1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #include "framework.h" |
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17 | |
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18 | |
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19 | #include "p_node.h" |
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20 | #include "null_parent.h" |
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21 | #include "state.h" |
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22 | #include "debug.h" |
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23 | #include "light.h" |
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24 | #include "resource_manager.h" |
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25 | #include "camera.h" |
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26 | #include "ini_parser.h" |
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27 | |
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28 | |
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29 | int verbose; |
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30 | |
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31 | void Framework::init(void) |
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32 | { |
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33 | // create parser |
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34 | IniParser parser (DEFAULT_CONFIG_FILE); |
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35 | |
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36 | GraphicsEngine::getInstance()->initFromIniFile(&parser); |
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37 | |
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38 | LightManager::getInstance(); |
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39 | |
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40 | if( parser.getSection (CONFIG_SECTION_DATA) == -1) |
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41 | { |
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42 | PRINTF(1)("Could not find Section %s in %s\n", CONFIG_SECTION_DATA, DEFAULT_CONFIG_FILE); |
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43 | } |
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44 | char namebuf[256]; |
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45 | char valuebuf[256]; |
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46 | memset (namebuf, 0, 256); |
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47 | memset (valuebuf, 0, 256); |
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48 | |
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49 | while( parser.nextVar (namebuf, valuebuf) != -1) |
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50 | { |
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51 | if (!strcmp(namebuf, CONFIG_NAME_DATADIR)) |
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52 | { |
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53 | // printf("Not yet implemented\n"); |
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54 | if (!ResourceManager::getInstance()->setDataDir(valuebuf)) |
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55 | { |
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56 | PRINTF(1)("Data Could not be located\n"); |
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57 | } |
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58 | } |
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59 | |
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60 | memset (namebuf, 0, 256); |
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61 | memset (valuebuf, 0, 256); |
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62 | } |
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63 | |
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64 | if (!ResourceManager::getInstance()->checkDataDir(DEFAULT_DATA_DIR_CHECKFILE)) |
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65 | { |
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66 | PRINTF(1)("The DataDirectory %s could not be verified\nPlease Change in File %s Section %s Entry %s to a suitable value\n", |
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67 | ResourceManager::getInstance()->getDataDir(), |
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68 | DEFAULT_CONFIG_FILE, |
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69 | CONFIG_SECTION_DATA, |
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70 | CONFIG_NAME_DATADIR); |
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71 | exit(-1); |
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72 | } |
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73 | } |
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74 | |
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75 | |
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76 | void* Framework::mainLoop(void* tmp) |
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77 | { |
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78 | Framework* framework = Framework::getInstance(); |
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79 | while(!framework->isFinished) |
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80 | { |
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81 | #ifdef GUI_MODULE |
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82 | while(gtk_events_pending()) |
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83 | gtk_main_iteration(); |
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84 | #endif |
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85 | // keyhandler returns false if sdl gets quit by some event |
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86 | framework->eventHandler(); |
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87 | |
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88 | // tick the scene |
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89 | float dt = framework->tick(); |
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90 | |
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91 | NullParent::getInstance()->update(dt); |
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92 | |
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93 | // Draw the scene |
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94 | framework->draw(dt); |
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95 | |
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96 | } |
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97 | } |
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98 | |
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99 | bool Framework::draw(float dt) |
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100 | { |
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101 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
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102 | glLoadIdentity(); // Reset the view |
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103 | |
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104 | this->moduleDraw(); |
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105 | |
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106 | camera->apply(); |
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107 | |
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108 | SDL_GL_SwapBuffers(); // Swap the buffers |
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109 | } |
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110 | |
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111 | |
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112 | float Framework::tick() |
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113 | { |
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114 | currFrame = SDL_GetTicks(); |
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115 | float dt = (float)(currFrame - lastFrame) / 1000.0; |
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116 | lastFrame = currFrame; |
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117 | |
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118 | this->moduleTick(dt); |
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119 | |
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120 | return dt; |
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121 | } |
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122 | |
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123 | |
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124 | bool Framework::eventHandler() |
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125 | { |
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126 | // This is the main loop for the entire program and it will run until done==TRUE |
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127 | { |
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128 | // And poll for events |
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129 | SDL_Event event; |
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130 | while(SDL_PollEvent(&event)) |
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131 | { |
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132 | moduleEventHandler(&event); |
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133 | |
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134 | switch (event.type) { |
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135 | case SDL_MOUSEMOTION: |
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136 | { |
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137 | Vector view = camera->getTarget()->getAbsCoor() - camera->getAbsCoor(); |
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138 | Vector up = Vector(0, 1, 0); |
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139 | up = camera->getAbsDir().apply(up); |
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140 | Vector h = up.cross(view); |
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141 | Vector v = h.cross(view); |
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142 | h.normalize(); |
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143 | v.normalize(); |
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144 | float distance = view.len(); |
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145 | |
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146 | Vector newCameraPos = camera->getAbsCoor(); |
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147 | Vector newTargetPos = camera->getTarget()->getAbsCoor(); |
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148 | int changed = 0; |
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149 | |
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150 | if (mouseDown[1]) |
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151 | { |
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152 | newCameraPos = camera->getRelCoor()+ (h * event.motion.xrel - v * event.motion.yrel) * .005 * distance; |
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153 | changed += 1; |
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154 | } |
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155 | if (mouseDown[3]) |
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156 | { |
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157 | newTargetPos = camera->getTarget()->getRelCoor() + (h * event.motion.xrel - v * event.motion.yrel) * .005 * distance; |
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158 | changed += 2; |
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159 | } |
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160 | |
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161 | Vector newView = newTargetPos - newCameraPos; |
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162 | |
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163 | if (changed == 1) |
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164 | camera->setRelCoor(newCameraPos + newView * (1- distance/newView.len())); |
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165 | else if (changed == 2) |
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166 | camera->getTarget()->setRelCoor(newTargetPos - newView * (1-distance/newView.len())); |
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167 | else if (changed == 3) |
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168 | { |
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169 | camera->setRelCoor(newCameraPos); |
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170 | camera->getTarget()->setRelCoor(newTargetPos); |
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171 | } |
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172 | |
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173 | } |
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174 | break; |
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175 | case SDL_MOUSEBUTTONDOWN: |
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176 | switch (event.button.button) |
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177 | { |
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178 | case 4: |
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179 | PRINTF(4)("MouseWheel up\n"); |
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180 | camera->setRelCoor(camera->getRelCoor() + (camera->getTarget()->getAbsCoor() - camera->getAbsCoor())*.1); |
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181 | break; |
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182 | case 5: |
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183 | PRINTF(4)("MouseWheel down\n"); |
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184 | camera->setRelCoor(camera->getRelCoor() - (camera->getTarget()->getAbsCoor() - camera->getAbsCoor())*.1); |
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185 | break; |
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186 | case 1: |
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187 | case 2: |
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188 | case 3: |
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189 | mouseDown[event.button.button] = true; |
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190 | break; |
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191 | } |
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192 | |
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193 | break; |
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194 | case SDL_MOUSEBUTTONUP: |
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195 | switch (event.button.button) |
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196 | { |
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197 | case 1: |
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198 | case 2: |
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199 | case 3: |
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200 | mouseDown[event.button.button] = false; |
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201 | break; |
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202 | } |
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203 | break; |
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204 | case SDL_VIDEORESIZE: |
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205 | GraphicsEngine::getInstance()->resolutionChanged(event.resize); |
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206 | break; |
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207 | case SDL_KEYDOWN: |
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208 | switch (event.key.keysym.sym) |
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209 | { |
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210 | case SDLK_q: |
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211 | case SDLK_ESCAPE: |
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212 | #ifdef GUI_MODULE |
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213 | quitGui(NULL, NULL); |
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214 | #else |
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215 | this->quit(); |
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216 | #endif |
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217 | break; |
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218 | case SDLK_a: |
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219 | camera->setRelCoor(camera->getRelCoor() + (camera->getTarget()->getAbsCoor() - camera->getAbsCoor())*.1); |
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220 | break; |
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221 | case SDLK_z: |
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222 | camera->setRelCoor(camera->getRelCoor() - (camera->getTarget()->getAbsCoor() - camera->getAbsCoor())*.1); |
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223 | break; |
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224 | case SDLK_r: |
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225 | camera->setAbsCoor(Vector(10, 10, 10)); |
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226 | camera->getTarget()->setAbsCoor(Vector()); |
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227 | break; |
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228 | case SDLK_h: |
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229 | this->printHelp(); |
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230 | break; |
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231 | case SDLK_c: |
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232 | for (int i = 0; i < 3; i++) |
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233 | { |
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234 | backgroundColor[i] += .1; |
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235 | if (backgroundColor[i] > 1.0) |
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236 | backgroundColor[i] = 1.0; |
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237 | GraphicsEngine::setBackgroundColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], backgroundColor[3]); |
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238 | } |
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239 | break; |
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240 | case SDLK_x: |
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241 | for (int i = 0; i < 3; i++) |
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242 | { |
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243 | backgroundColor[i] -= .1; |
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244 | if (backgroundColor[i] < 0.0) |
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245 | backgroundColor[i] = 0.0; |
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246 | GraphicsEngine::setBackgroundColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], backgroundColor[3]); |
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247 | } |
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248 | break; |
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249 | } |
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250 | break; |
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251 | |
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252 | // If a quit event was recieved |
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253 | case SDL_QUIT: |
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254 | // then we're done and we'll end this program |
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255 | #ifdef GUI_MODULE |
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256 | quitGui(NULL, NULL); |
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257 | #else |
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258 | this->quit(); |
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259 | #endif |
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260 | break; |
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261 | default: |
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262 | break; |
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263 | } |
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264 | |
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265 | } |
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266 | |
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267 | // Get the state of the keyboard keys |
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268 | keys = SDL_GetKeyState(NULL); |
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269 | |
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270 | // and check if ESCAPE has been pressed. If so then quit |
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271 | if(keys[SDLK_ESCAPE]) return false; |
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272 | } |
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273 | return true; |
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274 | } |
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275 | |
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276 | void Framework::quit(void) |
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277 | { |
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278 | this->isFinished = true; |
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279 | } |
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280 | |
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281 | Framework* Framework::singletonRef = NULL; |
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282 | |
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283 | Framework::Framework() |
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284 | { |
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285 | this->init(); |
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286 | |
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287 | camera = new Camera(); |
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288 | State::getInstance()->setCamera(camera, camera->getTarget()); |
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289 | camera->setAbsCoor(Vector(10, 10, 10)); |
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290 | |
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291 | this->isFinished = false; |
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292 | |
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293 | this->lastFrame = 0; |
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294 | |
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295 | |
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296 | // Build the font from a TGA image font.tga in the data directory |
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297 | // Hide the mouse cursor |
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298 | SDL_ShowCursor(2); |
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299 | |
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300 | for (int i = 0; i < MOUSE_BUTTON_COUNT; i++) |
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301 | mouseDown[i] = false; |
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302 | for (int i = 0; i < 4; i++) |
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303 | backgroundColor[i] = 0; |
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304 | } |
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305 | |
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306 | Framework::~Framework() |
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307 | { |
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308 | delete GraphicsEngine::getInstance(); |
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309 | |
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310 | } |
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311 | |
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312 | |
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313 | |
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314 | void Framework::printHelp(void) const |
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315 | { |
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316 | PRINT(0)(" Help for the frameWork\n"); |
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317 | PRINT(0)("========================\n"); |
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318 | PRINT(0)("h - print this Help\n"); |
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319 | PRINT(0)("a - zoom in\n"); |
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320 | PRINT(0)("z - zoom out\n"); |
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321 | PRINT(0)("r - reset camera position\n"); |
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322 | PRINT(0)("x - background color darker\n"); |
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323 | PRINT(0)("c - background color brighter\n"); |
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324 | |
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325 | |
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326 | PRINT(0)("\n"); |
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327 | PRINT(0)("mouse wheel - zoom\n"); |
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328 | PRINT(0)("mouse left button - rotate the camera around its target\n"); |
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329 | PRINT(0)("mouse right button - rotate the camera's target around the camera\n"); |
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330 | PRINT(0)("mouse left-and-right button - move the camera and the target\n"); |
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331 | |
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332 | this->moduleHelp(); |
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333 | |
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334 | } |
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335 | |
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336 | #ifdef GUI_MODULE |
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337 | int quitGui(GtkWidget* widget, void* data) |
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338 | { |
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339 | #ifdef HAVE_GTK2 |
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340 | while(gtk_events_pending()) gtk_main_iteration(); |
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341 | Framework::getInstance()->quit(); |
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342 | #endif /* HAVE_GTK2 */ |
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343 | } |
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344 | #endif |
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345 | |
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346 | int main(int argc, char *argv[]) |
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347 | { |
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348 | verbose = 3; |
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349 | |
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350 | Framework* framework = Framework::getInstance(); |
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351 | |
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352 | framework->moduleInit(argc, argv); |
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353 | #ifdef GUI_MODULE |
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354 | framework->moduleInitGui(argc, argv); |
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355 | #endif |
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356 | framework->mainLoop(NULL); |
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357 | |
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358 | delete framework; |
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359 | // Kill the GL & SDL screens |
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360 | // And quit |
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361 | return 0; |
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362 | } |
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