[2068] | 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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[2080] | 14 | main-programmer: Christian Meyer |
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[3005] | 15 | co-programmer: ... |
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[2068] | 16 | */ |
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| 17 | |
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| 18 | #include "track.h" |
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| 19 | |
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| 20 | using namespace std; |
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| 21 | |
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[2141] | 22 | /** |
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[3232] | 23 | \brief creates a null Track part |
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[2141] | 24 | */ |
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[2101] | 25 | Track::Track () |
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| 26 | { |
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[3232] | 27 | this->ID = 0; |
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| 28 | this->offset = NULL; |
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| 29 | this->end = NULL; |
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| 30 | this->nextID = 0; |
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[3365] | 31 | this->setClassName ("Track"); |
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[2101] | 32 | } |
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| 33 | |
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[2141] | 34 | /** |
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[3232] | 35 | \brief creates a functional base Track part |
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| 36 | \param number: the ID if this Track part |
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| 37 | \param next: the ID of the next Track part |
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| 38 | \param start: pointer to an anchor point (Vector) representing the offset of this part |
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| 39 | \param finish: pointer to an anchor point (Vector) representing the end of this part |
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[2141] | 40 | */ |
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[2080] | 41 | Track::Track (Uint32 number, Uint32 next, Vector* start, Vector* finish) |
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[2068] | 42 | { |
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[3232] | 43 | this->ID = number; |
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| 44 | this->offset = start; |
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| 45 | this->end = finish; |
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| 46 | this->nextID = next; |
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[3365] | 47 | this->setClassName ("Track"); |
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[2068] | 48 | } |
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| 49 | |
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[2141] | 50 | /** |
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[3232] | 51 | \brief removes the Track part from memory |
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[2141] | 52 | */ |
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[2068] | 53 | Track::~Track () |
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| 54 | { |
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| 55 | } |
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| 56 | |
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[2636] | 57 | void Track::init() |
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| 58 | { |
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| 59 | |
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| 60 | } |
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| 61 | |
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| 62 | |
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[2551] | 63 | |
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| 64 | |
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[2068] | 65 | |
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[2141] | 66 | /** |
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[3232] | 67 | \brief this is called when a WorldEntity enters a Track part |
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| 68 | \param entity: pointer to the WorldEntity in question |
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| 69 | |
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| 70 | You can do stuff like add or remove effects, do some coordinate finetuning |
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| 71 | or whatever in here. |
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[2141] | 72 | */ |
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[3232] | 73 | void Track::postEnter (WorldEntity* entity) |
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[2080] | 74 | { |
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| 75 | } |
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[2068] | 76 | |
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[3232] | 77 | |
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[2141] | 78 | /** |
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[3232] | 79 | \brief this is called when a WorldEntity leaves a Track part |
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| 80 | \param entity: pointer to the WorldEntity in question |
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| 81 | |
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| 82 | You can do stuff like add or remove effects, do some coordinate finetuning |
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| 83 | or whatever in here. |
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[2141] | 84 | */ |
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[3232] | 85 | void Track::postLeave (WorldEntity* entity) |
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[2080] | 86 | { |
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| 87 | } |
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[2068] | 88 | |
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[3232] | 89 | |
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[2141] | 90 | /** |
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[3232] | 91 | \brief this is called every frame |
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| 92 | \param deltaT: amount of time passed since the last frame in seconds |
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| 93 | |
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| 94 | Do time based or polling scripts here. |
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[2141] | 95 | */ |
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[2080] | 96 | void Track::tick (float deltaT) |
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| 97 | { |
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| 98 | } |
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[2068] | 99 | |
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| 100 | |
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[2080] | 101 | |
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| 102 | |
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| 103 | |
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