/src/story_entity.h @ 3324

Last change on this file since 3324 was 3224, checked in by bensch, 20 years ago

orxonox/trunk: FILE_H → _FILE_H to all h-files.

File size: 1.2 KB
RevLine 
[3221]1/*!
2    \file story_entity.h
3    \brief holds the base class of everything that is playable - that is part of the story
4*/ 
[2636]5
[3221]6
[3224]7#ifndef _STORY_ENTITY_H
8#define _STORY_ENTITY_H
[2636]9
10#include "stdincl.h"
11#include "story_def.h"
12
[3221]13//! A class that represents something to play in orxonox. it is a container for worlds, movies, mission briefings, etc...
[2636]14class StoryEntity {
15
16 public:
17  StoryEntity ();
[3221]18  virtual ~StoryEntity ();
[2636]19
[3221]20  bool isInit;  //! if the entity is initialized, this has to be true
21  bool isPaused; //! is true if the entity is paused
[2636]22
[3222]23  virtual ErrorMessage init();
24  virtual ErrorMessage start(int storyID);
25  virtual ErrorMessage start();
26  virtual ErrorMessage stop();
27  virtual ErrorMessage pause();
28  virtual ErrorMessage resume();
[2636]29
30  virtual void load();
[3220]31  virtual void destroy();
[2636]32
[3220]33  virtual void displayLoadScreen();
34  virtual void releaseLoadScreen();
[2636]35
[3220]36  void setStoryID(int storyID);
[2636]37  int getStoryID();
38
[3220]39  void setNextStoryID(int nextStoryID);
40  int getNextStoryID();
[2636]41
42
43 private:
[3221]44  int storyID; //! this is the number of this entity, identifying it in a list/tree...
45  int nextStoryID; //! if this entity has finished, this entity shall be called
[2636]46};
47
[3224]48#endif /* _STORY_ENTITY_H */
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