[4597] | 1 | /* |
---|
[3782] | 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Benjamin Grauer |
---|
| 13 | co-programmer: ... |
---|
| 14 | */ |
---|
| 15 | |
---|
[3863] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM |
---|
[3782] | 17 | |
---|
| 18 | #include "animation.h" |
---|
| 19 | #include "debug.h" |
---|
[3812] | 20 | #include "animation_player.h" |
---|
[3782] | 21 | |
---|
[3853] | 22 | /** |
---|
[4836] | 23 | * creates a new Animation |
---|
[4597] | 24 | |
---|
[3853] | 25 | This also adds the Animation automatically to the AnimationPlayer's list |
---|
| 26 | */ |
---|
[4746] | 27 | Animation::Animation() |
---|
[4597] | 28 | { |
---|
| 29 | this->setClassID(CL_ANIMATION, "Animation"); |
---|
| 30 | |
---|
[3784] | 31 | // initialize a beginning KeyFrame, that will be deleted afterwards |
---|
[3876] | 32 | this->keyFrameCount = 0; |
---|
[3820] | 33 | this->bHandled = true; |
---|
[3860] | 34 | this->bDelete = false; |
---|
[3833] | 35 | this->baseObject = NULL; |
---|
[3784] | 36 | |
---|
[3785] | 37 | // setting default values |
---|
[3982] | 38 | this->keyFramesToPlay = -1; |
---|
[3786] | 39 | this->localTime = 0.0; |
---|
[3988] | 40 | this->bRunning = false; |
---|
[3812] | 41 | |
---|
| 42 | AnimationPlayer::getInstance()->addAnimation(this); |
---|
[3782] | 43 | } |
---|
| 44 | |
---|
[3853] | 45 | /** |
---|
[4836] | 46 | * destructs the Animation |
---|
[4597] | 47 | |
---|
[3853] | 48 | this also takes the animation out of the AnimationPlayer's list (if it is there) |
---|
| 49 | */ |
---|
[4746] | 50 | Animation::~Animation() |
---|
[3784] | 51 | { |
---|
[3820] | 52 | this->doNotHandle(); |
---|
[3784] | 53 | } |
---|
| 54 | |
---|
[3853] | 55 | /** |
---|
[4836] | 56 | * tells the AnimationPlayer, that we do not wish to handle this animation |
---|
[3853] | 57 | automatically. |
---|
[4597] | 58 | |
---|
[3853] | 59 | This means that it will not be ticked, and not be deleted with the AnimationPlayer |
---|
| 60 | */ |
---|
[4746] | 61 | void Animation::doNotHandle() |
---|
[3820] | 62 | { |
---|
| 63 | if (this->bHandled) |
---|
| 64 | AnimationPlayer::getInstance()->removeAnimation(this); |
---|
| 65 | } |
---|
| 66 | |
---|
[3853] | 67 | /** |
---|
[4836] | 68 | * Sets the infinitymode |
---|
| 69 | * @param postInfinity How the Animation should advance after the last Keyframe |
---|
[3853] | 70 | */ |
---|
[3847] | 71 | void Animation::setInfinity(ANIM_INFINITY postInfinity) |
---|
[3784] | 72 | { |
---|
| 73 | this->postInfinity = postInfinity; |
---|
| 74 | } |
---|
[3797] | 75 | |
---|
[3853] | 76 | /** |
---|
[4836] | 77 | * handles the Animation if it gets out of boundraries eg. if animation is finished. |
---|
[3858] | 78 | */ |
---|
[4746] | 79 | void Animation::handleInfinity() |
---|
[3858] | 80 | { |
---|
| 81 | switch (this->postInfinity) |
---|
| 82 | { |
---|
| 83 | case ANIM_INF_CONSTANT: |
---|
| 84 | this->localTime = 0.0; |
---|
| 85 | this->bRunning = false; |
---|
| 86 | break; |
---|
| 87 | case ANIM_INF_REPLAY: |
---|
[3982] | 88 | this->rewind(); |
---|
| 89 | this->bRunning = true; |
---|
[3858] | 90 | break; |
---|
[3863] | 91 | case ANIM_INF_REWIND: |
---|
| 92 | this->stop(); |
---|
| 93 | break; |
---|
[3858] | 94 | case ANIM_INF_DELETE: // this will possibly never be made |
---|
[3860] | 95 | this->bDelete = true; |
---|
[3858] | 96 | break; |
---|
| 97 | } |
---|
| 98 | } |
---|
| 99 | |
---|
| 100 | /** |
---|
[4836] | 101 | * plays the animation back from the current Time forward |
---|
[3853] | 102 | */ |
---|
[3847] | 103 | void Animation::play() |
---|
[3797] | 104 | { |
---|
[3982] | 105 | this->keyFramesToPlay = -1; |
---|
[3797] | 106 | this->bRunning = true; |
---|
| 107 | } |
---|
[3833] | 108 | |
---|
[3853] | 109 | /** |
---|
[4836] | 110 | * plays the Next n keyframes |
---|
| 111 | * @param n the Count of keyFrames to play. |
---|
[3982] | 112 | */ |
---|
| 113 | void Animation::playNextKeyframes(int n) |
---|
| 114 | { |
---|
| 115 | this->keyFramesToPlay = n-1; |
---|
| 116 | this->bRunning = true; |
---|
| 117 | } |
---|
| 118 | |
---|
| 119 | /** |
---|
[4836] | 120 | * Stops the animation. eg. pause(); rewind(); |
---|
[3853] | 121 | */ |
---|
[3847] | 122 | void Animation::stop() |
---|
[3797] | 123 | { |
---|
[3982] | 124 | this->keyFramesToPlay = -1; |
---|
[3797] | 125 | this->rewind(); |
---|
[3798] | 126 | this->bRunning = true; |
---|
| 127 | this->tick(0.0); |
---|
[3797] | 128 | this->bRunning = false; |
---|
| 129 | } |
---|
[3853] | 130 | |
---|
| 131 | /** |
---|
[4836] | 132 | * Pauses the animation. Stays at the current Time |
---|
[3853] | 133 | */ |
---|
[3847] | 134 | void Animation::pause() |
---|
[3797] | 135 | { |
---|
| 136 | this->bRunning = false; |
---|
| 137 | } |
---|
[3853] | 138 | |
---|
| 139 | /** |
---|
[4836] | 140 | * replays the animation, eg. rewind();play(); |
---|
[3853] | 141 | */ |
---|
[3847] | 142 | void Animation::replay() |
---|
[3797] | 143 | { |
---|
| 144 | this->rewind(); |
---|
[3982] | 145 | this->play(); |
---|
[3797] | 146 | } |
---|