[3781] | 1 | /*! |
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| 2 | \file animation.h |
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[3849] | 3 | A Subclass for all animations in orxonox |
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[3781] | 4 | */ |
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| 5 | |
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| 6 | #ifndef _ANIMATION_H |
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| 7 | #define _ANIMATION_H |
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| 8 | |
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[3795] | 9 | #include "list.h" |
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[3833] | 10 | #include "base_object.h" |
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[3863] | 11 | #include "confincl.h" // must be here to determin the DEBUG-level |
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[3833] | 12 | |
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[3782] | 13 | // FORWARD DEFINITION |
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| 14 | |
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[3853] | 15 | //! An enumerator of Functions to describe the flow of the Animation |
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[3863] | 16 | /** |
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| 17 | \todo check with Patrick it of |
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| 18 | |
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| 19 | description in speed to the next keyframe: |
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| 20 | ANIM_CONSTANT: 0, infinity. |
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| 21 | ANIM_LINEAR: equal |
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| 22 | ANIM_SINE: fast, slow, fast |
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| 23 | ANIM_COSINE: slow, fast, slow |
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[3867] | 24 | ANIM_EXP: slow, fast |
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| 25 | ANIM_NEG_EXP: fast, slow |
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[3863] | 26 | ANIM_RANDOM: eratic |
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[3978] | 27 | |
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| 28 | ANIM_NULL: !!DO NOT USE THIS!! only for internal handling |
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| 29 | |
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[3863] | 30 | deprecated QUADRATIC |
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| 31 | */ |
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[3784] | 32 | typedef enum ANIM_FUNCTION {ANIM_CONSTANT, |
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| 33 | ANIM_LINEAR, |
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| 34 | ANIM_SINE, |
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[3825] | 35 | ANIM_COSINE, |
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| 36 | ANIM_EXP, |
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| 37 | ANIM_NEG_EXP, |
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| 38 | ANIM_QUADRATIC, |
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[3978] | 39 | ANIM_RANDOM, |
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| 40 | ANIM_NULL}; |
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[3979] | 41 | #define ANIM_DEFAULT_FUNCTION ANIM_LINEAR //!< A default function to choose from the above set |
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[3787] | 42 | |
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[3853] | 43 | //! An enumerator describing what the animation should do after the last keyframe. |
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[3858] | 44 | /** |
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| 45 | ANIM_INF_CONSTANT stays at the end of the animation |
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[3863] | 46 | ANIM_INF_REPLAY loops back to the beginning and replays the animation |
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| 47 | ANIM_INF_REWIND loops back to the beginning and then stops the animation |
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| 48 | ANIM_INF_DELETE deletes the animation. !! THIS IS DANGEROUS !! only do this with non-class variables |
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[3858] | 49 | */ |
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[3784] | 50 | typedef enum ANIM_INFINITY {ANIM_INF_CONSTANT, |
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[3858] | 51 | ANIM_INF_REPLAY, |
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[3863] | 52 | ANIM_INF_REWIND, |
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[3858] | 53 | ANIM_INF_DELETE};//, ANIM_INF_LINEAR, ANIM_INF_PINGPONG; |
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[3543] | 54 | |
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[3853] | 55 | //! A Superclass for describing an animation (all animations will be derived from this one) |
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| 56 | /** implement in subclasses: |
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| 57 | * |
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| 58 | * De-/Constructor |
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| 59 | * Animation Functions |
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| 60 | * virtual tick |
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[3860] | 61 | * addKeyFrame |
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[3853] | 62 | * List of keyFrames |
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| 63 | * currentKeyFrame/nextKeyFrame |
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| 64 | * virtual rewind, to go to the first Keyframe. (other functions will call this one) |
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| 65 | */ |
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[3847] | 66 | class Animation |
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[3782] | 67 | { |
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[3785] | 68 | public: |
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[3847] | 69 | virtual ~Animation(void); |
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[3820] | 70 | void doNotHandle(void); |
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[3794] | 71 | |
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| 72 | void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); |
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| 73 | |
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| 74 | void play(); // equals resume(); |
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[3982] | 75 | void playNextKeyframes(int n = 1); |
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[3794] | 76 | void stop(); |
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| 77 | void pause(); |
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| 78 | void replay(); |
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[3853] | 79 | //! A virtual function that should change to the first keyframe. |
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[3797] | 80 | virtual void rewind() = 0; |
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[3853] | 81 | /** \brief A virtual function that ticks the animation \param dt the time passed */ |
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[3852] | 82 | virtual void tick(float dt) = 0; |
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[3794] | 83 | |
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[3833] | 84 | /** |
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| 85 | \returns the BaseObject, this animation operates on |
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| 86 | */ |
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[3851] | 87 | BaseObject* getBaseObject(void) const {return baseObject;} |
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[3833] | 88 | |
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[3860] | 89 | /** \returns if the Animation should be deleted */ |
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| 90 | inline bool ifDelete(void) {return bDelete;} |
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| 91 | |
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[3782] | 92 | protected: |
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[3847] | 93 | Animation(void); |
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[3782] | 94 | |
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[3858] | 95 | void handleInfinity(void); |
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[3784] | 96 | // variables |
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[3853] | 97 | float localTime; //!< The Time passed since the beginning of the currentKeyFrame. |
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| 98 | ANIM_INFINITY postInfinity; //!< describing what the animation should do after the last keyframe. |
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[3794] | 99 | |
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[3833] | 100 | BaseObject* baseObject; //!< The same as object in the derived classes, but with reference to BaseObject |
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[3876] | 101 | unsigned int keyFrameCount; //!< The Count of KeyFrames. |
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[3982] | 102 | int keyFramesToPlay; //!< How many more Keyframes to play. if negative it will be ignored if 0 stop. |
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[3820] | 103 | bool bHandled; //!< If this Animation is handled by the AnimationPlayer. |
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[3853] | 104 | bool bRunning; //!< If the animation is running |
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[3860] | 105 | bool bDelete; //!< If true, the animation will be deleted through the AnimationPlayer. |
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[3782] | 106 | }; |
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| 107 | |
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| 108 | |
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[3833] | 109 | /**********************TEST*******************************/ |
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| 110 | class aTest |
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| 111 | { |
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| 112 | public: |
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| 113 | aTest() { last = 0.0;} |
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| 114 | ~aTest() {} |
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| 115 | void littleDebug(float f) { diff = f - last; printf("f=%f, diff=%f\n", f,diff); last = f;} |
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| 116 | private: |
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| 117 | float diff; |
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| 118 | float last; |
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| 119 | }; |
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| 120 | |
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| 121 | //aTest::aTest() {} |
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| 122 | //aTest::~aTest() {} |
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| 123 | |
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| 124 | //void aTest::littleDebug(float f) |
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| 125 | |
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| 126 | /**********************TEST*******************************/ |
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| 127 | |
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| 128 | |
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[3781] | 129 | #endif /* _ANIMATION_H */ |
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