1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ANIM |
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17 | |
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18 | #include "animation.h" |
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19 | #include "debug.h" |
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20 | #include "animation_player.h" |
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21 | |
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22 | /** |
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23 | \brief creates a new Animation |
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24 | |
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25 | This also adds the Animation automatically to the AnimationPlayer's list |
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26 | */ |
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27 | Animation::Animation(void) |
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28 | { |
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29 | // initialize a beginning KeyFrame, that will be deleted afterwards |
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30 | this->keyFrameCount = 0; |
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31 | this->bHandled = true; |
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32 | this->bDelete = false; |
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33 | this->baseObject = NULL; |
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34 | |
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35 | // setting default values |
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36 | this->keyFramesToPlay = -1; |
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37 | this->localTime = 0.0; |
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38 | this->bRunning = true; |
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39 | |
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40 | AnimationPlayer::getInstance()->addAnimation(this); |
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41 | } |
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42 | |
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43 | /** |
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44 | \brief destructs the Animation |
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45 | |
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46 | this also takes the animation out of the AnimationPlayer's list (if it is there) |
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47 | */ |
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48 | Animation::~Animation(void) |
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49 | { |
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50 | this->doNotHandle(); |
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51 | } |
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52 | |
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53 | /** |
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54 | \brief tells the AnimationPlayer, that we do not wish to handle this animation |
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55 | automatically. |
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56 | |
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57 | This means that it will not be ticked, and not be deleted with the AnimationPlayer |
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58 | */ |
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59 | void Animation::doNotHandle(void) |
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60 | { |
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61 | if (this->bHandled) |
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62 | AnimationPlayer::getInstance()->removeAnimation(this); |
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63 | } |
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64 | |
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65 | /** |
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66 | \brief Sets the infinitymode |
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67 | \param postInfinity How the Animation should advance after the last Keyframe |
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68 | */ |
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69 | void Animation::setInfinity(ANIM_INFINITY postInfinity) |
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70 | { |
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71 | this->postInfinity = postInfinity; |
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72 | } |
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73 | |
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74 | /** |
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75 | \brief handles the Animation if it gets out of boundraries eg. if animation is finished. |
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76 | */ |
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77 | void Animation::handleInfinity(void) |
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78 | { |
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79 | switch (this->postInfinity) |
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80 | { |
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81 | case ANIM_INF_CONSTANT: |
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82 | this->localTime = 0.0; |
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83 | this->bRunning = false; |
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84 | break; |
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85 | case ANIM_INF_REPLAY: |
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86 | this->rewind(); |
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87 | this->bRunning = true; |
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88 | break; |
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89 | case ANIM_INF_REWIND: |
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90 | this->stop(); |
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91 | break; |
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92 | case ANIM_INF_DELETE: // this will possibly never be made |
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93 | this->bDelete = true; |
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94 | break; |
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95 | } |
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96 | } |
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97 | |
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98 | /** |
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99 | \brief plays the animation back from the current Time forward |
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100 | */ |
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101 | void Animation::play() |
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102 | { |
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103 | this->keyFramesToPlay = -1; |
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104 | this->bRunning = true; |
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105 | } |
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106 | |
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107 | /** |
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108 | \brief plays the Next n keyframes |
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109 | \param n the Count of keyFrames to play. |
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110 | */ |
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111 | void Animation::playNextKeyframes(int n) |
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112 | { |
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113 | this->keyFramesToPlay = n-1; |
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114 | this->bRunning = true; |
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115 | } |
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116 | |
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117 | /** |
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118 | \brief Stops the animation. eg. pause(); rewind(); |
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119 | */ |
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120 | void Animation::stop() |
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121 | { |
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122 | this->keyFramesToPlay = -1; |
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123 | this->rewind(); |
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124 | this->bRunning = true; |
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125 | this->tick(0.0); |
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126 | this->bRunning = false; |
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127 | } |
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128 | |
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129 | /** |
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130 | \brief Pauses the animation. Stays at the current Time |
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131 | */ |
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132 | void Animation::pause() |
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133 | { |
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134 | this->bRunning = false; |
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135 | } |
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136 | |
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137 | /** |
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138 | \brief replays the animation, eg. rewind();play(); |
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139 | */ |
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140 | void Animation::replay() |
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141 | { |
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142 | this->rewind(); |
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143 | this->play(); |
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144 | } |
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