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source: orxonox.OLD/orxonox/trunk/src/track_manager.h @ 3593

Last change on this file since 3593 was 3593, checked in by bensch, 20 years ago

orxonox/trunk: moved some stuff from TrackManager to TrackElement

File size: 7.4 KB
Line 
1/*!
2    \file track_manager.h
3    \brief manages all tracks defined in the world and the path the player takes
4
5    it is a container for all tracks and all track-nodes. it manages the movement of
6    the track helper-parent (that drives the player). it is responsable for calculating
7    smooth curves etc.
8*/
9
10
11#ifndef _TRACK_MANAGER_H
12#define _TRACK_MANAGER_H
13
14#include "stdincl.h"
15#include "curve.h"
16
17class PNode;
18
19// Static Definitions
20
21//! The Default Curve-Type to set for the whole path (if not chosen otherwise).
22#define TMAN_DEFAULT_CURVETYPE BEZIERCURVE
23#define TMAN_DEFAULT_DURATION 10
24
25
26//! A Graph-Element, that holds the curve-structure of a Level.
27/**
28   A TrackElement is used, to define the structure of the Track itself.
29   It is a graph and not a tree, because paths can fork and join again.
30*/
31class TrackElement
32{
33 public:
34  TrackElement(void);
35  ~TrackElement(void);
36
37  TrackElement* findByID(unsigned int trackID);
38  bool backLoopCheck(TrackElement* trackElem);
39
40  // atributes
41  bool isFresh;              //!< If no Points where added until now
42  bool isHotPoint;           //!< If the first node is a specialPoint;
43  bool isSavePoint;          //!< If the first node is a savePoint
44  bool isFork;               //!< If the first node is a Fork
45  bool isJoined;             //!< If the End of the Curve is joined.
46  bool mainJoin;             //!< If the End of the Curve is joined, and this is the one Curve the others join to.
47  int ID;                    //!< The ID of this TrackElement
48  float startingTime;        //!< The time at which this Track begins.
49  float duration;            //!< The time used to cross this TrackElement (curve).
50  float endTime;             //!< The time at which this Track ends.
51  float jumpTime;            //!< The Time this Track has to jump to its preceding Track (only >0 if Track isJoined==true)
52  int nodeCount;             //!< The count of points this TrackElement has.
53  Curve* curve;              //!< The Curve of this TrackElement
54  int childCount;            //!< The number of Children This TrackElement has.
55  TrackElement** children;   //!< A TrackElement can have a Tree of following TrackElements.
56
57  void setName(const char* name);
58  char* getName(void) const;
59
60  // runtime
61  TrackElement* history;     //!< a pointer to the last TrackElement we were on. This is if you want to walk the path backwards again.
62
63  void debug(void);
64
65  // CONDITION FUNCTIONS and STUFF
66  void* subject;             //!< The Subject the Condition should act upon.
67  int (TrackElement::*condFunc)(void*); //!< Pointer to the condition function
68
69  int lowest(void* nothing);
70  int highest(void* nothing);
71  int random(void* nothing);
72
73  int leftRight(void* node);
74  int nearest(void* node);
75  // todo  int enemyKilled(void* entity);
76
77 private:
78  char* name;                //!< A name for the Trac.
79 
80};
81
82//! the Condition to choose between the different ways of the game.
83enum CONDITION {LOWEST, HIGHEST, RANDOM, LEFTRIGHT, NEAREST, ENEMYKILLED};
84
85//! The TrackManager handles the flow of the Players through the game.
86/**
87
88   <b>The TrackManager works as followed:</b> \n
89     \n
90   <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b>
91    \li workOn(): changes the ID that will be altered through the changes.
92    \li setCurveType(): lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources).
93    \li setDuration(): sets the length of the current path in seconds.
94    \li addPoint(): adds a point to the Curve.
95    \li addHotPoint(): adds save/splitpoint.\n
96    \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then).
97    \li condition(): decides under what condition a certain Path will be chosen.
98    \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point)
99    \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot.
100
101    HotPoints and Joins are at the beginning of a TrackElement. \n
102    SavePoints and Forks are at the end of a TrackElement \n
103    look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n
104\n
105   <b> 2. Runtime knows the following: </b>
106    \li calcPos(): returns the current position on the track
107    \li calcDir(): returns the current Direction the track is flying on.
108    \li tick(): makes a Step on the Path. increases localTime by dt.
109    \li choosePath(): a Function that decides which Path we should follow.
110   
111   TrackManager can be handled as a StateMachine.
112   \n\n
113    Names:
114    \li TrackManager: handles Tracks
115    \li Track:        The Track that the ship can follow
116    \li Path:         one way through the Level, that is dependent on conditionals.
117    \li Conditional:  A decition making device, that chooses betwen different TrackElements for the Path.
118    \li TrackElement: A Part of A whole Track
119*/
120class TrackManager : public BaseObject
121{
122 private:
123  TrackManager(void);
124
125  static TrackManager* singletonRef;  //!< There may only be one TrackManager.
126
127  TrackElement* firstTrackElem;       //!< The first TrackElement that exists.
128  TrackElement* currentTrackElem;     //!< The TrackElement we are working on.
129  CurveType curveType;                //!< The CurveType the entire TrackSystem will have.
130  float localTime;                    //!< The time that has been passed since the traveling the Track.
131  float maxTime;                      //!< The maximal time the track has.
132  int trackElemCount;                 //!< The count of TrackElements that exist.
133  PNode* bindSlave;                   //!< The node that is slave to the TrackManager. This node will be moved while update the TrackManager, and must NOT move itself.
134  PNode* trackNode;                   //!< The main TrackNode of this Track.
135 
136  void initChildren(unsigned int childCount);
137
138  TrackElement* findTrackElementByID(unsigned int trackID) const;
139 
140 public:
141  virtual ~TrackManager(void);
142
143  static TrackManager* getInstance(void);
144
145  // Methods to change the Path (initialisation)
146  void workOn(unsigned int trackID);
147  /** \see setCurveType(CurveType curveType, TrackElement* trackElem); \param curveType the type of the Curve */
148  inline void setCurveType(CurveType curveType) { this->setCurveType (curveType, this->currentTrackElem);};
149  void setCurveType(CurveType curveType, TrackElement* trackElem);
150  void setDuration(float time);
151  bool addPoint(Vector newPoint);
152  bool addPoint(Vector newPoint, TrackElement* trackElem);
153  int addHotPoint(Vector newPoint);
154  int setSavePoint(void);
155  void fork(unsigned int count, ...);
156  void forkV(unsigned int count, int* trackIDs);
157  void condition(CONDITION cond, void* subject);
158  void condition(unsigned int groupID, CONDITION cond, void* subject);
159  void join(unsigned int count, ...);
160  void joinV(unsigned int count, int* trackIDs);
161  void finalize(void);
162
163  // Methods to calculate the position on the Path (runtime)
164  inline Vector calcPos(void) const;
165  inline Vector calcDir(void) const;
166  void tick(float dt);
167  void jumpTo(float time);
168  inline int choosePath(TrackElement* trackElem);
169
170  void setBindSlave(PNode* bindSlave);
171  PNode* getTrackNode(void);
172
173  // DEBUG //
174  void drawGraph(float dt) const;
175  void debug(unsigned int level) const;
176};
177
178#endif /* _TRACK_MANAGER_H */
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