1 | /*! |
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2 | \file track_manager.h |
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3 | \brief manages all tracks defined in the world and the path the player takes |
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4 | |
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5 | it is a container for all tracks and all track-nodes. it manages the movement of |
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6 | the track helper-parent (that drives the player). it is responsable for calculating |
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7 | smooth curves etc. |
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8 | */ |
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9 | |
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10 | |
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11 | #ifndef _TRACK_MANAGER_H |
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12 | #define _TRACK_MANAGER_H |
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13 | |
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14 | #include "stdincl.h" |
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15 | #include "curve.h" |
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16 | |
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17 | class PNode; |
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18 | |
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19 | //! A Graph-Element, that holds the curve-structure of a Level. |
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20 | /** |
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21 | A TrackElement is used, to define the structure of the Track itself. |
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22 | It is a graph and not a tree, because paths can fork and join again. |
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23 | */ |
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24 | class TrackElement |
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25 | { |
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26 | public: |
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27 | TrackElement(void); |
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28 | ~TrackElement(void); |
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29 | |
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30 | TrackElement* findByID(unsigned int trackID); |
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31 | bool backLoopCheck(TrackElement* trackElem); |
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32 | |
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33 | bool isFresh; //!< If no Points where added until now |
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34 | bool isHotPoint; //!< If the first node is a specialPoint; |
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35 | bool isSavePoint; //!< If the first node is a savePoint |
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36 | bool isFork; //!< If the first node is a Fork |
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37 | bool isJoined; //!< If the End of the Curve is joined. |
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38 | bool mainJoin; //!< If the End of the Curve is joined, and this is the one Curve the others join to. |
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39 | int ID; //!< The ID of this TrackElement |
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40 | float startingTime; //!< The time at which this Track begins. |
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41 | float duration; //!< The time used to cross this TrackElement (curve). |
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42 | float endTime; //!< The time at which this Track ends. |
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43 | float jumpTime; //!< The Time this Track has to jump to its preceding Track (only >0 if Track isJoined==true) |
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44 | CurveType curveType; //!< The CurveType this will have. |
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45 | int nodeCount; //!< The count of points this TrackElement has. |
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46 | char* name; //!< A name for the Trac. |
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47 | Curve* curve; //!< The Curve of this TrackElement |
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48 | int childCount; //!< The number of Children This TrackElement has. |
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49 | TrackElement** children; //!< A TrackElement can have a Tree of following TrackElements. |
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50 | |
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51 | // runtime |
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52 | TrackElement* history; //!< a pointer to the last TrackElement we were on. This is if you want to walk the path backwards again. |
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53 | |
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54 | // CONDITION FUNCTIONS and STUFF |
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55 | void* subject; //!< The Subject the Condition should act upon. |
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56 | int (TrackElement::*condFunc)(void*); //!< Pointer to the condition function |
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57 | |
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58 | int lowest(void* nothing); |
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59 | int highest(void* nothing); |
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60 | int random(void* nothing); |
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61 | |
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62 | int leftRight(void* node); |
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63 | int nearest(void* node); |
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64 | // todo int enemyKilled(void* entity); |
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65 | }; |
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66 | |
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67 | //! the Condition to choose between the different ways of the game. |
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68 | enum CONDITION {LOWEST, HIGHEST, RANDOM, LEFTRIGHT, NEAREST, ENEMYKILLED}; |
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69 | |
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70 | //! The TrackManager handles the flow of the Players through the game. |
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71 | /** |
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72 | |
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73 | <b>The TrackManager works as followed:</b> \n |
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74 | \n |
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75 | <b>1. Initialize it, by setting up the Graph. You can do this by using the following Commands.</b> |
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76 | \li workOn(): changes the ID that will be altered through the changes. |
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77 | \li setCurveType(): lets you set the CurveType of the Curve we are Working on. (default is BezierCurve, set this as early as possible, for this uses resources). |
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78 | \li setDuration(): sets the length of the current path in seconds. |
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79 | \li addPoint(): adds a point to the Curve. |
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80 | \li addHotPoint(): adds save/splitpoint.\n |
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81 | \li fork(): adds some interessting non-linear movments through the level (fork will force addHotPoint if not done then). |
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82 | \li condition(): decides under what condition a certain Path will be chosen. |
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83 | \li join(): joins some tracks together again. Join will set the localTime to the longest time a Path has to get to this Point) |
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84 | \li setSavePoint(): Sets a HotPoint into a savePoint. A Savepoint can be used as a rollbackpoint if a Player gets shot. |
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85 | |
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86 | HotPoints and Joins are at the beginning of a TrackElement. \n |
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87 | SavePoints and Forks are at the end of a TrackElement \n |
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88 | look out: <b>SAVEPOINTS CAN NOT BE FORKS</b> (but joins), because the condition is really hard to guess if you do not give some impuls. \n |
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89 | \n |
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90 | <b> 2. Runtime knows the following: </b> |
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91 | \li calcPos(): returns the current position on the track |
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92 | \li calcDir(): returns the current Direction the track is flying on. |
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93 | \li tick(): makes a Step on the Path. increases localTime by dt. |
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94 | \li choosePath(): a Function that decides which Path we should follow. |
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95 | |
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96 | TrackManager can be handled as a StateMachine. |
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97 | \n\n |
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98 | Names: |
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99 | \li TrackManager: handles Tracks |
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100 | \li Track: The Track that the ship can follow |
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101 | \li Path: one way through the Level, that is dependent on conditionals. |
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102 | \li Conditional: A decition making device, that chooses betwen different TrackElements for the Path. |
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103 | \li TrackElement: A Part of A whole Track |
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104 | */ |
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105 | class TrackManager : public BaseObject |
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106 | { |
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107 | private: |
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108 | TrackManager(void); |
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109 | |
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110 | static TrackManager* singletonRef; //!< There may only be one TrackManager existing. |
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111 | TrackElement* firstTrackElem; //!< The first TrackElement that exists. |
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112 | TrackElement* currentTrackElem; //!< The TrackElement we are working on. |
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113 | float localTime; //!< The time that has been passed since the traveling the Track. |
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114 | float maxTime; //!< The maximal time the track has. |
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115 | int trackElemCount; //!< The count of TrackElements that exist. |
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116 | PNode* bindSlave; //!< The node that is slave to the TrackManager. This node will be moved while update the TrackManager, and must NOT move itself. |
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117 | |
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118 | void initChildren(unsigned int childCount); |
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119 | |
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120 | TrackElement* findTrackElementByID(unsigned int trackID) const; |
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121 | |
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122 | public: |
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123 | ~TrackManager(void); |
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124 | static TrackManager* getInstance(void); |
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125 | |
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126 | // Methods to change the Path (initialisation) |
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127 | void workOn(unsigned int trackID); |
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128 | /** \see setCurveType(CurveType curveType, TrackElement* trackElem); \param curveType the type of the Curve */ |
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129 | inline void setCurveType(CurveType curveType) { this->setCurveType (curveType, this->currentTrackElem);}; |
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130 | void setCurveType(CurveType curveType, TrackElement* trackElem); |
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131 | void setDuration(float time); |
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132 | bool addPoint(Vector newPoint); |
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133 | bool addPoint(Vector newPoint, TrackElement* trackElem); |
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134 | int addHotPoint(Vector newPoint); |
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135 | int setSavePoint(void); |
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136 | void fork(unsigned int count, ...); |
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137 | void forkV(unsigned int count, int* trackIDs); |
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138 | void condition(CONDITION cond, void* subject); |
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139 | void condition(unsigned int groupID, CONDITION cond, void* subject); |
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140 | void join(unsigned int count, ...); |
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141 | void joinV(unsigned int count, int* trackIDs); |
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142 | void finalize(void); |
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143 | |
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144 | // Methods to calculate the position on the Path (runtime) |
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145 | inline Vector calcPos(void) const; |
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146 | inline Vector calcDir(void) const; |
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147 | void tick(float dt); |
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148 | void jumpTo(float time); |
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149 | inline int choosePath(TrackElement* trackElem); |
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150 | |
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151 | void setBindSlave(PNode* bindSlave); |
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152 | |
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153 | // DEBUG // |
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154 | void drawGraph(float dt) const; |
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155 | void debug(unsigned int level) const; |
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156 | }; |
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157 | |
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158 | #endif /* _TRACK_MANAGER_H */ |
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