[4597] | 1 | /* |
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[3782] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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[3863] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM |
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[3782] | 17 | |
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| 18 | #include "animation.h" |
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| 19 | #include "debug.h" |
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[3812] | 20 | #include "animation_player.h" |
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[3782] | 21 | |
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[3853] | 22 | /** |
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| 23 | \brief creates a new Animation |
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[4597] | 24 | |
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[3853] | 25 | This also adds the Animation automatically to the AnimationPlayer's list |
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| 26 | */ |
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[3847] | 27 | Animation::Animation(void) |
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[4597] | 28 | { |
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| 29 | this->setClassID(CL_ANIMATION, "Animation"); |
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| 30 | |
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[3784] | 31 | // initialize a beginning KeyFrame, that will be deleted afterwards |
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[3876] | 32 | this->keyFrameCount = 0; |
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[3820] | 33 | this->bHandled = true; |
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[3860] | 34 | this->bDelete = false; |
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[3833] | 35 | this->baseObject = NULL; |
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[3784] | 36 | |
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[3785] | 37 | // setting default values |
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[3982] | 38 | this->keyFramesToPlay = -1; |
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[3786] | 39 | this->localTime = 0.0; |
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[3988] | 40 | this->bRunning = false; |
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[3812] | 41 | |
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| 42 | AnimationPlayer::getInstance()->addAnimation(this); |
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[3782] | 43 | } |
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| 44 | |
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[3853] | 45 | /** |
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| 46 | \brief destructs the Animation |
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[4597] | 47 | |
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[3853] | 48 | this also takes the animation out of the AnimationPlayer's list (if it is there) |
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| 49 | */ |
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[3847] | 50 | Animation::~Animation(void) |
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[3784] | 51 | { |
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[3820] | 52 | this->doNotHandle(); |
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[3784] | 53 | } |
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| 54 | |
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[3853] | 55 | /** |
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| 56 | \brief tells the AnimationPlayer, that we do not wish to handle this animation |
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| 57 | automatically. |
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[4597] | 58 | |
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[3853] | 59 | This means that it will not be ticked, and not be deleted with the AnimationPlayer |
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| 60 | */ |
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[3847] | 61 | void Animation::doNotHandle(void) |
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[3820] | 62 | { |
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| 63 | if (this->bHandled) |
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| 64 | AnimationPlayer::getInstance()->removeAnimation(this); |
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| 65 | } |
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| 66 | |
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[3853] | 67 | /** |
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| 68 | \brief Sets the infinitymode |
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| 69 | \param postInfinity How the Animation should advance after the last Keyframe |
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| 70 | */ |
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[3847] | 71 | void Animation::setInfinity(ANIM_INFINITY postInfinity) |
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[3784] | 72 | { |
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| 73 | this->postInfinity = postInfinity; |
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| 74 | } |
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[3797] | 75 | |
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[3853] | 76 | /** |
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[3858] | 77 | \brief handles the Animation if it gets out of boundraries eg. if animation is finished. |
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| 78 | */ |
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| 79 | void Animation::handleInfinity(void) |
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| 80 | { |
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| 81 | switch (this->postInfinity) |
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| 82 | { |
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| 83 | case ANIM_INF_CONSTANT: |
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| 84 | this->localTime = 0.0; |
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| 85 | this->bRunning = false; |
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| 86 | break; |
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| 87 | case ANIM_INF_REPLAY: |
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[3982] | 88 | this->rewind(); |
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| 89 | this->bRunning = true; |
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[3858] | 90 | break; |
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[3863] | 91 | case ANIM_INF_REWIND: |
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| 92 | this->stop(); |
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| 93 | break; |
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[3858] | 94 | case ANIM_INF_DELETE: // this will possibly never be made |
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[3860] | 95 | this->bDelete = true; |
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[3858] | 96 | break; |
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| 97 | } |
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| 98 | } |
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| 99 | |
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| 100 | /** |
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[3853] | 101 | \brief plays the animation back from the current Time forward |
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| 102 | */ |
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[3847] | 103 | void Animation::play() |
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[3797] | 104 | { |
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[3982] | 105 | this->keyFramesToPlay = -1; |
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[3797] | 106 | this->bRunning = true; |
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| 107 | } |
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[3833] | 108 | |
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[3853] | 109 | /** |
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[3982] | 110 | \brief plays the Next n keyframes |
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| 111 | \param n the Count of keyFrames to play. |
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| 112 | */ |
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| 113 | void Animation::playNextKeyframes(int n) |
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| 114 | { |
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| 115 | this->keyFramesToPlay = n-1; |
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| 116 | this->bRunning = true; |
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| 117 | } |
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| 118 | |
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| 119 | /** |
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[3853] | 120 | \brief Stops the animation. eg. pause(); rewind(); |
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| 121 | */ |
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[3847] | 122 | void Animation::stop() |
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[3797] | 123 | { |
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[3982] | 124 | this->keyFramesToPlay = -1; |
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[3797] | 125 | this->rewind(); |
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[3798] | 126 | this->bRunning = true; |
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| 127 | this->tick(0.0); |
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[3797] | 128 | this->bRunning = false; |
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| 129 | } |
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[3853] | 130 | |
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| 131 | /** |
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| 132 | \brief Pauses the animation. Stays at the current Time |
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| 133 | */ |
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[3847] | 134 | void Animation::pause() |
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[3797] | 135 | { |
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| 136 | this->bRunning = false; |
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| 137 | } |
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[3853] | 138 | |
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| 139 | /** |
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| 140 | \brief replays the animation, eg. rewind();play(); |
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| 141 | */ |
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[3847] | 142 | void Animation::replay() |
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[3797] | 143 | { |
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| 144 | this->rewind(); |
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[3982] | 145 | this->play(); |
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[3797] | 146 | } |
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