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source: orxonox.OLD/orxonox/trunk/src/subprojects/collision_detection/collision_detection.cc @ 4732

Last change on this file since 4732 was 4721, checked in by patrick, 19 years ago

orxonox/trunk: some md2 models jumping around the vulcano

File size: 9.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   this file extends the framework file, so it renders what i want.
16*/
17
18#include "framework.h"
19
20#include "fields.h"
21#include "stdlibincl.h"
22#include "light.h"
23
24#include "cd_engine.h"
25#include "bv_tree.h"
26
27#include "md2Model.h"
28#include "model.h"
29#include "test_entity.h"
30#include "environment.h"
31
32
33#include "graphics_engine.h"
34#include "list.h"
35
36
37Model* mod;
38MD2Model* model;
39int drawMode;
40int depth;
41float iterata;
42tList<WorldEntity>* entityList;
43
44int lastFrame, currentFrame, dt;
45bool drawModel = false;
46
47WorldEntity* a;
48WorldEntity* b;
49//Terrain* c;
50bool animateModel = false;
51
52void Framework::moduleInit(int argc, char** argv)
53{
54  GraphicsEngine::getInstance()->setWindowName("Collision Cluster", "collision");
55
56  CDEngine::getInstance();
57
58  /* Primitive Data Test */
59//   sVec3D* data = new sVec3D[6];
60//   float tmp[6][3] = {{0.0, 4.2, 2.4}, {3.0, 3.0, 2.0}, {5.0, 1.0, 6.0}, {6.5, 1.0, 3.0}, {7.0, 3.0, 5.0}, {8.0, 6.0, 6.0}};
61//   for(int i = 0; i < 6; ++i)
62//   {
63//     data[i][0] = tmp[i][0];
64//     data[i][1] = tmp[i][1];
65//     data[i][2] = tmp[i][2];
66//   }
67//   CDEngine::getInstance()->debugSpawnTree(5, data, 6);
68
69  /* MD2 Model Test */
70//   model = new MD2Model("models/tris.md2", "models/tris.pcx");
71//   model->tick(0.1f);
72//   CDEngine::getInstance()->debugSpawnTree(9, model->data->pVertices, model->data->numVertices);
73
74  /* OBJ - Model Test */
75//   mod = (Model*)ResourceManager::getInstance()->load("models/reaplow.obj", OBJ, RP_CAMPAIGN);
76//   CDEngine::getInstance()->debugSpawnTree(9, (sVec3D*)mod->getVertexArray(), mod->getVertexArrayCount());
77
78
79
80  entityList = new tList<WorldEntity>();
81
82  a = new TestEntity(); a->setName("Clown1");
83  b = new Environment(); b->setName("Jaeger");
84  //c = new Terrain();
85
86  b->setRelCoor(0.0, 0.0, -20.0);
87  b->setRelDir(Quaternion(-M_PI/2.0f, Vector(0.0, 1.0, 0.0)));
88
89  entityList->add(a);
90  entityList->add(b);
91
92  CDEngine::getInstance()->setEntityList(entityList);
93
94  LightManager* lightMan = LightManager::getInstance();
95  lightMan->setAmbientColor(.1,.1,.1);
96  lightMan->addLight();
97  lightMan->setPosition(-5.0, 50.0, -40.0);
98  lightMan->addLight();
99  lightMan->setPosition(100, 80, 60);
100
101
102  /* properties */
103  drawMode = DRAW_MODEL;
104  depth = 0;
105  dt = lastFrame = currentFrame = 0;
106  iterata = 0.05f;
107
108  moduleHelp();
109}
110
111
112void Framework::moduleEventHandler(SDL_Event* event)
113{
114  switch (event->type)
115  {
116    case SDL_KEYDOWN:
117      switch (event->key.keysym.sym)
118      {
119        case SDLK_a:
120          drawMode |= DRAW_ALL;
121          break;
122        case SDLK_0:
123        {
124          printf("Setting tree depth = 0\n");
125          depth = 0;
126          int temp = drawMode & DRAW_ALL;
127          drawMode ^= temp;
128          drawMode |= DRAW_SINGLE;
129          break;
130        }
131        case SDLK_1:
132        {
133          printf("Setting tree depth = 1\n");
134          depth = 1;
135          int temp = drawMode & DRAW_ALL;
136          drawMode ^= temp;
137          drawMode |= DRAW_SINGLE;
138          break;
139        }
140        case SDLK_2:
141        {
142          printf("Setting tree depth = 2\n");
143          depth = 2;
144          int temp = drawMode & DRAW_ALL;
145          drawMode ^= temp;
146          drawMode |= DRAW_SINGLE;
147          break;
148        }
149        case SDLK_3:
150        {
151          printf("Setting tree depth = 3\n");
152          depth = 3;
153          int temp = drawMode & DRAW_ALL;
154          drawMode ^= temp;
155          drawMode |= DRAW_SINGLE;
156          break;
157        }
158        case SDLK_4:
159        {
160          printf("Setting tree depth = 4\n");
161          depth = 4;
162          int temp = drawMode & DRAW_ALL;
163          drawMode ^= temp;
164          drawMode |= DRAW_SINGLE;
165          break;
166        }
167        case SDLK_5:
168        {
169          printf("Setting tree depth = 5\n");
170          depth = 5;
171          int temp = drawMode & DRAW_ALL;
172          drawMode ^= temp;
173          drawMode |= DRAW_SINGLE;
174          break;
175        }
176        case SDLK_6:
177        {
178          printf("Setting tree depth = 6\n");
179          depth = 6;
180          int temp = drawMode & DRAW_ALL;
181          drawMode ^= temp;
182          drawMode |= DRAW_SINGLE;
183          break;
184        }
185        case SDLK_s:
186          if(drawMode & DRAW_SEPARATING_PLANE)
187          {
188            int temp = drawMode & DRAW_SEPARATING_PLANE;
189            drawMode ^= temp;
190            printf("Removing Separation Plane\n");
191          }
192          else
193          {
194            drawMode |= DRAW_SEPARATING_PLANE;
195            printf("Drawing Separation Plane\n");
196          }
197
198          break;
199        case SDLK_p:
200          if(drawMode & DRAW_BV_POLYGON)
201          {
202            int temp = drawMode & DRAW_BV_POLYGON;
203            drawMode ^= temp;
204            printf("Removing OBB Polygons\n");
205          }
206          else
207          {
208            drawMode |= DRAW_BV_POLYGON;
209            printf("Drawing OBB Polygons\n");
210          }
211          break;
212        case SDLK_o:
213          if(iterata == 0.0f)
214          {
215            iterata = 0.05f;
216          }
217          else
218          {
219            iterata = 0.0f;
220          }
221          break;
222
223      }
224  }
225}
226
227
228void Framework::moduleTick(float dt)
229{
230
231  CDEngine::getInstance()->checkCollisions();
232
233
234  b->shiftCoor(Vector(0.0, 0.0, iterata * dt * 12.0f));
235
236
237  tIterator<WorldEntity>* iterator = entityList->getIterator();
238  WorldEntity* entity = iterator->nextElement();
239  while( entity != NULL)
240  {
241    if( unlikely(animateModel))
242      entity->tick(dt);
243    entity = iterator->nextElement();
244  }
245  delete iterator;
246}
247
248
249void Framework::moduleDraw() const
250{
251  //CDEngine::getInstance()->debugDraw(depth, drawMode);
252
253  tIterator<WorldEntity>* iterator = entityList->getIterator();
254  WorldEntity* entity = iterator->nextElement();
255  while( entity != NULL)
256  {
257    if( likely(drawModel))
258    entity->draw();
259    entity->drawBVTree(depth, drawMode);
260    entity = iterator->nextElement();
261  }
262  delete iterator;
263
264  LightManager::getInstance()->draw();
265}
266
267
268void Framework::moduleHelp(void) const
269{
270  printf("\n\n===========================");
271  printf("Collision Detection Modler:\n");
272  printf("Key Bindings:\n");
273  printf(" -| Displaying Polygons\t\t p\n");
274  printf(" -| Displaying Separation Plane\t s\n");
275  printf("\n");
276  printf(" -| Tree Depth 0\t\t 0\n");
277  printf(" -| Tree Depth 1\t\t 1\n");
278  printf(" -| Tree Depth 2\t\t 2\n");
279  printf(" -| Tree Depth 3\t\t 3\n");
280  printf(" -| Tree Depth 4\t\t 4\n");
281  printf(" -| Tree Depth 5\t\t 5\n");
282  printf("===========================\n\n");
283
284}
285
286int boxPolygons(GtkWidget* nonInterest, void* widget)
287{
288  if(drawMode & DRAW_BV_POLYGON)
289  {
290    int temp = drawMode & DRAW_BV_POLYGON;
291    drawMode ^= temp;
292    printf("Removing OBB Polygons\n");
293  }
294  else
295  {
296    drawMode |= DRAW_BV_POLYGON;
297    printf("Drawing OBB Polygons\n");
298  }
299}
300
301int seperatingPlanes(GtkWidget* nonInterest, void* widget)
302{
303  if(drawMode & DRAW_SEPARATING_PLANE)
304  {
305    int temp = drawMode & DRAW_SEPARATING_PLANE;
306    drawMode ^= temp;
307    printf("Removing Separation Plane\n");
308  }
309  else
310  {
311    drawMode |= DRAW_SEPARATING_PLANE;
312    printf("Drawing Separation Plane\n");
313  }
314}
315
316
317int blendedBox(GtkWidget* nonInterest, void* widget)
318{
319  if(drawMode & DRAW_BV_BLENDED)
320  {
321    int temp = drawMode & DRAW_BV_BLENDED;
322    drawMode ^= temp;
323    printf("Removing OBB Polygons\n");
324  }
325  else
326  {
327    drawMode |= DRAW_BV_BLENDED;
328    printf("Drawing OBB Polygons\n");
329  }
330}
331
332
333int drawModels(GtkWidget* nonInterest, void* widget)
334{
335  drawModel = !drawModel;
336}
337
338
339int animateModels(GtkWidget* nonInterest, void* widget)
340{
341  animateModel = !animateModel;
342}
343
344
345int drawPoints(GtkWidget* nonInterest, void* widget)
346{
347  if(drawMode & DRAW_POINTS)
348  {
349    int temp = drawMode & DRAW_POINTS;
350    drawMode ^= temp;
351
352  }
353  else
354  {
355    drawMode |= DRAW_POINTS;
356    printf("Drawing OBB Polygons\n");
357  }
358}
359
360
361int treeDepth(GtkWidget* nonInterest, void* widget)
362{
363  Option* option = (Option*) widget;
364  const char* name = option->getTitle();
365  char* value = option->save();
366
367  depth = atoi(value);
368  printf("Setting tree depth = %i\n", depth);
369  int temp = drawMode & DRAW_ALL;
370  drawMode ^= temp;
371  drawMode |= DRAW_SINGLE;
372
373  delete value;
374}
375
376
377void Framework::moduleInitGui(int argc, char** argv)
378{
379  Window* guiMainWindow = NULL;
380
381  initGUI(0, NULL);
382
383  guiMainWindow = new Window("Collision_detection");
384  {
385    Box* windowBox = new Box('v');
386    {
387      CheckButton* BoxPolygons = new CheckButton("Draw OBB Polygons");
388      BoxPolygons->connectSignal("clicked", (void*)BoxPolygons, boxPolygons);
389      windowBox->fill(BoxPolygons);
390
391
392      CheckButton* BlendedBox = new CheckButton("Draw OBB Blended");
393      BlendedBox->connectSignal("clicked", (void*)BlendedBox, blendedBox);
394      windowBox->fill(BlendedBox);
395
396
397      CheckButton* DrawModels = new CheckButton("Draw Models");
398      DrawModels->connectSignal("clicked", (void*)DrawModels, drawModels);
399      windowBox->fill(DrawModels);
400
401
402
403      CheckButton* AnimateModels = new CheckButton("Animate Models");
404      AnimateModels->connectSignal("clicked", (void*)AnimateModels, animateModels);
405      windowBox->fill(AnimateModels);
406
407
408      CheckButton* DrawPoints = new CheckButton("Draw Points");
409      DrawPoints->connectSignal("clicked", (void*)DrawPoints, drawPoints);
410      windowBox->fill(DrawPoints);
411
412
413      CheckButton* SeperatingPlanes = new CheckButton("SeperatingPlanes");
414      SeperatingPlanes->connectSignal("clicked", (void*)SeperatingPlanes, seperatingPlanes);
415      windowBox->fill(SeperatingPlanes);
416
417
418      Slider* TreeDepth = new Slider("TreeDepth", 0, 17);
419      TreeDepth->connectSignal("value_changed", (void*)TreeDepth, treeDepth);
420      windowBox->fill(TreeDepth);
421    }
422    guiMainWindow->fill(windowBox);
423  }
424  Window::mainWindow->showall();
425  Window::mainWindow->setSize(300, 500);
426}
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