[2068] | 1 | |
---|
| 2 | |
---|
| 3 | /* |
---|
| 4 | orxonox - the future of 3D-vertical-scrollers |
---|
| 5 | |
---|
| 6 | Copyright (C) 2004 orx |
---|
| 7 | |
---|
| 8 | This program is free software; you can redistribute it and/or modify |
---|
| 9 | it under the terms of the GNU General Public License as published by |
---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 11 | any later version. |
---|
| 12 | |
---|
| 13 | ### File Specific: |
---|
[2080] | 14 | main-programmer: Christian Meyer |
---|
[3005] | 15 | co-programmer: ... |
---|
[2068] | 16 | */ |
---|
| 17 | |
---|
| 18 | #include "track.h" |
---|
| 19 | |
---|
| 20 | using namespace std; |
---|
| 21 | |
---|
[2141] | 22 | /** |
---|
[3232] | 23 | \brief creates a null Track part |
---|
[2141] | 24 | */ |
---|
[2101] | 25 | Track::Track () |
---|
| 26 | { |
---|
[3232] | 27 | this->ID = 0; |
---|
| 28 | this->offset = NULL; |
---|
| 29 | this->end = NULL; |
---|
| 30 | this->nextID = 0; |
---|
[2101] | 31 | } |
---|
| 32 | |
---|
[2141] | 33 | /** |
---|
[3232] | 34 | \brief creates a functional base Track part |
---|
| 35 | \param number: the ID if this Track part |
---|
| 36 | \param next: the ID of the next Track part |
---|
| 37 | \param start: pointer to an anchor point (Vector) representing the offset of this part |
---|
| 38 | \param finish: pointer to an anchor point (Vector) representing the end of this part |
---|
[2141] | 39 | */ |
---|
[2080] | 40 | Track::Track (Uint32 number, Uint32 next, Vector* start, Vector* finish) |
---|
[2068] | 41 | { |
---|
[3232] | 42 | this->ID = number; |
---|
| 43 | this->offset = start; |
---|
| 44 | this->end = finish; |
---|
| 45 | this->nextID = next; |
---|
[2068] | 46 | } |
---|
| 47 | |
---|
[2141] | 48 | /** |
---|
[3232] | 49 | \brief removes the Track part from memory |
---|
[2141] | 50 | */ |
---|
[2068] | 51 | Track::~Track () |
---|
| 52 | { |
---|
| 53 | } |
---|
| 54 | |
---|
[2636] | 55 | void Track::init() |
---|
| 56 | { |
---|
| 57 | |
---|
| 58 | } |
---|
| 59 | |
---|
| 60 | |
---|
[2141] | 61 | /** |
---|
[2551] | 62 | \brief calculate a camera Placement from a "look at"-Location |
---|
| 63 | \param lookat: the Location the camera should be centered on |
---|
| 64 | \param camplc: pointer to a buffer where the new camera Placement should be put into |
---|
| 65 | |
---|
| 66 | Theoretically you can place the camera wherever you want, but for the sake of |
---|
| 67 | common sense I suggest that you at least try to keep the thing that should be looked |
---|
| 68 | at inside camera boundaries. |
---|
[2141] | 69 | */ |
---|
[3232] | 70 | void Track::mapCamera (Location* lookat, Placement* camplc) |
---|
[2068] | 71 | { |
---|
[2551] | 72 | Line trace(*offset, *end - *offset); |
---|
| 73 | float l = trace.len (); |
---|
| 74 | |
---|
| 75 | // camplc->r = *offset + Vector(0,0,0.5); |
---|
| 76 | // camplc->w = Quaternion (trace.a, Vector(0,0,1)); |
---|
[3005] | 77 | float r = (lookat->dist)*PI / l; |
---|
[2551] | 78 | camplc->r = trace.r + (trace.a * ((lookat->dist-10.0) / l)) + Vector(0,0,5.0); |
---|
| 79 | |
---|
| 80 | Vector w(0.0,0.0,0.0); |
---|
| 81 | w=Vector(0,0,0) - ((trace.r + (trace.a * ((lookat->dist) / l)) - camplc->r)); |
---|
| 82 | //Vector up(0.0,sin(r),cos(r)); // corrupt... |
---|
| 83 | Vector up(0.0, 0.0, 1.0); |
---|
| 84 | |
---|
| 85 | camplc->w = Quaternion(w, up); |
---|
| 86 | |
---|
| 87 | //printf("\n------\nup vector: [%f, %f, %f]\n", up.x, up.y, up.z); |
---|
| 88 | //printf("direction: [%f, %f, %f]\n", w.x, w.y, w.z); |
---|
| 89 | //printf("quaternion: w[ %f ], v[ %f, %f, %f ]\n", camplc->w.w, camplc->w.v.x, camplc->w.v.y, camplc->w.v.z); |
---|
[2068] | 90 | } |
---|
| 91 | |
---|
[2141] | 92 | /** |
---|
[2551] | 93 | \brief calculate a Placement from a given Location |
---|
| 94 | \param loc: the Location the entity is in |
---|
| 95 | \param plc: a pointer to a buffer where the corresponding Placement should be put |
---|
| 96 | into |
---|
| 97 | \return: true if track changes - false if track stays |
---|
| 98 | |
---|
| 99 | There are no limitations to how you transform a Location into a Placement, but for |
---|
| 100 | the sake of placement compatibility between track parts you should make sure that |
---|
| 101 | the resulting Placement at dist == 0 is equal to the offset Vector and the Placement |
---|
| 102 | at dist == len() is equal to the end Vector. Elseway there will be ugly artifacts |
---|
| 103 | when transfering between track parts. |
---|
[2141] | 104 | */ |
---|
[3232] | 105 | bool Track::mapCoords (Location* loc, Placement* plc) |
---|
[2068] | 106 | { |
---|
[3232] | 107 | Line trace(*offset, *end - *offset); |
---|
| 108 | float l = trace.len (); |
---|
| 109 | |
---|
| 110 | /* change to the next track? */ |
---|
| 111 | if( loc->dist > l) |
---|
| 112 | { |
---|
| 113 | loc->dist -= l; |
---|
| 114 | loc->part = nextID; |
---|
| 115 | //FIXME: loc->track = this; |
---|
| 116 | return true; |
---|
| 117 | } |
---|
| 118 | |
---|
| 119 | /* this quaternion represents the rotation from start-vector (0,0,1) to the direction of |
---|
| 120 | * the track */ |
---|
| 121 | Quaternion dir(trace.a, Vector(0,0,1)); |
---|
| 122 | |
---|
| 123 | plc->r = trace.r + (trace.a * ((loc->dist) / l)) + /*dir.apply*/(loc->pos); |
---|
| 124 | plc->w = dir * loc->rot; |
---|
| 125 | |
---|
| 126 | return false; |
---|
[2068] | 127 | } |
---|
| 128 | |
---|
[3232] | 129 | |
---|
[2141] | 130 | /** |
---|
[3232] | 131 | \brief this is called when a WorldEntity enters a Track part |
---|
| 132 | \param entity: pointer to the WorldEntity in question |
---|
| 133 | |
---|
| 134 | You can do stuff like add or remove effects, do some coordinate finetuning |
---|
| 135 | or whatever in here. |
---|
[2141] | 136 | */ |
---|
[3232] | 137 | void Track::postEnter (WorldEntity* entity) |
---|
[2080] | 138 | { |
---|
| 139 | } |
---|
[2068] | 140 | |
---|
[3232] | 141 | |
---|
[2141] | 142 | /** |
---|
[3232] | 143 | \brief this is called when a WorldEntity leaves a Track part |
---|
| 144 | \param entity: pointer to the WorldEntity in question |
---|
| 145 | |
---|
| 146 | You can do stuff like add or remove effects, do some coordinate finetuning |
---|
| 147 | or whatever in here. |
---|
[2141] | 148 | */ |
---|
[3232] | 149 | void Track::postLeave (WorldEntity* entity) |
---|
[2080] | 150 | { |
---|
| 151 | } |
---|
[2068] | 152 | |
---|
[3232] | 153 | |
---|
[2141] | 154 | /** |
---|
[3232] | 155 | \brief this is called every frame |
---|
| 156 | \param deltaT: amount of time passed since the last frame in seconds |
---|
| 157 | |
---|
| 158 | Do time based or polling scripts here. |
---|
[2141] | 159 | */ |
---|
[2080] | 160 | void Track::tick (float deltaT) |
---|
| 161 | { |
---|
| 162 | } |
---|
[2068] | 163 | |
---|
| 164 | |
---|
[2080] | 165 | |
---|
| 166 | |
---|
| 167 | |
---|