Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/orxonox/trunk/src/track_manager.h @ 3980

Last change on this file since 3980 was 3847, checked in by bensch, 20 years ago

orxonox/trunk: naming of animation changed
Anim → Animation
tAnim → tAnimation
Animation → Animation3D

@paede: i hope you like it.

File size: 8.2 KB
RevLine 
[3311]1/*!
2    \file track_manager.h
3    \brief manages all tracks defined in the world and the path the player takes
4
5    it is a container for all tracks and all track-nodes. it manages the movement of
6    the track helper-parent (that drives the player). it is responsable for calculating
7    smooth curves etc.
8*/
9
10
11#ifndef _TRACK_MANAGER_H
12#define _TRACK_MANAGER_H
13
[3495]14#include "curve.h"
[3608]15#include "base_object.h"
[3311]16
[3845]17// Forward Definition
[3433]18class PNode;
[3845]19class Text;
[3847]20template<class T> class tAnimation;
[3608]21template<class T> class tList;
[3311]22
[3588]23// Static Definitions
24
25//! The Default Curve-Type to set for the whole path (if not chosen otherwise).
[3836]26#define TMAN_DEFAULT_CURVETYPE CURVE_BEZIER
[3588]27#define TMAN_DEFAULT_DURATION 10
[3596]28#define TMAN_DEFAULT_WIDTH    10
[3588]29
[3331]30//! A Graph-Element, that holds the curve-structure of a Level.
31/**
32   A TrackElement is used, to define the structure of the Track itself.
33   It is a graph and not a tree, because paths can fork and join again.
34*/
35class TrackElement
36{
37 public:
38  TrackElement(void);
39  ~TrackElement(void);
40
[3332]41  TrackElement* findByID(unsigned int trackID);
[3835]42  TrackElement* findByName(const char* trackName);
43  bool backLoopCheck(const TrackElement* trackElem, unsigned int depth = 0) const;
[3332]44
[3835]45  TrackElement* getChild(int childNumber) const;
[3594]46  void setName(const char* name);
[3835]47  const char* getName(void) const;
[3594]48
[3588]49  // atributes
[3332]50  bool isFresh;              //!< If no Points where added until now
[3354]51  bool isHotPoint;           //!< If the first node is a specialPoint;
[3331]52  bool isSavePoint;          //!< If the first node is a savePoint
53  bool isFork;               //!< If the first node is a Fork
54  bool isJoined;             //!< If the End of the Curve is joined.
[3356]55  bool mainJoin;             //!< If the End of the Curve is joined, and this is the one Curve the others join to.
[3331]56  int ID;                    //!< The ID of this TrackElement
[3333]57  float startingTime;        //!< The time at which this Track begins.
58  float duration;            //!< The time used to cross this TrackElement (curve).
[3433]59  float endTime;             //!< The time at which this Track ends.
60  float jumpTime;            //!< The Time this Track has to jump to its preceding Track (only >0 if Track isJoined==true)
[3596]61  float width;               //!< Th width of the Path. This tells the Player(s), how far he(they) can go to the left/right.
[3331]62  int nodeCount;             //!< The count of points this TrackElement has.
63  Curve* curve;              //!< The Curve of this TrackElement
64  int childCount;            //!< The number of Children This TrackElement has.
[3594]65  tList<TrackElement>* children;   //!< A TrackElement can have a Tree of following TrackElements.
[3522]66
[3588]67
[3527]68  // runtime
69  TrackElement* history;     //!< a pointer to the last TrackElement we were on. This is if you want to walk the path backwards again.
70
[3835]71  void debug(void) const;
[3593]72
[3522]73  // CONDITION FUNCTIONS and STUFF
74  void* subject;             //!< The Subject the Condition should act upon.
[3835]75  int (TrackElement::*condFunc)(const void*) const; //!< Pointer to the condition function
[3522]76
[3835]77  int lowest(const void* nothing) const;
78  int highest(const void* nothing) const;
79  int random(const void* nothing) const;
[3522]80
[3835]81  int leftRight(const void* node) const;
82  int nearest(const void* node) const;
[3522]83  // todo  int enemyKilled(void* entity);
[3588]84
85 private:
86  char* name;                //!< A name for the Trac.
87 
[3331]88};
89
[3522]90//! the Condition to choose between the different ways of the game.
91enum CONDITION {LOWEST, HIGHEST, RANDOM, LEFTRIGHT, NEAREST, ENEMYKILLED};
[3331]92
[3330]93//! The TrackManager handles the flow of the Players through the game.
94/**
95
96   <b>The TrackManager works as followed:</b> \n
97     \n
98   <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b>
99    \li workOn(): changes the ID that will be altered through the changes.
[3332]100    \li setCurveType(): lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources).
[3333]101    \li setDuration(): sets the length of the current path in seconds.
[3330]102    \li addPoint(): adds a point to the Curve.
103    \li addHotPoint(): adds save/splitpoint.\n
104    \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then).
105    \li condition(): decides under what condition a certain Path will be chosen.
106    \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point)
107    \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot.
108
[3332]109    HotPoints and Joins are at the beginning of a TrackElement. \n
110    SavePoints and Forks are at the end of a TrackElement \n
[3330]111    look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n
112\n
113   <b> 2. Runtime knows the following: </b>
114    \li calcPos(): returns the current position on the track
115    \li calcDir(): returns the current Direction the track is flying on.
116    \li tick(): makes a Step on the Path. increases localTime by dt.
117    \li choosePath(): a Function that decides which Path we should follow.
118   
119   TrackManager can be handled as a StateMachine.
[3331]120   \n\n
121    Names:
122    \li TrackManager: handles Tracks
123    \li Track:        The Track that the ship can follow
124    \li Path:         one way through the Level, that is dependent on conditionals.
125    \li Conditional:  A decition making device, that chooses betwen different TrackElements for the Path.
126    \li TrackElement: A Part of A whole Track
[3330]127*/
[3331]128class TrackManager : public BaseObject
129{
[3330]130 private:
[3331]131  TrackManager(void);
132
[3588]133  static TrackManager* singletonRef;  //!< There may only be one TrackManager.
134
[3331]135  TrackElement* firstTrackElem;       //!< The first TrackElement that exists.
[3332]136  TrackElement* currentTrackElem;     //!< The TrackElement we are working on.
[3588]137  CurveType curveType;                //!< The CurveType the entire TrackSystem will have.
[3331]138  float localTime;                    //!< The time that has been passed since the traveling the Track.
139  float maxTime;                      //!< The maximal time the track has.
140  int trackElemCount;                 //!< The count of TrackElements that exist.
[3845]141
142  // external
[3522]143  PNode* bindSlave;                   //!< The node that is slave to the TrackManager. This node will be moved while update the TrackManager, and must NOT move itself.
[3556]144  PNode* trackNode;                   //!< The main TrackNode of this Track.
[3845]145  Text* trackText;                    //!< The text to display when switching between Worlds.
[3847]146  tAnimation<Text>* textAnimation;    //!< An Animation for the Text.
[3330]147 
[3836]148  void initChildren(unsigned int childCount, TrackElement* trackElem = NULL);
[3311]149
150 public:
[3543]151  virtual ~TrackManager(void);
[3544]152
[3331]153  static TrackManager* getInstance(void);
[3311]154
[3330]155  // Methods to change the Path (initialisation)
[3332]156  void workOn(unsigned int trackID);
[3836]157  void workOn(const char* trackName);
158
[3522]159  /** \see setCurveType(CurveType curveType, TrackElement* trackElem); \param curveType the type of the Curve */
160  inline void setCurveType(CurveType curveType) { this->setCurveType (curveType, this->currentTrackElem);};
[3433]161  void setCurveType(CurveType curveType, TrackElement* trackElem);
[3836]162  void setDuration(float duration, TrackElement* trackElem = NULL);
163  bool addPoint(Vector newPoint, TrackElement* trackElem = NULL);
164  int addHotPoint(Vector newPoint, TrackElement* trackElem = NULL);
[3837]165  int setSavePoint(TrackElement* trackElem = NULL);
[3332]166  void fork(unsigned int count, ...);
[3837]167  void forkV(unsigned int count, int* trackIDs, TrackElement* trackElem = NULL);
168  void condition(unsigned int trackID, CONDITION cond, void* subject);
169  void condition(CONDITION cond, void* subject, TrackElement* trackElem = NULL);
[3332]170  void join(unsigned int count, ...);
[3841]171  void joinc(unsigned int count, ...);
[3332]172  void joinV(unsigned int count, int* trackIDs);
[3433]173  void finalize(void);
[3311]174
[3330]175  // Methods to calculate the position on the Path (runtime)
[3522]176  inline Vector calcPos(void) const;
177  inline Vector calcDir(void) const;
[3596]178  float getWidth(void) const;
[3330]179  void tick(float dt);
[3331]180  void jumpTo(float time);
[3522]181  inline int choosePath(TrackElement* trackElem);
[3311]182
[3433]183  void setBindSlave(PNode* bindSlave);
[3556]184  PNode* getTrackNode(void);
[3433]185
[3350]186  // DEBUG //
187  void drawGraph(float dt) const;
188  void debug(unsigned int level) const;
[3311]189};
190
191#endif /* _TRACK_MANAGER_H */
Note: See TracBrowser for help on using the repository browser.