| [3781] | 1 | /*!  | 
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 | 2 |     \file animation.h | 
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| [3849] | 3 |     A Subclass for all animations in orxonox | 
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| [3781] | 4 | */ | 
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 | 5 |  | 
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 | 6 | #ifndef _ANIMATION_H | 
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 | 7 | #define _ANIMATION_H | 
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 | 8 |  | 
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| [3795] | 9 | #include "list.h" | 
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| [3833] | 10 | #include "base_object.h" | 
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| [3863] | 11 | #include "confincl.h"  // must be here to determin the DEBUG-level | 
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| [4381] | 12 | #include "debug.h" | 
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| [3833] | 13 |  | 
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| [3782] | 14 | // FORWARD DEFINITION | 
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 | 15 |  | 
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| [3853] | 16 | //! An enumerator of Functions to describe the flow of the Animation | 
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| [3863] | 17 | /** | 
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 | 18 |    \todo check with Patrick it of | 
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 | 19 |  | 
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 | 20 |    description in speed to the next keyframe: | 
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 | 21 |    ANIM_CONSTANT: 0, infinity. | 
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 | 22 |    ANIM_LINEAR: equal | 
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 | 23 |    ANIM_SINE: fast, slow, fast | 
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 | 24 |    ANIM_COSINE: slow, fast, slow | 
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| [3867] | 25 |    ANIM_EXP: slow, fast | 
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 | 26 |    ANIM_NEG_EXP: fast, slow | 
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| [3863] | 27 |    ANIM_RANDOM: eratic | 
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| [3978] | 28 |  | 
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 | 29 |    ANIM_NULL: !!DO NOT USE THIS!! only for internal handling | 
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 | 30 |  | 
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| [3863] | 31 |    deprecated QUADRATIC | 
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 | 32 | */ | 
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| [3784] | 33 | typedef enum ANIM_FUNCTION {ANIM_CONSTANT, | 
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 | 34 |                             ANIM_LINEAR, | 
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 | 35 |                             ANIM_SINE, | 
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| [3825] | 36 |                             ANIM_COSINE, | 
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 | 37 |                             ANIM_EXP, | 
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 | 38 |                             ANIM_NEG_EXP, | 
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 | 39 |                             ANIM_QUADRATIC, | 
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| [3978] | 40 |                             ANIM_RANDOM, | 
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 | 41 |                             ANIM_NULL}; | 
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| [3979] | 42 | #define ANIM_DEFAULT_FUNCTION ANIM_LINEAR      //!< A default function to choose from the above set | 
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| [3787] | 43 |  | 
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| [3853] | 44 | //! An enumerator describing what the animation should do after the last keyframe. | 
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| [3858] | 45 | /** | 
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 | 46 |    ANIM_INF_CONSTANT stays at the end of the animation | 
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| [3863] | 47 |    ANIM_INF_REPLAY loops back to the beginning and replays the animation | 
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 | 48 |    ANIM_INF_REWIND loops back to the beginning and then stops the animation | 
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 | 49 |    ANIM_INF_DELETE deletes the animation. !! THIS IS DANGEROUS !! only do this with non-class variables | 
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| [3858] | 50 | */ | 
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| [3784] | 51 | typedef enum ANIM_INFINITY {ANIM_INF_CONSTANT, | 
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| [3858] | 52 |                             ANIM_INF_REPLAY, | 
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| [3863] | 53 |                             ANIM_INF_REWIND, | 
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| [3858] | 54 |                             ANIM_INF_DELETE};//, ANIM_INF_LINEAR, ANIM_INF_PINGPONG; | 
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| [3543] | 55 |  | 
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| [3853] | 56 | //! A Superclass for describing an animation (all animations will be derived from this one) | 
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 | 57 | /** implement in subclasses: | 
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 | 58 |  *  | 
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 | 59 |  * De-/Constructor | 
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 | 60 |  * Animation Functions | 
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 | 61 |  * virtual tick | 
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| [3860] | 62 |  * addKeyFrame | 
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| [3853] | 63 |  * List of keyFrames | 
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 | 64 |  * currentKeyFrame/nextKeyFrame | 
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 | 65 |  * virtual rewind, to go to the first Keyframe. (other functions will call this one) | 
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 | 66 | */ | 
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| [3847] | 67 | class Animation | 
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| [3782] | 68 | { | 
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| [3785] | 69 |  public: | 
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| [3847] | 70 |   virtual ~Animation(void); | 
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| [3820] | 71 |   void doNotHandle(void); | 
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| [3794] | 72 |  | 
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 | 73 |   void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT); | 
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 | 74 |  | 
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 | 75 |   void play(); // equals resume(); | 
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| [3982] | 76 |   void playNextKeyframes(int n = 1); | 
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| [3794] | 77 |   void stop(); | 
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 | 78 |   void pause(); | 
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 | 79 |   void replay(); | 
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| [3853] | 80 |   //! A virtual function that should change to the first keyframe. | 
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| [3797] | 81 |   virtual void rewind() = 0; | 
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| [4485] | 82 |  | 
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| [3853] | 83 |   /** \brief A virtual function that ticks the animation \param dt the time passed */ | 
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| [3852] | 84 |   virtual void tick(float dt) = 0; | 
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| [3794] | 85 |  | 
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| [4485] | 86 |   /** \returns the BaseObject, this animation operates on */ | 
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 | 87 |   BaseObject* getBaseObject(void) const { return this->baseObject; }; | 
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| [3833] | 88 |  | 
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| [3860] | 89 |   /** \returns if the Animation should be deleted */ | 
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| [4485] | 90 |   inline bool ifDelete(void) { return bDelete; }; | 
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| [3860] | 91 |  | 
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| [3782] | 92 |  protected: | 
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| [3847] | 93 |   Animation(void); | 
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| [3782] | 94 |  | 
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| [3858] | 95 |   void handleInfinity(void); | 
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| [4485] | 96 |  | 
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 | 97 |  protected: | 
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| [3784] | 98 |   // variables | 
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| [4485] | 99 |   float                 localTime;              //!< The Time passed since the beginning of the currentKeyFrame. | 
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 | 100 |   ANIM_INFINITY         postInfinity;           //!< describing what the animation should do after the last keyframe. | 
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| [3794] | 101 |  | 
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| [4485] | 102 |   BaseObject*           baseObject;             //!< The same as object in the derived classes, but with reference to BaseObject | 
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 | 103 |   unsigned int          keyFrameCount;          //!< The Count of KeyFrames. | 
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 | 104 |   int                   keyFramesToPlay;        //!< How many more Keyframes to play. if negative it will be ignored if 0 stop. | 
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 | 105 |   bool                  bHandled;               //!< If this Animation is handled by the AnimationPlayer. | 
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 | 106 |   bool                  bRunning;               //!< If the animation is running | 
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 | 107 |   bool                  bDelete;                //!< If true, the animation will be deleted through the AnimationPlayer. | 
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| [3782] | 108 | }; | 
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 | 109 |  | 
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 | 110 |  | 
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| [4485] | 111 |  | 
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 | 112 |  | 
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| [3833] | 113 | /**********************TEST*******************************/ | 
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| [4485] | 114 | //! a simple testClass for the animation | 
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| [3833] | 115 | class aTest | 
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 | 116 | { | 
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 | 117 |  public: | 
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| [4485] | 118 |   inline aTest() { last = 0.0;} | 
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 | 119 |   /** \brief a little debug information to show the results of this class \param f new value */ | 
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 | 120 |   inline void littleDebug(float f) {  diff = f - last; printf("f=%f, diff=%f\n", f,diff); last = f;} | 
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| [3833] | 121 |  private: | 
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| [4485] | 122 |   float     diff;           //!< difference from the last value | 
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 | 123 |   float     last;           //!< the last calculated value | 
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| [3833] | 124 | }; | 
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 | 125 |  | 
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 | 126 | //aTest::aTest() {} | 
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 | 127 | //aTest::~aTest() {} | 
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 | 128 |  | 
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 | 129 | //void aTest::littleDebug(float f) | 
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 | 130 |  | 
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 | 131 | /**********************TEST*******************************/ | 
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 | 132 |  | 
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 | 133 |  | 
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| [3781] | 134 | #endif /* _ANIMATION_H */ | 
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