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source: orxonox.OLD/orxonox/trunk/src/util/animation/animation.h @ 3871

Last change on this file since 3871 was 3868, checked in by bensch, 20 years ago

orxonox/trunk: moved the animation-stuff to src/util/animation

File size: 3.5 KB
Line 
1/*!
2    \file animation.h
3    A Subclass for all animations in orxonox
4*/
5
6#ifndef _ANIMATION_H
7#define _ANIMATION_H
8
9#include "list.h"
10#include "base_object.h"
11#include "confincl.h"  // must be here to determin the DEBUG-level
12
13// FORWARD DEFINITION
14
15//! An enumerator of Functions to describe the flow of the Animation
16/**
17   \todo check with Patrick it of
18
19   description in speed to the next keyframe:
20   ANIM_CONSTANT: 0, infinity.
21   ANIM_LINEAR: equal
22   ANIM_SINE: fast, slow, fast
23   ANIM_COSINE: slow, fast, slow
24   ANIM_EXP: slow, fast
25   ANIM_NEG_EXP: fast, slow
26   ANIM_RANDOM: eratic
27   
28   deprecated QUADRATIC
29*/
30typedef enum ANIM_FUNCTION {ANIM_CONSTANT,
31                            ANIM_LINEAR,
32                            ANIM_SINE,
33                            ANIM_COSINE,
34                            ANIM_EXP,
35                            ANIM_NEG_EXP,
36                            ANIM_QUADRATIC,
37                            ANIM_RANDOM};
38
39//! An enumerator describing what the animation should do after the last keyframe.
40/**
41   ANIM_INF_CONSTANT stays at the end of the animation
42   ANIM_INF_REPLAY loops back to the beginning and replays the animation
43   ANIM_INF_REWIND loops back to the beginning and then stops the animation
44   ANIM_INF_DELETE deletes the animation. !! THIS IS DANGEROUS !! only do this with non-class variables
45*/
46typedef enum ANIM_INFINITY {ANIM_INF_CONSTANT,
47                            ANIM_INF_REPLAY,
48                            ANIM_INF_REWIND,
49                            ANIM_INF_DELETE};//, ANIM_INF_LINEAR, ANIM_INF_PINGPONG;
50
51//! A Superclass for describing an animation (all animations will be derived from this one)
52/** implement in subclasses:
53 *
54 * De-/Constructor
55 * Animation Functions
56 * virtual tick
57 * addKeyFrame
58 * List of keyFrames
59 * currentKeyFrame/nextKeyFrame
60 * virtual rewind, to go to the first Keyframe. (other functions will call this one)
61*/
62class Animation
63{
64 public:
65  virtual ~Animation(void);
66  void doNotHandle(void);
67
68  void setInfinity(ANIM_INFINITY postInfinity = ANIM_INF_CONSTANT);
69
70  void play(); // equals resume();
71  void stop();
72  void pause();
73  void replay();
74  //! A virtual function that should change to the first keyframe.
75  virtual void rewind() = 0;
76  /** \brief A virtual function that ticks the animation \param dt the time passed */
77  virtual void tick(float dt) = 0;
78
79  /**
80     \returns the BaseObject, this animation operates on
81  */
82  BaseObject* getBaseObject(void) const {return baseObject;}
83
84  /** \returns if the Animation should be deleted */
85  inline bool ifDelete(void) {return bDelete;}
86
87 protected:
88  Animation(void);
89
90  void handleInfinity(void);
91  // variables
92  float localTime;                //!< The Time passed since the beginning of the currentKeyFrame.
93  ANIM_INFINITY postInfinity;     //!< describing what the animation should do after the last keyframe.
94
95  BaseObject* baseObject;         //!< The same as object in the derived classes, but with reference to BaseObject
96  bool bHasKeys;                  //!< If the animation has any keys at all. Needed to add the first keyframe (and delete the dummy).
97  bool bHandled;                  //!< If this Animation is handled by the AnimationPlayer.
98  bool bRunning;                  //!< If the animation is running
99  bool bDelete;                   //!< If true, the animation will be deleted through the AnimationPlayer.
100};
101
102
103/**********************TEST*******************************/
104class aTest
105{
106 public:
107  aTest() { last = 0.0;}
108  ~aTest() {}
109  void littleDebug(float f) {  diff = f - last; printf("f=%f, diff=%f\n", f,diff); last = f;}
110 private:
111  float diff;
112  float last;
113};
114
115//aTest::aTest() {}
116//aTest::~aTest() {}
117
118//void aTest::littleDebug(float f)
119
120/**********************TEST*******************************/
121
122
123#endif /* _ANIMATION_H */
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